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Wątek: Download i instalacja (aktualna wersja - 1.2.5)

  1. #1
    Szambelan Awatar K A M 2150
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    Download i instalacja (aktualna wersja - 1.2.5)

    1. Linki do pobrania 1.2.3a (wersja non-Steam):
    - Część 1 (Google Drive) lub Część 1 (mediafire)
    - Część 2 (Google Drive) lub Część 2 (mediafire)
    --------------------------------------------------------------------------------
    2. Wersja Steam Divide et Impera v1.2.2L1

    UWAGA! Wersja Steam pozostaje niezaktualizowana do bety wersji 1.2.3. Nastąpi to po przejściu wersji 1.2.3 w pełną odsłonę.


    Instalacja dla wersji non-Steam:

    1. Pobieramy 2 pliki i rozpakowujemy je.
    2. Wklejamy rozpakowane pliki do folderu data w Rome2
    3. Odpalając grę klikamy na menadżer modów i zaznaczamy z listy modów Divide et Impera klikając na biały, pusty kwadracik w rogu.


    UWAGA! Obecna wersja DeI nie jest kompatybilna z save'ami z wersji 1.1 !
    Ostatnio edytowane przez Polemajos ; 13-06-2018 o 23:00

  2. #2
    Szambelan Awatar K A M 2150
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    Re: Download i instalacja (Aktualna wersja 0.8bc - 14.03.201

    Aktualizacja do wersji 0.82b - 14.03.2014


    Drobne poprawki przy regionalnej rekrutacji legionów
    Drobne zmiany w systemie zmęczenia, dzięki czemu ogólnie jednostki walczą dłużej zanim staną się wyczerpane
    Zmniejszono regenerację zmęczenia za pomocą zdolności "cycled line"
    Naprawiono błąd z umiejętnością rzutu oszczepami/pila gdy jednostka nie była zwrócona w stronę wroga, poprawia także działanie zwykłych oszczepników
    Różne poprawki w działaniu hoplitów, aby byli mniej skuteczni przeciwko jeździe, zwłaszcza poza formacją falangi, zwiększa skuteczność ataku od flanki czy tyłu przez jazdę, która dotąd ponosiła ;przy tym wielkie straty.
    Naprawiono późnych Triarii, którzy przy pasie mieli dodatkową włócznię
    Naprawiono nieprawidłowe wartości w nazwach legionów



    Note: we are currently testing a change that could possibly make available upgrades of units in the future via certain special barracks. We will keep you informed about this.

    Oryginalny tekst:

    [spoiler:n08f95zn]
    Made some tweaking to Legion regional recruitment zones
    Tweaked fatigue consumption for units so that they generally fight more before becoming exhausted
    Reduced fatigue regeneration of cycled line so that late Roman units still fatigue under intense combat
    Fixed issue with Throw Javelin/Pila not throwing missiles when units were not facing the enemy (this change will also improve normal javelin missile usage on troops)
    Made various changes to Hoplites so they are less effective against cavalry (especially when outside Phalanx and/or attacked from rear/flank); this will make normal spear units have more a specific role against cavalry in comparison
    Fixed Triarii Late having another spear attached to belt
    Fixed some wrong numerals texts on Legions


    Note: we are currently testing a change that could possibly make available upgrades of units in the future via certain special barracks. We will keep you informed about this.
    [/spoiler:n08f95zn]

  3. #3
    Szambelan Awatar K A M 2150
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    Re: Download i instalacja (Aktualna wersja 0.82c - 15.03.201

    Aktualizacja do wersji 0.82c - 15.03.2014

    Poprawiono obszary w których można rekrutować legiony
    Dodano ustawienia kamery od użytkownika General S. George Patton dla bitew i kampanii
    Poprawiono siłę słoni
    Poprawiono brak rekrutacji późnych Ekwitów
    Poprawiono wartość ładu publicznego z baraków rzymskich i hellenistycznych
    Zmniejszono szansę na trzęsienie ziemi w Ariminum
    Poprawiono pomniejsze błędy z skryptach

    Notka: Zarazy i pożary mają mniejsze szanse na wybuch jeżeli rozbudowuje się struktury sanitarne.


