• Instalacja z płyt DVD
    Brak wyświetlania zasięgu ostrzału
    Język w grze
    Screen`y
    Zablokowane ustawienia grafiki


Instalacja z płyt DVD
[spoiler:s4wvxdql]Jeśli po aktywacji klucza gry steam zacznie ściągać grę zamiast kontynuować instalację z płyty należny zatrzymać aktualizację i usunąć pliki lokalne gry. Następnie wyłączyć steam i rozpocząć ponownie instalację z płyty.
http://www.twcenter.net/forums/showthre ... ost9162378[/spoiler:s4wvxdql]
Brak wyświetlania zasięgu ostrzału
[spoiler:s4wvxdql]Należy zaznaczyć podświetlenie w opcjach grafiki oraz interfejsu.[/spoiler:s4wvxdql]
Język w grze
[spoiler:s4wvxdql]Jeśli po instalacji w grze mamy inny jezyk niż polski należy zmianić go we właćiwościach gry w steam`ie.[/spoiler:s4wvxdql]
Screen`y
[spoiler:s4wvxdql]Można je robic za pomocą steam. Domyślnie klawiszem F12[/spoiler:s4wvxdql]
Zablokowane ustawienia grafiki
[spoiler:s4wvxdql]Można je odblokować w pliku preference, który powinien się znajdować w
Documents and Settings\(nazwa użytkownika)\Dane aplikacji\The Creative Assembly\Shogun2\scripts

ważne żeby w opcjach folderów zaznaczyć wyświetlanie ukrytych plików i folderów.
http://www.twcenter.net/forums/showthre ... ost9186843[/spoiler:s4wvxdql]
[spoiler:s4wvxdql]write_preferences_at_exit false; # write_preferences_at_exit , Write preferences at exit #
app_multirun false; # app_multirun , Allow multiple instances of the application #
x_res 1920; # x_res , Fixed window width #
y_res 1200; # y_res , Fixed window height #
x_pos 0; # x_pos , Window position #
y_pos 0; # y_pos , Window position #
vfs_log_level 0; # vfs_log_level , 0 - off, 1 - mod-user, 2 - dev #
unit_test false; # unit_test , unit test (for daily build) #
campaign_unit_multiplier 0.75; # campaign_unit_multiplier , Set default unit multiplier for campaign #
naval_fleet_multiplier 0.75; # naval_fleet_multiplier , Set default fleet size for battles #
gfx_first_run false; # gfx_first_run , First time application run #
gfx_video_memory 1024000000; # gfx_video_memory , Override available video memory (bytes) #
gfx_fullscreen true; # gfx_fullscreen , Run the application in fullscreen or not #
gfx_vsync true; # gfx_vsync , vertical synchronization #
gfx_hdr true; # gfx_hdr , Use high dynamic range rendering pipeline #
gfx_shadermodel 3; # gfx_shadermodel , Set shader model, 0-SM3LQ, 1-SM3, 2-SM4, 3=SM4.1, 4=SM5 #
gfx_aa 8; # gfx_aa , Set antialiasing, 0-no, 3-8x #
gfx_texture_filtering 5; # gfx_texture_filtering , Set texture filtering, 0-bilinear, 5- anisotropic 16x #
gfx_texture_quality 3; # gfx_texture_quality , Set the quality of textures. 0 - lowest, 3 - ultra #
gfx_ssao true; # gfx_ssao , Enable Screen Space Ambient Occlusion buffer #
gfx_dx11 true; # gfx_dx11 , Enable DirectX 11 rendering #
gfx_distortion true; # gfx_distortion , Enable Distortion Effect buffer #
gfx_depth_of_field false; # gfx_depth_of_field , Enable Depth of Field effects #
gfx_deferred_shading true; # gfx_deferred_shading , Enable deferred shading #
gfx_hardware_shadows false; # gfx_hardware_shadows , Enable hardware shadows #
gfx_sky_quality 3; # gfx_sky_quality , Set the quality of sky. 0 - lowest, 3 - ultra #
gfx_unit_quality 3; # gfx_unit_quality , Set the quality of units. 0 - lowest, 3 - ultra #
gfx_ship_quality 3; # gfx_ship_quality , Set the quality of ships. 0 - lowest, 3 - ultra #
gfx_building_quality 3; # gfx_building_quality , Set the quality of buildings. 0 - lowest, 3 - ultra #
gfx_water_quality 3; # gfx_water_quality , Set the quality of water. 0 - lowest, 3 - ultra #
gfx_unit_scale 2; # gfx_unit_scale , Set unit scale. 0 - lowest, 3 - ultra #
gfx_shadow_quality 4; # gfx_shadow_quality , Set unit scale. 0 - off, 4 - ultra #
gfx_tree_quality 4; # gfx_tree_quality , Set unit scale. 0 - off, 4 - ultra #
gfx_grass_quality 4; # gfx_grass_quality , Set unit scale. 0 - off, 4 - ultra #
gfx_terrain_quality 1; # gfx_terrain_quality , Set unit scale. 0 - low, 1 - high #
gfx_gamma_setting 2; # gfx_gamma_setting , Set gamma correction #
gfx_brightness_setting 1.2; # gfx_brightness_setting , Set brightness #
gfx_disable_terrain_ao_gpu false; # gfx_disable_terrain_ao_gpu , Disable terrain ambient occlusion term. Supported only on ShaderModel 3.0 #
gfx_screenshot_folder ./screenshots; # gfx_screenshot_folder , Folder to where save screenshots relative to Empire directory #
gfx_fixed_env_map ; # gfx_fixed_env_map , cubemap for fixed env.map #
gfx_effects_quality 3; # gfx_effects_quality , Set effects quality. 0 - lowest, 3 - ultra #
gfx_vignette true; # gfx_vignette , Enable vignette #
gfx_picture_in_picture True; # gfx_picture_in_picture , Enable picture_in_picture #
camera_move_speed 50; # camera_move_speed , Set camera movement speed #
camera_turn_speed 1; # camera_turn_speed , Set camera turn speed #
default_camera_type 2; # default_battle_camera , default battle camera: 0-totalwar 1-rts 2-debug #
enable_sound true; # enable_sound , enables all audio content (default = true). If disabled none of the database or sound pack files are loaded. #
fix_res true; # fix_res , Forbid window resizing #
