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Zobacz pełną wersję : Imperial Destroyer AI MOD



Salvo
18-01-2013, 21:04
http://www.twcenter.net/forums/showthread.php?p=12477342#post12477342
Wielu ostatnio narzeka na bugi w AI z DarthModa.
W takim wypadku proponuję spróbować ID, jak widać również tworzonego przez fana SW. Na TWC wszyscy zachwalają.

szwajcar
19-01-2013, 08:00
To jest mod zmieniający vanillę czy ma zastosowanie w większych modyfokacjach?

Salvo
19-01-2013, 10:57
This mod is compatible with vanila or with mods which haven't additional units
Zmiany:
[spoiler:uygbiiuo]
-Reworked BAI stats
-Reworked groupformations :Larger space between units :The AI finaly attack/defend/ make musket lines more effectively
-Cavalry a little bit powerfull
-Light infantry can build fougasse in any battles
-Removed earthworks
-Removed grenades , but instead of grenades added square formation and good stamina for all grenadiers
-American tribals have scare ability
-Removed dismount ability completely ( mounted units more powerful )
-Infantries have less ammo : after several shotes they go to melee
- Infantries will fire alltogether , then fire as fast as they can
-Muskets firing are not effective in far ranges , but they very dangerous in close ranges
-Reworked projectile effects
-Provincial cavalry has garrison police bonus
-Generals have more hitpoints
-Some animation changes
-NTW effects
-NTW firing mechanism
-NTW environment
-New battle musics
-All ships can trade[/spoiler:uygbiiuo]