    Tekst oryginalny:

    [spoiler:lz6rm8s2]
    Tweaked Legions recruitment zones so that they cover all areas (a specific thread will be posted later to specify all the regions tied to the various Legions)
    Added battle/campaign camera changes by General S. George Patton to DeI (a big thanks to him for letting us use his settings)
    Tweaked Elephants strength
    Fixed Equites Late missing recruitment
    Fixed Public Order bonuses on Rome and Hellenic barracks
    Reduced Earthquake chance in Ariminum
    Fixed some minor scripting quirks and polished scripts further



    Note: Fire and Plague chances will be reduced by sanitation buildings.
    [/spoiler:lz6rm8s2]

  4. #4
    Szambelan Awatar K A M 2150
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    Re: Download i instalacja (Aktualna wersja 0.82e - 17.03.201

    Człowiek zajęty to jedna wersja uciekła mi

    Aktualizacja do wersji 0.82e z dnia 17.03.2014

    Poprawiono ustawienia kamery
    Poprawiono błąd z rekrutacją Kleurochoi u Seleucydów
    Lekko zmieniono silę jednostek rzysmkich
    Poprawiono błąd ze wzorami na tarczach celtyckich
    Dalsze poprawki w skryptach


    Tekst oryginalny:
    [spoiler:1e2jcjpr]
    Tweaked cinematic camera and campaign map zoom
    Fixed bug with Kleurochoi Pikemen not recruitable for Seleucid
    Tweaked slightly strength of Roman units
    Fixed issues with celtic shield patterns
    Further scripts polishing
    [/spoiler:1e2jcjpr]

  5. #5
    Krwawy Kardynał Awatar Samick
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    Lista zmian wersji 0.96e (cała seria 0.96):

    Spoiler: 
    Revision 0.96e
    - Fixed missing shields on some auxiliary units.
    - Altered AI Egyptian and German personalities to somewhat reduce aggression.
    - Changed Punic and Hellenic diplomatic modifier to reduce chances of war between Egypt/Carthage.
    - Fixed various AOR entries in Augustus that were preventing proper auxiliary/aor recruitment (new campaign required).
    - Lowered tier 1 minor township income to be in line with the later variants.
    - Fixed Military Academy not being buildable in Augustus campaign.
    - Added some AOR units to custom battle rosters for Carthage, Egypt, Massilia and Cimmeria.
    - Changed Augustus Thrace faction to thracian military group (roster changed).
    Revision 0.96d
    - Added in custom appearances for the legionary units of the different Augustus campaign Roman factions.
    - Augustus campaign Roman factions now playable in custom battle.
    - Grand Campaign Roman faction no longer has Imperial units in custom battle.
    - Fixed bug where some legionary units would go into an infinite charge loop when in shield formation.
    Revision 0.96c1
    - Fixed battle crashes.
    - Fixed Masaesyli buildings in Main Campaign.
    - Fixed Egypt and Parthia traditions in Augustus Campaign.
    - Fixed Dacian Spear Warriors not being recruitable.
    0.96c
    - Imperium Requirements added back to reforms (New Campaign Only). Huge thanks to Mitch for his help!
    - Auxilia Update:
    - 12 new Auxilia Miliaria units added to Imperial reforms.
    - Some auxilia units moved from Marian to Imperial reforms.
    - Various texture improvements and fixes.
    - Text fixes for various units. Thanks to Augustusng for his help.
    - Standard bearers added for cavalry units.
    - Fixed auxilia in CiG and HatG campaign.
    - Fixed Carthage's shields.
    - Added Onagers to Augustus campaign.
    - Added 1 recruitment bonus for the player on Normal difficulty (to help with the smaller faction starting difficulty).
    - Increased hidden income bonus for smaller playable factions, decreased for larger.
    - Reduced Empire Maintenance (corruption) effects.
    - Slightly lowered civil war chances and minimum character defection value.
    - Changed influence levels that increase civil war chances: Multi-power (Rome/Carthage) - 60/70/80; Single Power - 65/55/45
    - Fixed Hellenic iron towns armour and weapon bonuses.
    - Removed campaign cap on various Lugii units.
    - Removed frenzy from Baltic Levies.
    - Added British recruitment options to tier 1 infantry recruitment building.
    - Fixed Armenian traditions in Augustus campaign.
    - Fixed missing building names for various buildings in Augustus campaign.
    - Fixed edict and agent caps for Augustus campaign.
    - Fixed Egyptian traditions for starting armies in Augustus campaign (new campaign only).
    - Lowered Barbarian reforms imperium requirement to 4.

