Unit Balancing
Cytat:
Tomb Kings
Doubled the healing amount of Realm of Souls.
Arkhan – Tomb Blade of Arkhan now summons a large unit of Skeleton Warriors instead of healing. Liber Mortis now gives +8 leadership, duration reduced from 20 to 15.
Settra – Khemrian Warsphinx: -15 armour, -292 health, -8 charge bonus
Settra – Chariot of the Gods: -5 melee attack, -3 melee defence, +35 ap melee damage, +5 bonus vs. infantry, +15 base melee damage.
Tomb King – Khemrian Warsphinx mount: -15 armour, -292 health, -8 charge bonus
Khalida (Necroserpent): +350 mass
Khemrian Warsphinx: -15 armour, -480 health, -8 charge bonus.
Necrosphinx: -10 armour, -408 health, -8 charge bonus, -7 melee defence, +3 melee attack
Sphinx of Usepkh: -10 armour, -472 health, -8 charge bonus, -7 melee defence, +1 melee attack
Hierotitan: -10 armour, -7 melee defence.
Skeleton Chariots: -150 mp cost
Skeleton Archer Chariots: -150 mp cost
Blessed Legion of Phakth: -7 melee attack, -3 melee defence.
King Nekhesh’s Scorpion Legion: -1 charge bonus, -6 melee attack, -1 melee defence.
Sepulchral Stalkers RoR: -1 melee attack, +6 melee defence.
Tomb Scorpion: -10 armour, -320 health.
Ushabti: -10 armour
Ushabti (Great Bows): -10 armour
Chosen of the Gods: -10 armour, -5 melee attack, +2 melee defence.
Necropolis Knights (all): +350 mass
Screaming Skull Catapult: Slightly increased accuracy
Opinia: Królowie Grobowców dostają mocnego nerfa, szczególnie skierowanego w stronę Konstruktów.
Cytat:
Vampire Counts
Hexwraiths: +2 health per entity
Cairnwraiths: +2 health per entity
Dire Wolves: +7 health per entity, +4 charge bonus
Direpack: +7 health per entity, +4 charge bonus, -2 melee defence
Terrorgheist: -100 health, -2 charge bonus
Vampire Lord: +4 melee attack, +30 ap melee damage, +20 base melee damage
Vampire Lord – Barded Nightmare: +4 melee attack, +30 ap melee damage, +20 base melee damage
Vampire Lord – Hellsteed: +4 melee attack, +30 ap melee damage, +20 base melee damage
Mannfred von Carstein: +4 melee attack, -50 cost, +30 ap melee damage, +20 base melee damage
Mannfred von Carstein – Barded Nightmare: +4 melee attack, -50 cost, +30 ap melee damage, +20 base melee damage
Mannfred von Carstein – Hellsteed: +4 melee attack, -50 cost, +30 ap melee damage, +20 base melee damage
Helman Ghorst: Liber Noctus now deals on average 30% less damage to self.
Krell: +20 bonus vs. large, +5 hit reaction ignore chance, +5 knock interrupt chance, +450 mass. Removed wind up time from Lord of Undeath.
Wight King (all): +14 bonus vs. infantry
Chillgheists: +2 health per entity, -2 melee defence
Verek’s Reavers: -3 melee defence
Strigoi Ghoul King – Terrorgheist: -32 health
Vlad von Carstein: +4 melee attack, +30 ap melee damage, +20 base melee damage, added Arcane Conduit in mp
Feasters in the Dusk: -2 melee defence
Konigstein Stalkers: -3 melee defence, -50 cost
Sternsmen: -3 melee defence
Tithe: -1 melee defence
Devils of Swartzhafen: -2 melee defence, +10 ap melee damage, -10 base melee damage
Vargheists: +10 ap melee damage, -10 base melee damage
Mortis Engine: Reliquary Corruption aura now deactivates out of melee.
Claw of Nagash: -1 melee defence. Reliquary Corruption aura now deactivates out of melee.
