PerWerka
05-07-2013, 22:50
Możesz wkleić wpis z battle_models dla samego Gandalfa po zmianie?
7 legolas
1 1
43 unit_models/_Units/Heroes/legolas_lod0.mesh 6400
4
8 timurids
50 unit_models/_Units/Heroes/textures/legolas.texture
57 unit_models/_Units/Heroes/textures/legolas_normal.texture 0
7 mongols
50 unit_models/_Units/Heroes/textures/legolas.texture
57 unit_models/_Units/Heroes/textures/legolas_normal.texture 0
5 slave
50 unit_models/_Units/Heroes/textures/legolas.texture
57 unit_models/_Units/Heroes/textures/legolas_normal.texture 0
4 merc
50 unit_models/_Units/Heroes/textures/legolas.texture
57 unit_models/_Units/Heroes/textures/legolas_normal.texture 0
4
8 timurids
54 unit_models/_Units/Heroes/textures/legolas_att.texture
61 unit_models/_Units/Heroes/textures/legolas_att_normal.texture 0
7 mongols
54 unit_models/_Units/Heroes/textures/legolas_att.texture
61 unit_models/_Units/Heroes/textures/legolas_att_normal.texture 0
5 slave
54 unit_models/_Units/Heroes/textures/legolas_att.texture
61 unit_models/_Units/Heroes/textures/legolas_att_normal.texture 0
4 merc
54 unit_models/_Units/Heroes/textures/legolas_att.texture
61 unit_models/_Units/Heroes/textures/legolas_att_normal.texture 0
4
4 None
14 MTW2_Swordsman 0
1
18 MTW2_Sword_Primary 0
5 horse
18 MTW2_HR_Non_Shield 0
1
18 MTW2_Sword_Primary 0
8 elephant
18 MTW2_Elephant_Crew 0
1
18 MTW2_Sword_Primary 0
5 camel
18 MTW2_HR_Non_Shield 0
1
18 MTW2_Sword_Primary 0 -1 0 0 0 0 0 0
7 gandalf
1 1
43 unit_models/_Units/Heroes/gandalf_lod0.mesh 6400
4
8 timurids
50 unit_models/_Units/Heroes/textures/gandalf.texture
57 unit_models/_Units/Heroes/textures/gandalf_normal.texture 0
7 mongols
50 unit_models/_Units/Heroes/textures/gandalf.texture
57 unit_models/_Units/Heroes/textures/gandalf_normal.texture 0
5 slave
50 unit_models/_Units/Heroes/textures/gandalf.texture
57 unit_models/_Units/Heroes/textures/gandalf_normal.texture 0
4 merc
50 unit_models/_Units/Heroes/textures/gandalf.texture
57 unit_models/_Units/Heroes/textures/gandalf_normal.texture 0
4
8 timurids
54 unit_models/_Units/Heroes/textures/gandalf_att.texture
61 unit_models/_Units/Heroes/textures/gandalf_att_normal.texture 0
7 mongols
54 unit_models/_Units/Heroes/textures/gandalf_att.texture
61 unit_models/_Units/Heroes/textures/gandalf_att_normal.texture 0
5 slave
54 unit_models/_Units/Heroes/textures/gandalf_att.texture
61 unit_models/_Units/Heroes/textures/gandalf_att_normal.texture 0
4 merc
54 unit_models/_Units/Heroes/textures/gandalf_att.texture
61 unit_models/_Units/Heroes/textures/gandalf_att_normal.texture 0
4
4 None
16 MTW2_2HSwordsman 0
1
24 MTW2_2HSwordsman_Primary 0
5 horse
18 MTW2_HR_Non_Shield 0
1
18 MTW2_Sword_Primary 0
8 elephant
18 MTW2_Elephant_Crew 0
1
18 MTW2_Sword_Primary 0
5 camel
18 MTW2_HR_Non_Shield 0
1
18 MTW2_Sword_Primary 0 -1 0 0 0 0 0 0
13 gandalf_white
1 1
