KLAssurbanipal
06-06-2016, 23:40
Wiadomość od twórców gry:
http://i941.photobucket.com/albums/ad252/Commios/EB2_zpsbaa9aee6.png
Greetings fans of Europa Barbarorum!
This has been a little longer in the development than we'd originally planned; what was supposed to have been a bugfix and gameplay update (2.1c if you will), has instead morphed into another full release, complete with a load of new units and a host of other new features. There was a target date floated on Facebook of May, we're slightly over that because we've been allowing the pre-release testing to run its course. It was rushing this vital, last phase, that led to 2.1 having to ship with a Day One patch, and all the woes that attended that. There may well be a 2.2a/b/whatever patch, but hopefully we've ironed out enough of the issues that popped up that it won't be necessary.
As always it's necessary to be absolutely explicit about this point:
THIS RELEASE IS NOT SAVEGAME COMPATIBLE
This is a complete installation, it's best if you remove any previous versions of EBII you have installed. Please note in the post-installation instructions, there are now details on how to get the 2.2a patch.
Pre-installation instructions
1) If you are a Steam user, and your M2TW is in Program Files or Program Files (x86) you need to move your game, or reinstall it outside of that folder. This isn't negotiable, you will not be able to patch or otherwise modify your EBII if the game is installed there. UAC may unpredictably and silently interfere with your files, breaking your installation, to say nothing of problems with VirtualStore. The official instructions on how to move a game arehere (https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129). If those do not work, try these instead (http://www.twcenter.net/forums/showthread.php?705558-Announcement-Europa-Barbarorum-2-1b-is-released!&p=14816665&viewfull=1#post14816665).
2) If you are not a Steam user, but you have M2TW installed in Program Files or Program Files (x86) you need to move your game, or reinstall it outside of that folder. For exactly the same reasons as above.
Optional: Re-install M2TW. Then start a campaign to make sure it's all still working. If you have other mods active, you won't want to do this, but it will likely result in a cleaner experience.
3) You must have Kingdoms installed - at least one of the mods, though not necessarily all of them. EBII needs the kingdoms.exe to run.
If you ignore step 1/2 and later come to the Bug Reports/Technical Help forum, and it arises you have your game installed in Program Files/Programe Files (x86), don't expect any meaningful assistance until after you've moved your installation and tried that.
Installation instructions
1. Download the EBII installer using one of the provided download links.
2. Uninstall the previous version of EBII (there's a shortcut for it in your start menu).
3. The downloaded file is a zip archive, which means you need to unpack the installer files from the zip file. Windows Explorer should allow you to simply copy the contents out. If not, you can download 7-zip for the purpose.
4. Run EBII.exe.
5. Step through the install wizard. Make sure the installer is pointed at your M2TW directory - you may need to change it from the default if it is pointing at Program Files.
6. Wait for the installer to copy all the files.
7. If you have never run M2TW vanilla after installing it, run that now. Start a campaign, then quit.
8. Run the mod using the shortcut placed in your start menu or desktop. Start a campaign, then quit.
9. Make sure your error log is working properly so you can properly report any issues. Go into [your M2TW directory]\mods\EBII\EBII.cfg and make sure under [log] it says:
Code:
to = mods/ebii/logs/eb.system.log.txt
level = * trace
This means the log will be stored as eb.system.log.txt in [your M2TW directory]\mods\EBII\logs\ - we will need this log any time you report an error. No log, no resolution, for the most part.
Report your errors in the EB Bug Reports and Technical Help forum (http://www.twcenter.net/forums/forumdisplay.php?2076-EB-Bug-Reports-and-Technical-Help), not in this thread.
10. It's highly recommended that you play with windowed, borderless mode - this both improves campaign performance and increases stability too. In the same config file as above, ensure these values:
Code:
[video]
windowed = 1
borderless_window = 1
If "1" doesn't work, try "true" instead. Note you'll have to enter your native resolution in there to get a proper-sized window. You also need to ensure your medieval2.preferences.cfg doesn't have conflicting values.
Alternatively, we've bundled a windowed mode/fullscreen mode switcher program in with the installation, it looks thus:
http://i.imgur.com/NJdhMhS.png
All you should need to do is click the Windowed button.
11. You need to switch off autosave, it causes crashes and corrupts saved game files. In your EBII.cfg (as above), under [game] add:
Code:
auto_save = 0
Post-installation instructions
1. Note that the first time you run a campaign (or start a custom battle) it will take anywhere up to 5-10 minutes - it has not frozen. Be patient, let it finish.
2. If you interrupt the first campaign, you will break the map. Delete your map.rwm in [your M2TW directory]\mods\EBII\data\world\maps\base\, start a new game again, and WAIT. It only has to do this once.
3. Download the v2.2a patch (http://www.megafileupload.com/ju8j/EBII_v2.2a_patch.zip). It's a simple zip file, open it up and copy everything into [your M2TW directory]\mods\EBII\ folder. It should ask you if you want to overwrite - the answer is yes.
After doing this, your first startup will take longer than usual - do not quit while it's remaking the sound files - and your first campaign post-patch will also take longer as in step 1 here.
The 2.2a patch is NOT SAVEGAME COMPATIBLE, it will require a new campaign to take effect, and will remove the map file for any saved games, making them invalid.
You will know the patch has "taken", because on the main screen it will say EBII v2.2a. Note if your game is installed in Program Files, the patch will not take.
4. We've bundled the Recruitment Viewer in with the installer; in order to use it, you need to ensure you have the latest version of Java installed.