Red Duke – Foot: +10 charge bonus, +20 ap melee damage, +30 base melee damage
Red Duke – Barded Nightmare: +10 charge bonus, +20 ap melee damage, +30 base melee damage
Red Duke – Hellsteed: +10 charge bonus, +20 ap melee damage, +30 base melee damage
Vampire (all): +50 cost, +30 ap melee damage, +20 melee base damage
Varghulf: -50 cost
Skeleton Spearmen: -25 cost
Blood Knights: +2 ap melee damage, +330 mass
Opinia: Lordowie Wampirów i Krwawi Rycerze mocny buff. Jedyne co mnie odpycha to, że teraz mamy 4 Lordów, którzy mają MA 70 i różnią się tylko umiejętnościami. Dla mnie to takie ctrl+c, ctrl + v. IMO, Red Diuk również powinien otrzymać te +4 MA. Eteryki delikatny buff.
Cytat:
Dark Elves
Death Hag (on foot): -15 missile resistance, +20 physical resistance
Death Hag – Blood Cauldron: Bloodshield of Khaine changed from +11% physical resistance to +6% physical resistance.
Dreadlord (Sword & Shield) – Black Dragon: +4 melee attack
Dreadlord (Sword & Crossbow) – Black Dragon: +4 melee attack
Malekith – Cold One Chariot: + 3 melee attack, -8 melee defence, -2 bonus vs. infantry, +70 ap melee damage, +30 base melee damage.
Sorceress – Cold One: Removed Primal Instinct ability
Khainite Assassin: +20 ap melee damage
Cold One Dread Knights: -50 cost
Shades (Dual Weapons): -50 cost
Shades (Greatswords): -50 cost
Hydra: Fiery Breath now targets unit centre by default.
Opinia: Ogólnie buff, szczególnie zmniejszenie kosztów na shadach i Zimnonokrwistych.
Cytat:
Lizardmen
Kroq-gar (foot): +600 mass
Horned Ones: +1 melee attack, +100 mass
Kroq-gar – Grymloq: -412 health, -8 charge bonus
Saurus Old Blood – Carnosaur: -396 health, -8 charge bonus
Saurus Scar Veteran – Carnosaur: -376 health, -8 charge bonus
Feral Carnosaur: -374 health, -8 charge bonus
Skink Priest – Terradon: increased rider projectile hit box
Skink Chief: -5 ap missile damage, -5 missile base damage.
Skink Chief – Terradon: increased rider projectile hit box
Kroxigors: +3 ap melee damage, +1 base melee damage
Saurus Warriors (all): +30 mass
Saurus Spearmen: +2 melee defence, +30 mass
Saurus Spearmen (Shields): +2 melee defence, +30 mass
Temple Guard: +20 mass
Opinia: Jaszczurki po terapii koksowej ;) Ogólnie buff, tylko Carnosaury dostały znaczącego nerfa.
Cytat:
High Elves
Princess (all): +30 ap missile damage, +20 base missile damage.
Prince – Sun Dragon: -100 cost
Sun Dragon: -100 cost
Tyrion: +1 run speed, +2 charge speed
Mage – Ithilmar Chariot: -1 collision attack max targets
Opinia: Buff dla smoków
Cytat:
Skaven
Plague Priest – Plague Furnace: -10 armour, Billowing Death aura now deactivates out of melee.
Death Globe Bombardiers: +1 explosion base damage, +3 explosion ap damage.
Warpfire Throwers: +2 explosion base damage, +1 explosion ap damage.
Plagueclaw Catapult: slightly increased accuracy
Gutter Runner Slingers (both): +2 missile base damage
Night Runner Slingers: +1 missile base damage
Opinia: Jeszcze większa skuteczność artylerii.
