Re: Kingdoms Grand Campaign Mod 4.3
http://www.sendspace.pl/file/b0382d11f84b6fd3d0d033a wypakuj. Zachowaj oryginalny campaign_script potem wgraj mój. Usuń następnie plik map.rwm z katalogu base moda i zacznij nową kampanię. Nie powinno być już garrisson scriptu, ale na savy to nie działa, jak pisałem konieczna nowa kampania po usunięciu map.rwm.
Re: Kingdoms Grand Campaign Mod 4.3
bóg zapłać.
edit; A jakieś spolszczenie to istnieje? Kiedy ja się angielskiego uczyłem, coś tam pamiętam, ale wygodniej było by w ojczystym:)
Re: Kingdoms Grand Campaign Mod 4.3
Istnieje chyba tylko spolszczenie uniwersalne, spróbuj. Tu masz link: viewtopic.php?f=45&t=11535
Edit: Zrób sobie kopię katalogu text z tego moda nim cokolwiek tam wrzucisz. Tak na wszelki wypadek.
Re: Kingdoms Grand Campaign Mod 4.3
Mam ogromny problem ponieważ zainstalowalem moda oraz dwa patche a po wlaczeniu rozgrywki pod miastami poajwiaja się białe kwadraty, nie widać mapy,ilości pieniędzy oraz flagi państwa. ściągnąłem sobie tego fixa o którym wczesniej byla mowa ale nie wiem gdzie znalesc i co zrobić z unpack_all.bat. błagam pomóżcie bo mnie zaraz szlak trafi robię to już chyba z 2 dni
Re: Kingdoms Grand Campaign Mod 4.3
Przejrzyj dokładnie temat, to tylko kilka stron, pewnie znajdziesz swój błąd.
Re: Kingdoms Grand Campaign Mod 4.3
Da się jakoś zrobić żeby by po wybudowaniu wyższego poziomu koszar jednostki nowe nie zastępowały starych? Tylko były wszystkie. Mod naprawdę rewelka ;p Proszę o pomoc ;)
Re: Kingdoms Grand Campaign Mod 4.3
takie pytanko gral ktos aztekami ? gdyz gram sobie chociaz gram to za duzo powiedziane ~~. chodzi o to iz nie ma statkow rozumiem ze tak historycznie nie bylo no ale jak cos podbijac jak statkow nie ma gdzie chociaz na karaiby chcialbym doplynac ?~~ porty zbudowane ofc wglto na 40 turze jestem i mam juz 80k zlota wiec szal i caly czas sie rozbudowuje liczac na cud i statki .. jakies rady?
Re: Kingdoms Grand Campaign Mod 4.3
Dopisz sobie rekrutację statku jakiegoś w export_descr_buildings, w ostateczności kogi najemnej jak nie mają własnego.
Re: Kingdoms Grand Campaign Mod 4.3
Jak to dokladnie ma wygladac ? gdyz pododawalem w kilku miejscach ale nie dziala zbytnio czyli mam zle :oops:
[spoiler:lldkgzo5]building port
{
convert_to castle_port
levels port shipwright dockyard naval_drydock
{
port city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
recruit_pool "cog" 1 1 3 0 requires factions { hre, aztecs, teutonic_order, france, scotland, ireland, england, wales, }
recruit_pool "longboat" 1 1 3 0 requires factions { norway, denmark, }
recruit_pool "galley" 1 1 3 0 requires factions { antioch, jerusalem, }
recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, }
recruit_pool "cog" 1 1 3 0 requires factions { lithuania, hungary, poland, }
recruit_pool "ladya" 1 1 3 0 requires factions { russia, novgorod, }
recruit_pool "dromon" 1 1 3 0 requires factions { greek, }
recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, }
recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, }
trade_base_income_bonus bonus 2
trade_fleet 1
}
material wooden
construction 4
cost 1000
settlement_min large_town
upgrades
{
shipwright
}
}
shipwright city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter not_pagan_lithuania 1
{
convert_to 1
capability
{
recruit_pool "cog" 1 1 3 0 requires factions { aztecs, hre, teutonic_order, france, scotland, ireland, england, wales, }
recruit_pool "longboat" 1 1 3 0 requires factions { norway, denmark, }
recruit_pool "holk" 1 1 3 0 requires factions { hre, teutonic_order, scotland, france, ireland, england, wales, }
recruit_pool "dragon boat" 1 1 3 0 requires factions { norway, denmark, }
recruit_pool "galley" 1 1 3 0 requires factions { antioch, jerusalem, }
recruit_pool "war galley" 1 1 3 0 requires factions { antioch, jerusalem, }
recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, }
recruit_pool "war galley" 1 1 3 0 requires factions { middle_eastern, }
recruit_pool "cog" 1 1 3 0 requires factions { lithuania, hungary, poland, }
recruit_pool "ladya" 1 1 3 0 requires factions { russia, novgorod, }
recruit_pool "war galley" 1 1 3 0 requires factions { hungary, }
recruit_pool "holk" 1 1 3 0 requires factions { lithuania, russia, novgorod, poland, }
recruit_pool "dromon" 1 1 3 0 requires factions { greek, }
recruit_pool "fire ship" 1 1 3 0 requires factions { greek, }
recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, }
recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, }
recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, }
trade_base_income_bonus bonus 3
trade_fleet 1
}
material wooden
construction 5
