Radious Blood Mod:
- Various effects changed.
- Colours slightly edited, same as blood splashes.
- Time for various blood effects edited.
- Smaller fps hit - less demanding on your machine.
Radious Total War Mod and Radious Total Units Mod:
- Several balance changes.
- Additional Ai tweaks.
- Updated custom building icons to latest version.
- Several recruitment changes.
- Few building effects edited.
- Peasant economy reworked, farming technologies (4 of them) will each increase +1 peasant per region conquered, custom units included to peasant and knight groups (with few exceptions).
- Green Knight will stay on campaign map after summoning 30 turns instead of 15.
- Green Knight Fake Skill Point Dump Mod created and uploaded (to spend additional points and stop silly warning messages) -
http://steamcommunity.com/sharedfile.../?id=878938802
- Upkeep of Peasant units slightly lowered, upkeep of knights slightly increased.
- Various morale effects rebalanced, higher morale impact of several attacks/flanking, units will more react on the situation around.
- Health system adjusments, small increase across the board, battles are overall slightly longer and more enjoyable.
- Spell balancing - damage of offensive spells slightly increased.
- Various bug fixes, minor visual improvements on few units.
- Fixed porthole camera for several custom units.
- Several unit costs and upkeep edited.
- Spawned Chaos armies and Chaos Beastmen armies will start with slightly more advanced buildings.