Cytat:
Warriors of Chaos
Archaon – Foot: +750 mass
Archaon – Dorghar: +12 run speed, +300 mass
Chaos Lord (all): +5 leadership
Chaos Sorcerer Lord – Manticore: +164 health, +25 ap melee damage, +40 base melee damage
Chaos Sorcerer – Manticore: +45 ap melee damage, +65 base melee damage
Exalted Hero – Foot: +260 health, +4 leadership
Exalted Hero – Chaos Steed: +10 armour, +384 health, +4 leadership
Exalted Hero – Barded Chaos Steed: +384 health, +4 leadership
Exalted Hero – Manticore: +164 health, +4 leadership, +15 ap melee damage, +15 base melee damage
Chaos Feral Manticore: +10 ap melee damage, +5 base melee damage
Kholek: -432 health, -8 charge bonus
Sarthorael the Ever-Watcher: reduced collision height, increased projectile hit box, added Arcane Conduit in mp
Dragon Ogre Shaggoth: -430 health, -8 charge bonus
Dragon Ogres: +5 armour, +34 health per entity
Marauder Horsemen (javelins): +25 cost
Hellcannon: now uses a fixed trajectory corrected by homing. Improves Hellcannon projectile homing.
Opinia: Shaggothy dostały mocnego nerfa (-500hp dla mnie to ogromny nerf), a Lordowie i Herosi Buffa.
Cytat:
Greenskins
Waaagh! is now a map-wide ability that gives +26 melee attack, +18% charge bonus and +24% speed for 30 seconds, which recharges in melee.
Wurrzag: Added Waaagh! Ability in mp. Wurrzag’s Warpaint changed from +11% physical resistance to +6% physical resistance.
Goblin Great Shaman: Added Waaagh! Ability in mp
Grimgor: +500 mass, +3 melee defence
Skarsnik: +1300 mass (Gobbla has been eating a lot of stunties as of late)
Orc Boar Boyz: +2 melee attack
Savage Orc Boar Boy Big Uns: +2 melee attack, +100 mass
Savage Orc Boar Boyz: +2 melee attack, +100 mass,
Hammer of Gork: -4 melee attack, -2 melee defence
Broken Tusks Mob: -3 melee attack, +3 melee defence, +2 leadership
Deff Creepers: -5 melee attack, -1 melee attack
Durkit’s Squigs: -2 melee defence
Mogrubb’s Mangy Marauders: -5 melee attack, -1 melee defence, +1 leadership
Moon-Howlers: -3 melee attack, +1 melee defence, -50 cost
Teef Robbers: +3 melee defence
Da Eight Peaks Loonies: -4 melee attack, +1 melee defence
Da Rusty Arrerz: -4 melee attack
Da Warlordz Boyz: -2 melee defence, +4 leadership
Krimson Killerz: +2 leadership
Venom Queen: -4 melee attack, +1 melee defence
Goblin Rock Lobber: slightly increased accuracy
Opinia: Uważam, że po zmianie Waaagh! Orki dostały ogromnego buffa. Szczególnie, że w takie sytuacji prawie wszystkie oddziały robią się strasznie zabójcze przez te 30 sekund. Dodatkowo, sterydy dla Grimgora i Skarsnika, lekki buff dla Dzikusów i nerfik dla RoRów
Cytat:
Wood Elves
Forest Stalker forest melee defence modifier changed from +20% to +15%
Ancient Treeman: -432 health
Durthu: -432 health
Orion: +15 bonus vs. large, +134 ap missile damage, +30 base missile damage.
Wild Riders: -100 mass
Sisters of the Thorn: max 2 uses on Shield of Thorns, max 1 use on Curse of Anraheir
Opinia: Mocny nerf na Drzewcach i duży buff dla Oriona.
Cytat:
Beastmen
Khazrak – Foot: +650 mass. Dark Mail now always affects wizards in a 40m radius rather than relying on them to be casting inside the range. Debuff changed to -18 armour and -9 melee defence.
Khazrak – Razorgor Chariot: added vanguard deployment, +2 melee attack, +40 ap melee damage, -1 collision attack max targets, +10 base melee damage, +0.2 melee attack interval.
Beastlord – Razorgor Chariot: +2 melee attack, replaced Call of Violence with Apocalyptic Vision, +40 ap melee damage, -1 collision attack max targets, +10 base melee damage, +0.2 melee attack interval.
Bray-Shaman Chariot: -1 collision attack max targets, +0.2 melee attack interval.
Minotaurs (all): +2 charge bonus
Feral Manticore: +10 ap melee damage, +5 base melee damage
Centigors: -50 mass
Cygor: slightly reduced accuracy
Opinia: Razorgor Chariot duży buff.