Links
There are two versions of the files, one with an installer, the other a simple zip file. The links are here:
EBII v2.2 Download:
Torrent - installer version (magnet:?xt=urn:btih:3E1939BB08E1A4FD17019A6CF378C 4 5792A8C26B&dn=EBII&tr=udp%3a%2f%2ftracker.ccc.de%3a80%2fannounce&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80%2fa nnounce&tr=udp%3a%2f%2ftracker.publicbt.com%3a80%2fannounc e&tr=http%3a%2f%2fannounce.torrentsmd.com%3a6969%2fa nnounce&tr=http%3a%2f%2fbt.careland.com.cn%3a6969%2fannoun ce&tr=udp%3a%2f%2fexplodie.org%3a6969%2fannounce&tr=http%3a%2f%2fmgtracker.org%3a2710%2fannounce&tr=http%3a%2f%2ftracker.best-torrents.net%3a6969%2fannounce&tr=http%3a%2f%2ftracker.tfile.me%2fannounce&tr=http%3a%2f%2ftracker1.wasabii.com.tw%3a6969%2fa nnounce&tr=udp%3a%2f%2fcoppersurfer.tk%3a6969%2fannounce&tr=udp%3a%2f%2fexodus.desync.com%3a6969%2fannounce&tr=udp%3a%2f%2fopen.demonii.com%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.btzoo.eu%3a80%2fannounce)
Torrent - ZIP version (magnet:?xt=urn:btih:CF88F36340214B013B8AA22F3D942 E 4B289E3F38&dn=EBII_noninstaller.7z&tr=udp%3a%2f%2ftracker.ccc.de%3a80%2fannounce&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80%2fa nnounce&tr=udp%3a%2f%2ftracker.publicbt.com%3a80%2fannounc e&tr=http%3a%2f%2fannounce.torrentsmd.com%3a6969%2fa nnounce&tr=http%3a%2f%2fbt.careland.com.cn%3a6969%2fannoun ce&tr=udp%3a%2f%2fexplodie.org%3a6969%2fannounce&tr=http%3a%2f%2fmgtracker.org%3a2710%2fannounce&tr=http%3a%2f%2ftracker.best-torrents.net%3a6969%2fannounce&tr=http%3a%2f%2ftracker.tfile.me%2fannounce&tr=http%3a%2f%2ftracker1.wasabii.com.tw%3a6969%2fa nnounce&tr=udp%3a%2f%2fcoppersurfer.tk%3a6969%2fannounce&tr=udp%3a%2f%2fexodus.desync.com%3a6969%2fannounce&tr=udp%3a%2f%2fopen.demonii.com%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.btzoo.eu%3a80%2fannounce)
Moddb (http://www.moddb.com/mods/europa-barbarorum-2/downloads/)
EB FTP (installer) (http://files.europabarbarorum.com/EB2p2/EBII.zip)
EB FTP (non-installer) (http://files.europabarbarorum.com/EB2p2/EBII_noninstaller.7z)
The Org FTP (installer) (http://therother.totalwar.org/EBII.zip)
Please keep seeding these when you get them, so everyone else can share.
If you have the means to host the files, please do so and share the link - I'll update this post with it.
Change List
The change list since 2.1b is pretty huge, given it's been six months of near-constant development since then. There have been 1904 logged changes since 21st December last year, some small, some huge as you'll see. At the summary level, please see the preview thread (http://www.twcenter.net/forums/showthread.php?730551-PREVIEW-2-2), which captures the essence of most of them.
[B]Credits
These are the main team-members, past and present, who've been involved in making Europa Barbarorum II come to life:
_EUROPA BARBARORUM II
_I. ADMNISTRATION
_[COUNCIL MEMBERS]
Kull
Tellos Athenaios
Tux (Alin Loghin)
paullus
V.T. Marvin (Vladimir Abrham)
_[COUNCIL ALTERNATES]
bovi (Brigt Olav Vik)
Brennus (Andy Lamb)
nazgool (Rafal Borowski)
_[FORMER TEAM COORDINATORS]
Foot
JMRC
_[LEAD HISTORIAN]
paullus
_[LEAD MODDERS]
Kull
V.T. Marvin (Vladimir Abrham)
_[TOOLS LEAD]
Tellos Athenaios
_[GRAPHICS LEAD]
Tux (Alin Loghin)
_[EDITING]
I Am Herenow
_[LINGUISTICS]
'Abdalqaum
Bel matina
Blitzkrieg80
BRKMS
Edorix
gamegeek2
Power2the1
Tellos Athenaios
Elmetiacos
_II. HISTORICAL FACTION WORKGROUPS
_[AEDUI]
Brennus (Andy Lamb - FC)
Power2the1
Anthony
_[ARCHE SELEUKIA]
abou (FC)
paullus
krusader
Arjos (Federico Raffa)
_[AREUAKOI]
Brennus (Andy Lamb - FC)
Power2the1
Sarcasm
oudysseos
Trarco
_[ARUERNOI]
Brennus (Andy Lamb - FC)
Power2the1
Anthony
_
DeathFinger (Antoine Simonin - FC)
paullus
keravnos
Arjos (Federico Raffa)
_[BOII]
Brennus (Andy Lamb - FC)
Power2the1
Anthony
_[KIMMERIOS BOSPOROS]
Gaius Scribonius Curio (FC)
_[ELEUTHEROI]
paullus (FC)
Kull
Tanit
redmeth
_[EPEIROS]
paullus (FC)
Keravnos
Arjos (Federico Raffa)
_[GETAI]
paullus (FC)
Cronos impera
_[HAYASDAN]
Foot
Sarkiss
_[KOINON HELLENON]
paullus (FC)
Keravnos
Arjos (Federico Raffa)
_[LOUGIONES]
cmacq (FC)
_[LUSOTANNAN]
sirtim (FC)
Brennus (Andy Lamb)
Sarcasm
