AI w Bluat Steel
<battle-analyser>
<!-- ratio of friendly to enemy strength to be considered more powerful -->
<friendly-to-enemy-strength-ratio>1.5</friendly-to-enemy-strength-ratio>
<!-- ratio of friendly to enemy melee strength to be considered overwhelmingly powerful -->
<enemy-melee-strength-multiplier>3.0</enemy-melee-strength-multiplier>
<!-- ratio of enemy to friendly ranged strength to be considered overwhelmingly powerful -->
<friendly-ranged-strength-multiplier>1.5</friendly-ranged-strength-multiplier>
<!-- ratio of friendly strength to enemy ranged strength to force attack -->
<friendly-ranged-strength-divisor>1.5</friendly-ranged-strength-divisor>
<!-- distance behind the defensive line the enemy must reach to be considered to have broken through -->
<enemy-position-buffer-distance>50</enemy-position-buffer-distance>
</battle-analyser>
Moje AI:
<battle-analyser>
<!-- ratio of friendly to enemy strength to be considered more powerful -->
<friendly-to-enemy-strength-ratio>0.001</friendly-to-enemy-strength-ratio>
<!-- ratio of friendly to enemy melee strength to be considered overwhelmingly powerful -->
<enemy-melee-strength-multiplier>3.0</enemy-melee-strength-multiplier>
<!-- ratio of enemy to friendly ranged strength to be considered overwhelmingly powerful -->
<friendly-ranged-strength-multiplier>1.5</friendly-ranged-strength-multiplier>
<!-- ratio of friendly strength to enemy ranged strength to force attack -->
<friendly-ranged-strength-divisor>1.5</friendly-ranged-strength-divisor>
<!-- distance behind the defensive line the enemy must reach to be considered to have broken through -->
<enemy-position-buffer-distance>50</enemy-position-buffer-distance>
</battle-analyser>
Chłopcy coś pomieszali i wprowadzili zmiany przez które moje AI jest dużo bardziej pasywne.