Version 2.0
Tweaked morale so that units can also shutter and not re-group all the time.
Made CAI to evaluate better its economics so to understand whether it should disband units or save money than to go suicidally for war. (Needs testing).
Artillery and projectile damage made even more realistic according to range.
Firing arcs of infantry have been increased even more so that AI makes straighter Lines and muskets more to broader directions. This affects the human player who can now hold the line without having to "microturn" in order to target an enemy.
Turn rates of troops have been reduced slightly to look more realistic and make rank fire to initiate less synchronous.
Improved the Darth Effects (Intensified the musket smoke, Leaves and other wandering stuff in the air removed to save FPS).
Improved the Sound Effects (New thicker more realistic Musket Sounds edited and mastered by me by using as a base the musket sounds of "BattleField Smoke Mod of MechDonald and the Ultimate Sound Mod of LochKopf).
Fixed a bug that would result sometimes to play wrong sounds for a unit (Not sure, needs testing).
Added 18 french units, a quality work of Pdguru. These units give to France the necessary Master Touch to be more interesting for the human player and more challenging as a CPU player. Among these units there is the "French Column", a special large unit exclusive for Napoleon that is ideal for braking enemy formations. All units are adapted to DarthMod stats. Info about these units can be found in this thread Pdguru's Mods (Temporarily unavailable).
Added the Napoleon Total Flags Mod, an exceptional work by JFC.
Added the Drum Roll Change (cadences) all factions v5!, a usual master piece work by La♔De♔Da♔Brigadier Graham.
Extra Campaigns and UI changes:
Fixed CAI being passive in All Faction Campaigns (Needs testing). The CAI worked and works in its full potential in the vanilla Campaigns.
New minimap file for Peninsula campaign (game menu).
New UI and menu images (logo, legal, advisor).
Scripting has been reworked:
Now Rhineland handover will be prevented only if the player plays as Bavaria or Wurtteburg.
Black campaign map at start fixed.
Breaking script fixed.
Double mission issue, fixed.
Batavian army building at start, added (startpos and save).
Fixes FoW over armies and fleets that are located overseas.
All emergent playable.
Launcher changes:
A brand new and more sophisticated Launcher that remembers you settings is finally available, made by husserlTW. The Launcher can have multi skins, has a lot more options than the previous older one and is very easy to use.