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Zobacz pełną wersję : Jak wyłączyć Garrison Script?



Wilczur2012PL
05-08-2013, 09:34
Jak wyłączyć Garrison Script w Call of Warhammer? I jeszcze jedno może ktoś podesłać już zmieniony pliczek w którym został już usunięty spawn armii? Bo kilka razy próbowałem usunąć a że jestem ciapa to zawsze coś musiałem popsuć :>

Araven
05-08-2013, 12:16
http://chomikuj.pl/kulka189/Spolszczeni ... _Warhammer (http://chomikuj.pl/kulka189/Spolszczenie_Call_of_Warhammer) tu masz link po lewej u góry zmień na zmodyfikowane pliki CoW i pobierz camapign_script i export_descr_buildings. Wrzuć je gdzie trzeba. Zrób kopie oryginałów. Coolecka usunął spam armii. Pliki są do wersji 1.5.1 jak masz starą 1.4.4 to ich nie wgrywaj.

Wilczur2012PL
05-08-2013, 15:47
Dzięki, ale pozostaje jeszcze jedno jak wyłączyć Garrison Script?

Araven
05-08-2013, 17:54
Zajrzyj do campaign_script moda i usuń garrisson script.

Wilczur2012PL
06-08-2013, 07:36
Zrobiłem tak ale teraz jak zaczynam nową kampanię albo kończę 1 turę to wyskakuje mi "unspecified error will now exit" próbowałem reinstalować i to nie zadziałało. Mam wersje moda 1.5.1

Araven
06-08-2013, 07:38
Graj na campaign_scripcie od Coolecki. Tam najgorsze są spamowe armie, garrisson script to niewielki problem. Ja jednak gram na oryginalnym skrypcie.

Edit: Poniżej campaign_script, na dole podałem jak to ma wyglądać po usunięciu.

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;garrison script
declare_counter garrison_decided
monitor_event FactionTurnStart FactionIsLocal
and I_CompareCounter garrison_decided = 0
set_counter garrison_decided 1
terminate_monitor
end_monitor

declare_counter Aghol_siege
declare_counter Gharhar_siege
declare_counter Tong_siege
declare_counter Dolgan_siege
declare_counter Fort_of_phoenix_king_siege
declare_counter Kislev_siege
declare_counter Wolfenburg_siege
declare_counter Salzmund_siege
declare_counter Middenheim_siege
declare_counter Hergig_siege
declare_counter Altdorf_siege
declare_counter Talabheim_siege
declare_counter Bechafen_siege
declare_counter Wurtbad_siege
declare_counter Drakenhof_siege
declare_counter Wissenburg_siege
declare_counter Averheim_siege
declare_counter Karaz_a_Karak_siege
declare_counter Darklands_siege
declare_counter Uzkulak_siege
declare_counter Castlesigmar_siege
declare_counter Karak_Ungor_siege
declare_counter Brovska_siege
declare_counter Isenbuttel_siege
declare_counter Darkelfcamp_siege
declare_counter Blood_siege
declare_counter Waldenhof_siege
declare_counter Templehof_siege

declare_counter Aghol_Local
declare_counter Gharhar_Local
declare_counter Tong_Local
declare_counter Dolgan_Local
declare_counter Fort_of_phoenix_king_Local
declare_counter Kislev_Local
declare_counter Wolfenburg_Local
declare_counter Salzmund_Local
declare_counter Middenheim_Local
declare_counter Hergig_Local
declare_counter Altdorf_Local
declare_counter Talabheim_Local
declare_counter Bechafen_Local
declare_counter Wurtbad_Local
declare_counter Drakenhof_Local
declare_counter Wissenburg_Local
declare_counter Averheim_Local
declare_counter Karaz_a_Karak_Local
declare_counter Darklands_Local
declare_counter Uzkulak_Local
declare_counter Castlesigmar_Local
declare_counter Karak_Ungor_Local
declare_counter Brovska_Local
declare_counter Isenbuttel_Local
declare_counter Darkelfcamp_Local
declare_counter Blood_Local
declare_counter Waldenhof_Local
declare_counter Templehof_Local

