Cytat:
Zamieszczone przez Świętowit
To jest chyba w pliku campaign_script.txt, który jest mniej więcej tu \Medieval II Total War\mods\Stainless_Steel_6\data\world\maps\campaig n
Wersja do druku
Cytat:
Zamieszczone przez Świętowit
To jest chyba w pliku campaign_script.txt, który jest mniej więcej tu \Medieval II Total War\mods\Stainless_Steel_6\data\world\maps\campaig n
ok znalazlem:
;================== AI Economy Script ===================
;-- AI Debt
monitor_event SettlementTurnStart FactionType england
and not FactionIsLocal
add_money england 500
end_monitor
monitor_event SettlementTurnStart FactionType scotland
and not FactionIsLocal
add_money scotland 500
end_monitor
monitor_event SettlementTurnStart FactionType ireland
and not FactionIsLocal
add_money ireland 500
end_monitor
monitor_event SettlementTurnStart FactionType denmark
and not FactionIsLocal
add_money denmark 500
end_monitor
monitor_event SettlementTurnStart FactionType norway
and not FactionIsLocal
add_money norway 500
end_monitor
monitor_event SettlementTurnStart FactionType france
and not FactionIsLocal
add_money france 500
end_monitor
monitor_event SettlementTurnStart FactionType hre
and not FactionIsLocal
add_money hre 500
end_monitor
monitor_event SettlementTurnStart FactionType aragon
and not FactionIsLocal
add_money aragon 500
end_monitor
monitor_event SettlementTurnStart FactionType spain
and not FactionIsLocal
add_money spain 500
end_monitor
monitor_event SettlementTurnStart FactionType portugal
and not FactionIsLocal
add_money portugal 500
end_monitor
monitor_event SettlementTurnStart FactionType milan
and not FactionIsLocal
add_money milan 500
end_monitor
monitor_event SettlementTurnStart FactionType venice
and not FactionIsLocal
add_money venice 500
end_monitor
monitor_event SettlementTurnStart FactionType sicily
and not FactionIsLocal
add_money sicily 500
end_monitor
monitor_event SettlementTurnStart FactionType poland
and not FactionIsLocal
add_money poland 500
end_monitor
monitor_event SettlementTurnStart FactionType hungary
and not FactionIsLocal
add_money hungary 500
end_monitor
monitor_event SettlementTurnStart FactionType kievan_rus
and not FactionIsLocal
add_money kievan_rus 500
end_monitor
monitor_event SettlementTurnStart FactionType russia
and not FactionIsLocal
add_money russia 500
end_monitor
monitor_event SettlementTurnStart FactionType byzantium
and not FactionIsLocal
add_money byzantium 500
end_monitor
monitor_event SettlementTurnStart FactionType lithuania
and not FactionIsLocal
add_money lithuania 500
end_monitor
monitor_event SettlementTurnStart FactionType teutonic_order
and not FactionIsLocal
add_money teutonic_order 500
end_monitor
monitor_event SettlementTurnStart FactionType knights_templar
and not FactionIsLocal
add_money knights_templar 500
end_monitor
monitor_event SettlementTurnStart FactionType turks
and not FactionIsLocal
add_money turks 500
end_monitor
monitor_event SettlementTurnStart FactionType egypt
and not FactionIsLocal
add_money egypt 500
end_monitor
monitor_event SettlementTurnStart FactionType moors
and not FactionIsLocal
add_money moors 500
end_monitor
monitor_event SettlementTurnStart FactionType kwarezm
and not FactionIsLocal
add_money kwarezm 500
end_monitor
monitor_event SettlementTurnStart FactionType cumans
and not FactionIsLocal
add_money cumans 500
end_monitor
monitor_event SettlementTurnStart FactionType mongols
and not FactionIsLocal
add_money mongols 500
end_monitor
monitor_event SettlementTurnStart FactionType slave
add_money slave 500
end_monitor
;================================================= =======
;==================== PLAYER PART =======================
;================================================= =======
;==================== Setup Events ======================
;--- English Events
monitor_event FactionTurnStart FactionType england
and FactionIsLocal
;historic event!
