Revision 0.96e
- Fixed missing shields on some auxiliary units.
- Altered AI Egyptian and German personalities to somewhat reduce aggression.
- Changed Punic and Hellenic diplomatic modifier to reduce chances of war between Egypt/Carthage.
- Fixed various AOR entries in Augustus that were preventing proper auxiliary/aor recruitment (new campaign required).
- Lowered tier 1 minor township income to be in line with the later variants.
- Fixed Military Academy not being buildable in Augustus campaign.
- Added some AOR units to custom battle rosters for Carthage, Egypt, Massilia and Cimmeria.
- Changed Augustus Thrace faction to thracian military group (roster changed).
Revision 0.96d
- Added in custom appearances for the legionary units of the different Augustus campaign Roman factions.
- Augustus campaign Roman factions now playable in custom battle.
- Grand Campaign Roman faction no longer has Imperial units in custom battle.
- Fixed bug where some legionary units would go into an infinite charge loop when in shield formation.
Revision 0.96c1
- Fixed battle crashes.
- Fixed Masaesyli buildings in Main Campaign.
- Fixed Egypt and Parthia traditions in Augustus Campaign.
- Fixed Dacian Spear Warriors not being recruitable.
0.96c
- Imperium Requirements added back to reforms (New Campaign Only). Huge thanks to Mitch for his help!
- Auxilia Update:
- 12 new Auxilia Miliaria units added to Imperial reforms.
- Some auxilia units moved from Marian to Imperial reforms.
- Various texture improvements and fixes.
- Text fixes for various units. Thanks to Augustusng for his help.
- Standard bearers added for cavalry units.
- Fixed auxilia in CiG and HatG campaign.
- Fixed Carthage's shields.
- Added Onagers to Augustus campaign.
- Added 1 recruitment bonus for the player on Normal difficulty (to help with the smaller faction starting difficulty).
- Increased hidden income bonus for smaller playable factions, decreased for larger.
- Reduced Empire Maintenance (corruption) effects.
- Slightly lowered civil war chances and minimum character defection value.
- Changed influence levels that increase civil war chances: Multi-power (Rome/Carthage) - 60/70/80; Single Power - 65/55/45
- Fixed Hellenic iron towns armour and weapon bonuses.
- Removed campaign cap on various Lugii units.
- Removed frenzy from Baltic Levies.
- Added British recruitment options to tier 1 infantry recruitment building.
- Fixed Armenian traditions in Augustus campaign.
- Fixed missing building names for various buildings in Augustus campaign.
- Fixed edict and agent caps for Augustus campaign.
- Fixed Egyptian traditions for starting armies in Augustus campaign (new campaign only).
- Lowered Barbarian reforms imperium requirement to 4.
Revision 0.96b
- Fixed political rank effects for Augustus campaign.
- Fixed Eastern military buff buildings.
- Fixed Egyptian temples in Augustus campaign.
- Buildings will now show up in the technology tree for all campaigns except the Augustus campaign.
- Small food bonus for Augustus campaign so some factions don't start at 0 or -1 food.
- Updated faction uniform colors to match our original ancient colors settings.
- Changed income levels to match vanilla settings (1500 base, extra income for some playables).
- Updated season effects to use DeI custom ones for Augustus campaign.
- Added campaign camera zoom to Augustus campaign.
- Added Augustus factions to coop options.
- Changed Armoured Legionaries to require tier 3 and 4 barracks.
- Fixed Armenian army traditions in Augustus campaign.
- Fixed ancillaries in Augustus campaign.
Revision 0.96a
- Augustus Campaign is now compatible with DeI. Some parts not done yet: non-playable faction starting unit sizes, DeI mercenaries and starting garrisons (will have to replenish after first turn).
- Made the following factions playable in Augustus campaign: Iberia, Gaul, Thrace, and Pontus.
- Changed Armenian faction traits to match new vanilla ones, added Armenian chapter missions to main campaign.
- Reduced Mercenary Upkeep by 35%.
- Added in new character traits from Emperor Edition.
- Small battle mechanics update:
Pike and hoplite phalanxes changed to shield rather than armor bonus. Kill rate improved. You will still have to tell hoplites to attack (formation animation still unfixed)
Removed Initiative and Deadliness from weapons to better balance units.
Altered javelin and pilum damage.
Cavalry changes: Lowered hitpoints, removed shield bonus for shock cavalry, small decrease to mass, slightly decreased damage, improved reforming.
Revision 0.96
- New Steam version (4 parts)
- Added back in some disabled buildings so they can be converted to new variants. These buildings can't be upgraded or upraded to, but are there for the purpose of save games.
- Added missing recruitment slot to minor city variants.
- Removed weapon/armour upgrades from siege line.
- Changed double time to 0 bonus to movement so the AI won't use it. It causes armies that disembark to automatically go into Patrol Region stance and get stuck. I would remove it but then current navies using it would be stuck in the stance.
- Changed Getae, Ardaiei and Odryssian military and cultural victory conditions (new campaign only).