monitor_event FactionTurnEnd FactionIsLocal
if I_CompareCounter garrison_decided = 1
inc_counter Aghol_siege -1
inc_counter Gharhar_siege -1
inc_counter Tong_siege -1
inc_counter Dolgan_siege -1
inc_counter Fort_of_phoenix_king_siege -1
inc_counter Kislev_siege -1
inc_counter Wolfenburg_siege -1
inc_counter Salzmund_siege -1
inc_counter Middenheim_siege -1
inc_counter Hergig_siege -1
inc_counter Altdorf_siege -1
inc_counter Talabheim_siege -1
inc_counter Bechafen_siege -1
inc_counter Wurtbad_siege -1
inc_counter Drakenhof_siege -1
inc_counter Wissenburg_siege -1
inc_counter Averheim_siege -1
inc_counter Karaz_a_Karak_siege -1
inc_counter Darklands_siege -1
inc_counter Uzkulak_siege -1
inc_counter Castlesigmar_siege -1
inc_counter Karak_Ungor_siege -1
inc_counter Brovska_siege -1
inc_counter Isenbuttel_siege -1
inc_counter Darkelfcamp_siege -1
inc_counter Blood_siege -1
inc_counter Waldenhof_siege -1
inc_counter Templehof_siege -1
end_if
end_monitor

;================================================= ==============
;============ Ensures Player Owned Settlements =================
;========== Are Local On Turn Start and Turn End ===============
;================================================= ==============

monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Aghol
set_counter Aghol_Local 1
end_monitor

monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Gharhar
set_counter Gharhar_Local 1
end_monitor

monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Tong
set_counter Tong_Local 1
end_monitor

monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Fort_of_phoenix_king
set_counter Fort_of_phoenix_king_Local 1
end_monitor

monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Wolfenburg
set_counter Wolfenburg_Local 1
end_monitor

monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Salzmund
set_counter Salzmund_Local 1
end_monitor

monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Middenheim
set_counter Middenheim_Local 1
end_monitor

monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Altdorf
set_counter Altdorf_Local 1
end_monitor

monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Talabheim
set_counter Talabheim_Local 1
end_monitor

monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Bechafen
set_counter Bechafen_Local 1
end_monitor

monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Wurtbad
set_counter Wurtbad_Local 1
end_monitor

monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Drakenhof
set_counter Drakenhof_Local 1
end_monitor

monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Wissenburg
set_counter Wissenburg_Local 1
end_monitor

monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Darklands
set_counter Darklands_Local 1
end_monitor

monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Karaz_a_Karak
set_counter Karaz_a_Karak_Local 1
end_monitor

monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Averheim
set_counter Averheim_Local 1
end_monitor

monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Uzkulak
set_counter Uzkulak_Local 1
end_monitor

monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Castlesigmar
set_counter Castlesigmar_Local 1
end_monitor

monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Karak_Ungor
set_counter Karak_Ungor_Local 1
end_monitor

monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Brovska
set_counter Brovska_Local 1
end_monitor

monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Isenbuttel
set_counter Isenbuttel_Local 1
end_monitor

monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Darkelfcamp
set_counter Darkelfcamp_Local 1
end_monitor

monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Blood
set_counter Blood_Local 1
end_monitor

monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Waldenhof
set_counter Waldenhof_Local 1
end_monitor

monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Templehof
set_counter Templehof_Local 1
end_monitor

;================================================= ==============
;============== Ensures AI Owned Settlements ===================
;========== Are Local On Turn Start and Turn End ===============
;================================================= ==============

monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Aghol
set_counter Aghol_Local 0
end_monitor

monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Gharhar
set_counter Gharhar_Local 0
end_monitor

monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Tong
set_counter Tong_Local 0
end_monitor

monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Fort_of_phoenix_king
set_counter Fort_of_phoenix_king_Local 0
end_monitor

monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Wolfenburg
set_counter Wolfenburg_Local 0
end_monitor

monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Salzmund
set_counter Salzmund_Local 0
end_monitor

monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Middenheim
set_counter Middenheim_Local 0
end_monitor

monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Altdorf
set_counter Altdorf_Local 0
end_monitor

monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Talabheim
set_counter Talabheim_Local 0
end_monitor

monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Bechafen
set_counter Bechafen_Local 0
end_monitor

monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Wurtbad
set_counter Wurtbad_Local 0
end_monitor

monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Drakenhof
set_counter Drakenhof_Local 0
end_monitor

monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Wissenburg
set_counter Wissenburg_Local 0
end_monitor

monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Darklands
set_counter Darklands_Local 0
end_monitor

monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Karaz_a_Karak
set_counter Karaz_a_Karak_Local 0
end_monitor

monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Averheim
set_counter Averheim_Local 0
end_monitor

monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Uzkulak
set_counter Uzkulak_Local 0
end_monitor

monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Castlesigmar
set_counter Castlesigmar_Local 0
end_monitor

monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Karak_Ungor
set_counter Karak_Ungor_Local 0
end_monitor

monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Brovska
set_counter Brovska_Local 0
end_monitor

monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Isenbuttel
set_counter Isenbuttel_Local 0
end_monitor

monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Darkelfcamp
set_counter Darkelfcamp_Local 0
end_monitor

monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Blood
set_counter Blood_Local 0
end_monitor

monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Waldenhof
set_counter Waldenhof_Local 0
end_monitor

monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Templehof
set_counter Templehof_Local 0
end_monitor


monitor_event ButtonPressed ButtonPressed siege_maintain_button


if I_SettlementUnderSiege Aghol
and I_SettlementOwner Aghol = teutonic_order
and I_CompareCounter Aghol_siege < 1
and I_CompareCounter garrison_decided = 1
and I_CompareCounter Aghol_Local = 0
create_unit Aghol, Champion Slaanesh, num 2, exp 4, arm 0, wep 0
create_unit Aghol, Warrior of chaos, num 3, exp 4, arm 0, wep 0
create_unit Aghol, Warrior of chaos halberd, num 3, exp 4, arm 0, wep 0
create_unit Aghol, Marauders, num 3, exp 4, arm 0, wep 0
set_counter Aghol_siege 10
end_if

if I_SettlementUnderSiege Gharhar
and I_SettlementOwner Gharhar = novgorod
and I_CompareCounter Gharhar_Local = 0
and I_CompareCounter Gharhar_siege < 1
and I_CompareCounter garrison_decided = 1
create_unit Gharhar, Champion Nurgl, num 2, exp 4, arm 0, wep 0
create_unit Gharhar, Warrior of chaos, num 3, exp 4, arm 0, wep 0
create_unit Gharhar, Warrior of chaos halberd, num 3, exp 4, arm 0, wep 0
create_unit Gharhar, Marauders, num 3, exp 4, arm 0, wep 0
set_counter Gharhar_siege 10
end_if

if I_SettlementUnderSiege Tong
and I_SettlementOwner Tong = lithuania
and I_CompareCounter Tong_Local = 0
and I_CompareCounter Tong_siege < 1
and I_CompareCounter garrison_decided = 1
create_unit Tong, Champion of Tzeentch, num 2, exp 4, arm 0, wep 0
create_unit Tong, Warrior of chaos, num 3, exp 4, arm 0, wep 0
create_unit Tong, Warrior of chaos halberd, num 3, exp 4, arm 0, wep 0
create_unit Tong, Marauders, num 3, exp 4, arm 0, wep 0
set_counter Tong_siege 10
end_if

if I_SettlementUnderSiege Dolgan
and I_SettlementOwner Dolgan = norway
and I_CompareCounter Dolgan_siege < 1
and I_CompareCounter garrison_decided = 1
and I_CompareCounter Dolgan_Local = 0
create_unit Dolgan, Champion of Khorne, num 2, exp 4, arm 0, wep 0
create_unit Dolgan, Warrior of chaos, num 3, exp 4, arm 0, wep 0
create_unit Dolgan, Warrior of chaos halberd, num 3, exp 4, arm 0, wep 0
create_unit Dolgan, Marauders, num 3, exp 4, arm 0, wep 0
set_counter Tong_siege 10
end_if

if I_SettlementUnderSiege Fort_of_phoenix_king
and I_SettlementOwner Fort_of_phoenix_king = england
and I_CompareCounter Fort_of_phoenix_king_siege < 1
and I_CompareCounter Fort_of_phoenix_king_Local = 0
and I_CompareCounter garrison_decided = 1
create_unit Fort_of_phoenix_king, High Elf Swordmaster, num 2, exp 4, arm 0, wep 0
create_unit Fort_of_phoenix_king, Lothern seaguard, num 3, exp 4, arm 0, wep 0
create_unit Fort_of_phoenix_king, High Elf Spearmen, num 3, exp 4, arm 0, wep 0
create_unit Fort_of_phoenix_king, High elf Archers, num 3, exp 4, arm 0, wep 0
set_counter Fort_of_phoenix_king_siege 10
end_if