44 unit_models/_Units/Heroes/gandalfw_lod0.mesh 6400
4
8 timurids
51 unit_models/_Units/Heroes/textures/gandalfw.texture
58 unit_models/_Units/Heroes/textures/gandalfw_normal.texture 0
7 mongols
51 unit_models/_Units/Heroes/textures/gandalfw.texture
58 unit_models/_Units/Heroes/textures/gandalfw_normal.texture 0
5 slave
51 unit_models/_Units/Heroes/textures/gandalfw.texture
58 unit_models/_Units/Heroes/textures/gandalfw_normal.texture 0
4 merc
51 unit_models/_Units/Heroes/textures/gandalfw.texture
58 unit_models/_Units/Heroes/textures/gandalfw_normal.texture 0
4
8 timurids
54 unit_models/_Units/Heroes/textures/gandalf_att.texture
61 unit_models/_Units/Heroes/textures/gandalf_att_normal.texture 0
7 mongols
54 unit_models/_Units/Heroes/textures/gandalf_att.texture
61 unit_models/_Units/Heroes/textures/gandalf_att_normal.texture 0
5 slave
54 unit_models/_Units/Heroes/textures/gandalf_att.texture
61 unit_models/_Units/Heroes/textures/gandalf_att_normal.texture 0
4 merc
54 unit_models/_Units/Heroes/textures/gandalf_att.texture
61 unit_models/_Units/Heroes/textures/gandalf_att_normal.texture 0
4
4 None
16 MTW2_2HSwordsman 0
1
24 MTW2_2HSwordsman_Primary 0
5 horse
18 MTW2_HR_Non_Shield 0
1
18 MTW2_Sword_Primary 0
8 elephant
18 MTW2_Elephant_Crew 0
1
18 MTW2_Sword_Primary 0
5 camel
18 MTW2_HR_Non_Shield 0
1
18 MTW2_Sword_Primary 0 -1 0 0 0 0 0 0
7 saruman
1 1
43 unit_models/_Units/Heroes/saruman_lod0.mesh 6400
4
6 france
50 unit_models/_Units/Heroes/textures/saruman.texture
57 unit_models/_Units/Heroes/textures/saruman_normal.texture 0
5 turks
50 unit_models/_Units/Heroes/textures/saruman.texture
57 unit_models/_Units/Heroes/textures/saruman_normal.texture 0
5 slave
50 unit_models/_Units/Heroes/textures/saruman.texture
57 unit_models/_Units/Heroes/textures/saruman_normal.texture 0
4 merc
50 unit_models/_Units/Heroes/textures/saruman.texture
57 unit_models/_Units/Heroes/textures/saruman_normal.texture 0
4
6 france
54 unit_models/_Units/Heroes/textures/saruman_att.texture
61 unit_models/_Units/Heroes/textures/saruman_att_normal.texture 0
5 turks
54 unit_models/_Units/Heroes/textures/saruman_att.texture
61 unit_models/_Units/Heroes/textures/saruman_att_normal.texture 0
5 slave
54 unit_models/_Units/Heroes/textures/saruman_att.texture
61 unit_models/_Units/Heroes/textures/saruman_att_normal.texture 0
4 merc
54 unit_models/_Units/Heroes/textures/saruman_att.texture
61 unit_models/_Units/Heroes/textures/saruman_att_normal.texture 0
4
4 None
16 MTW2_2HSwordsman 0
1
24 MTW2_2HSwordsman_Primary 0
5 horse
18 MTW2_HR_Non_Shield 0
1
18 MTW2_Sword_Primary 0
8 elephant
18 MTW2_Elephant_Crew 0
1
18 MTW2_Sword_Primary 0
5 camel
18 MTW2_HR_Non_Shield 0
1
18 MTW2_Sword_Primary 0 -1 0 0 0 0
podaję troszkę więcej i teraz widzę, że jeszcze jest gandalf_white, u którego też zmieniałam.
jest po kolei legolas, gandalf, gandalf_white, i saruman.
