Re: The Sekigahara Campaign
Chyba pierwszy taki mod w stylu tych ze starszych części serii
Re: The Sekigahara Campaign
0.75 Beta
Cytat:
The 0.75 beta features:
-Two new playable clans: The Kuroda and the Go-Bugyo (The Go-Bugyo campaign is freeplay; same scenario, no time limits of expectations).
-Further implementation of the 'Sekigahara' scenario
-Historical daimyo models for Toyotomi Hideyoshi and Kato Kiyomasa as well as new daimyo models for Kuroda Nagamasa, Kato Yoshiaki, Otani Yoshitsugu, Ikeda Terumasa, Hosokawa Tadaoki and Kobayakawa Hideaki.
-'Dairinin' (agents) make their debut.
-16 unique unit concepts on top of dozens of standard units and unit variants.
-Extensive polishing and bug-fixing (one major point being daimyo names).
...and much, much more that would take a fair bit of time to properly document.
http://www.twcenter.net/forums/download ... le&id=3607
Re: The Sekigahara Campaign
Re: The Sekigahara Campaign
Bardzo ciekawy mod - każda frakcja ma na początku swoich własnych, unikalnych bohaterów.
Dostępnych jest kilkanaście nowych klanów ( 3 zestawy, zestaw zmieniamy wyrzucając i wrzucając odpowiedni plik do shoguna).
Jednak jest słabiutki balans - np. bohaterowie łucznicy dostępni dla poszczególnych frakcji często mają tak mocne strzały, że ROZWALAJĄ MURY!!! :(
Warte też wspomnienia jest zrobienie od nowa wszystkich daimyo (historycznie w większości).
Pozdrawiam!
Re: The Sekigahara Campaign
My tu gadu gadu a mod doczekał się wersji 0.95a.
http://www.twcenter.net/forums/download ... le&id=3607
Changelog
[spoiler:1cwvzzs3]V0.95a Features:
-Sounds fixed.
-Quick clean up after the last patch.
V0.95 Features:
-The 'Heroes of Sekigahara' unit expansion, featuring 49 special units for each clan.
-A third clan pack featuring an extra eleven playable clans (read 'info.txt' for more info).
-All clans are playable in multiplayer.
-Six new units based on the 'Heroes of Sekigahara' cavalry units.
-The Oda can recruit Black Guard, as well as an aesthetically personalised version of the Red Guard.
V0.9b Features:
-New Features include:
-A new daimyo model for Ukita Hideie.
-New units:
---"Hankyu Samurai". Waiting for the oportune moment, these samurai will sacrifice range for
a deadly and decisive close-range assault!
---"Ogoban Cavalry". These elite cavalrymen, recruitable only by the Tokugawa, rival the powerful
guard units of the Toyotomi loyalists.
---"Bow Taisho". Currently available in custom battles.
---A Shinano-Sanada general Sanada Yukimura, playable in custom battles, teases the future "Heroes"
unit pack for the campaign.
-The Hori clan makes their way into the game with a unique model for Hori Hideharu.
Destroyed bugs include:
-Incorrect models for the named general units in custom battles
-Removed unique technology tree for factions tied to the "ikko_ikki" Faction ID
-Old and inappropriate unit spawns when establishing a vassal
-A few inappropriate faction names
-Model for Shimazu Yoshihiro not observable in faction pack 1
Other changes:
-Unit stat revisions
-Naginata Hero are now known as Nagamaki Samurai and are slightly less powerful than heroes
-Additional unit cap increase effects for Tetsubo Samurai, Nagamaki Samurai and Tanegashima Samurai
-Appropriate armour for Sanada Masayuki, Masayuki's old model given to Nobuyuki
-Appropriate shroud data for every minor clan*
-Chosokabe Motochika's model now observable in the campaign
-'Kyoto province' renamed to Yamashiro
-Kato and Kuroda cannot declare war in pack 1
V0.9a Features:
-Support for the Saints and Heroes DLC units
-Unique hatamoto for the Iyo-no-Kato and Kawachi-no-Maeda clans
-Expanded unit roster for the Wako pirates
-Military permissions for various units
-Incorrect banner background colour for Etchu-no-Maeda
-Otani Ashigaru unit cards bearing the Ukita crest
-Incorrect sizes and stats for rebel units
-Missing localisation for Honda Tadamasa and custom battle map selection
-Onna Bushi event frequency
-Incorrect victory conditions and clan icons for MP campaigns
-Geisha are now available in the Kyogen Theatre (tier 3 of the Theatre chain)
-Ninja chain yields more koku
-Kasuya main banner crest replaced with Kasuya Takanori's personal crest
V0.9 Updates:
-A second faction pack has been added, providing 11 new playable factions to the campaign
-Additional clan specific ashigaru armours
-BullGod's amazing general/daimyo models
-Additional unique building icons for the market and shinobi chains
-Expanded road chain and redistributed units to such roads and province specialty buildings
-Video fix that works with text updates to remove christianity references, as well as references to nanban traders and the vanilla faction videos
-Melee centered unit balancing
-And a variety of other fixes.