if I_SettlementUnderSiege Kislev
and I_SettlementOwner Kislev = russia
and I_CompareCounter Kislev_siege < 1
and I_CompareCounter garrison_decided = 1
and I_CompareCounter Kislev_Local = 0
create_unit Kislev, Kreml guard, num 2, exp 4, arm 0, wep 0
create_unit Kislev, Kislev Cossar, num 3, exp 4, arm 0, wep 0
create_unit Kislev, Kislev Aleb, num 3, exp 4, arm 0, wep 0
create_unit Kislev, Kislev Kvas, num 3, exp 4, arm 0, wep 0
set_counter Kislev_siege 10
end_if

if I_SettlementUnderSiege Wolfenburg
and I_SettlementOwner Wolfenburg = byzantium
and I_CompareCounter Wolfenburg_Local = 0
and I_CompareCounter Wolfenburg_siege < 1
and I_CompareCounter garrison_decided = 1
create_unit Wolfenburg, Greatswords, num 2, exp 4, arm 0, wep 0
create_unit Wolfenburg, Halberdmen, num 3, exp 4, arm 0, wep 0
create_unit Wolfenburg, Ostland spearman, num 3, exp 4, arm 0, wep 0
create_unit Wolfenburg, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
set_counter Wolfenburg_siege 10
end_if

if I_SettlementUnderSiege Salzmund
and I_SettlementOwner Salzmund = sicily
and I_CompareCounter Salzmund_siege < 1
and I_CompareCounter Salzmund_Local = 0
and I_CompareCounter garrison_decided = 1
create_unit Salzmund, Greatswords, num 2, exp 4, arm 0, wep 0
create_unit Salzmund, Halberdmen, num 3, exp 4, arm 0, wep 0
create_unit Salzmund, Empire Pikemen, num 3, exp 4, arm 0, wep 0
create_unit Salzmund, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
set_counter Salzmund_siege 10
end_if

if I_SettlementUnderSiege Middenheim
and I_SettlementOwner Middenheim = scotland
and I_CompareCounter Middenheim_siege < 1
and I_CompareCounter garrison_decided = 1
and I_CompareCounter Middenheim_Local = 0
create_unit Middenheim, Greatswords, num 2, exp 4, arm 0, wep 0
create_unit Middenheim, Halberdmen, num 3, exp 4, arm 0, wep 0
create_unit Middenheim, Empire Pikemen, num 3, exp 4, arm 0, wep 0
create_unit Middenheim, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
set_counter Middenheim_siege 10
end_if

if I_SettlementUnderSiege Hergig
and I_SettlementOwner Hergig = milan
and I_CompareCounter Hergig_siege < 1
and I_CompareCounter Hergig_Local = 0
and I_CompareCounter garrison_decided = 1
create_unit Hergig, Greatswords, num 2, exp 4, arm 0, wep 0
create_unit Hergig, Halberdmen, num 3, exp 4, arm 0, wep 0
create_unit Hergig, Empire Pikemen, num 3, exp 4, arm 0, wep 0
create_unit Hergig, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
set_counter Hergig_siege 10
end_if

if I_SettlementUnderSiege Altdorf
and I_SettlementOwner Altdorf = hre
and I_CompareCounter Altdorf_siege < 1
and I_CompareCounter garrison_decided = 1
and I_CompareCounter Altdorf_Local = 0
create_unit Altdorf, Greatswords, num 2, exp 4, arm 0, wep 0
create_unit Altdorf, Company of Honour, num 3, exp 4, arm 0, wep 0
create_unit Altdorf, Empire Pikemen, num 3, exp 4, arm 0, wep 0
create_unit Altdorf, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
set_counter Altdorf_siege 10
end_if

if I_SettlementUnderSiege Talabheim
and I_SettlementOwner Talabheim = spain
and I_CompareCounter Talabheim_siege < 1
and I_CompareCounter garrison_decided = 1
and I_CompareCounter Talabheim_Local = 0
create_unit Talabheim, Greatswords, num 2, exp 4, arm 0, wep 0
create_unit Talabheim, Halberdmen, num 3, exp 4, arm 0, wep 0
create_unit Talabheim, Empire Pikemen, num 3, exp 4, arm 0, wep 0
create_unit Talabheim, Swordsmen of Talabecland, num 3, exp 4, arm 0, wep 0
set_counter Talabheim_siege 10
end_if

