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Wątek: Dyskusje Ogólne

  1. #21
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    Re: DarthMod: Shogun 2

    Chodzi o to, tak ?
    Fortifications have more garrison troops, so now the major AI clans can survive and become very powerful opponents, like the Oda clan
    Jeśli tak to chodzi tu jedynie o to, że w zamkach jest więcej obrońców w czasie oblężenia niż było to w podstawowej grze, ale nigdy powyżej limitu.
    Dotyczy to tych jednostek, które pojawiają się jedynie w czasie oblężeń.

    A pozatym pojawiła się kolejna wersja moda:

    [spoiler:2sigskzb]
    Version 2.75

    The Sengoku Jidai DLC is adapted fully to DarthMod (various changes to stats and other projectile related things make the new units more useful according to their type). Also their secondary prerequisites have been changed so that the AI can built more of them and also unit limits have been set. Specifically, the new units remain exclusive to certain factions and need certain dojo buildings but now the secondary prerequisites are:
    Hand Mortars: Level 4 Castle, Unit Limit 4, MP Unit Limit 3.
    Mounted Gunners: Level 4 Castle, Unit Limit 6, MP Unit Limit 0.
    Fire Cavalry: Region Speciality Horses Level 1, Unit Limit 5, MP Unit Limit 4.
    Heavy Marathon Monks: Level 3 Fortress, Unit Limit 7, MP Unit Limit 4.
    Missile Bandits: Level 1 Sake Den, Unit Limit 0, MP Unit Limit 0.
    Daikyu Samurai: Level 1 Region Speciality Craftwork, Unit Limit 0, MP Unit Limit 6.
    Heavy Gunner: Level 4 Castle, Unit Limit 0, MP Unit Limit 4.
    Long Yari Ashigaru: Level 3 Fortress, Unit Limit 0, MP Unit Limit 0.
    Yari Bullet Proof Samurai: Level 2 Armoury, Unit Limit 0, MP Unit Limit 4.
    Wako Raiders: Level 0 Coastal Village, Unit Limit 0, MP Unit Limit 0.
    In addition, their stats have been changed a lot, for example the Yari Bulletproof Samurai have now armour 10 and not 9 which was the same with Naginata Samurai (They must have the best armour), the Long Yari Ashigaru have big attack and minimal defense to be very good at frontal defense and weak at flanks, Missile Bandits have more ammo than the usual, projectile factors balanced to create more realistic effects for the new gunpowder weapons etc.
    The melee penetration is fine tuned and now the battles look and feel more real. The unit density values have been altered and the result is that the Yari Ashigaru will fight en mass (as they should be) while other units will fight more independently.
    Garrisoned units will not have so much zone of control which can cause in some rare occasions a bug that traps units (cannot move/cannot attack).
    Archers have reduced charge values so that the AI will not prefer them as much to built them in some occasions (Charge values affect CAI recruitment in my mod).
    No Dachi have more attack strength and a new battle entity model special for them to make them swifter and more agile.
    Probability to capture artillery is increased a lot.
    Probability to have wife and children increased.
    Diplomacy bonus and prestige gained from battles is increased and the penalty after losing a battle is much bigger.
    Loyalty begins from 2 instead of 3 (so it is more important to monitor your generals).
    Prestige values changed so that the Realm divide effect will happen sooner but other values should make it milder a lot. The Realm Divide will create a positive diplomacy effect to fine tune the hard coded aggressiveness of other clans after it. The option of DMS launcher to make it milder gives an even bigger positive effect.
    Lethality factors increased slightly so that the new melee penetration and dynamics are more evident (for example the No-Dachi clear their path inside a unit more easily) and also charges are more decisive, cavalry is not over-enduring and the battles are more difficult for the human player.
    DMS Launcher Changes: The MP Heavy Settings now enable among others the Oda-Togugawa Allies instead of Oda Boost.
    [/spoiler:2sigskzb]

  2. #22
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    pomoc

    Witam .jak mam zainstaloac Darta ? moze mi ktos pomoc co i jak dziekuje za gory

  3. #23
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    Re: pomoc

    Po co zakładać kolejny temat jak jest już o DM?
    viewtopic.php?f=330&t=8086

    Installation instructions:
    *MAKE SURE YOU LOGIN AS ADMIN TO YOUR SYSTEM AND NOT AS A GUEST*
    Run the exe and follow the simple installer guidance.
    If you browse to a wrong installation directory you will be prompted with a warning message advising you what to do to fix the problem.
    The mod does not affect your official game installation and you can use it whenever you want by enabling or disabling it. Read below.

    How to play :
    Just launch the game by the official game shortcut or use the Launcher shortcut for more options.
    To use the launcher:
    -First Open the Steam Client
    -Then press the PLAY button
    *Warning* If you decide to disable the mod or play it with normal size, do not forget to go to the graphics settings of the game and change the unit size to something else (normal, ultra etc.) or else it will remain 2x more.