Cytat:
Empire
Balthasar Gelt – Barded Warhorse: added Hide in forest
Balthasar Gelt – Warhorse: added Hide in forest
Empire Wizards (all): Changed Channelling Staff item to new Scroll of Blast item.
Boris Todbringer (all): +5 leadership
Boris Todbringer – Barded Warhorse: +5 armour
Karl Franz: +3 melee defence
Witch Hunter: added immune to psychology, added magical attacks, reduced missile penetration. Accusation now has 3 max uses.
Empire Captain – Barded Warhorse: +5 armour
Empire General – Barded Warhorse: +5 armour
Warrior Priests (all): +35 armour, +100 cost.
Empire Knights: +50 mass
Reiksguard: +50 mass
Knights of the Blazing Sun: +50 mass
Crossbowmen: +1 ap missile damage, -1 base missile damage
Handgunners: +1 ap missile damage, +1 base missile damage.
Great Cannon: slightly increased accuracy
Steam Tank: +1537 health, -5 melee attack, +15 bonus vs infantry
Luminark of Hysh: +2 ammo, -95 ap missile damage, -55 base missile damage, -30 explosion base damage, -70 explosion ap damage, improved long range accuracy, -1 sec reload time, -400 cost. Aura of Protection now gives +12% ward save in 40m radius and deactivates when available magic power is below 15. Locus of Hysh now passively reduces enemy magic power recharge rate by -20% for each wizard in play.
Templehof Luminark: +2 ammo, -95 ap missile damage, -55 base missile damage, -30 explosion base damage, -70 explosion ap damage, improved long range accuracy, -1 sec base reload time, +4 melee attack, +3 melee defence, -300 cost. (ability changes as above)
Hammer of the Witches: -4 melee attack, -2 melee defence, -100 cost, slightly increased accuracy.
Sunmaker: -4 melee attack, -2 melee defence, -150 cost, slightly reduced accuracy, projectile now 70% ap damage, explosion damage is now 70% armour piercing, -20 explosion base damage, +25 explosion ap damage, +1 detonation radius.
Helstorm Rocket Battery: -150 cost, projectile now 70% ap damage, -20 explosion base damage, +25 explosion ap damage, +1 detonation radius.
Helblaster Volley Gun: -100 cost, +6 ap missile damage, +4 base missile damage.
Royal Altdorf Gryphites: -4 melee attack, +3 melee defence
Zintler’s Reiksguard: -2 charge bonus, -3 melee attack, +3 melee defence, +2 leadership
Sigmar’s Sons: -2 melee defence, -50 cost
Silver Bullets: -2 melee defence, +1 base missile damage
Stirland’s Revenge: -4 melee attack, -25 cost
Pistoliers: +10 range, increased accuracy
Opinia: Steam Tank ogromny buff, plus lekkie wzmocnienie bohaterów, szczególnie Kapłana.
Cytat:
Dwarfs
Thorgrim: Added new Oath of Vengeance ability, allowing Thorgrim to reduce the melee defence of an enemy unit.
Ungrim: Added new Red Ruin ability, allowing Ungrim to trade melee defence for significantly more weapon strength.
Grombrindal: +2 melee defence
Tweaked Dwarf generic character item choices for multiplayer battles
Runelord – Anvil of Power: +150 cost, added Locus of Power ability to be automatic
Master Engineer: Improved accuracy, increased range by +35, increased projectile mass and velocity,
Grumbling Guard: added charge defence vs large, -2 charge bonus, +2 melee attack, -1 melee defence, -40 mass
Longbeards (all): -40 mass
Gob Lobber: -2 melee attack, +4 melee defence, slightly increased accuracy
Grudge Thrower: slightly increased accuracy
Dragonback Slayers: -2 charge bonus, -5 melee attack, +12 melee defence
Ekrund Miners: -2 melee defence
Ironbreakers: -20 mass
Norgrimlings Ironbreakers: -4 melee attack, +4 melee defence, -1 leadership, -20 mass
Skoldr Guard: -3 melee defence
Peak Gate Guard: -4 charge bonus, -2 melee defence, -50 cost.
