Tym razem dostajemy naprawdę ważne info, wyłącznie pisane. Zmienia to spojrzenie na grę. Radzę dokładnie się wczytać.

http://www.twcenter.net/forums/showthre ... st12887735

Oto omawiany tekst:

[spoiler:3p0nf1xr]Hi all,

For today’s update I will be going into more depth on two areas of the campaign map gameplay. Provinces and regions and how armies and generals work.

Provinces and regions

For Rome II we wanted to make an epic scale campaign map, and as part of that we wanted to have more regions than any previous Total War game. Rome II has 183 land regions, the most of any Total War game and almost double the original. To accommodate this we have overhauled how regions work, and also introduced provinces.

A region is a single settlement and the area around it. You can construct buildings, raise armies, recruit agents and manage happiness and taxes for each one. The old resource buildings that existed outside of settlements in Empire, Napoleon and Shogun 2 no longer exist, those resources are now part of settlements.

Provinces are groupings of between 2 and 4 regions. The regions in a province can be owned by individual factions, and can be taken as normal. If you own the whole province then you can pass edicts which provide various bonuses for the province. All the construction options for a province can be managed from a single screen and happiness is also on a province level for a faction. So if you own a province of 3 regions and it has unhappiness problems, the lowest happiness region will rebel but it will be based on the happiness of the province as a whole.

One settlement in each province is the province capital. This has more building slots and has a city siege map when assaulted. The other settlements are minor settlements, their core building reflecting the region speciality and providing bonuses based on that. When a minor settlement is attacked, a normal land battle takes place with the settlement off in the distance.

Both province capitals and minor settlements have garrisons that will defend them if they are attacked.

We’ve made the change that not all settlements provide siege battles due to the sheer number of regions, as we don’t want the game turning into a siege fest. Even in Shogun 2, with its geography that is very good at making battles happen away from settlements, the majority of battles were sieges. With the more open geography of Europe we wanted to make sure that players don’t end up fighting endless siege battles. We also want the siege battles you do fight to be bigger and better than ever before, so making them less frequent but more interesting helps make that happen.

Armies and generals

First things first, you cannot have an army without a general and there is a limit to the number of armies you can have at any one time. This limit is tied into how much power a faction has, this works similar to the fame system in Shogun 2.
This limit is being put in place for a variety of reasons. A big one is to make battles more decisive, by having the number of armies limited losing one is a much bigger deal and means, much as you would expect, that a single battle can have a large impact on a war. The introduction of army traditions also makes them more valuable as each can be made unique and having a limit makes each army more precious. It also adds more choices in how you use them, as you must balance how many armies you have attacking and defending to provide enough protection to your nation as well as being able to go on the offensive, and changing that balance depending on the situation at any given moment in a campaign.

You raise an army from a settlement, and then you have to appoint a general to lead it. You then recruit units to it by selecting the army. When recruiting your army will enter muster mode and it cannot move in this stance.

As mentioned in the most recent Rally Point, your army can be named and you can change its emblem. It can also gain traditions as it fights and gets experience.

Generals still have skills and traits. New skills can be chosen as a General gains experience. Traits are given based on what a General does.

As there are no longer resource slots outside of settlements, armies now have a raid stance. This reduces their upkeep. If they are in enemy territory it also gives some money as income, if it is done in friendly territory it additionally causes unhappiness.

Because the number of armies is limited and the automatic garrisons can only protect against so much, the new forced march stance is a great way to move around the campaign map quickly. It gives a large bonus to movement distance, but the army cannot attack that turn and if it is attacked the units in it will suffer a morale penalty.

If an army loses its General a new one can be appointed straight away.


I hope this update answers some of your questions about the campaign, and explains how a lot of the new campaign map features tie into each other to provide a very different and better gameplay experience compared to any previous Total War game.
Cheers,
Jack[/spoiler:3p0nf1xr]


W skrócie - masa forumowiczów na TWC bije fanfary Lustedowi. Czasem sądzę, że tam piszą na oślep swoje zachwyty, cokolwiek CA napiszą, czego dowodem jest Rally Point o kampanii, gdzie było zero konkretów a wielkie pianie z zachwytu. Przez pierwsze kilka stron tematu o Rally Point 13 były wyłącznie posty: Great, amazing!~I love you will and Craig! Ludzie dają sobie nawet repy nawzajem, o ile jeden przerasta drugi ilością i sposobem wchwalania członków CA. Wcale tutaj nie przesadzam. Z kolei posty krytyczne traktowane są z agresją i wyzywaniem od trolli.

Wróćmy do info. Wg mnie to tylko na pierwszy rzut oka wygląda ciekawie - system regionów, któe skłądają się na prowincje. Problem zaczyna się w momencie terminu - oblężenie. Dla mnie to niezła lipa, bo z tekstu wynika, że tylko stolice prowincji da się oblegać, a przy pozostałych regionach będzie wyłącznie bitwa - w oddali, której będzie widać miato. Co jeśli dana prowincja ma 3 ważne regiony? Wiemy przecież że Pergamon, Efez i Rodos są regionami w jednej prowincji. Wyobraża sobie ktoś, że tylko jedno z tych 3 miast uświadczymy oblężeniem? Jeśli Pergamon będzie stolicą to atakując Efez lub Rodos będziemy widzieć miasto tylko z oddali zwykłej bitwy. Co do tych limitów armii powiem tylko tyle - czy kilka miesięcy nie słyszeliśmy, że ma być odwrotnie?