    Troubleshooting:
    *I REPEAT...MAKE SURE YOU LOGIN AS ADMIN TO YOUR SYSTEM AND NOT AS A GUEST*
    if you anticipate CTD at start up:
    -uninstall DMS
    -Verify game integrity with Steam
    -install DMS
    -restart your PC

    If the problem persists, enable your options, close the launcher and run the game by using the official game shortcut and not the PLAY button of the launcher.
    Also, try to disable your antivirus, especially if you have AVAST, before installing or starting the game and tell me if it has difference.
    Tłumacz google.

    Instrukcja instalacji:
    * Upewnij się, loguje sie jako admin SYSTEMU, a nie jako * GUEST
    Uruchom plik i postępuj zgodnie z wytycznymi instalatora.
    Jeśli przejdziesz do złego katalogu instalacyjnego zostanie wyświetlony komunikat o ostrzeżenie, co należy zrobić, aby rozwiązać problem.
    Mod nie ma wpływu na oficjalnej instalacji gry i można go używać kiedy chcesz, włączając lub wyłączając je. Czytaj poniżej.

    Jak grać:
    Wystarczy uruchomić grę przez urzędowego skrótu gry lub użyj skrótu Launcher więcej opcji.
    Aby korzystać z wyrzutni:
    -Po pierwsze Otwórz klienta Steam
    -Następnie naciśnij przycisk PLAY
    * Uwaga * Jeśli zdecydujesz się wyłączyć mod lub grać z normalnej wielkości, nie zapomnij, aby przejść do ustawień grafiki w grze i zmienić rozmiar jednostki na coś innego (normalny, ultra itd.), albo pozostanie 2x więcej.

    Rozwiązywanie problemów:
    * POWTARZAM ... UPEWNIJ zalogować się jako ADMIN SYSTEMU, a nie jako * GUEST
    Jeśli przewidujesz, CTD przy starcie:
    DMS-uninstall
    -Sprawdź integralność gry ze Steam
    instalacji DMS
    -restart komputera

    Jeśli problem nie ustąpi, należy włączyć opcje, w pobliżu startu i uruchomić grę za pomocą oficjalnego skrótu gry, a nie przycisk PLAY na wyrzutni.
    Spróbuj także wyłączyć program antywirusowy, zwłaszcza jeśli masz AVAST, przed instalacją lub uruchomieniem gry i mi powiedzieć, czy ma różnicy.



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  4. #24
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    Re: pomoc

    poprostu nie wiedzialem jak tam napisac wiadomosc ...przepraszam

    Posty przeniesione, Ensis.

  5. #25
    Ensis
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    Re: DarthMod: Shogun 2

    Nowa wersja 2.85:
    [spoiler:2fq437rt]Version 2.85

    All units adapted to the newest DLC "Rise of the Samurai" and several repairs made that were needed (units_stats_file corrupted, double index entries making buildings not buildable, new projectiles, many new entries in many files added etc.). Also some old settings were removed:
    -Spot distances preserved as they are in vanilla.
    -Yari Ashigaru animation made again vanilla because the previous change (to use only yari) caused lag and spear wall not to work correctly.
    Several changes in the battle gameplay make battles more intense and difficult for the human player. Watch the melees to be as chaotic and heroic as ever. The new realistic melee system of DarthMod creates extreme charge penetrations, instant unit interactions and 1vs1 confrontation in which the better man prevails. You will not be able to control a unit easily once it is engaged, as it was in real life. The troops are ferociously entering the fray of the battle at every corner and do not hesitate.... in a few words the battles now are cinematic, violent and spectacular to watch but not easy at all to win.
    Ashigaru and Levy troops have increased size to compensate correctly their lack of fighting ability against samurai and elite troops.
    Unit untidyness made more realistic and not as razor straight as in vanilla (Improved the previous version).
    More dynamic morale changes during battles (projectiles and artillery fire affect more, winning or losing a battle make morale to get high or low etc.). The battle can now turn very quickly with decisive tactical manoeuvres and momentums.
    Daimyo fighting abilities now vary per character (in vanilla all are the same).
    Ancillaries reworked from scratch. Now they are more useful.
    Skill points increased from 2 to 3 for Genpei units.
    Skills for characters have been improved.
    In Sengoku Campaign, all agents except Ninja and Geisha need now less points to reach a skill level. This was done because they mostly gain level by passive tasks, and this is coming much slower, so Ninja and Geisha with much more star levels could easily eradicate them in late turns.
    Changes for the Launcher:
    Ashigaru Boost option removed (It is on by default now)
    Realm Divide Mild option removed (It is on by default now)
    Demokritos mod option removed (I was not able to collaborate with the creator: he asked me to frequently request permission everytime he created his ABCD1234 version of his mod.....)
    Gallus Domesticus Oda-Tokugawa alliance mod updated by me (he is absent a lot of time so I had to do this alone, but full credits go to him for his very good mod)
    Every other setting is updated as necessary.