V0.85e updates:
-unit balancing changes
-mech_donald's smoke mod is integrated
-added a few maps (one of which is the sekigahara battle map) for custom battles with versionlangley's kendo maps deployment zones for six of those maps
V0.85d trial updates:
-Improved the power of bow units in the campaign, reduced the ranged power of Bow Warrior Monks
-Added a unit cap per building setup (more information here)
-Fixed the Date-specific matchlock units being unavailable in the gunpowder chain
V0.85c updates:
-bug where port and farm chains would revert to their vanilla counterparts should be fixed
-AUMs "Naginata Ashigaru" and "Naginata Ronin" have been implemented; they're pretty much nothing like how they were in AUM, though
-Repurposed AUM unit card for the Samurai Snipers
-scripting update
-fixed the dairinin having ineffective zeal
-lots of smaller tweaks
V0.85b updates:
-fixed a CTD starting the Ii campaign
-the Shinano-Sanada and Ukita AI will be more powerful
-two unique fortress chains to Settsu and Sagami; their big campaign fortresses are back!
-a set of 12 ancillaries for dairinin agents
-a few outdated text entries have been fixed
-better and more accurate definitions for clan difficulty and number of regions owned in the clan selection menu
-Unique sashimono's for the Tokugawa and Toyotomi Yari Taisho
V0.85a updates:
-The campaign has been completely re-developed to adapt to the latest mega-patch and to attain a greater standard of quality
-The total data that makes up the campaign has been condensed to 188mb (43mb when compressed in the .7z file)
-the main pack has been split up to allow for quick database updates without having re-downloading the entire campaign
-Hundreds of bug-fixes, tweaks and optimizations
V0.85 Updates:
-An expanded technology tree
-A unique empire-building system; a bigger empire means more buildings, and more buildings mean hastened understanding of technology
-Redistribution of buildings on the technology tree for better coherency
-Three new units and six new building chains
-Several campaign-wide fixes
Note: I have launched this before completing all the things I wanted to do for it. For example, I have started inserting political diplomacy factors. This is due to CA's noting that they will apply a feature to the original Shogun 2, that may very well be using the startpos.esf. For me, this means completely re-creating it to have the campaign fully up to date, which is a terribly daunting task. At the very least, I don't want to complete the diplomacy factors, only to have to do them again in a fresh startpos.esf. At the very least, I give you an updated version of the campaign that will, along with FOTS, distract you while I sit in a corner, drink vodka, bludgeon myself to death, reemerge messiah-style and continue work.
V0.8 Updates:
Updated Honjo heraldry (mon change, same colour scheme)
Fixed Hyakunin Teppo Corps models not showing up
Added models for Sakakibara Yasumasa, Uesugi Kagekatsu, Shimazu Yoshihiro to campaign; first two added as generals
Removed Sanuki from Ukita's victory condition regions as it conflicts with the Toyotomi
Removed Kozuka from Shinano-Sanada's victory condition regions to afford the player the choice of war
Remove Sugihara-Kikkawa alliance, added Ukita-Kikkawa war, added Ukita-Sugihara alliance
Fixed Matchlock Ashigaru not being recruitable by Kuroda
Appropriate stats and unit sizes given to rebellion and garrison units
Fixed the incorrect recruitment requirements for the Komo Morutaru and Mobile Cannons
Added 'Silk Farm' test chain to Settsu (text residue still refers to region specialty slot as "Philosophical Tradition"; plz ignore)
Fixed the CTD issue arising during the Iyo-no-Kato's turn (This is theoretical; make a post in the bugs thread if you have any CTD's during an AI clan's turn)
Since Yoshiaki's general model is no longer used in the campaign, I added it to the officer slot of the Tachi Guard unit
Updated names of generals and family members present at the start of the game[/spoiler:1cwvzzs3]
Re: The Sekigahara Campaign
Changelog doprawdy zatrważający. xD
Re: The Sekigahara Campaign
Niestety na polskiej wersji językowej u mnie nie działa poprawnie ten mod.
Re: The Sekigahara Campaign
Panowie warto już grać czy poczekać miesiąc czy dwa ? mi się nie śpieszy a mod wygląda ciekawie !
Re: The Sekigahara Campaign
Mod został wydany już jakiś czas temu, chyba warto spróbować :)