17-10-2010, 08:50
Z racji na zainteresowanie tą tematyką, przypominam stary, ale jary mod o sojuszu Baronów. Nie mylić z wersją w modach uzupełniających o podobnym tytule. Tutaj mamy tekstury itp. dodane...
Może ktoś w to grał? I podzieli się swoimi spostrzeżeniami? ;)
Do instalacji potrzebny jest dodatek oczywiście, że z kampanią Britannia Campaign.
Temat o modzie i screeny.
http://www.twcenter.net/forums/showthread.php?t=156250
download
http://www.twcenter.net/forums/download ... le&id=1980 (http://www.twcenter.net/forums/downloads.php?do=file&id=1980)
http://img185.imageshack.us/img185/6174/splashjt6.jpg
Wyszedł patch podnoszący moda do wersji 4.1
link:
http://www.filefront.com/16016131/Baron ... -v4.1.exe/ (http://www.filefront.com/16016131/Barons-Alliance-v4.1.exe/)
temat:
http://www.twcenter.net/forums/showthread.php?t=348999
Co dodają poszczególne wersje:
[spoiler:33e7uka5]Version 1.0 released April 2, 2008
Added ability to use Mounted Longbowmen in custom battles.
Saxons and Normans can be played in custom battles.
Character movement points greatly improved to a proper real life setting.
Resources are worth slightly more.
Script has been changed to accommodate the Barons Alliance.
Version 2.0 released May 15, 2008
Slightly increased Norway’s, Wales, Scotland, and Norway’s kings purse.
Decreased England’s starting florins and kings purse.
Greatly decreased Barons Alliance starting florins, and moderate decrease in kings purse.
Changed the starting positions of the Barons Alliance armys.
Character movement points decreased slightly
Added Charge's MapMod: Trees, Textures, Sea v1.0
Hot fix for version 2.0 released May 16, 2008
Removed palm trees from campaign.
Version 3.0 released May 17, 2008
Script changes.
Using some files from the Stainless Steel Total Combat mod including:
New formations.
Improved Animations.
New Campaign AI.
Factions are now slightly tougher to completely kill when they are in last stand.
Soldiers now have a faster attack to make for quick and brutal fights.
New battle animations.
Version 4.0 released May 20, 2008
New settlement models.
New strat map siege model.
New loading Screen.
Dismounted Feudal Knights can now be created after a citadel is built.
Recruitment times for most units have been slightly decreased.
The AI now has a slight increase in money to balance out the shorter recruitment times.
Longbowmen and Yeomen archers have been rebalanced.
New blood textures.
Game breaking CTD is now fixed, battles no longer crash.
Version 4.1 released April 3, 2010
New sky
New grass
Better water with reflections
Script changes[/spoiler:33e7uka5]
Może ktoś w to grał? I podzieli się swoimi spostrzeżeniami? ;)
Do instalacji potrzebny jest dodatek oczywiście, że z kampanią Britannia Campaign.
Temat o modzie i screeny.
http://www.twcenter.net/forums/showthread.php?t=156250
download
http://www.twcenter.net/forums/download ... le&id=1980 (http://www.twcenter.net/forums/downloads.php?do=file&id=1980)
http://img185.imageshack.us/img185/6174/splashjt6.jpg
Wyszedł patch podnoszący moda do wersji 4.1
link:
http://www.filefront.com/16016131/Baron ... -v4.1.exe/ (http://www.filefront.com/16016131/Barons-Alliance-v4.1.exe/)
temat:
http://www.twcenter.net/forums/showthread.php?t=348999
Co dodają poszczególne wersje:
[spoiler:33e7uka5]Version 1.0 released April 2, 2008
Added ability to use Mounted Longbowmen in custom battles.
Saxons and Normans can be played in custom battles.
Character movement points greatly improved to a proper real life setting.
Resources are worth slightly more.
Script has been changed to accommodate the Barons Alliance.
Version 2.0 released May 15, 2008
Slightly increased Norway’s, Wales, Scotland, and Norway’s kings purse.
Decreased England’s starting florins and kings purse.
Greatly decreased Barons Alliance starting florins, and moderate decrease in kings purse.
Changed the starting positions of the Barons Alliance armys.
Character movement points decreased slightly
Added Charge's MapMod: Trees, Textures, Sea v1.0
Hot fix for version 2.0 released May 16, 2008
Removed palm trees from campaign.
Version 3.0 released May 17, 2008
Script changes.
Using some files from the Stainless Steel Total Combat mod including:
New formations.
Improved Animations.
New Campaign AI.
Factions are now slightly tougher to completely kill when they are in last stand.
Soldiers now have a faster attack to make for quick and brutal fights.
New battle animations.
Version 4.0 released May 20, 2008
New settlement models.
New strat map siege model.
New loading Screen.
Dismounted Feudal Knights can now be created after a citadel is built.
Recruitment times for most units have been slightly decreased.
The AI now has a slight increase in money to balance out the shorter recruitment times.
Longbowmen and Yeomen archers have been rebalanced.
New blood textures.
Game breaking CTD is now fixed, battles no longer crash.
Version 4.1 released April 3, 2010
New sky
New grass
Better water with reflections
Script changes[/spoiler:33e7uka5]