cost 2000
settlement_min city
upgrades
{
dockyard
}
}
dockyard city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter not_pagan_lithuania 1 and event_counter gunpowder_discovered 1
{
convert_to 2
capability
{
recruit_pool "holk" 1 1 3 0 requires factions { aztecs, hre, teutonic_order, scotland, france, ireland, england, wales, }
recruit_pool "dragon boat" 1 1 3 0 requires factions { norway, denmark, }
recruit_pool "gun holk" 1 1 3 0 requires factions { northern_european, }
recruit_pool "war galley" 1 1 3 0 requires factions { antioch, jerusalem, }
recruit_pool "war galley" 1 1 3 0 requires factions { middle_eastern, }
recruit_pool "lanternas" 1 1 3 0 requires factions { middle_eastern, }
recruit_pool "war galley" 1 1 3 0 requires factions { hungary, }
recruit_pool "holk" 1 1 3 0 requires factions { lithuania, russia, novgorod, poland, }
recruit_pool "gun holk" 1 1 3 0 requires factions { lithuania, russia, novgorod, poland, } and event_counter not_pagan_lithuania 1
recruit_pool "lanternas" 1 1 3 0 requires factions { hungary, }
recruit_pool "fire ship" 1 1 3 0 requires factions { greek, }
recruit_pool "lanternas" 1 1 3 0 requires factions { greek, }
recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, }
recruit_pool "lanternas" 1 1 3 0 requires factions { portugal, spain, papal_states, milan, sicily, }
recruit_pool "caravel" 1 1 3 0 requires factions { aztecs, portugal, spain, } and event_counter world_is_round 1
recruit_pool "galleass" 2 1 3 0 requires factions { venice, }
trade_base_income_bonus bonus 4
trade_fleet 1
}
material wooden
construction 7
cost 4000
settlement_min large_city
upgrades
{
naval_drydock
}
}
naval_drydock city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter not_pagan_lithuania 1 and event_counter gunpowder_discovered 1
{
convert_to 3
capability
{
recruit_pool "gun holk" 1 1 3 0 requires factions { aztecs, northern_european, }
recruit_pool "carrack" 2 1 3 0 requires factions { northern_european, }
recruit_pool "lanternas" 1 1 3 0 requires factions { middle_eastern, }
recruit_pool "baghlah" 2 1 3 0 requires factions { middle_eastern, }
recruit_pool "gun holk" 1 1 3 0 requires factions { lithuania, russia, novgorod, poland, } and event_counter not_pagan_lithuania 1
recruit_pool "lanternas" 1 1 3 0 requires factions { hungary, }
recruit_pool "carrack" 2 1 3 0 requires factions { eastern_european, }
recruit_pool "fire ship" 1 1 3 0 requires factions { greek, }
recruit_pool "lanternas" 1 1 3 0 requires factions { greek, }
recruit_pool "carrack" 2 1 3 0 requires factions { greek, }
recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, }
recruit_pool "lanternas" 1 1 3 0 requires factions { portugal, spain, papal_states, milan, sicily, }
recruit_pool "caravel" 1 1 3 0 requires factions { portugal, spain, }
recruit_pool "galleass" 2 1 3 0 requires factions { venice, }
recruit_pool "carrack" 2 1 3 0 requires factions { aztecs, papal_states, sicily, milan, venice, }
recruit_pool "grande carrack" 2 1 3 0 requires factions { portugal, spain, }
trade_base_income_bonus bonus 5
trade_fleet 1
}
material wooden
construction 9
cost 7000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building castle_port
{
convert_to port
levels c_port c_shipwright c_dockyard c_naval_drydock
{
c_port castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
recruit_pool "cog" 1 1 3 0 requires factions { aztecs, hre, teutonic_order, france, scotland, ireland, england, wales, }
recruit_pool "longboat" 1 1 3 0 requires factions { norway, denmark, }
recruit_pool "galley" 1 1 3 0 requires factions { antioch, jerusalem, }
recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, }
recruit_pool "cog" 1 1 3 0 requires factions { lithuania, hungary, poland, }
recruit_pool "ladya" 1 1 3 0 requires factions { russia, novgorod, }
recruit_pool "dromon" 1 1 3 0 requires factions { greek, }
recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, }
recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, }
trade_base_income_bonus bonus 2
trade_fleet 1
}
material wooden
construction 4
cost 1000
settlement_min large_town
upgrades
{
c_shipwright
}
}
c_shipwright castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter not_pagan_lithuania 1
{
convert_to 1
capability
{
recruit_pool "cog" 1 1 3 0 requires factions { aztecs, hre, teutonic_order, france, scotland, ireland, england, wales, }
recruit_pool "longboat" 1 1 3 0 requires factions { norway, denmark, }
recruit_pool "holk" 1 1 3 0 requires factions { hre, teutonic_order, scotland, france, ireland, england, wales, }
recruit_pool "dragon boat" 1 1 3 0 requires factions { norway, denmark, }