if I_EventCounter DifficultyLevel >= 3
console_command give_trait "William Plantagenet" HarshRuler 2
console_command give_trait england4william Arse 1
console_command give_trait england4william PublicAtheism 1
console_command give_trait england4william Feck 1
console_command give_trait "Gregory Darnley" Embezzler 1
console_command give_trait "Gregory Darnley" Corrupt 1
end_if
terminate_monitor
end_monitor
;--- French Events
monitor_event FactionTurnStart FactionType france
and FactionIsLocal
if I_EventCounter DifficultyLevel >= 3
console_command give_trait "Raoul de_Blois" DiscontentGeneral 1
console_command give_trait "Guillaume de_Clermont" DiscontentGeneral 1
console_command give_trait "Gaston d_Aquitaine" DiscontentGeneral 1
end_if
terminate_monitor
end_monitor
;--- HRE Events
monitor_event FactionTurnStart FactionType hre
and FactionIsLocal
if I_EventCounter DifficultyLevel >= 3
console_command give_trait "Heinrich von_Hohenstaufen" Offensive_To_Nobles 1
console_command give_trait "Heinrich von_Hohenstaufen" PublicAtheism 1
console_command give_trait hre4heinrich DiscontentGeneral 1
end_if
terminate_monitor
end_monitor
;--- Spain Events
monitor_event FactionTurnStart FactionType spain
and FactionIsLocal
if I_EventCounter DifficultyLevel >= 3
;give bad traits to any generals
end_if
terminate_monitor
end_monitor
;--- Venice Events
monitor_event FactionTurnStart FactionType venice
and FactionIsLocal
if I_EventCounter DifficultyLevel >= 3
;give bad traits to any generals
end_if
terminate_monitor
end_monitor
;--- Sicily Events
monitor_event FactionTurnStart FactionType sicily
and FactionIsLocal
if I_EventCounter DifficultyLevel >= 3
;give bad traits to any generals
end_if
terminate_monitor
end_monitor
;--- Genoa Events
monitor_event FactionTurnStart FactionType milan
and FactionIsLocal
if I_EventCounter DifficultyLevel >= 3
;give bad traits to any generals
end_if
terminate_monitor
end_monitor
;--- Scotland Events
monitor_event FactionTurnStart FactionType scotland
and FactionIsLocal
if I_EventCounter DifficultyLevel >= 3
;give bad traits to any generals
end_if
terminate_monitor
end_monitor
;--- Cumans Events
monitor_event FactionTurnStart FactionType cumans
and FactionIsLocal
if I_EventCounter DifficultyLevel >= 3
;give bad traits to any generals
end_if
terminate_monitor
end_monitor
;--- Byzantium Events
monitor_event FactionTurnStart FactionType byzantium
and FactionIsLocal
if I_EventCounter DifficultyLevel >= 3
;give bad traits to any generals
end_if
terminate_monitor
end_monitor
;--- Russia Events
monitor_event FactionTurnStart FactionType russia
and FactionIsLocal
if I_EventCounter DifficultyLevel >= 3
;give bad traits to any generals
end_if
terminate_monitor
end_monitor
;--- Moors Events
monitor_event FactionTurnStart FactionType moors
and FactionIsLocal
if I_EventCounter DifficultyLevel >= 3
;give bad traits to any generals
end_if
terminate_monitor
end_monitor
;--- Turks Events
monitor_event FactionTurnStart FactionType turks
and FactionIsLocal
if I_EventCounter DifficultyLevel >= 3
;give bad traits to any generals
end_if
terminate_monitor
end_monitor
;--- Egypt Events
monitor_event FactionTurnStart FactionType egypt
and FactionIsLocal
if I_EventCounter DifficultyLevel >= 3
;give bad traits to any generals
end_if
terminate_monitor
end_monitor
;--- Denmark Events
monitor_event FactionTurnStart FactionType denmark
and FactionIsLocal
if I_EventCounter DifficultyLevel >= 3
;give bad traits to any generals
end_if
terminate_monitor
end_monitor
;--- Portugal Events
monitor_event FactionTurnStart FactionType portugal
and FactionIsLocal
if I_EventCounter DifficultyLevel >= 3
;give bad traits to any generals
end_if
terminate_monitor
end_monitor
;--- Hungary Events
monitor_event FactionTurnStart FactionType hungary
and FactionIsLocal
if I_EventCounter DifficultyLevel >= 3
;give bad traits to any generals
end_if
terminate_monitor
end_monitor
;--- Knight templar Events
monitor_event FactionTurnStart FactionType knights_templar
and FactionIsLocal
if I_EventCounter DifficultyLevel >= 3
;give bad traits to any generals
end_if
terminate_monitor
end_monitor
;--- Lithuania Events