    Revision 0.96b
    - Fixed political rank effects for Augustus campaign.
    - Fixed Eastern military buff buildings.
    - Fixed Egyptian temples in Augustus campaign.
    - Buildings will now show up in the technology tree for all campaigns except the Augustus campaign.
    - Small food bonus for Augustus campaign so some factions don't start at 0 or -1 food.
    - Updated faction uniform colors to match our original ancient colors settings.
    - Changed income levels to match vanilla settings (1500 base, extra income for some playables).
    - Updated season effects to use DeI custom ones for Augustus campaign.
    - Added campaign camera zoom to Augustus campaign.
    - Added Augustus factions to coop options.
    - Changed Armoured Legionaries to require tier 3 and 4 barracks.
    - Fixed Armenian army traditions in Augustus campaign.
    - Fixed ancillaries in Augustus campaign.

    Revision 0.96a
    - Augustus Campaign is now compatible with DeI. Some parts not done yet: non-playable faction starting unit sizes, DeI mercenaries and starting garrisons (will have to replenish after first turn).
    - Made the following factions playable in Augustus campaign: Iberia, Gaul, Thrace, and Pontus.
    - Changed Armenian faction traits to match new vanilla ones, added Armenian chapter missions to main campaign.
    - Reduced Mercenary Upkeep by 35%.
    - Added in new character traits from Emperor Edition.

    - Small battle mechanics update:

    Pike and hoplite phalanxes changed to shield rather than armor bonus. Kill rate improved. You will still have to tell hoplites to attack (formation animation still unfixed)
    Removed Initiative and Deadliness from weapons to better balance units.
    Altered javelin and pilum damage.
    Cavalry changes: Lowered hitpoints, removed shield bonus for shock cavalry, small decrease to mass, slightly decreased damage, improved reforming.




    Revision 0.96
    - New Steam version (4 parts)
    - Added back in some disabled buildings so they can be converted to new variants. These buildings can't be upgraded or upraded to, but are there for the purpose of save games.
    - Added missing recruitment slot to minor city variants.
    - Removed weapon/armour upgrades from siege line.
    - Changed double time to 0 bonus to movement so the AI won't use it. It causes armies that disembark to automatically go into Patrol Region stance and get stuck. I would remove it but then current navies using it would be stuck in the stance.
    - Changed Getae, Ardaiei and Odryssian military and cultural victory conditions (new campaign only).



  6. #6
    Pan Koala Awatar Shay Ruan
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    Aktualizacja tematu w pierwszym poście.

    "Nie jest umarłym ten, który spoczywa wiekami, nawet śmierć może umrzeć wraz z dziwnymi eonami"


  7. #7
    Megas Basileus / Młoda Gwardia Awatar Polemajos
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    Wątek zaktualizowany o linki do pobrania bety wersji 1.2 DeI.
    ,,Vae Victis"


  8. #8
    Megas Basileus / Młoda Gwardia Awatar Polemajos
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    Wprowadzona została aktualizacja wymagająca ponownego pobrania pierwszej części modyfikacji i nadpisania tego pliku w folderze data Rome 2. Wszystkie zapisane save'y z wersji 1.2 są kompatybilne z wersją 1.2.01.


