poprostujakub
22-10-2012, 09:12
Witam. Doczekałem w kampanii Chorezmem przybycia Timurydów. Udało mi się zniszczyć połowę ich sił, jednak chan z niedobitkami automatem potraktowany wygrywa. Zostało mi więc tylko roznieść ich w polu. Tu zaczyna się problem: zawsze w momencie gdy szala zwycięstwa przechyla się na moją stronę, dostaje CTD. Nijak nie idzie tego obejść, próbowałem z 10 razy, a plik loga wyrzuca mi to:
09:55:41.094 [system.rpt] [always] CPU: SSE2
09:55:41.094 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
09:55:41.098 [system.io] [always] mounted pack packs/data_0.pack
09:55:41.099 [system.io] [always] mounted pack packs/data_1.pack
09:55:41.100 [system.io] [always] mounted pack packs/data_2.pack
09:55:41.101 [system.io] [always] mounted pack packs/data_3.pack
09:55:41.101 [system.io] [always] mounted pack packs/data_4.pack
09:55:41.101 [system.io] [always] mounted pack packs/localized.pack
10:00:21.834 [game.script] [error] Script execution error for <label_unit>, at line 12750, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
10:00:21.835 [game.script] [error] Script execution error for <label_unit>, at line 12751, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
10:00:21.835 [game.script] [error] Script execution error for <label_unit>, at line 12752, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
10:00:21.835 [game.script] [error] Script execution error for <label_unit>, at line 12753, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
10:00:21.835 [game.script] [error] Script execution error for <label_unit>, at line 12754, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
10:00:21.835 [game.script] [error] Script execution error for <label_unit>, at line 12755, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
10:00:21.835 [game.script] [error] Script execution error for <label_unit>, at line 12756, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
10:00:21.835 [game.script] [error] Script execution error for <label_unit>, at line 12757, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
10:00:21.835 [game.script] [error] Script execution error for <label_unit>, at line 12758, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
10:00:21.835 [game.script] [error] Script execution error for <label_unit>, at line 12759, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
10:00:21.835 [game.script] [error] Script execution error for <label_unit>, at line 12760, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
10:00:21.835 [game.script] [error] Script execution error for <label_unit>, at line 12761, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
10:00:21.836 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit46'.
10:00:21.836 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit47'.
10:00:21.836 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit48'.
10:00:21.836 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit49'.
10:00:21.836 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit50'.
10:00:21.836 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit51'.
10:00:21.836 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit52'.
10:00:21.836 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit53'.
10:00:21.836 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit54'.
10:00:21.836 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit55'.
10:00:21.836 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit56'.
10:00:21.836 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit57'.
10:04:23.572 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Wie ktoś co mu nie pasuje?
09:55:41.094 [system.rpt] [always] CPU: SSE2
09:55:41.094 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
09:55:41.098 [system.io] [always] mounted pack packs/data_0.pack
09:55:41.099 [system.io] [always] mounted pack packs/data_1.pack
09:55:41.100 [system.io] [always] mounted pack packs/data_2.pack
09:55:41.101 [system.io] [always] mounted pack packs/data_3.pack
09:55:41.101 [system.io] [always] mounted pack packs/data_4.pack
09:55:41.101 [system.io] [always] mounted pack packs/localized.pack
10:00:21.834 [game.script] [error] Script execution error for <label_unit>, at line 12750, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
10:00:21.835 [game.script] [error] Script execution error for <label_unit>, at line 12751, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
10:00:21.835 [game.script] [error] Script execution error for <label_unit>, at line 12752, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
10:00:21.835 [game.script] [error] Script execution error for <label_unit>, at line 12753, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
10:00:21.835 [game.script] [error] Script execution error for <label_unit>, at line 12754, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
10:00:21.835 [game.script] [error] Script execution error for <label_unit>, at line 12755, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
10:00:21.835 [game.script] [error] Script execution error for <label_unit>, at line 12756, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
10:00:21.835 [game.script] [error] Script execution error for <label_unit>, at line 12757, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
10:00:21.835 [game.script] [error] Script execution error for <label_unit>, at line 12758, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
10:00:21.835 [game.script] [error] Script execution error for <label_unit>, at line 12759, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
10:00:21.835 [game.script] [error] Script execution error for <label_unit>, at line 12760, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
10:00:21.835 [game.script] [error] Script execution error for <label_unit>, at line 12761, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
10:00:21.836 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit46'.
10:00:21.836 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit47'.
10:00:21.836 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit48'.
10:00:21.836 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit49'.
10:00:21.836 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit50'.
10:00:21.836 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit51'.
10:00:21.836 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit52'.
10:00:21.836 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit53'.
10:00:21.836 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit54'.
10:00:21.836 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit55'.
10:00:21.836 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit56'.
10:00:21.836 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit57'.
10:04:23.572 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Wie ktoś co mu nie pasuje?