http://steamcommunity.com/sharedfile...text=Better+AI
Tu jest wersja druga mniej inwazyjnaThe Difficulties are a slightly Step to the next Difficulty like in Vanilla, beginning at the Legendary Difficulty, with some Extra Features for the AI (lower Agent Recruitment and Cost Mod, lower Raise Dead Cost etc.).
So see it, as if you could turn up the Difficulty just 3 more Steps, but now from Normal on:
Easy = No Cheats
Normal = Legendary +
Hard = Legendary ++
Very Hard = Legendary +++
Legendary = Legendary ++++
What this Mod does:
- The AI will:
- go more often to War
- colonise more often
- get more Money, Recruitment Slots and Settlement/Horde Growth
- spend more Money
- spend its Money more for Armies and Buildings
- do more Diplomacy
- occupy more
- use and build better Armies (overworked the whole Template/Rosters by myself)
- act better on the Campaign Map (Attacking, Defending. Retreating)
- act better regarding Sallyout while Sieges
- more powerful Chaos Invasion on Normal and Higher
- not avoid the Player anymore, giving in its Tasks
What else:
- Siege Equipment will be cheaper, to avoid long Sieges of the AI
- Base Income to 2000 and 3000
- Slight Tweaks of the basic cultural Relations
- Adjusting of the Rebel Armies related to Difficulties
- less Morale losing for General Loss for the AI (to counter the Player sniping Generals)
- Adjusting of the Rebel Armies related to Difficulties, because they are too easy in Vanilla, even for the AI
Several other Tweaks have been made, but too many to list them all - just ask me, if there is still something unclear.
Future Implements W.I.P.:
- own, created AI-Personalities
http://steamcommunity.com/sharedfile...text=Better+AI
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