fix_window_pos true; # fix_window_pos , Forbid window repositioning #
mouse_wheel_sensitivity 50; # mouse_wheel_sensitivity , mouse wheel sensitivity: default value = 50 #
invert_cam_x_axis false; # invert_camera_x_axis , invert camera tilting up/down #
invert_cam_y_axis false; # invert_camera_y_axis , invert camera panning left/right #
minimised_ui false; # minimised_ui , show minimised ui #
ui_order_button_mode 0; # ui_order_button_mode , Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never #
show_selection_markers false; # show_selection_markers , Show the selection markers under the units #
show_path_markers false; # show_path_markers , Show paths in naval battles #
show_target_zones False; # show_target_zones , Show firing arcs etc #
ui_order_button_mode 0; # ui_order_button_mode , Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never #
ui_card_mode 0; # ui_card_mode , Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never #
ui_radar_mode 2; # ui_radar_mode , Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never #
ui_land_unit_ids 2; # ui_land_unit_ids , 0 = always, 1 = on mouse over, 2 = never #
ui_naval_unit_ids 2; # ui_naval_unit_ids , 0 = always, 1 = on mouse over, 2 = never #
ui_mouse_scroll true; # ui_mouse_scroll , Allow/disallow scrolling of the map by putting the cursor at the edge of the screen #
battle_time_limit -1; # battle_time_limit , Sets the time (in minutes) for each battle. -1 for unlimited #
battle_difficulty 0; # battle_difficulty , Sets the handicap for battles. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy #
autoresolve_difficulty 0; # autoresolve_difficulty , Sets the handicap for battles that are autoresolved. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy #
campaign_difficulty 0; # campaign_difficulty , Sets the handicap for campaigns. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy #
battle_advice_level 2; # battle_advice_level , Sets advice level in the battle game #
campaign_advice_level 2; # campaign_advice_level , Sets advice level in the campaign game #
info_panel_mode 1; # info_panel_mode , Sets info panel options. 0 - only in campaign, 1 - campaign and battle cards, 2 - campaign and battle cards and battle units #
campaign_time_limit -1; # campaign_time_limit , Sets the time (in minutes) for each round of the campaign. -1 for unlimited #
show_cpu_moves true; # show_cpu_moves , Show/hide the movement of the ai pieces on the campaign map #
automanage_regions false; # automanage_regions , Let the AI manage taxes etc in players regions #
limitless_ammo true; # show_cpu_moves , Enable/disable Infinite ammo on battlefields #
occupiable_building_markers true; # show_occupiable_building_markers , Enable/disable occupiable building markers on battlefields #
allow_drop_in_battles true; # allow_drop_in_battles , Allow invititations to other peoples campaign battles when playing a single player campaign #
friend_only_drop_in_battles true; # friend_only_drop_in_battles , invite only friends to your campaign drop in battles when playing a single player campaign #
multithreaded_model_enabled true; # multithreaded_model_enabled , Run the battle model on a separate thread #
battle_camera_shake_enabled False; # battle_camera_shake_enabled , Enable battle camera shake effects #
subtitles false; # subtitles , Display subtitles during movies #
sound_master_volume 100; # sound_master_volume , master sound volume 0-100 #
sound_music_volume 100; # sound_music_volume , music sound volume 0-100 #
sound_speech_volume 100; # sound_speech_volume , speech sound volume 0-100 #
sound_sfx_volume 100; # sound_sfx_volume , sfx sound volume 0-100 #
sound_master_enabled true; # sound_master_enabled , master sound enabled #
sound_music_enabled true; # sound_music_enabled , music sound enabled #
sound_speech_enabled true; # sound_speech_enabled , speech sound enabled #
sound_sfx_enabled true; # sound_sfx_enabled , sfx sound volume enabled #
sound_provider 0; # sound_provider , sound provider index (0-?) #
sound_channels 256; # sound_channels , Number of sound channels. Fewer channels means fewer sounds but faster performance. #
voice_chat_enable true; # voice_chat_enable , Enables VOIP functionality in Steam. (default = true) #
voice_chat_microphone_gain 100; # voice_chat_microphone_gain , voice_chat_microphone_gain (0-100). #
voice_chat_microphone_gain_boost true; # voice_chat_microphone_gain_boost , Boost microphone gain. #
voice_chat_volume 100; # voice_chat_volume , Voice chat volume (0-100). #
voice_chat_quality 2; # voice_chat_quality , Voice chat quality (0-2, 0 = low, 1 = medium, 2 = high). #
voice_chat_transmit_only_when_key_pressed true; # voice_chat_transmit_only_when_key_pressed , voice_chat_transmit_only_when_key_pressed (otherwise always trasnmitting). #
bink_use_thread true; # bink_use_thread , tells bink to use asynchronous update, increased performance on some systems, decreased on others. (default = true) #
number_of_threads 0; # number_of_threads , Set the number of threads 0 = explicit number #[/spoiler:s4wvxdql]