Trarco
_[MAKEDONIA]
paullus (FC)
Arjos (Federico Raffa)
_[MALKUTA NABATA]
Moros (Gert Jan Gregoor - FC)
gamegeek2
_[MAMLA'HA biMASSLYIM]
Tanit (co-FC)
Gaius Scribonius Curio (co-FC)
Eduorius
_[PAHLAVA]
tobymoby (FC)
paullus
Mithridates VI Eupator (Eric Skoog)
Atraphoenix
The Persian Cataphract
_[PERGAMON]
abou (FC)
paullus
krusader
Arjos (Federico Raffa)
_[PONTOS]
paullus (FC)
krusader
Arjos (Federico Raffa)
_[PRITANOI]
Brennus (Andy Lamb - FC)
Power2the1
oudysseos
Anthony
_[PTOLEMAIOI]
paullus (FC)
Arjos (Federico Raffa)
_[SAFOT SOFTIM biQARTHADAST]
Tanit (co-FC)
Gaius Scribonius Curio (co-FC)
paullus
Eduorius
Zarax
Trarco
_[SENATVS POPVLVSQVE ROMANVS]
Gaius Scribonius Curio (FC)
Philipvs Vallindervs Calicvla
Zaknafien
Atilius
_[SB' W-GWM]
Moros (Gert Jan Gregoor - FC)
'Abdalqaum
_[SAKA RAUKA]
Mithridates VI Eupator (Eric Skoog) (FC)
paullus
_[SAUROMATAE]
Arjos (Federico Raffa - FC)
Mithridates VI Eupator (Eric Skoog)
paullus
Steppe Merc
_[SWEBOZ]
TheTank (FC)
cmacq
Harjaz
_[TAKSASHILA]
Mithridates VI Eupator (Eric Skoog) (FC)
The Persian Cataphract
_III. CAMPAIGN GRAPHICS
_[CHARACTER MODELS]
JMRC
nazgool (Rafal Borowski)
Trve Leveller (Philip Graemer)
Tux (Alin Loghin)
_[CHARACTER SKINS]
JMRC
nazgool (Rafal Borowski)
Trve Leveller (Philip Graemer)
Gustave
Tux (Alin Loghin)
_[PROPS]
Aba[]
General Grievous
Maeran
Salinoc
Tux (Alin Loghin)
_[VEGETATION & TERRAIN]
DannyX
Nevada
Tux (Alin Loghin)
Rafkos (Rafal Kosyl)
xHolyCrusader
_[MAP DESIGN]
-Praetor-
fightermedic
Gigantus
Kull
Moros (Gert Jan Gregoor)
Stormy
Tux (Alin Loghin)
QuintusSertorius
_IV. BATTLEMAP GRAPHICS
_[UNIT 3D MODELS]
Haedar
JMRC
Martelus Flavius
nazgool (Rafal Borowski)
Huene
Tux (Alin Loghin)
Rafkos (Rafal Kosyl)
Sylon
Arsaces II (Arshak Navasardyan)
Zarrr (Adrian Jamka)
morfeasnikos
justme
busmumrik
_[UNIT SKINS]
Blank
bobbin
cmlax999
Gustave
Haedar
Haithabas
Huene
j0ker
Jarvgrimr
JMRC
leif_erikson
Marcello1
Martelus Flavius
Megalos
nazgool (Rafal Borowski)
Pacco
RJFC
Salinoc
Tux (Alin Loghin)
VladS
Megalos
Sylon
Arsaces II (Arshak Navasardyan)
Zarrr (Adrian Jamka)
Rafkos (Rafal Kosyl)
_[SIEGE UNITS]
CanOmer
JMRC
Tux (Alin Loghin)
_[SPECIAL EFFECTS]
Goth47
Tux (Alin Loghin)
HaHawk
_[ANIMATIONS]
-Praetor-
JMRC
Tux (Alin Loghin)
Haedar
Rafkos (Rafal Kosyl)
_[BUILDINGS]
Haithabas
JMRC
Kull
Red_Devil
xHolyCrusader
Arsaces II (Arshak Navasardyan)
Rafkos (Rafal Kosyl)
_V. ART
_[LOADING SCREENS]
Caratacos
Florianus
nazgool (Rafal Borowski)
Rafkos (Rafal Kosyl)
_[UNIT CARDS]
bobbin
JMRC
nazgool (Rafal Borowski)
Tux (Alin Loghin)
Rafkos (Rafal Kosyl)
xHolyCrusader
_[ICONS]
Haithabas
j0ker
JMRC
oudysseos
Tsar
Tux (Alin Loghin)
_[EVENTPICS]
Kull
Skyn0s
_[USER INTERFACE]
oudysseos
Skyn0s
Teleklos Archelau
Tsar
Tux (Alin Loghin)
Rafkos (Rafal Kosyl)
_[CONCEPT ART]
Caratacos
Florianus
Manhenhamanhenha
_[FONTS]
Tellos Athenaios
_[FACTION BANNERS, SYMBOLS AND OTHER]
Elhior
Kull
Skyn0s
Tux (Alin Loghin)
_VI. CINEMATICS
MaxMazi
xHolyCrusader
_VII. AUDIO
_[MUSIC]
Beiss
The Persian Cataphract
Michael Levy
Morgan Casey
Nick Wylie
chur(Evgen Kucherov)
_[UNIT VOICEMOD]
Beiss
bovi (Brigt Olav Vik)
BKRMS
Shigawire
_[SFX]
TheRiddle2406/Epiccaesarlol
z3n (Jonathan Hermans)
_[MISC]
HaHawk
z3n (Jonathan Hermans)
_VIII. GAMEPLAY MECHANICS
_[BATTLEMAP AI]
z3n (Jonathan Hermans)
GRANTO
_[CAMPAIGN MAP AI]
z3n (Jonathan Hermans)
QuintusSertorius
_[TRAITS & ANCILLARIES]
Foot
JMRC
Malrubius
Saldunz
V.T. Marvin (Vladimir Abrham)
b0Gia (Vasileios Bogiatzoglou)
z3n (Jonathan Hermans)
gosam
SamueleD
_[BUILDING TREES]
Foot
V.T. Marvin (Vladimir Abrham)
_[UNIT INTEGRATION]
Adalingum/Cohors_Evocata
bovi (Brigt Olav Vik)
JMRC
Kull
Spendios
QuintusSertorius
Sylon
_[UNIT STATS]
Aradan
fightermedic
Ibrahim
KAM 2150
Kull
QuintusSertorius
_[NAVAL SYSTEM]
Kull
V.T. Marvin (Vladimir Abrham)
QuintusSertorius
_[SCRIPTING]
Arandir Tur-Anion
Atilius
Bozoslivehere
fightermedic
Haithabas
joshmahurin (Joshua Mahurin)
The Mark
V.T. Marvin (Vladimir Abrham)
b0Gia (Vasileios Bogiatzoglou)
QuintusSertorius
z3n (Jonathan Hermans)
gosam
SamueleD
Gigantus
_[RESOURCES]
-Praetor-
_[UNIT RECRUITMENT]
fightermedic
V.T. Marvin (Vladimir Abrham)
QuintusSertorius
