To wielka modyfikacja będąca obecnie w początkowej fazie produkcji.

Temat na TWC: http://www.twcenter.net/forums/showthre ... -Aquilarum

[spoiler:36s0ekl3]The scope of this mod is to try and follow in the footsteps of the great Rome Total War, and Medieval 2 Total War mods such as
Roma Surrectum, and Europa Barbarorum, and prove that these mods are not dead,
and that Total War is still extremely moddable.

In pursuit of great realism and thus great gameplay, we first needed to go about polishing up the rough edges, features in the game
clearly added simply for very very causal gamers who care neither for realism or historical accuracy. Some of these include the
ridiculous projectile trails, and random in battle buffs. Next we will be diving into the battle mechanics, which currently are slightly
too fast paced and unrealistic. (More to come here later)

Some of the more specifics to our mod (please note this is not even close to being finished, even the already written stuff will be edited)

Factions Rosters: Are a huge part of historical accuracy, and there is a lot to get right. First off,
the units themselves, did they really exist? what weapons did they carry? what armor did they
wear? How good where they? What where their tactical formation sizes? what was there individual
unit spacing? And then the monumental task of skinning all of them with historically correct colors,
and making the 3d models for there weapons and armor.

Campaign mechanics: Will be dramatically overhauled to provide a much more realistic, in-depth,
and immersive experience. The economy will be reworked to fit the new recruitment system and
unit sizes (more on this later). We also plan on reworking the pirate mechanics, and introducing a
few more via scripts (more on these later). A area of recruitment system will be introduced that is as
accurate as possible, because as CA themselves have said, when the player starts playing nothing is 100%
accurate anymore, along with reworking the mercenaries. (more on campaign mechanics to come)

Visuals: In order to give this mod a sense of a total overhaul we will be redoing the standard stuff,
like new menu and start up videos, loading screens, and artwork. On top of this however we have
some unique ideas which we will not be sharing just yet...

Audio: Credit where credit is due here, CA have done a fantasitic job with the audio of Rome 2,
however we have still managed to find something to make a bit better. First off we will be
experimenting with changing the marching audio. As seen here, the marching sounds are great, but they
are out of time with the troop's feet. This is most likely because this a a group formation sound.
To counter this we will be experimenting with turning these sounds down/off while turning the
individual units footstep sounds up, which should alleviate this "problem". Also, for thoughs of you
out there who still want the nostalgia of Rome 1, we will be making a Rome 1 sound pack, with all the
original music, and some of the more iconic sounds such as "Rome has conquered".

More on the AI, and naval battles to come.

Specific mod changes: I will update add specific features as they are implemented so that you can see
what we are up to, and follow the progress of this mod. For now, I will have descriptions of the general
ideas that we are trying to achieve. Please feel free to post your own ideas on this thread, they will be
copied to a ideas thread that we have in our twcenter group, and then
if it works in the mod, added to the plan thread.[/spoiler:36s0ekl3]

Team:

[spoiler:36s0ekl3]General George S. Patton - Founder, General Modder, Website Developer, Esf editor
King Louise Assurbanipal - 2D Textures
ChewieMuse - 2D Artwork
GERULA666 - 2D Artwork
August - Concept Art
Muzzle Flash - 3D Artist
terryn - Scripter
Condottiere SOG - Scripter
♔Pdguru♔ - 2D Texture (maybe)
Nightwish - 3D Models (maybe), 2D Textures (maybe)
spartan_warrior - Campaign Mapping (maybe)
panzerschreck - Battlefield Mapper (maybe)
keinmann - Technicals (maybe), Models (maybe)
Wowwars - General Modder (maybe)
Superghostboy - Performance Modder (maybe)[/spoiler:36s0ekl3]