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Wątek: American Civil War - The Blue and the Grey [ETW mod]

  1. #31
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    Re: American Civil War - The Blue and the Grey [ETW mod]

    Patch 3.1

    [spoiler:76bad7ih]
    Changelog 3.1

    * The CAI is now in all campaigns very active
    * Additional campaigns for users without warpath expension available
    * Fixed campaign conflicts
    * Base income increased
    * Campaign difficulty settings are more noticeable now
    * Several launcher fixes
    * All ships disabled for now (naval aspect will come later)
    * Slightly changed morale of units (A major overhaul for moral, fatigue and other battle values will come later)
    * Rifle accuracy lowered between 75 to 150 meters (~yards)
    * Ammunition for all soldiers increased
    * Artillery fire rate lowered slightly
    * Defensive rating of all cavalry units lowered slightly
    * Melee attack of all cavalry units improved slightly
    * Skirmish battle limits for regular infantry increased to 6 for both sides
    * Campaign recrutment limit for union regular infantry set to 20
    * Campaign recrutment limit for csa regular infantry set to 12
    * Added some long unit descriptions in the ingame unit info tab
    * CAI should no longer recruit vanilla generals
    * Fixed incorrect religion settings for some factions
    [/spoiler:76bad7ih]

    http://www.twcenter.net/forums/attachme ... 1337446373



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  2. #32
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    Re: American Civil War - The Blue and the Grey [ETW mod]

    Patch 3.3: http://www.twcenter.net/forums/showthread.php?t=533197


    [spoiler:1jfw3x8i]Campaign
    * Fixed a problem with crashes after battles
    * Fix a problem where after loading a save game the generals recruitment breaks
    * Generals now are available only in major cities. You have to have at least the Drill School level in your Army Admin slot, so start upgrading from the first turn. If you do not, perhaps you will loose the first general.
    * Fixed a problem with a couple of wrong messages about Meade and Hood.
    * Fixed a problem with CS leader portrait and name in US Warpath campaign.
    * Increased base campaign income
    * Increased slightly campaign difficulty
    * Building construction times added
    * Unit recruitment roster depends now on your building levels.
    A recruitment list is here: https://docs.google.com/spreadsheet/ccc ... mwtRkJXRnc
    * Unit rcruitment limit per type partly changed
    * Railroads and Trains are on the campaign map
    * New campaign map army models
    * Forts are now set to wooden forts.
    * Settlement fortifications are taken out from the game.
    * CAI will now get a bit stronger after every year till 1866.

    Battles
    * Reduced unit costs for skirmish/mp battles by about 30%
    * Reduced the range accuracy for rifles slightly
    * Reduced the damage of rifles slightly
    * Increased the melee damage of cavalry
    * Lowered the defensive rating of cavalry
    * Lowered slightly the reload time of artillery
    * Unit formations redone, they form now a better line but still should not look like a robot army.
    * Dismounted cavalry reload animation redone
    * New CSA battle flag
    * Most infantry units can now actively attach bayonets. Once done, they cannot be un-attched and firing while attached is not possible. Those are restrictions by the game engine which cannot be changed. Chose wisely if your unit should attach it in the situation you have to face. The computer use it (not everytime) as well for his units, when the unit is out of ammo.

    Units
    * Added CSA irish brigade
    * Added CSA/USA engineers
    * Added CSA/USA sharpshooters
    * Added USA gatling gun
    * Added CSA whitworth gun
    * Uniforms of orphan brigade and USA zouaves corrected
    * Long unit descriptions added to all units
    * Unit info pictures added to all units
    * Slightly changed unit sizes to fit all unit size settings
    * Used look for some infantry unit uniforms
    * New general icons
    * Several performance improvements (more later in 3.4)
    * New rifle firing animation (The soldier now need about 0,5 seconds to raise the weapon, about 2 seconds to aim, then he fires and still holding the weapon on the same level and watching for about 1,5 more seconds trough his iron sights if he hit.)
    * Slightly changed moral system
    * Overall some unit balancing[/spoiler:1jfw3x8i]

  3. #33
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    Re: American Civil War - The Blue and the Grey [ETW mod]

    Jest już wersja 3.4: http://www.twcenter.net/forums/showthread.php?t=533197


    [spoiler:277orek0]Usually 3.4 was meant one big patch. Now it is splitted up into two version.
    This way you get stability/balance important things faster.

    Balance
    Some smaller combat tweaks

    Performance improvements
    Blood & smoke rework
    Sound & music rework
    Weather rework
    Unit distance detail

    Those improvements keep nearly 100% of the quality but reduce the amound of memory usage by about 50%.
    This also will help a lot of people who had crashes during battles.

    Version 3.4 is a full install, not a patch! It comes now as a single file to make the installation progress easier.[/spoiler:277orek0]

  4. #34
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    Re: American Civil War - The Blue and the Grey [ETW mod]

    Jest już patch 3.4.1: http://www.twcenter.net/forums/showthread.php?t=551953
    [spoiler:2ntpaon8]Changelog 3.4.1

    Battle Performance should be much better through changes to rifle smoke values.

    Dismounted cavalry is now firing from all ranks instead of only the first line which makes it much more effective.

    Regular Infantry of csa/union and Hamptons Cavalry recruitment fix. previous they where missing in the drill school building level.[/spoiler:2ntpaon8]

  5. #35
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    Re: American Civil War - The Blue and the Grey [ETW mod]


  6. #36
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    Re: American Civil War - The Blue and the Grey [ETW mod]

    Naszła mnie ochota by przylać Unii, gra ktoś w tego moda? Jakie wrażenia? Słuszna sprawa Konfederatów jest pomszczona? Jednak moderzy cuda robią z tej gry

  7. #37
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    Re: American Civil War - The Blue and the Grey [ETW mod]

    Ja gram i mam bardzo pozytywne wrażenia, wręcz uważam tego moda za najlepszą modyfikacje pod ETW. Chętnie zagram jakąś bitewkę multiplayer, nawet ostatecznie mogę grać Unią.

  8. #38
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    Re: American Civil War - The Blue and the Grey [ETW mod]

    Ja mam problem by mi zadziałało, zrobiłem jak nakazali twórcy moda, ściągnąłem już wersję z nowego forum i niestety wywala po pokazaniu się początku screenu moda, i sławetny błąd hehe Empire Tota War przestał odpowiadać Z tego co widzę na ich forum, albo mod chodzi od razu bez problemów, albo wyskakuje crasch...Co do multi moje zdanie jest niezmienne, nie gram już z ludźmi, ale z tego co widzę to twoja opinia tylko potwierdza, że mod jest naprawdę dobry a opinie Anglosasów są takie same, zobaczę może uda mi się uruchomić...Czekam na ostatnią wersję Vadera, by Indiańcami Angoli po przeganiać
    Chyba że masz pomysł co zrobić z wyskakującym błędem z chęcią wypróbuję każdy sposób by go reaktywować...
    Korci mnie by Południe wygrało

  9. #39
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    Re: American Civil War - The Blue and the Grey [ETW mod]

    Najlepiej napisz na TWC, twórczy na pewno Ci pomogą.

  10. #40
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    Re: American Civil War - The Blue and the Grey [ETW mod]

    Nie mam tam konta A podobne problemy mają, co niektórzy podobne jak ja Inne modyfikacje spokojnie chodzą pod Empire, więc od strony gry jestem spokojny, poczekam na wersję następną, bo zapowiadają 3.5 i pewnie uwzględnią pewne błędy...Konfederaci poczekają, i tak w końcu wygrają - zobaczę sobie może jakiś inny mod 8-)

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