if I_SettlementUnderSiege Bechafen
and I_SettlementOwner Bechafen = france
and I_CompareCounter Bechafen_siege < 1
and I_CompareCounter garrison_decided = 1
and I_CompareCounter Bechafen_Local = 0
create_unit Bechafen, Greatswords, num 2, exp 4, arm 0, wep 0
create_unit Bechafen, Halberdmen, num 3, exp 4, arm 0, wep 0
create_unit Bechafen, Empire Pikemen, num 3, exp 4, arm 0, wep 0
create_unit Bechafen, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
set_counter Bechafen_siege 10
end_if

if I_SettlementUnderSiege Wurtbad
and I_SettlementOwner Wurtbad = saxons
and I_CompareCounter Wurtbad_siege < 1
and I_CompareCounter Wurtbad_Local = 0
and I_CompareCounter garrison_decided = 1
create_unit Wurtbad, Greatswords, num 2, exp 4, arm 0, wep 0
create_unit Wurtbad, Halberdmen, num 3, exp 4, arm 0, wep 0
create_unit Wurtbad, Empire Pikemen, num 3, exp 4, arm 0, wep 0
create_unit Wurtbad, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
set_counter Wurtbad_siege 10
end_if

if I_SettlementUnderSiege Drakenhof
and I_SettlementOwner Drakenhof = hungary
and I_CompareCounter Drakenhof_siege < 1
and I_CompareCounter garrison_decided = 1
and I_CompareCounter Drakenhof_Local = 0
create_unit Drakenhof, Grave guard, num 3, exp 4, arm 0, wep 0
create_unit Drakenhof, Vampire skeleton, num 3, exp 4, arm 0, wep 0
create_unit Drakenhof, Vampire skeleton spears, num 3, exp 4, arm 0, wep 0
create_unit Drakenhof, Vampire skeleton archer, num 3, exp 4, arm 0, wep 0
create_unit Drakenhof, Vampire skeleton crossbow, num 3, exp 4, arm 0, wep 0
create_unit Drakenhof, zombies, num 3, exp 4, arm 0, wep 0
set_counter Drakenhof_siege 5
end_if

if I_SettlementUnderSiege Wissenburg
and I_SettlementOwner Wissenburg = portugal
and I_CompareCounter Wissenburg_Local = 0
and I_CompareCounter Wissenburg_siege < 1
and I_CompareCounter garrison_decided = 1
create_unit Wissenburg, Greatswords, num 2, exp 4, arm 0, wep 0
create_unit Wissenburg, Halberdmen, num 3, exp 4, arm 0, wep 0
create_unit Wissenburg, Empire Pikemen, num 3, exp 4, arm 0, wep 0
create_unit Wissenburg, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
set_counter Wissenburg_siege 10
end_if

if I_SettlementUnderSiege Averheim
and I_SettlementOwner Averheim = venice
and I_CompareCounter Averheim_siege < 1
and I_CompareCounter garrison_decided = 1
and I_CompareCounter Averheim_Local = 0
create_unit Averheim, Greatswords, num 2, exp 4, arm 0, wep 0
create_unit Averheim, Averland halberdmen, num 3, exp 4, arm 0, wep 0
create_unit Averheim, Empire Pikemen, num 3, exp 4, arm 0, wep 0
create_unit Averheim, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
set_counter Averheim_siege 10
end_if

if I_SettlementUnderSiege Karaz_a_Karak
and I_SettlementOwner Karaz_a_Karak = poland
and I_CompareCounter Karaz_a_Karak_Local = 0
and I_CompareCounter Karaz_a_Karak_siege < 1
and I_CompareCounter garrison_decided = 1
create_unit Karaz_a_Karak, Longbeards_axemens, num 2, exp 4, arm 0, wep 0
create_unit Karaz_a_Karak, Slayers, num 3, exp 4, arm 0, wep 0
create_unit Karaz_a_Karak, Dwarven warriors, num 3, exp 4, arm 0, wep 0
create_unit Karaz_a_Karak, Dwarfs axemens, num 3, exp 4, arm 0, wep 0
set_counter Karaz_a_Karak_siege 10
end_if

