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Zobacz pełną wersję : NWG v3.0 - Realistyczny mod pod NTW można grac w multiplayer



grimero
21-03-2010, 18:58
ze strony -> http://www.nwg.freeforums.org/ntw-by-nw ... t1136.html (http://www.nwg.freeforums.org/ntw-by-nwg-mini-mod-collection-v3-0-t1136.html)


"NTW by NWG v3.0
==============
- Slightly increase the crew of most artillery batteries. This is experimental to see if a few extra crewmen helps to keep a piece active even after 1-2 casualties
- Change Allmaps mod to mod format (previously in Movie format). This should help with Vanilla compatibility
- Newest "The Glory of the Russian Empire" Mod by HellFell (v0.9)
- Add Sweden Retexture mod by Meneros
- Modify most infantry file spacing to give more consistent firepower in close order. This also fixes a vanilla bug whereby some light infantry couldn't form close order
- Newest "Napoleonic Total Flags" mod by JFC (v1.3)

Additional Mods included in the NTW_nwg package v3.0

* Modified deployment zones mod - Baron von Beer (only for campaign battles, not MP or custom)
* No Camera Shake mod to trom2_extras - Moopere
==============


NTW by NWG v2.0
==============
- Adjust infantry files to be closer together. This is more realistic but also cuts down on the
instances of deep ranks firing
- Remove "Scares Enemy" (Fear) from all troops.
- Increase musket, light musket and rifle reloading time
- Increase the size of Grenadier regiments to be the same as line regiments

Additional Mods included in the NTW_nwg package v2.0

* All Battle Maps - Baron von Beer
* Napoleon Total Flags - JFC
==============


NTW by NWG v1.0
==============
- Remove Grenades
- Remove Stakes
- Reduce movement speed
- Reduced projectile accuracy/effectiveness
- Improved volley fire by giving the skirmish ability to Regular Infantry: soldiers will fire at
will when they have a clear line of sight; this effectively makes the first 2 ranks fire (a small
number of soldiers in the 3rd rank may also fire); Militia still uses the original volley fire
- Slightly decreased rank spacing for Regular Infantry
- Infantry (and some irregular cavalry) can hide only in woods, Light Infantry also in light scrub but not in grass. Some irregulars can still hide in long grass or buildings.
- Corrected several typos in in-game text
- Corrected building requirements for Moscow Musketeers
- Cannon Foundry and Theatre lines of buildings no longer recruit Militia
- Add 'fear' bonus to all units (help produce quick and decisive melee)
- Morale adjustments
- Alternative minimap icons
- Complete removal of tracers
- Bicorne hat fix for French Fusiliers in Italian Campaign
- BloodnFluff Mod
- No Dust Mod
- The Glory of the Russian Empire
- WeaponFX
==============

[.....]

AUTOINSTALLER DOWNLOAD LINKS for V3

http://www.sendspace.com/file/b6sm5q (63MB)

http://www.filefactory.com/file/b31ed85 ... g_v3_0_exe (http://www.filefactory.com/file/b31ed85/n/NTW_nwg_v3_0_exe) (63MB)"

Shao
21-03-2010, 19:56
Za realistyczne uważasz brak granatów u granadierów? czy brak ucieczki oddziału bez morale? bo ja nie tak zrozumiałem treść patch notes

jozi02
21-03-2010, 20:39
Za realistyczne uważasz brak granatów u granadierów?
Przecież tak jest realistycznie. W tych czasach grenadierzy nie używali granatów.

kavu
22-03-2010, 12:13
Głupie pytanie mam... Czy ten mod chodzi również w Single Player?

Olbromski
22-03-2010, 13:47
Głupie pytanie mam... Czy ten mod chodzi również w Single Player?
Pewnie tak :lol:
Co do granatów to potwierdzam że grenadierzy nie używali ich na polach bitew, ale były one często używane przy obronie miast lub fortec.

kretu19955
22-03-2010, 15:03
To mogliby zrobić saperów...

Shao
24-03-2010, 12:38
No dobra z granatami to się pomyliłem ale brak efektu rozbicia morale oddziału na pewno nie jest realistyczne albo jeszcze bardziej zwiększona szybkość przeładowania no chyba że chodzi o poprawę błędów np po wgraniu v1.0 moda oddziały nie panikują a v2.0 naprawia to