_[FACTION ECONOMY]
bovi (Brigt Olav Vik)
Gigantus
V.T. Marvin (Vladimir Abrham)
QuintusSertorius
b0Gia (Vasileios Bogiatzoglou)
_IX. TECHNICAL SUPPORT
_[TOOLS]
bovi (Brigt Olav Vik)
Gigantus
Tellos Athenaios
joshmahurin (Joshua Mahurin)
Rafkos (Rafal Kosyl)
_[SVN COORDINATORS]
Tellos Athenaios
therother
_[SERVER ADMIN]
therother
_[WEB DESIGN]
abou
Tellos Athenaios
wudang-clown
_X. TESTERS
Ailfertes
Ba'al-Melqart
Brave Brave Sir Robin
Hax
Stath's
The Celtic Viking
Yu3zhi
myarta
Nimor
Adalingum
Shadowwalker
Ribtickler
Genghis Skhan
Chap
anubis88
_XI. A NOTE ON IMAGE SOURCES
Europa Barbarorum II uses images from a wide variety of sources, either to inspire our own derivative
work or the original images themselves, modified or altered to some degree. Should image owners recognize
their work, we will either credit it specifically, if missing, or remove it at your request.
_XII. SPECIAL THANKS TO
AngelStudios
Arkay
edikm1
GRANTO
Medievalworlds
Marka Team
resprog
Swagger
Hereje
Yughues aka Nobiax(at shareCg) and Roma Surrectum II team for some their wonderful vegetation models.
the 0AD Team for allowing the use of some of their soundtracks.
the De Bello Mundi mod team for graciously allowing us to use their settlement models and onager.
the Rusichi mod team for allowing us to use the horses animations.
johnwhile for his tools and support offered, they were crucial in our modelling and animation phases.
www.ancientlyre.com (http://www.ancientlyre.com/) for the wonderful ancient music.
wilddog and makanyane for their help with terrain, vegetation, porting of settlement models,
and solving settlement-related bugs and CTDs.
LordOfTheEmos for his jungle tree texture.
Jarlaxe for his buildings.
Kevin Van Lierde for his unit browser.
MIKE GOLF for his help in various things.
the Org staff for their help and hosting our internal fora.
the Total War Center staff for their support with our fora.
Ludens for moderating our fora, having graciously accepted our request to do so.
the always supportive Tosa Inu, who sadly did not live to see the day of our release.
EB2 has had a lot of contributors come and go over a long time,
and the current team has probably forgotten about some of those along the way.
If your own contribution has been forgotten (and you want to be listed in the credits),
please contact us in the forum and we will sort it out.
And a very special thank you to the people who this modification was created for: the keyboard consuls, screen watching strategoi,
philosophising players and mouse clicking chieftains. Thank you to every fan of Europa Barbarorum, whoever you are and wherever you are.
Thank you for sharing in our passion, thank you for supporting us and above all, we hope you have fun.
We also thank the following for inspiration: Monty Python, Caesar 3, Gladiatus, 0 A.D.
Thank you from the Europa Barbarorum II Team
Special mentions also go to all the people who've been invaluable acting as playtesters in the long-running testing cycle. You've been tireless in finding bugs, checking things work, making suggestions and for a select group, seeding the mod so everyone can get it. Thank you.
And finally...
In closing - EBII is still not complete. We are not finished - there will be future releases. We are somewhere past halfway now - what we still need, what we always need, are more willing volunteers. If you are a 3D artist able to work with 3DS Max, or a 2D artist who can work to instructions, we want you. If you have a knowledge in ancient history and a desire to contribute, we want you. If you are a scripter or coder, and have some familiarity with the files used here (compiled with C++ I believe), we want you. If you can proofread and edit XML files accurately, we want you. If you can playtest the ever-living crap out of a game, then do it all over again after a minor change, we want you. If you like the mod, and are eager to learn how to do something that can help to contribute, we want you. Apply here (http://www.twcenter.net/forums/showthread.php?456524-The-EBII-Recruitment-thread).
As ever, thank you for your support and remember to read more history.