if I_SettlementUnderSiege Darklands
and I_SettlementOwner Darklands = turks
and I_CompareCounter Darklands_Local = 0
and I_CompareCounter Darklands_siege < 1
and I_CompareCounter garrison_decided = 1
create_unit Darklands, Big`un Orcz boyz, num 2, exp 4, arm 0, wep 0
create_unit Darklands, Orcz boyz, num 3, exp 4, arm 0, wep 0
create_unit Darklands, Orcz spear boyz, num 3, exp 4, arm 0, wep 0
create_unit Darklands, Orcz Arrerz, num 3, exp 4, arm 0, wep 0
set_counter Darklands_siege 10
end_if

if I_SettlementUnderSiege Uzkulak
and I_SettlementOwner Uzkulak = aztecs
and I_CompareCounter Uzkulak_Local = 0
and I_CompareCounter Uzkulak_siege < 1
and I_CompareCounter garrison_decided = 1
create_unit Uzkulak, Chaos dwarfs, num 2, exp 4, arm 0, wep 0
create_unit Uzkulak, Chaos dwarfs warriors, num 3, exp 4, arm 0, wep 0
create_unit Uzkulak, Hobgoblins, num 3, exp 4, arm 0, wep 0
create_unit Uzkulak, Hoboblins archers, num 3, exp 4, arm 0, wep 0
set_counter Uzkulak_siege 10
end_if

if I_SettlementUnderSiege Castlesigmar
and I_SettlementOwner Castlesigmar = papal_states
and I_CompareCounter Castlesigmar_Local = 0
and I_CompareCounter Castlesigmar_siege < 1
and I_CompareCounter garrison_decided = 1
create_unit Castlesigmar, Empire crossbowmen, num 2, exp 4, arm 0, wep 0
create_unit Castlesigmar, Halberdmen, num 3, exp 4, arm 0, wep 0
create_unit Castlesigmar, Empire Pikemen, num 3, exp 4, arm 0, wep 0
create_unit Castlesigmar, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
set_counter Castlesigmar_siege 10
end_if

if I_SettlementUnderSiege Karak_Ungor
and I_SettlementOwner Karak_Ungor = moors
and I_CompareCounter Karak_Ungor_Local = 0
and I_CompareCounter Karak_Ungor_siege < 1
and I_CompareCounter garrison_decided = 1
create_unit Karak_Ungor, Night Goblins Netters, num 2, exp 4, arm 0, wep 0
create_unit Karak_Ungor, Night Goblinz, num 3, exp 4, arm 0, wep 0
create_unit Karak_Ungor, Night Goblinz spearz, num 3, exp 4, arm 0, wep 0
create_unit Karak_Ungor, Night Goblin Arrerz, num 3, exp 4, arm 0, wep 0
set_counter Karak_Ungor_siege 10
end_if

if I_SettlementUnderSiege Brovska
and I_SettlementOwner Brovska = kalmar_union
and I_CompareCounter Brovska_Local = 0
and I_CompareCounter Brovska_siege < 1
and I_CompareCounter garrison_decided = 1
create_unit Brovska, nov_boyar_axe, num 2, exp 4, arm 0, wep 0
create_unit Brovska, bord axe, num 3, exp 4, arm 0, wep 0
create_unit Brovska, bord spe, num 3, exp 4, arm 0, wep 0
create_unit Brovska, bord bow, num 3, exp 4, arm 0, wep 0
set_counter Brovska_siege 10
end_if

if I_SettlementUnderSiege Isenbuttel
and I_SettlementOwner Isenbuttel = egypt
and I_CompareCounter Isenbuttel_Local = 0
and I_CompareCounter Isenbuttel_siege < 1
and I_CompareCounter garrison_decided = 1
create_unit Isenbuttel, Bestigor, num 3, exp 4, arm 0, wep 0
create_unit Isenbuttel, Gor, num 4, exp 4, arm 0, wep 0
create_unit Isenbuttel, Gor spear, num 3, exp 4, arm 0, wep 0
create_unit Isenbuttel, minotaur, num 1, exp 4, arm 0, wep 0
set_counter Isenbuttel_siege 10
end_if

if I_SettlementUnderSiege Darkelfcamp
and I_SettlementOwner Darkelfcamp = mongols
and I_CompareCounter Darkelfcamp_Local = 0
and I_CompareCounter Darkelfcamp_siege < 1
and I_CompareCounter garrison_decided = 1
create_unit Darkelfcamp, Dark elf Executioner, num 2, exp 4, arm 0, wep 0
create_unit Darkelfcamp, Dark elfs Warriors, num 3, exp 4, arm 0, wep 0
create_unit Darkelfcamp, Dark Elf Spearmen, num 3, exp 4, arm 0, wep 0
create_unit Darkelfcamp, Dark elfs corsairs, num 3, exp 4, arm 0, wep 0
set_counter Darkelfcamp_siege 10
end_if