    Version 2.8+

    Income Boost option not working fixed.
    DMS Launcher updates:
    Demokritos mod updated (thanks Freiherr von Hahl for reminding).
    JFC unit cards option bug when Demokritos mod was enabled fixed (it would make JFC unit crads to not work). Thanks bender30 for reminding.
    JFC Unit Cards updated to include the Sengoku DLC Units (Please rep CoconutFred for his work here).

    Version 2.8

    The Realm Divide comes much later (after wide request) and your allies will stick to you because of the positive diplomacy effects I have set for the effect. Unfortunately the remainder clans will still all attack you as this is a hard coded feature of the game.
    Generals will not start with 2 loyalty but with 3 as previously, however there will be harsher penalties after defeats and alliance dishonours so it will be more difficult to control them.[/spoiler:2fq437rt]

    http://www.twcenter.net/forums/showthread.php?t=453038

  6. #26
    Chłop
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    Re: DarthMod: Shogun 2

    Witam
    Zainstalowałem mod 2.85 pograłem 2 dni i .. dzisiaj ....nie działa shogun wogóle -zrobiłem sprawdź poprawnosć plików w steamie i pokazało ,że jest błąd .
    Odinstalowałem darthmoda i nadal nie mogę uruchomic gry. Co robic? wszysko instalować od nowa? Może ktoś miał tak jak ja? Proszę o pomoc!

  7. #27
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    Re: DarthMod: Shogun 2

    Zainstaluj wersję 2.9+ być może 2.85 jest już niekompatybilna z najnowszą wersją DM.

    Nowa wersja 2.9 i 2.9+
    [spoiler:2xbw3c5t]
    Version 2.9+

    Repaired a bug that caused overflow of Trade Income after raiding (Needs testing).

    Version 2.9

    Improved the battle animations. (Now the troops will not step back so often and will push forward and knock down more).
    Removed the collision model "Dynamic Ellipse" and replaced it with "Ellipse". It should have been responsible for FPS decrease. Now the battles look more fluid and the melee much more thrilling.
    Fine tuned the morale due to the new melee setting.
    Increased the Genpei ships campaign movement points to encourage AI Naval Invasions and to follow the plain logic that ships should travel faster than the "turtles" (thanks to valky for continuous feedback and help).
    Replaced the bow model of Ashigaru and Levy with the DarthMod Special weak bow model (to reflect their lack of training...).
    Cost of Attendants lowered to compensate the increased unit numbers of the Levy.
    Increased the minor faction base income to make the Genpei small clans valuable allies or worthy enemies. (Affects Sengoku campaign too).
    Raiding has now much more impact to trade route income.
    Added uninstall option before installation to prevent conflict of old files with new.
    [/spoiler:2xbw3c5t]



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  8. #28
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    Re: DarthMod: Shogun 2

    Najnowsza wersja 2.95

    [spoiler:1khft7bj]
    Version 2.95

    The melee system is improved even more. Battles are chaotic, heroic, cinematic, challenging (you should also get better FPS).
    The overflow of trade income that could occur in some circumstances should now be corrected.
    No-Dachi Samurai balanced better.
    Genpei Levy have now higher upkeep cost to compensate their larger numbers.
    Projectile damage system improved.
    DMS Launcher changes:
    Added option to use the very good mod Epic Texture Mod & Performance up to 50 % Version: 5.0 (Finial) which increases perfomance and FPS. It is made by Superghostboy and the button enables the mix of his mini-mods:
    Finial for performance
    Addon Performance fix
    FPS boost up to 50%
    Added easy options to enable with one click the Default 2X Size units and the Default Normal size settings of the Mod. One of these two options must be used to play Multiplayer with your friends.
    Now the default unit size is enabled automatically (no longer needed to enable a special unit size option in the game settings).
    [/spoiler:1khft7bj]

  9. #29
    Ensis
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    Re: DarthMod: Shogun 2

    Pojawiła się nowa wersja 3.0:
    [spoiler:65jskv05]Version 3.0

    Melees improved even more by inspiration of the new blood pack. Now you will see more responsive troops to form small groups and to penetrate the enemy formations by creating a nasty blood path.
    Repaired and updated the Epic Texture Mod of Superghostboy (only available in the DMS launcher).[/spoiler:65jskv05]

  10. #30
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    Re: DarthMod: Shogun 2

    Co to za realizm jeżeli jednostka ciągle biegnąc po terenie wyżynnym na dystansie półtorej długości mapy jest co najwyżej bardzo zmęczona! :shock:

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