    Szczegółowa lista zmian

    Spoiler: 
    Battle Update
    - Negative 5% to hoplite melee attack penalty when in formation (Lowered from 30% to 25%)
    - Replaced elephant berserk with run amok for now, until we properly balance them
    - UI Changes - added ammo count to melee and spear infantry
    - Weapon deadliness taken away from the UI of all units classes except melee infantry
    - Added bonus vs elephants in UI of melee infantry
    - Added bonus vs elephants and cav in UI of spear infantry
    - Small tweaks to morale

    Major Fixes
    - Fixed minor township buildings missing after razing. This fix will mean there will be 2 versions when converting level 1 minor towns for technical reasons.
    - Slight increase to cost for missile cavalry units.
    - Increased Mercenary cost by 25%, reduced upkeep by 25%
    - Fixed some wall/road effects being 0 when building is damaged (caused walls to disappear, woops!)
    - Changed barracks recruitment tiers for various british troops
    - Small increase to imperium 1/2 income bonuses to help smaller faction starts

    Smaller Fixes
    - Fixed Egyptian level 1 temples missing some effects.
    - Fixed various unit names and descriptions for Syracuse.
    - Trimmed down Syracuse roster to remove some copy AOR units.
    - Fixed some playable factions having missing % "senator" text on their politics screen.
    - Removed an incorrect unit in Sparta's campaign roster.
    - Fixed multiple incorrect recruitment entries for eastern minor towns tier 3/4
    - Added missing faction emblem for 2 emergent factions.
    - Changed faction emblem for some emergent factions so they are different from starting factions.
    - Fixed iron/copper tier 3 trade versions having too many garrison units
    - Fixed Edetani nobles unit size
    - Fixed Baktria leader having wrong name (new campaign only)
    - Limited indo-hellenic AOR units to farther eastern areas
    - Small bump to Roman/hellenic level 2 farm income (was same as level 1)
    - Small decrease to upkeep for level 1 temples
    - Fixed Baktrian archer charge bonus
    - Fixed missing unit card entry for an african archer unit
    - Added sicilian AOR unit to Syracuse AOR group so they cost pop 3 instead of pop 4.
    - Changed Rome's selection difficulty to "normal" on faction selection screen.
    ,,Vae Victis"


  9. #9
    Megas Basileus / Młoda Gwardia Awatar Polemajos
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    Wydana została druga aktualizacja wersji 1.2, tak jak poprzednia wymagająca ponownego pobrania pierwszej części modyfikacji i nadpisania tego pliku w folderze data Rome 2. Jest ona w pełni kompatybilna z save'ami z dwóch wcześniejszych wersji.


    Szczegółowa lista zmian:

    Spoiler: 
    Battle Changes
    - Flanking morale penalty taken out due to how messed up it was, rear attack penalty increased
    - Slowed down combat a bit
    - Increased staying power of levy units
    - Hoplites more useful when in hoplite formation, less useful when out of it
    - Increased fatigue penalties
    - Barbarian spacing slightly more spread out on levy units
    - Arrows have more realistic flying speed thanks to advice from Petellius
    - Slightly increased shield missile block chance
    - Fixed some units missing ammo entries.
    - Fixed various units with incorrect animation entries, causing them to not be able to fire javelins.
    - Added guerilla deployment to 2 missile units missing it.
    - Changed flank attack warning to "formation breached"

    Balance Changes
    - Changed Replenishment population system - lowered the amount of population it was looking for, fixed it disabling replenishment for the whole region.
    - Small increase to AI tendency to declare war.
    - Increased chances of vassals rebelling, especially when they hate their overlord.
    - Slightly lowered diplomatic bonus for making peace.
    - Small decrease to some AI bonuses, especially at lower difficulty levels.
    - Added units to Pyrrhus' starting army if player is Syracuse to help that faction a bit with Rome (based on difficulty level, probably only for new campaigns)
    - Increased diplomacy penalties a bit at higher imperium levels.
    - Small player bonus income at lowest difficulty levels.
    - Small decrease to how much overcrowding affects population tier 1, small increase to min settler bonus for tier 1 (when there is 0 pop)
    - Updated all emergent faction spawn rosters with mostly local core units rather than garrison units.