a dla samego gandalfa
7 gandalf
1 1
43 unit_models/_Units/Heroes/gandalf_lod0.mesh 6400
4
8 timurids
50 unit_models/_Units/Heroes/textures/gandalf.texture
57 unit_models/_Units/Heroes/textures/gandalf_normal.texture 0
7 mongols
50 unit_models/_Units/Heroes/textures/gandalf.texture
57 unit_models/_Units/Heroes/textures/gandalf_normal.texture 0
5 slave
50 unit_models/_Units/Heroes/textures/gandalf.texture
57 unit_models/_Units/Heroes/textures/gandalf_normal.texture 0
4 merc
50 unit_models/_Units/Heroes/textures/gandalf.texture
57 unit_models/_Units/Heroes/textures/gandalf_normal.texture 0
4
8 timurids
54 unit_models/_Units/Heroes/textures/gandalf_att.texture
61 unit_models/_Units/Heroes/textures/gandalf_att_normal.texture 0
7 mongols
54 unit_models/_Units/Heroes/textures/gandalf_att.texture
61 unit_models/_Units/Heroes/textures/gandalf_att_normal.texture 0
5 slave
54 unit_models/_Units/Heroes/textures/gandalf_att.texture
61 unit_models/_Units/Heroes/textures/gandalf_att_normal.texture 0
4 merc
54 unit_models/_Units/Heroes/textures/gandalf_att.texture
61 unit_models/_Units/Heroes/textures/gandalf_att_normal.texture 0
4
4 None
16 MTW2_2HSwordsman 0
1
24 MTW2_2HSwordsman_Primary 0
5 horse
18 MTW2_HR_Non_Shield 0
1
18 MTW2_Sword_Primary 0
8 elephant
18 MTW2_Elephant_Crew 0
1
18 MTW2_Sword_Primary 0
5 camel
18 MTW2_HR_Non_Shield 0
1
18 MTW2_Sword_Primary 0 -1 0 0 0 0 0 0
w descr_start
character Gandalf, named character, male, age 16, x 249, y 127, battle_model gandalf, portrait Gandalf, hero_ability GANDALF
traits Gandalf 1 , hero_ability7 1 , LoyaltyStarter 4 , GoodCommander 6 , ReligionStarter 6 , GoodAttacker 4 , Loyal 4 , Just 2 , StrategyChivalry 1
ancillaries staff_gandalf, glamdring, narya
army
wycięte z ERIADOR i wpisane w SILVAN ELVES
potem wpisałam
unit Elf Bodyguard exp 6 armour 0 weapon_lvl 0
unit Elf Guard exp 6 armour 4 weapon_lvl 4
unit Elf Guard exp 6 armour 4 weapon_lvl 4
unit Elf Guard exp 6 armour 4 weapon_lvl 4
powinno to wygłądać następująco
}
}
character Thranduil, named character, male, leader, age 47, x 261, y 271, portrait Thranduil, battle_model thranduil, label family_se1 ;elven mirkwood
traits Thranduil 1 , Factionleader 1 , LoyaltyStarter 1 , GoodCommander 8 , ReligionStarter 4 , GoodAmbusher 4 , KindRuler 2 , StrategyChivalry 1
ancillaries king_silvan, emeralds_girion
army
unit Elf Bodyguard exp 2 armour 4 weapon_lvl 2
unit Elf Guard exp 2 armour 4 weapon_lvl 2
unit Elf Guard exp 2 armour 4 weapon_lvl 2
character Legolas, named character, male, heir, age 22, x 250, y 127, portrait Legolas, battle_model legolas ;near thranduil
traits Legolas 1 , Factionheir 1 , LoyaltyStarter 1 , GoodCommander 8 , ReligionStarter 4 , Brave 1 , GoodAmbusher 4 , Loyal 2 , Just 1 , narya
ancillaries troops_silvan, light_earendil
army
unit Elf Bodyguard exp 6 armour 4 weapon_lvl 0
unit Elf Guard exp 6 armour 4 weapon_lvl 0
unit Elf Guard exp 6 armour 4 weapon_lvl 0
unit Elf Guard exp 6 armour 4 weapon_lvl 0
unit Elf Guard exp 6 armour 4 weapon_lvl 0
unit Elf Guard exp 6 armour 4 weapon_lvl 0
character Celeborn, named character, male, age 32, x 205, y 213, portrait Celeborn, hero_ability SHIELD
traits Celeborn 1 , hero_ability3 1 , LoyaltyStarter 1 , GoodCommander 8 , ReligionStarter 1 , GoodDefender 1 , PoliticsSkill 1 , Loyal 1 , Just 1 , BattleChivalry 2
ancillaries nenya, king_lorien
army
unit Elf Bodyguard exp 6 armour 0 weapon_lvl 0
unit Elf Guard exp 6 armour 0 weapon_lvl 0
unit Elf Guard exp 6 armour 0 weapon_lvl 0
unit Elf Guard exp 6 armour 0 weapon_lvl 0
character Haldir, named character, male, age 37, x 217, y 210, portrait Haldir, battle_model haldir, hero_ability SILVAN ;celebrant
traits Haldir 1 , hero_ability11 1 , LoyaltyStarter 1 , GoodCommander 8 , ReligionStarter 1 , Loyal 1 , BattleChivalry 1 , ChivalryLegacy 1
ancillaries troops_gala
army
unit Elf Bodyguard exp 6 armour 0 weapon_lvl 0