monitor_event FactionTurnStart FactionType lithuania
and FactionIsLocal
if I_EventCounter DifficultyLevel >= 3
;give bad traits to any generals
end_if
terminate_monitor
end_monitor
;--- Kiev Events
monitor_event FactionTurnStart FactionType kievan_rus
and FactionIsLocal
if I_EventCounter DifficultyLevel >= 3
;give bad traits to any generals
end_if
terminate_monitor
end_monitor
;--- Aragon Events
monitor_event FactionTurnStart FactionType aragon
and FactionIsLocal
if I_EventCounter DifficultyLevel >= 3
;give bad traits to any generals
end_if
terminate_monitor
end_monitor
;--- Ireland Events
monitor_event FactionTurnStart FactionType ireland
and FactionIsLocal
if I_EventCounter DifficultyLevel >= 3
;give bad traits to any generals
end_if
terminate_monitor
end_monitor
;--- Norway Events
monitor_event FactionTurnStart FactionType norway
and FactionIsLocal
if I_EventCounter DifficultyLevel >= 3
;give bad traits to any generals
end_if
terminate_monitor
end_monitor
;--- Kwarezm Events
monitor_event FactionTurnStart FactionType kwarezm
and FactionIsLocal
if I_EventCounter DifficultyLevel >= 3
console_command give_trait "Qudbaddin Mohammed" Paranoia 1
end_if
terminate_monitor
end_monitor
;==================== City Reveal =======================
monitor_event FactionTurnStart FactionReligion catholic
reveal_tile 330,74 ;Jerusalem
reveal_tile 169,146 ;Rome
reveal_tile 37,152 ;Leon - Santiago
hide_all_revealed_tiles
terminate_monitor
end_monitor
monitor_event FactionTurnStart FactionReligion orthodox
reveal_tile 330,74 ;Jerusalem
reveal_tile 284,142 ;Constantinople
hide_all_revealed_tiles
terminate_monitor
end_monitor
monitor_event FactionTurnStart FactionReligion islam
reveal_tile 330,74 ;Jerusalem
reveal_tile 416,94 ;Baghdad
reveal_tile 359,23 ;Medina
reveal_tile 360,6 ;Mecca
hide_all_revealed_tiles
terminate_monitor
end_monitor
Jak to teraz przerobic?
Może wywalić z części AI Economy Script fragmenty "and not FactionIsLocal". W części PLAYER PART są fragmenty "and FactionIsLocal" zatem "not" robi różnicę. Tylko w razie czego, ja nie mam pojęcia o moddowaniu i robisz to na własną odpowiedzialność. :D
witajcie w nowym roku.
Kiedyś miałem zainstalowanego tego moda ale od dłuższego czasu w niego nie grywam. I tu moja prośba: czy możecie napisać jaka jest ostateczna(bądź najlepsza) wersja tego moda i czy polecacie do niego jakieś sub mody. Dodam że mam również TA moda zainstalowanego i mam nadzieję, że kolidować nie będzie;)
Pozdrawiam
Witam! Jestem nowym użytkownikiem tego forum choc w MTW gram od baaardzo dłuższego czasu. SS to będzie moja pierwsza modyfikacja do tej gry więc proszę o wyrozumiałośc. Czy może ktoś mi podac link hotfix'u? Szukałem po necie , ściągałem ale były złe (mam Win XP).I jeszcze jedno pytanie odnośnie instalacji o co chodzi ze zdaniem -Potem już tylko trzeba doinstalować najnowszy Hotfix i uruchamiamy Medieval II Total War\FILE_TASKS2?
Jeśli chodzi o mody pod SS to zawsze polecam Real Recruitment / Real Combat :DCytat:
Zamieszczone przez [IG
Ten cytat o instalacji zapewne pochodzi z tematu Stainless Steel - Real Recruitment / Real Combat, do którego linka podałem powyżej.Cytat:
Zamieszczone przez zingal
Na początek niema się co bawić w modyfikowanie SS. Samo Stainless Steal też jest bardzo dobre 8-)
Tutaj są wszystkie niezbędne linki. Trzeba pobrać i zainstalować po kolei Part1, Part2 i 6.1 Patch
Zainstalowałem wszystko i teraz mam problem jak uruchomic tą grę? Sorry że taki upierdliwy jestem ,ale nie umiem odpalac modów :)
Edit: Co to jest za submod RR/RC?
Edit2:Wersja 6.1 jest na zwykłego M2TW?
Przez plik Stainless_Steel_Kingdoms.bat, który znajduje się tutaj: \Medieval II Total War\mods\Stainless_Steel_6Cytat:
Zainstalowałem wszystko i teraz mam problem jak uruchomic tą grę? Sorry że taki upierdliwy jestem ,ale nie umiem odpalac modów :)
Mod modyfikujący zasady rekrutacji jednostek i mechanikę bitew.Cytat:
Edit: Co to jest za submod RR/RC?
Na kingdomsCytat:
Edit2:Wersja 6.1 jest na zwykłego M2TW?
Dużo nowych frakcji dodaje ten mod? Bo wiem że Kijów, Litwę, Irlandię, Templariuszy, Król.Jerozolimskie a oprócz tych?
To chyba zależy od kampani