recruit_pool "galley" 1 1 3 0 requires factions { antioch, jerusalem, }
recruit_pool "war galley" 1 1 3 0 requires factions { antioch, jerusalem, }
recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, }
recruit_pool "war galley" 1 1 3 0 requires factions { middle_eastern, }
recruit_pool "cog" 1 1 3 0 requires factions { lithuania, hungary, poland, }
recruit_pool "ladya" 1 1 3 0 requires factions { russia, novgorod, }
recruit_pool "war galley" 1 1 3 0 requires factions { hungary, }
recruit_pool "holk" 1 1 3 0 requires factions { lithuania, russia, novgorod, poland, }
recruit_pool "dromon" 1 1 3 0 requires factions { greek, }
recruit_pool "fire ship" 1 1 3 0 requires factions { greek, }
recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, }
recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, }
recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, }
trade_base_income_bonus bonus 3
trade_fleet 1
}
material wooden
construction 5
cost 2000
settlement_min city
upgrades
{
c_dockyard
}
}
c_dockyard castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter not_pagan_lithuania 1 and event_counter gunpowder_discovered 1
{
convert_to 2
capability
{
recruit_pool "holk" 1 1 3 0 requires factions { aztecs, hre, teutonic_order, scotland, france, ireland, england, wales, }
recruit_pool "dragon boat" 1 1 3 0 requires factions { norway, denmark, }
recruit_pool "gun holk" 1 1 3 0 requires factions { northern_european, }
recruit_pool "war galley" 1 1 3 0 requires factions { antioch, jerusalem, }
recruit_pool "war galley" 1 1 3 0 requires factions { middle_eastern, }
recruit_pool "lanternas" 1 1 3 0 requires factions { middle_eastern, }
recruit_pool "war galley" 1 1 3 0 requires factions { hungary, }
recruit_pool "holk" 1 1 3 0 requires factions { lithuania, russia, novgorod, poland, }
recruit_pool "gun holk" 1 1 3 0 requires factions { lithuania, russia, novgorod, poland, } and event_counter not_pagan_lithuania 1
recruit_pool "lanternas" 1 1 3 0 requires factions { hungary, }
recruit_pool "fire ship" 1 1 3 0 requires factions { greek, }
recruit_pool "lanternas" 1 1 3 0 requires factions { greek, }
recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, }
recruit_pool "lanternas" 1 1 3 0 requires factions { portugal, spain, papal_states, milan, sicily, }
recruit_pool "caravel" 1 1 3 0 requires factions { aztecs, portugal, spain, } and event_counter world_is_round 1
recruit_pool "galleass" 2 1 3 0 requires factions { venice, }
trade_base_income_bonus bonus 4
trade_fleet 1
}
material wooden
construction 7
cost 4000
settlement_min large_city
upgrades
{
c_naval_drydock
}
}
c_naval_drydock castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter not_pagan_lithuania 1 and event_counter gunpowder_discovered 1
{
convert_to 3
capability
{
recruit_pool "gun holk" 1 1 3 0 requires factions { aztecs, northern_european, }
recruit_pool "carrack" 2 1 3 0 requires factions { northern_european, }
recruit_pool "lanternas" 1 1 3 0 requires factions { middle_eastern, }
recruit_pool "baghlah" 2 1 3 0 requires factions { middle_eastern, }
recruit_pool "gun holk" 1 1 3 0 requires factions { lithuania, russia, novgorod, poland, } and event_counter not_pagan_lithuania 1
recruit_pool "lanternas" 1 1 3 0 requires factions { hungary, }
recruit_pool "carrack" 2 1 3 0 requires factions { eastern_european, }
recruit_pool "fire ship" 1 1 3 0 requires factions { greek, }
recruit_pool "lanternas" 1 1 3 0 requires factions { greek, }
recruit_pool "carrack" 2 1 3 0 requires factions { greek, }
recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, }
recruit_pool "lanternas" 1 1 3 0 requires factions { portugal, spain, papal_states, milan, sicily, }
recruit_pool "caravel" 1 1 3 0 requires factions { portugal, spain, }
recruit_pool "galleass" 2 1 3 0 requires factions { venice, }
recruit_pool "carrack" 2 1 3 0 requires factions { aztecs, papal_states, sicily, milan, venice, }
recruit_pool "grande carrack" 2 1 3 0 requires factions { portugal, spain, }
trade_base_income_bonus bonus 5
trade_fleet 1
}
material wooden
construction 9
cost 7000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}[/spoiler:lldkgzo5]
Re: Kingdoms Grand Campaign Mod 4.3
Nim dopiszesz aztecs do okrętu danego, najpierw sprawdź czy Aztekowie w export_descr_unit mają przypisany jakiś okręt, jak tak dopisz ich do jego rekrutacji. Jak nie mają, pozostaje im dać jedynie najemny okręt jaki ma atrybut mercenary_unit zwykle koga najemna jest takim okrętem, w owernship najemnej kogi wpisz aztecs i zrób wpis tylko dla Azteków do rekrutacji tego okrętu. Zrób kopię unit i buildings, a po zamianie usuń map.rwm z katalogu base