Ulthar’s Raiders: -3 melee attack, +3 melee defence, +6 leadership
Warriors of Dragonfire Pass: -3 melee attack, +3 melee defence
Skyhammer: -1 melee defence, increased clattergun accuracy
Gyrobomber: increased clattergun accuracy
Bugman’s Rangers: -20 mass
Opinia: RoRy Nerf
Cytat:
Bretonnia
All non-flying knights: +50 mount mass
Alberic: Spirit of the Tempest is now an uncommon ability, costing 162
Prophetess (all): Changed Sceptre of Stability item to new Scroll of Assault of Stone item.
Pegasus Knights & Royal Pegasus Knights: reduced unit spacing distance, allowing more men to connect with their charge
Questing Knights: +5 charge bonus, -100 cost.
Battle Pilgrims: +1 health per entity
Foot Squires: +1 health per entity
Grail Relique: -866 health, -100 cost.
Knights of the Realm: -50 cost.
Paladin – Barded Warhorse: +5 armour
Green Knight: +600 mass
Blessed Field Trebuchet: +16 explosion ap damage, -10 explosion base damage, +1 explosion radius, slightly improved accuracy.
Field Trebuchet: slightly improved accuracy
Opinia: IMO Ogromny buff dla Questing Knights (-100 to bardzo dużo w ich przypadku). Relikwiarz Grala mocny nerf + lekki koks masy koni.
Cytat:
Abilities Improvements
Lore of Beasts:
Curse of Anraheir: Increased duration from 33 to 39.
Amber Spear: -55 ap missile damage, +150 base missile damage.
Amber Spear Upgraded: -110 ap missile damage, +300 base missile damage.
Lore of Big Waaagh!:
Gaze of Mork (& Upgraded): +40 ap missile damage, -40 base missile damage.
Lore of High Magic:
Fiery Convocation: removed random direction change angle.
Hand of Glory: increased duration from 22 to 29.
Soul Quench: +200 ap missile damage, -200 base missile damage.
Soul Quench Upgraded: +348 ap missile damage, -348 base missile damage.
Lore of Fire:
Fireball: +200 ap missile damage, -200 base missile damage.
Lore of Vampires:
Vanhel’s Danse Macabre (& Upgraded): Duration increased from 25 to 29.
Curse of Years: Duration increased from 28 to 32.
Gaze of Nagash (& Upgraded): -23 ap projectile damage, +33 base projectile damage.
Lore of Light:
Birona’s Timewarp (& Upgraded): Duration increased from 41 to 50.
Shem’s Burning Gaze: -16 projectile ap damage, +22 projectile damage.
Shem’s Burning Gaze Upgraded: -32 projectile ap damage, +44 projectile damage
Light of Battle: -1 power cost
Lore of Lil’ Waaagh!:
Vindictive Glare: +40 ap missile damage, -40 missile base damage.
Night Shroud: -1 power cost
Night Shroud Upgraded: -2 power cost
Lore of Death:
Fate of Bjuna: Changed entity hit chance from 0.25 to 0.18. Now needs 50 entities to max out on damage. +2 power cost.
Lore of Ruin:
Skitterleap: -1 power cost
Skitterleap Upgraded: -2 power cost
The Dreaded Thirteenth Spell: -1 power cost
Other abilities
Guardian: changed from +22% physical resistance to +18% physical resistance
Forbidden Rod: Reduced average damage to self by 30%.
Blood Statuette of Spite: reduced damage chance from 0.2 to 0.18.
Neferra’s Scroll of Mighty Incantations: Added Max 5 targets.
Blood Lust: can now target self
Opinia: Buff missile spells.
Podsumowanie: Troszkę jestem rozczarowany. Można było zrobić więcej zmian i to znacznie lepszych oraz widocznych. Szkoda, że te zmiany, które zostały podane przez społeczeństwo nie zostały zbytnio uwzględnione :/ Widoczny ogólny nerf wszystkich Regimentów, mocne buffy masy dla Lordów i bohaterów. Oczywiście mówię pod względem Multiplayer, a nie kampanii. Dla mnie ogólne tak 6/10.