Cytat:
Realm Divide appears sooner (it needs aprox. 13, 14 annexed provinces instead of 18).
Mangonels more effective.
Cannons more effective by far (vanilla had not enabled explosion effects for them and I enabled them).
Increased ammo for cannons and mangonels.
Multiple changes to projectiles for realistic trajectory improvements which affect also their lethality.
Projectile and artillery shots affect morale more.
Fire arrows provoke ignition with more probability (affects naval battles).
Ships have gained more crew (This was from 1.95 version as well but not mentioned) and there are some changes affecting their boarding behaviour especially Sengoku Bune.
Combat animation mechanics improved together with new combat lethalities making battles more lasting and the visuals more realistic and cinematic.
Horse archers can now evade and run away more effectively.
War monks have even better physical abilities than before (run and accelerate faster than the average) to help them win their 1vs1 battles more.
Cavalry charge penetration enhanced.
Several changes to mass and battle models to create more prolonged melees, better battle behaviour of the units, more powerful charges.
Uesugi and Ikko-Ikki can now build their warrior monks without the dojos, so that they can finally unleash them sooner.
Takeda can build sword cavalry and cavalry archers without the dojos, so that they can build them sooner.
Kisho Ninja are cheaper for Hattori so that AI can build more of them.
CAI should build more heavy ships and less light and medium ships.
+5 Anti-cavalry bonus for the No-Dachi.
Mass and radius of ships lowered for better behaviour, ship pushes and less stacking around.
Mass, radiuses and some other physics values changed to make melees more realistic.
New mods for the launcher:
Clan Retexture Project by Ftmch (Much better unit visuals).
Furinkazan by Ying, Duke of Qin. (New portraits).
Better In-Game Encyclopedia Map by ordinary.
[/spoiler:2v3gq08l]
Cytat:
Version 2.0
Realm Divide appears sooner (it needs aprox. 13, 14 annexed provinces instead of 18).
Mangonels more effective.
Cannons more effective by far (vanilla had not enabled explosion effects for them and I enabled them).
Increased ammo for cannons and mangonels.
Multiple changes to projectiles for realistic trajectory improvements which affect also their lethality.
Projectile and artillery shots affect morale more.
Fire arrows provoke ignition with more probability (affects naval battles).
Ships have gained more crew (This was from 1.95 version as well but not mentioned) and there are some changes affecting their boarding behaviour especially Sengoku Bune.
Combat animation mechanics improved together with new combat lethalities making battles more lasting and the visuals more realistic and cinematic.
Horse archers can now evade and run away more effectively.
War monks have even better physical abilities than before (run and accelerate faster than the average) to help them win their 1vs1 battles more.
Cavalry charge penetration enhanced.
Several changes to mass and battle models to create more prolonged melees, better battle behaviour of the units, more powerful charges.
Uesugi and Ikko-Ikki can now build their warrior monks without the dojos, so that they can finally unleash them sooner.
Takeda can build sword cavalry and cavalry archers without the dojos, so that they can build them sooner.
Kisho Ninja are cheaper for Hattori so that AI can build more of them.
CAI should build more heavy ships and less light and medium ships.
+5 Anti-cavalry bonus for the No-Dachi.
Mass and radius of ships lowered for better behaviour, ship pushes and less stacking around.
Mass, radiuses and some other physics values changed to make melees more realistic.
-1 morale for frontal attacks to improve the dynamic morale system. (Ashigaru should waver or get shocked more but not break too soon).
New mods for the launcher:
Clan Retexture Project by Ftmch (Much better unit visuals).
Furinkazan by Ying, Duke of Qin. (New portraits).
Better In-Game Encyclopedia Map by ordinary.
[/spoiler:2v3gq08l]