Battle Changes:
- New morale system - progressive, changes during battle rapidly, various effects changed. Overall longer and more interesting battles. Big differences between races (each behaves differentlly).
- Battles last longer - reworked melee hit chance and almost all unit stats to ensure its not over within 2-3 minutes units clash.
- Almost all units are rebalanced in terms of health, stats, ammo, leadership, formations, atributes and much more.
- Wider differences between various weapons, missile weapons, armors and shields to ensure much wider variety on the battlefield.
- Complete rebalance of all projectiles - every single bow, javelin, rifle, crossbow and tons of other missile weapons has been edited to offer larger differences between types including reworked ranges, standard and AP damages, reload times etc.
- Complete rebalance of all speels, abilities and magic - magic is far more interesting to use, buffs and debuffs are reworked, effects changed, duration mostly increase and have more strategic depth in their usage.
- Rebalanced level up bonuses for units - more experienced units will play higher role.
- Fatigue numbers and its effects rebalanced.
- Resized most Lords and Heroes to match their size with regular units (not for Chaos, Beatmen, Orcs, Lizardmen, Skaven).
- Unlocked Gate Guard (High Elves) unit for custom battles and made them recruitable in campaign.
Campaign Changes:
- Economy rebalanced and reworked, income reworked.
- Changes to religion, cultural coversion and population growth.
- Almost all building effects are rebalanced, many buildings got additional effects to make any sence to actually build them.
- Building costs rebalanced, higher tiers are more expensive.
- Ambush chance increased on almost all terrain types.
- Experience system rebalanced, units level up slightly faster.
- Technologies slightly rebalanced, effects changed on various types.
- Rebalanced diplomacy status numbers: Friendly, Hostile, Unfriendly, Very friendly.
- Reworked cultural relations between factions.
- Skillpoints changes - all generals are getting 2 skill points per level (few levels grant 3 points). All agents get each 1 or 2 points per level (first few starting level 1 skill point and few last levels 1 skill point, between that 2 points).
- Attrition on various areas rebalanced.
- Rebalanced conquest decisions - more options and potential gold income from various decisions.
- All traits and ancillaries are rebalanced and their effects changed to be more enjoyable and have wider variety.
- Improved effectivity of trade agreements.
- Rebalanced all faction traits and big game events effects, buffs and debuffs reworked to be more interesting.
- Rebalanced climate effects for occupying settlements from other cultures (debuffs are not so harsch so it has more sence to keep the town instead of razing it).
- All corruption/religion spreading effects edited, various things giving bonuses to those.
- All army campaign stances and their effects rebalance, made them more interesting and unique per race.
- Rebalanced nature and storm events and efffects.
- Slightly increased chance of getting Blessed Lizardmen units (10% chance on turn start if army has 6-19 units and its on own territory), uncommon blessed units are gained from turn 40 and rare blessed units from turn 70.
- Spawned ritual Chaos, Norsca and Skaven armies will be stronger, have more units and better rank - each difficulty setting will make it harder!
- High Elven intrigue effects rebalanced and edited.
- Unlocked several Old World factions to custom battles.
AI Changes:
- Completely Reworked AI recruitment system - AI army composition improved and recruitment reworked so AI builds more balanced armies with larger variety of units. This will be greatly improved also once we port all our WH 1 units to original factons and create new for WH 2 factions!
- Rebalance AI difficulty bonuses, on campaign AI gets various boosts on higher difficulties, battle bonuses almost all removed entirely.
- AI will be much more agressive and active on campaign map, wil lressetle razed towns far more often and faster.
- Improved AI spending and economy logic, will be able to use higher income more effectively.
- AI will raze less and occupy more.
Graphics Changes:
- Added new logo to the main menu and campaign loading screens, representing the mod and you know its activated.
- Removed dust effects when arrows hit the ground.
- Removed various dust effects when army marches on places where no dust would ever appear.
- Added new UI unit markers which are far more visible then original ones.