unit Elf Guard exp 6 armour 0 weapon_lvl 0
unit Elf Guard exp 6 armour 0 weapon_lvl 0
unit Elf Guard exp 6 armour 0 weapon_lvl 0
character Gandalf, named character, male, age 16, x 249, y 127, battle_model gandalf, portrait Gandalf, hero_ability GANDALF
traits Gandalf 1 , hero_ability7 1 , LoyaltyStarter 4 , GoodCommander 6 , ReligionStarter 6 , GoodAttacker 4 , Loyal 4 , Just 2 , StrategyChivalry 1
ancillaries staff_gandalf, glamdring, narya
army
unit Elf Bodyguard exp 6 armour 0 weapon_lvl 0
unit Elf Guard exp 6 armour 4 weapon_lvl 4
unit Elf Guard exp 6 armour 4 weapon_lvl 4
unit Elf Guard exp 6 armour 4 weapon_lvl 4
normalnie wyglądało exp 0 armour 0 weapon lvl 0. jak widać wpisałam 6 i 4 to pozwoliło od razu na ulepszenie. przy gandalfie zmieniłam współrzędne by był blisko legolasa ;)
dla tych co chcą mieć dostępne oddziały "Sindarskich Łuczników" w pierwszym poziomie ""szkoły łuczników"
export descr_unit (otworzyć notatnikiem)
szukamy SILAN ELVES
pierwszy wpis jest
type Elf Archer
dictionary Elf_Archer ; Elven Archers
category infantry
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier Elf Archer, 48, 0, 1.2
officer Elf Archer ; Silvan Heavy Archers
jest to oddział najsłabszej jednostki elfickich łuczników dostępnych zaraz na początku gry już na pierwszym poziomie szkoły łuczników. wystarczy wpisać:
type Elf Archer
dictionary Elf_Guard ; Elven Archers
category infantry
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier Elf_Guard, 48, 0, 1.2
officer Elf_Guard ; Silvan Heavy Archers
i sindarscy łucznicy dostępni są od razu. oczywiście należy zadbać też o ich statystyki ,czyli po officer kopiujemy wszystko z elf Guard.
przy officer dałam Elf_Guard bo nie podobał mi się "pamperek z chorągwią" stojący bezczynnie gdy jego oddział atakował. niestety on też jest statystą ale za to ładnie wygląda. ;)
zapodam mój przykład i proszę nie krytykować tego "koksu" DDDDDD
type Elf Archer
dictionary Elf_Guard ; Elven Archers
category infantry
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier Elf_Guard, 48, 0, 1.2
officer Elf_Guard ; Silvan Heavy Archers
mount_effect elephant +3
attributes sea_faring, hide_forest, extreme_range, very_hardy, can_withdraw, free_upkeep_unit, stakes, start_not_skirmishing
move_speed_mod 1.1
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 3, 3
stat_pri 20, 20, elven_arrow, 370, 35, missile, missile_mechanical, piercing, none, 0, 2
stat_pri_attr no
stat_sec 20, 20, no, 0, 0, melee, melee_blade, piercing, sword, 0, 2
stat_sec_attr no
stat_pri_armour 15, 25, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 0, -2, 0, -1
stat_mental 14, disciplined, highly_trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 5, 2, 75, 75, 500, 4, 100
armour_ug_levels 4, 4
armour_ug_models Elf_Guard, Elf_Guard_upg
ownership mongols
era 0 mongols
era 1 mongols
era 2 mongols
recruit_priority_offset 10
gandalf ma swoje umiejętności bo ma przypisane są w jego atrybutach i podobnie Sindarscy... (mają troszkę więcej bo dodałam im palisady ;))
attributes sea_faring, hide_forest, extreme_range, very_hardy, can_withdraw, free_upkeep_unit, stakes, start_not_skirmishing
Można traktować to jako modyfikowanie modyfikacjiDDDD ofc z przymrużeniem oka...
obecnie kombinuę by sindarscy łucznicy mogli zamiast płonących strzał używać ściany z tarcz. i chyba mam pomysł jak dodać im tarcze do "ekwipunku"
I jak ulepszyłaś te 3 pierwsze oddziały? też w descr_strat ?
unit Elf Guard exp 6 armour 4 weapon_lvl 4
unit Elf Guard exp 6 armour 4 weapon_lvl 4
unit Elf Guard exp 6 armour 4 weapon_lvl 4
dokładnie :) na screnie widać więcej oddziałów, ale jak się przypatrzeć to 3 oddziały są gandalfa a 5 legolasa u gandalfa jest 6, 4, 4 a u legolasa 6,4,0
Edit:
po zmianie 5 turks na 7 mongols gandalf przechodzi do frakcji elfów więc dla eriadoru staje sie "biały"
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