8 stycznia ukazała się aktualizacja 1.2.2g. Znajdują się w niej zmiany z zakresu bitew, transportu, floty, polityki wewnętrznej i masa różnych poprawek. Uwagę zwracają ulepszone możliwości kamery bitewnej, która to może sięgać większej wysokości i schodzić do jeszcze niższego poziomu.

Szczegółowa lista zmian:
Spoiler: 
Battle Changes/Fixes
- Additional tweaks to pikes to improve frontal toughness and kills.
- Improved battle camera, allowing it to go lower and higher
- Tweaks to short pike phalanx and barbarian shieldwall
- Multiple unit stat/attribute/spacing fixes
- Additional tweaks to initial power bar calculation
- Readded spear square, currently only for Triarii
- Tweaks to unit experience system, it is easier to get higher experience levels but bonuses are now working differently to be more with the new stat system. This means that maxed out units are less OP, while still being much stronger. Also each level now grants different bonuses to stats, while first exp level will give melee attack, melee defence and morale (and reload skill if ranged), second will give only attack and morale, third only defence and morale etc.
- Celtic chariots improved but they will get more work in the future
- Multiple tweaks to morale system, losing a general has a bit bigger impact on the AI now while again morale penalties were moved more in favour of local factors than global factors (for example if enemy left and center were routed but on the right wing AI has 3 elite guard units left, that did not suffer much losses or got tired, they will be able to still stand against you, as often happened in history, while levy units might not hold in same situation). Larger penalties for losing a general also puts bigger emphasis on units with disciplined trait as it cancels penalty for losing commander.
- Lightly armoured dedicated shock units like Heroic Swords or Iberian Champions have increased damage assigned to their weapons. Hopefully this will make them stand out more compared to other troops.
- Cavalry has speed value visible on their UI as their speed is assigned per round numbers, while infantry speed can't be displayed properly due to UI issue. This will also help with assigning correct cavalry speed in the future.
- Fixed stat bonus for hollow square.
- Added formation attack to Massalian Romanized unit.
- Changed Suebi berserker animation to fix bug with missing weapons.
- Renamed Weapon Deadliness to Armor Penetration

Naval/Transport Changes
- Removed most of the sea sickness effect on transports to try to fix the issue with AI suiciding its armies as transports into navies. Ram damage is still reduced.
- Increased naval unit stats to compensate, added negative effect ("land sickness") for naval units fighting on land.
- Improved patrol stance piracy reduction effect.
- Added reduced piracy effect to military wharfs and increased piracy effect for trade/food ports.

Politics
- Removed a base negative to political events triggering. This may also help with the failure rate of statesmen missions.
- Added increased influence effect to political ranks and faction leader traits.
- Added increased loyalty and influence to various Philosophy technologies for all factions.

Other Fixes/Changes
- Added some updated unit cards for Armenia and Boii (thanks to sourav!)
- Fixed unuseable building slots in HatG campaign and IA campaign (new campaign only)
- Fixed auxiliary barracks in Empire Divided and IA campaign missing garrisons.
- Fixed HatG Massilia chapter mission text (new campaign only)
- Fixed HatG Carthage characters sometimes starting in wrong party (new campaign only)
- Fixed Magna Graecia emergent faction flag.
- Changed wrong starting unit for Parthia in IA campaign and some starting unit sizes (new campaign only)
- Made trade agreements a bit easier to get.
- Reverted some CAI attack decision changes now that the suiciding AI/autoresolve bug is fixed.
- Changed some CAI settings for HatG and CiG Rome to make them match GC Rome settings.
- Changed emergent faction Sophene's culture to Armenian (new campaign only)
- Fixed some building requirements for victory conditions in Empire Divided campaign (new campaign only)
- Fixed some Pontic units not being properly available in IA campaign.
- Swapped appearances for 2 Baktrian garrison units to better match their stats/roles.
- Fixed banditry negative on tier 2/3 eastern guard building.
- Fixed text under wealth/income heading labelled corruption instead of empire maintenance.
- Increased public order bonus from Roman auxiliary barracks.
- Fixed issue with public land chain for eastern factions.
- Added negative banditry effects to 3 Governor skills: Demagogue, Farming Expert and Military Governor
- Fixed various IA Iberian regions missing regional recruitment tags (new campaign only)
- Fixed missing description for Illyrian garrison unit.
- Changed Marian ships to have same hitpoints as pre-Marian ships.