Universal Ai Mod Shogun II



Mod, który skupia się wyłącznie na poprawieniu AI kampanii.
Jest o tyle ciekawy, że można go używać z kilkoma dużymi modami m.in. Darth Mod, a jego autor zarzuca innym modderom błędne podejście do tej kwestii.

Zmiany dotyczą działania AI na mapie kampanii więc maja wpływ na rozbudowę zamków, prowincji i armii oraz działania agentów klanów sterowanych przez komputer.

Zmiany:
[spoiler:18oi4z8a]
V1.00
Ai just kicked my arse in 40 turns, all you need to know
More swords
more farms
Greater defensive manouevers
more fun

V0.85
Should have fixed up building priorities nicely, cai will build fewer yari dojo's, more bow and sword dojo's. If it does build a yari dojo it will rapidly upgrade to naginata once it has the techs.
Tweaked tech priorities.
Changed many behavior junctions to try and make it trade more
More aggressive navaly
Should defend better
Should offer more marriages

V.0.7
Fixed an issue with ashikaga shogunate-no more ramant expansionism
Majors should be more dominant buuut the bdi still messes them over particulaarly oda and shimazu
Renamed some more tables-greater compatibility

V0.65
Fixed Ai Farm Building (hopefully)
Rebalanced Katana Samurai again
Improved Major Faction survivability (hopefully)
Added a visual installation indicator to the main menu (see if you can spot it )
Slight tech tree priority changes

Changes v0.2->v0.55 (several builds went unreleased resulting in the version increase)
-Much Better ai building- should build bigger castles and better buildings in a better order
-Better ai technology management
-Tweaked (again) force composition
-Naval trade nodes more important to the ai now
-Aggression, reliabilty and build policies changed for many factions to make them more survivable
-Agent policies improved
-Likelyhood of the ai recruiting matchlocks improved
-Katana samurai will now be recruited more often than other types of samurai (they are the best )

V.0.2
-Changed Ai building priorities, bases should be more varied and dynamic, should help recruitment somewhat too.
-Fiddled autoresolve and such
-Cai priority changes made
-Compatibility with other mods maximised (should affect the ai only now)
-Force compositions tweaked slightly

V.0.1
-Reduced aggression of ai somewhat (i found it too high, made the ai vulnerable).
-Change defence distributions
-Changed agent aggressiveness
-Massive recruitment priorites rejig, see spoiler to see the sorta armies the ai now recruits (no archer spam!) also notice a couple of rarer units such as no dachi samurai too . These sorta of armies are now the norm.
[/spoiler:18oi4z8a]