if I_SettlementUnderSiege Blood
and I_SettlementOwner Blood = hungary
and I_CompareCounter Blood_siege < 1
and I_CompareCounter garrison_decided = 1
and I_CompareCounter Blood_Local = 0
create_unit Blood, Grave guard, num 3, exp 4, arm 0, wep 0
create_unit Blood, Vampire skeleton, num 3, exp 4, arm 0, wep 0
create_unit Blood, Vampire skeleton spears, num 3, exp 4, arm 0, wep 0
create_unit Blood, Vampire skeleton archer, num 3, exp 4, arm 0, wep 0
create_unit Blood, Vampire skeleton crossbow, num 3, exp 4, arm 0, wep 0
create_unit Blood, zombies, num 3, exp 4, arm 0, wep 0
set_counter Blood_siege 5
end_if

if I_SettlementUnderSiege Waldenhof
and I_SettlementOwner Waldenhof = hungary
and I_CompareCounter Waldenhof_siege < 1
and I_CompareCounter garrison_decided = 1
and I_CompareCounter Waldenhof_Local = 0
create_unit Waldenhof, Grave guard, num 3, exp 4, arm 0, wep 0
create_unit Waldenhof, Vampire skeleton, num 3, exp 4, arm 0, wep 0
create_unit Waldenhof, Vampire skeleton spears, num 3, exp 4, arm 0, wep 0
create_unit Waldenhof, Vampire skeleton archer, num 3, exp 4, arm 0, wep 0
create_unit Waldenhof, Vampire skeleton crossbow, num 3, exp 4, arm 0, wep 0
create_unit Waldenhof, zombies, num 3, exp 4, arm 0, wep 0
set_counter Waldenhof_siege 5
end_if

if I_SettlementUnderSiege Templehof
and I_SettlementOwner Templehof = hungary
and I_CompareCounter Templehof_siege < 1
and I_CompareCounter garrison_decided = 1
and I_CompareCounter Templehof_Local = 0
create_unit Templehof, Grave guard, num 3, exp 4, arm 0, wep 0
create_unit Templehof, Vampire skeleton, num 3, exp 4, arm 0, wep 0
create_unit Templehof, Vampire skeleton spears, num 3, exp 4, arm 0, wep 0
create_unit Templehof, Vampire skeleton archer, num 3, exp 4, arm 0, wep 0
create_unit Templehof, Vampire skeleton crossbow, num 3, exp 4, arm 0, wep 0
create_unit Templehof, zombies, num 3, exp 4, arm 0, wep 0
set_counter Templehof_siege 5
end_if
end_monitor

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;6. Orc script (waagh, orc expansion, orc battle). Hick ;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

Usuwasz całą treść, po usunięciu ma to wyglądać tak:

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;5. Garrison script. Hick;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;6. Orc script (waagh, orc expansion, orc battle). Hick ;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

Wilczur2012PL
06-08-2013, 12:13
Tamten problem już zażegnany tylko jest teraz inny.......... :x Kiedy sprawdzałem czy już mi działa Warhammer mogłem normalnie grać, kiedy skończyłem sprawdzać wyłączyłem Warhhamera a potem znowu włączyłem i tu się zaczyna... Wybieram sobie jakąkolwiek z frakcji i kliknę żeby kampania się zaczęła to wyrzuca mnie do menu gry :cry: ...

Araven
06-08-2013, 12:53
Coś jest uszkodzone. Przywróć jakiś inny campaign_script i zobacz czy działa, usuń plik map.rwm z katalogu base moda i odpal na innym pliku.

Wilczur2012PL
06-08-2013, 13:59
Już wszystko działa kolejny reinstal i inny patch i wszystko ok temat do zamknięcia.

Raster123
26-05-2014, 10:07
Araven te pliki do ktorych dales linki wplywaja tylko na ilosc spamowanych armii? Bo jakos szybko sie wszystko rozwija i te jednostki w tym modzie maja dziwne staty i nie wiem czy to przez te 2 pliki?

Araven
29-05-2014, 12:03
Te 2 pliki nie mają nic wspólnego ze statystykami. Statystyki są w export_descr_unit.
Nie są dziwne, a inne, dostosowane do specyfiki moda i świata Warhammera.