- The Europa Barbarorum II Team
Źródło: http://www.twcenter.net/forums/showthread.php?731998
http://i941.photobucket.com/albums/ad252/Commios/EB2_zpsbaa9aee6.png
Greetings fans of Europa Barbarorum!
This has been a little longer in the development than we'd originally planned; what was supposed to have been a bugfix and gameplay update (2.1c if you will), has instead morphed into another full release, complete with a load of new units and a host of other new features. There was a target date floated on Facebook of May, we're slightly over that because we've been allowing the pre-release testing to run its course. It was rushing this vital, last phase, that led to 2.1 having to ship with a Day One patch, and all the woes that attended that. There may well be a 2.2a/b/whatever patch, but hopefully we've ironed out enough of the issues that popped up that it won't be necessary.
As always it's necessary to be absolutely explicit about this point:
THIS RELEASE IS NOT SAVEGAME COMPATIBLE
This is a complete installation, it's best if you remove any previous versions of EBII you have installed. Please note in the post-installation instructions, there are now details on how to get the 2.2a patch.
Pre-installation instructions
1) If you are a Steam user, and your M2TW is in Program Files or Program Files (x86) you need to move your game, or reinstall it outside of that folder. This isn't negotiable, you will not be able to patch or otherwise modify your EBII if the game is installed there. UAC may unpredictably and silently interfere with your files, breaking your installation, to say nothing of problems with VirtualStore. The official instructions on how to move a game arehere (https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129). If those do not work, try these instead (http://www.twcenter.net/forums/showthread.php?705558-Announcement-Europa-Barbarorum-2-1b-is-released!&p=14816665&viewfull=1#post14816665).
2) If you are not a Steam user, but you have M2TW installed in Program Files or Program Files (x86) you need to move your game, or reinstall it outside of that folder. For exactly the same reasons as above.
Optional: Re-install M2TW. Then start a campaign to make sure it's all still working. If you have other mods active, you won't want to do this, but it will likely result in a cleaner experience.
3) You must have Kingdoms installed - at least one of the mods, though not necessarily all of them. EBII needs the kingdoms.exe to run.
If you ignore step 1/2 and later come to the Bug Reports/Technical Help forum, and it arises you have your game installed in Program Files/Programe Files (x86), don't expect any meaningful assistance until after you've moved your installation and tried that.
Installation instructions
1. Download the EBII installer using one of the provided download links.
2. Uninstall the previous version of EBII (there's a shortcut for it in your start menu).
3. The downloaded file is a zip archive, which means you need to unpack the installer files from the zip file. Windows Explorer should allow you to simply copy the contents out. If not, you can download 7-zip for the purpose.
4. Run EBII.exe.
5. Step through the install wizard. Make sure the installer is pointed at your M2TW directory - you may need to change it from the default if it is pointing at Program Files.
6. Wait for the installer to copy all the files.
7. If you have never run M2TW vanilla after installing it, run that now. Start a campaign, then quit.
8. Run the mod using the shortcut placed in your start menu or desktop. Start a campaign, then quit.
9. Make sure your error log is working properly so you can properly report any issues. Go into [your M2TW directory]\mods\EBII\EBII.cfg and make sure under [log] it says:
Code:
to = mods/ebii/logs/eb.system.log.txt
level = * trace
This means the log will be stored as eb.system.log.txt in [your M2TW directory]\mods\EBII\logs\ - we will need this log any time you report an error. No log, no resolution, for the most part.
Report your errors in the EB Bug Reports and Technical Help forum (http://www.twcenter.net/forums/forumdisplay.php?2076-EB-Bug-Reports-and-Technical-Help), not in this thread.
10. It's highly recommended that you play with windowed, borderless mode - this both improves campaign performance and increases stability too. In the same config file as above, ensure these values:
Code:
[video]
windowed = 1
borderless_window = 1
If "1" doesn't work, try "true" instead. Note you'll have to enter your native resolution in there to get a proper-sized window. You also need to ensure your medieval2.preferences.cfg doesn't have conflicting values.
Alternatively, we've bundled a windowed mode/fullscreen mode switcher program in with the installation, it looks thus:
http://i.imgur.com/NJdhMhS.png
All you should need to do is click the Windowed button.
11. You need to switch off autosave, it causes crashes and corrupts saved game files. In your EBII.cfg (as above), under [game] add:
Code:
auto_save = 0
Post-installation instructions
1. Note that the first time you run a campaign (or start a custom battle) it will take anywhere up to 5-10 minutes - it has not frozen. Be patient, let it finish.
2. If you interrupt the first campaign, you will break the map. Delete your map.rwm in [your M2TW directory]\mods\EBII\data\world\maps\base\, start a new game again, and WAIT. It only has to do this once.
3. Download the v2.2a patch (http://www.megafileupload.com/ju8j/EBII_v2.2a_patch.zip). It's a simple zip file, open it up and copy everything into [your M2TW directory]\mods\EBII\ folder. It should ask you if you want to overwrite - the answer is yes.
After doing this, your first startup will take longer than usual - do not quit while it's remaking the sound files - and your first campaign post-patch will also take longer as in step 1 here.
The 2.2a patch is NOT SAVEGAME COMPATIBLE, it will require a new campaign to take effect, and will remove the map file for any saved games, making them invalid.
You will know the patch has "taken", because on the main screen it will say EBII v2.2a. Note if your game is installed in Program Files, the patch will not take.
4. We've bundled the Recruitment Viewer in with the installer; in order to use it, you need to ensure you have the latest version of Java installed.