    Smaller Fixes
    - Fixed city building disappearing when razed again (hopefully got them all this time!)
    - Fixed hoplites holding sword and shield in hand during combat.
    - Fixed Ephesus emergent faction emblem
    - Greyed out Roman baggage train names from later reforms in recruitment window
    - Changed population class of 2 steppe units
    - Changed an effect for one of the spy traits
    - Shortened Ostia effect text so it takes up less room in Rome's building tab
    - Added message indicating Rome/Carthage escalation script toward war is beginning when Rome secures southern italy
    - Fixed kartli's political party power colors (2 were the same)
    - Fixed Hellenic civil town tier 2 missing income
    - Fixed some units missing from population assignments
    - Fixed Pergamon's effect bundle emblem image being the old one.
    - Altered some starting political party power levels to better balance them (new campaign only)
    - Fixed some effects on eastern buildings.
    - Fixed saka reform text mistake.
    - Fixed a missing event image.
    - Fixed various greek factions/emergent factions being able to confederate (should only be core greek factions)
    - Fixed various building effects that were wrong when building was damaged.
    - Fixed carthage port effect having a wrong entry
    - Various text fixes for units and a year in history message.
    - Changed pop replenishment deactivated effect bundle and mouseover text to better explain it.
    - Lowered some vanilla variables for assassination.
    - Fixed Medewi and Nabatea missing supply baggage train units.
    - Changed Etruscan faction name for both main and emergent factions.
    - Fixed some unit sizes being wrong in terms of population cost for Iberians and Thracians.
    - Added weapon/armor workshops to technology UI (can't have all buildings, wouldn't fit)
    - Fixed 2 missing unit cards.
    - Fixed not being able to convert special capital buildings to their other types at tier 3/4
    - Fixed effect scope for raiding siege holdout reduction being wrong type. Effect should work now.
    - Changed "overcrowding" text to "Overcrowding/Base Growth" to better explain that population growth modifier.
    ,,Vae Victis"


  10. #10
    Megas Basileus / Młoda Gwardia Awatar Polemajos
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    Wyszła wersja 1.2.03, kompatybilna z poprzednimi i wymagająca nadpisania, wprowadzająca następujące zmiany:

    Spoiler: 
    Balance/Major Changes
    - Razing or Looting a settlement now results in less population once you take it and settler population won't arrive on the first turn.
    - Reduced Razing's one turn positive PO bonus, changed over time bonus to small negative.
    - Small increase to replenishment requirements for population system (reduced them a bit too much previously)
    - Small increase to population class 1 base growth.
    - Updated historical battles to use more varied DeI units.
    - Fixed some factions not having access to new resource building chains.
    - Fixed incorrect government types for various factions. This will shift their political party power effects in save games.

    Fixes/Changes
    - Updated 3 late carthaginian units with improved textures.
    - Fixed some of the forum slave building effects, fixed eastern tier 4 cost.
    - Fixed early Triarii and Extraordinarii units missing phalanx ability, Late Triarii being classified incorrectly.
    - Fixed 2 unit cards for some German units.
    - Fixed German berserkers not holding weapons.
    - Fixed a wrong building slot in Mac Wars region (new campaign only)
    - Fixed wrong unit population size for caledonian clubmen.
    - Changed some starting units for Syracuse in HatG (new campaign only)
    - Changed frontend difficulty descriptions for factions to fit a bit better.
    - Fixed an Epirus starting unit (new campaign only)
    - Moved 2 indian AOR unit to farther east areas.
    - Lowered armor value for african and arabian garrison horse skirmisher units.
    - Changed Armenian starting general unit (new campaign only)
    - Removed some basic celtic units from Massilia core roster.
    - Fixed egypt citizen militia missing swords in combat.
    - Changed Scordisci missions texts to the right faction name.
    - Moved a pontic cav unit down one level in barracks.
    - Added infantry unit for Mauryan commander options.
    - Fixed missing javelin weapon entry for medewi unit.
    - Increased PO bonus on some barbarian temples to match others.
    - Changed Parthia starting stables to tier 1.
    - Fixed some major towns losing walls and having wrong battle map when damaged.
    - Lowered refresh rate of some elephant mercenaries in various spots.
    - Fixed marine units on 2 late roman ships.
    - Moved carthage HatG elephants off of commander units.
    - Fixed a mistake in a year in history message.
    ,,Vae Victis"


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