Links
There are two versions of the files, one with an installer, the other a simple zip file. The links are here:
EBII v2.2 Download:
Torrent - installer version (magnet:?xt=urn:btih:3E1939BB08E1A4FD17019A6CF378C 4 5792A8C26B&dn=EBII&tr=udp%3a%2f%2ftracker.ccc.de%3a80%2fannounce&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80%2fa nnounce&tr=udp%3a%2f%2ftracker.publicbt.com%3a80%2fannounc e&tr=http%3a%2f%2fannounce.torrentsmd.com%3a6969%2fa nnounce&tr=http%3a%2f%2fbt.careland.com.cn%3a6969%2fannoun ce&tr=udp%3a%2f%2fexplodie.org%3a6969%2fannounce&tr=http%3a%2f%2fmgtracker.org%3a2710%2fannounce&tr=http%3a%2f%2ftracker.best-torrents.net%3a6969%2fannounce&tr=http%3a%2f%2ftracker.tfile.me%2fannounce&tr=http%3a%2f%2ftracker1.wasabii.com.tw%3a6969%2fa nnounce&tr=udp%3a%2f%2fcoppersurfer.tk%3a6969%2fannounce&tr=udp%3a%2f%2fexodus.desync.com%3a6969%2fannounce&tr=udp%3a%2f%2fopen.demonii.com%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.btzoo.eu%3a80%2fannounce)
Torrent - ZIP version (magnet:?xt=urn:btih:CF88F36340214B013B8AA22F3D942 E 4B289E3F38&dn=EBII_noninstaller.7z&tr=udp%3a%2f%2ftracker.ccc.de%3a80%2fannounce&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80%2fa nnounce&tr=udp%3a%2f%2ftracker.publicbt.com%3a80%2fannounc e&tr=http%3a%2f%2fannounce.torrentsmd.com%3a6969%2fa nnounce&tr=http%3a%2f%2fbt.careland.com.cn%3a6969%2fannoun ce&tr=udp%3a%2f%2fexplodie.org%3a6969%2fannounce&tr=http%3a%2f%2fmgtracker.org%3a2710%2fannounce&tr=http%3a%2f%2ftracker.best-torrents.net%3a6969%2fannounce&tr=http%3a%2f%2ftracker.tfile.me%2fannounce&tr=http%3a%2f%2ftracker1.wasabii.com.tw%3a6969%2fa nnounce&tr=udp%3a%2f%2fcoppersurfer.tk%3a6969%2fannounce&tr=udp%3a%2f%2fexodus.desync.com%3a6969%2fannounce&tr=udp%3a%2f%2fopen.demonii.com%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.btzoo.eu%3a80%2fannounce)
Moddb (http://www.moddb.com/mods/europa-barbarorum-2/downloads/)
EB FTP (installer) (http://files.europabarbarorum.com/EB2p2/EBII.zip)
EB FTP (non-installer) (http://files.europabarbarorum.com/EB2p2/EBII_noninstaller.7z)
The Org FTP (installer) (http://therother.totalwar.org/EBII.zip)
Please keep seeding these when you get them, so everyone else can share.
If you have the means to host the files, please do so and share the link - I'll update this post with it.
Change List
The change list since 2.1b is pretty huge, given it's been six months of near-constant development since then. There have been 1904 logged changes since 21st December last year, some small, some huge as you'll see. At the summary level, please see the preview thread (http://www.twcenter.net/forums/showthread.php?730551-PREVIEW-2-2), which captures the essence of most of them.
[B]Credits
These are the main team-members, past and present, who've been involved in making Europa Barbarorum II come to life:
_EUROPA BARBARORUM II
_I. ADMNISTRATION
_[COUNCIL MEMBERS]
Kull
Tellos Athenaios
Tux (Alin Loghin)
paullus
V.T. Marvin (Vladimir Abrham)
_[COUNCIL ALTERNATES]
bovi (Brigt Olav Vik)
Brennus (Andy Lamb)
nazgool (Rafal Borowski)
_[FORMER TEAM COORDINATORS]
Foot
JMRC
_[LEAD HISTORIAN]
paullus
_[LEAD MODDERS]
Kull
V.T. Marvin (Vladimir Abrham)
_[TOOLS LEAD]
Tellos Athenaios
_[GRAPHICS LEAD]
Tux (Alin Loghin)
_[EDITING]
I Am Herenow
_[LINGUISTICS]
'Abdalqaum
Bel matina
Blitzkrieg80
BRKMS
Edorix
gamegeek2
Power2the1
Tellos Athenaios
Elmetiacos
_II. HISTORICAL FACTION WORKGROUPS
_[AEDUI]
Brennus (Andy Lamb - FC)
Power2the1
Anthony
_[ARCHE SELEUKIA]
abou (FC)
paullus
krusader
Arjos (Federico Raffa)
_[AREUAKOI]
Brennus (Andy Lamb - FC)
Power2the1
Sarcasm
oudysseos
Trarco
_[ARUERNOI]
Brennus (Andy Lamb - FC)
Power2the1
Anthony
_
DeathFinger (Antoine Simonin - FC)
paullus
keravnos
Arjos (Federico Raffa)
_[BOII]
Brennus (Andy Lamb - FC)
Power2the1
Anthony
_[KIMMERIOS BOSPOROS]
Gaius Scribonius Curio (FC)
_[ELEUTHEROI]
paullus (FC)
Kull
Tanit
redmeth
_[EPEIROS]
paullus (FC)
Keravnos
Arjos (Federico Raffa)
_[GETAI]
paullus (FC)
Cronos impera
_[HAYASDAN]
Foot
Sarkiss
_[KOINON HELLENON]
paullus (FC)
Keravnos
Arjos (Federico Raffa)
_[LOUGIONES]
cmacq (FC)
_[LUSOTANNAN]
sirtim (FC)
Brennus (Andy Lamb)
Sarcasm
Trarco
_[MAKEDONIA]
paullus (FC)
Arjos (Federico Raffa)
_[MALKUTA NABATA]
Moros (Gert Jan Gregoor - FC)
gamegeek2
_[MAMLA'HA biMASSLYIM]
Tanit (co-FC)
Gaius Scribonius Curio (co-FC)
Eduorius
_[PAHLAVA]
tobymoby (FC)
paullus
Mithridates VI Eupator (Eric Skoog)
Atraphoenix
The Persian Cataphract
_[PERGAMON]
abou (FC)
paullus
krusader
Arjos (Federico Raffa)
_[PONTOS]
paullus (FC)
krusader
Arjos (Federico Raffa)
_[PRITANOI]
Brennus (Andy Lamb - FC)
Power2the1
oudysseos
Anthony
_[PTOLEMAIOI]
paullus (FC)
Arjos (Federico Raffa)
_[SAFOT SOFTIM biQARTHADAST]
Tanit (co-FC)
Gaius Scribonius Curio (co-FC)
paullus
Eduorius
Zarax
Trarco
_[SENATVS POPVLVSQVE ROMANVS]
Gaius Scribonius Curio (FC)
Philipvs Vallindervs Calicvla
Zaknafien
Atilius
_[SB' W-GWM]
Moros (Gert Jan Gregoor - FC)
'Abdalqaum
_[SAKA RAUKA]
Mithridates VI Eupator (Eric Skoog) (FC)
paullus
_[SAUROMATAE]
Arjos (Federico Raffa - FC)
Mithridates VI Eupator (Eric Skoog)
paullus
Steppe Merc
_[SWEBOZ]
TheTank (FC)
cmacq
Harjaz
_[TAKSASHILA]
Mithridates VI Eupator (Eric Skoog) (FC)
The Persian Cataphract
_III. CAMPAIGN GRAPHICS
_[CHARACTER MODELS]
JMRC
nazgool (Rafal Borowski)
Trve Leveller (Philip Graemer)
Tux (Alin Loghin)
_[CHARACTER SKINS]
JMRC
nazgool (Rafal Borowski)
Trve Leveller (Philip Graemer)
Gustave
Tux (Alin Loghin)
_[PROPS]
Aba[]
General Grievous
Maeran
Salinoc
Tux (Alin Loghin)
_[VEGETATION & TERRAIN]
DannyX
Nevada
Tux (Alin Loghin)
Rafkos (Rafal Kosyl)
xHolyCrusader
_[MAP DESIGN]
-Praetor-
fightermedic
Gigantus
Kull
Moros (Gert Jan Gregoor)
Stormy
Tux (Alin Loghin)
QuintusSertorius
_IV. BATTLEMAP GRAPHICS
_[UNIT 3D MODELS]
Haedar
JMRC
Martelus Flavius
nazgool (Rafal Borowski)
Huene
Tux (Alin Loghin)
Rafkos (Rafal Kosyl)
Sylon
Arsaces II (Arshak Navasardyan)
Zarrr (Adrian Jamka)
morfeasnikos
justme
busmumrik
_[UNIT SKINS]
Blank
bobbin
cmlax999
Gustave
Haedar
Haithabas
Huene
j0ker
Jarvgrimr
JMRC
leif_erikson
Marcello1
Martelus Flavius
Megalos
nazgool (Rafal Borowski)
Pacco
RJFC
Salinoc
Tux (Alin Loghin)
VladS
Megalos
Sylon
Arsaces II (Arshak Navasardyan)
Zarrr (Adrian Jamka)
Rafkos (Rafal Kosyl)
_[SIEGE UNITS]
CanOmer
JMRC
Tux (Alin Loghin)
_[SPECIAL EFFECTS]
Goth47
Tux (Alin Loghin)
HaHawk
_[ANIMATIONS]
-Praetor-
JMRC
Tux (Alin Loghin)
Haedar
Rafkos (Rafal Kosyl)
_[BUILDINGS]
Haithabas
JMRC
Kull
Red_Devil
xHolyCrusader
Arsaces II (Arshak Navasardyan)
Rafkos (Rafal Kosyl)
_V. ART
_[LOADING SCREENS]
Caratacos
Florianus
nazgool (Rafal Borowski)
Rafkos (Rafal Kosyl)
_[UNIT CARDS]
bobbin
JMRC
nazgool (Rafal Borowski)
Tux (Alin Loghin)
Rafkos (Rafal Kosyl)
xHolyCrusader
_[ICONS]
Haithabas
j0ker
JMRC
oudysseos
Tsar
Tux (Alin Loghin)
_[EVENTPICS]
Kull
Skyn0s
_[USER INTERFACE]
oudysseos
Skyn0s
Teleklos Archelau
Tsar
Tux (Alin Loghin)
Rafkos (Rafal Kosyl)
_[CONCEPT ART]
Caratacos
Florianus
Manhenhamanhenha
_[FONTS]
Tellos Athenaios
_[FACTION BANNERS, SYMBOLS AND OTHER]
Elhior
Kull
Skyn0s
Tux (Alin Loghin)
_VI. CINEMATICS
MaxMazi
xHolyCrusader
_VII. AUDIO
_[MUSIC]
Beiss
The Persian Cataphract
Michael Levy
Morgan Casey
Nick Wylie
chur(Evgen Kucherov)
_[UNIT VOICEMOD]
Beiss
bovi (Brigt Olav Vik)
BKRMS
Shigawire
_[SFX]
TheRiddle2406/Epiccaesarlol
z3n (Jonathan Hermans)
_[MISC]
HaHawk
z3n (Jonathan Hermans)
_VIII. GAMEPLAY MECHANICS
_[BATTLEMAP AI]
z3n (Jonathan Hermans)
GRANTO
_[CAMPAIGN MAP AI]
z3n (Jonathan Hermans)
QuintusSertorius
_[TRAITS & ANCILLARIES]
Foot
JMRC
Malrubius
Saldunz
V.T. Marvin (Vladimir Abrham)
b0Gia (Vasileios Bogiatzoglou)
z3n (Jonathan Hermans)
gosam
SamueleD
_[BUILDING TREES]
Foot
V.T. Marvin (Vladimir Abrham)
_[UNIT INTEGRATION]
Adalingum/Cohors_Evocata
bovi (Brigt Olav Vik)
JMRC
Kull
Spendios
QuintusSertorius
Sylon
_[UNIT STATS]
Aradan
fightermedic
Ibrahim
KAM 2150
Kull
QuintusSertorius
_[NAVAL SYSTEM]
Kull
V.T. Marvin (Vladimir Abrham)
QuintusSertorius
_[SCRIPTING]
Arandir Tur-Anion
Atilius
Bozoslivehere
fightermedic
Haithabas
joshmahurin (Joshua Mahurin)
The Mark
V.T. Marvin (Vladimir Abrham)
b0Gia (Vasileios Bogiatzoglou)
QuintusSertorius
z3n (Jonathan Hermans)
gosam
SamueleD
Gigantus
_[RESOURCES]
-Praetor-
_[UNIT RECRUITMENT]
fightermedic
V.T. Marvin (Vladimir Abrham)
QuintusSertorius
_[FACTION ECONOMY]
bovi (Brigt Olav Vik)
Gigantus
V.T. Marvin (Vladimir Abrham)
QuintusSertorius
b0Gia (Vasileios Bogiatzoglou)
_IX. TECHNICAL SUPPORT
_[TOOLS]
bovi (Brigt Olav Vik)
Gigantus
Tellos Athenaios
joshmahurin (Joshua Mahurin)
Rafkos (Rafal Kosyl)
_[SVN COORDINATORS]
Tellos Athenaios
therother
_[SERVER ADMIN]
therother
_[WEB DESIGN]
abou
Tellos Athenaios
wudang-clown
_X. TESTERS
Ailfertes
Ba'al-Melqart
Brave Brave Sir Robin
Hax
Stath's
The Celtic Viking
Yu3zhi
myarta
Nimor
Adalingum
Shadowwalker
Ribtickler
Genghis Skhan
Chap
anubis88
_XI. A NOTE ON IMAGE SOURCES
Europa Barbarorum II uses images from a wide variety of sources, either to inspire our own derivative
work or the original images themselves, modified or altered to some degree. Should image owners recognize
their work, we will either credit it specifically, if missing, or remove it at your request.
_XII. SPECIAL THANKS TO
AngelStudios
Arkay
edikm1
GRANTO
Medievalworlds
Marka Team
resprog
Swagger
Hereje
Yughues aka Nobiax(at shareCg) and Roma Surrectum II team for some their wonderful vegetation models.
the 0AD Team for allowing the use of some of their soundtracks.
the De Bello Mundi mod team for graciously allowing us to use their settlement models and onager.
the Rusichi mod team for allowing us to use the horses animations.
johnwhile for his tools and support offered, they were crucial in our modelling and animation phases.
www.ancientlyre.com (http://www.ancientlyre.com/) for the wonderful ancient music.
wilddog and makanyane for their help with terrain, vegetation, porting of settlement models,
and solving settlement-related bugs and CTDs.
LordOfTheEmos for his jungle tree texture.
Jarlaxe for his buildings.
Kevin Van Lierde for his unit browser.
MIKE GOLF for his help in various things.
the Org staff for their help and hosting our internal fora.
the Total War Center staff for their support with our fora.
Ludens for moderating our fora, having graciously accepted our request to do so.
the always supportive Tosa Inu, who sadly did not live to see the day of our release.
EB2 has had a lot of contributors come and go over a long time,
and the current team has probably forgotten about some of those along the way.
If your own contribution has been forgotten (and you want to be listed in the credits),
please contact us in the forum and we will sort it out.
And a very special thank you to the people who this modification was created for: the keyboard consuls, screen watching strategoi,
philosophising players and mouse clicking chieftains. Thank you to every fan of Europa Barbarorum, whoever you are and wherever you are.
Thank you for sharing in our passion, thank you for supporting us and above all, we hope you have fun.
We also thank the following for inspiration: Monty Python, Caesar 3, Gladiatus, 0 A.D.
Thank you from the Europa Barbarorum II Team
Special mentions also go to all the people who've been invaluable acting as playtesters in the long-running testing cycle. You've been tireless in finding bugs, checking things work, making suggestions and for a select group, seeding the mod so everyone can get it. Thank you.
And finally...
In closing - EBII is still not complete. We are not finished - there will be future releases. We are somewhere past halfway now - what we still need, what we always need, are more willing volunteers. If you are a 3D artist able to work with 3DS Max, or a 2D artist who can work to instructions, we want you. If you have a knowledge in ancient history and a desire to contribute, we want you. If you are a scripter or coder, and have some familiarity with the files used here (compiled with C++ I believe), we want you. If you can proofread and edit XML files accurately, we want you. If you can playtest the ever-living crap out of a game, then do it all over again after a minor change, we want you. If you like the mod, and are eager to learn how to do something that can help to contribute, we want you. Apply here (http://www.twcenter.net/forums/showthread.php?456524-The-EBII-Recruitment-thread).
As ever, thank you for your support and remember to read more history.
- The Europa Barbarorum II Team
Źródło: http://www.twcenter.net/forums/showthread.php?731998