DMageA dałeś tą budowę dróg dla Chaosu i moje ostatnie pliki?
Wersja do druku
DMageA dałeś tą budowę dróg dla Chaosu i moje ostatnie pliki?
O, już daję: http://www.sendspace.com/file/umluah
Kolejna wersja moda:
http://www.sendspace.com/filegroup/4IZ1 ... lKzGaTG6Aw
Co dodano w aktualnej wersji:
-Frakcje Chaosu mogą rekrutować Gory, Ungory z włóczniami i Bestigory
-U frakcji wyznawców Khorna pozbyto się czarnoksiężników Tzeencha i Minotaurów.
-Trolle Chaosu będą teraz możliwe do rekrutacji po zbudowaniu olbrzymiego obozu Psów Wojny
UWAGA!!! Znika po 31 dniach - jeśli nie możesz pobrać, wyślij PW do mnie.
PS. W najbliższym czasie nie pokażą się kolejne wersje moda, ale będę się starał wnieść jakiekolwiek poprawki.
Będzie mi jednak potrzebna pomoc przy pozbywaniu się niepotrzebnych jednostek Demonetek Slaanesha, Płomieńców Tzeencha i Świty Demonetek przy frakcji Wojowników Khorna. Próbowałem i nic. Mam nadzieję, że przy waszej pomocy uda mi się pozbyć niepotrzebnych tych jednostek.
Wklej jak niżej w miejsce ołtarzy Chaosu i powinna każda nacja Chaosu rekrutować swoje demony.
building altar_daemons
{
religion chaos
levels altar_daemons_1 altar_daemons_2 altar_daemons_3
{
altar_daemons_1 requires factions { nord_culture, }
{
capability
{
happiness_bonus bonus 1 requires factions { nord_culture, }
religion_level bonus 3 requires factions { nord_culture, }
law_bonus bonus 1 requires factions { nord_culture, }
happiness_bonus bonus 1 requires factions { nord_culture, }
recruit_pool "bloodletters" 1 0.1 1 0 requires factions { denmark, norway, }
recruit_pool "bloodletters" 1 0.1 1 0 requires factions { teutonic_order, } and event_counter slaanesh_recruitment 1
recruit_pool "bloodletters" 1 0.1 1 0 requires factions { lithuania, } and event_counter tzinch_recruitment 1
recruit_pool "bloodletters" 1 0.1 1 0 requires factions { novgorod, } and event_counter nurgl_recruitment 1
recruit_pool "Horrors" 1 0.1 1 0 requires factions { denmark, lithuania, }
recruit_pool "Horrors" 1 0.1 1 0 requires factions { norway, } and event_counter khorn_recruitment 1
recruit_pool "Horrors" 1 0.1 1 0 requires factions { teutonic_order, } and event_counter slaanesh_recruitment 1
recruit_pool "Horrors" 1 0.1 1 0 requires factions { novgorod, } and event_counter nurgl_recruitment 1
recruit_pool "daemonettes" 1 0.1 1 0 requires factions { denmark, teutonic_order, }
recruit_pool "daemonettes" 1 0.1 1 0 requires factions { norway, } and event_counter khorn_recruitment 1
recruit_pool "daemonettes" 1 0.1 1 0 requires factions { lithuania, } and event_counter tzinch_recruitment 1
recruit_pool "daemonettes" 1 0.1 1 0 requires factions { novgorod, } and event_counter nurgl_recruitment 1
recruit_pool "nurglings" 1 0.1 1 0 requires factions { denmark, novgorod, }
recruit_pool "nurglings" 1 0.1 1 0 requires factions { norway, } and event_counter khorn_recruitment 1
recruit_pool "nurglings" 1 0.1 1 0 requires factions { teutonic_order, } and event_counter slaanesh_recruitment 1
recruit_pool "nurglings" 1 0.1 1 0 requires factions { lithuania, } and event_counter tzinch_recruitment 1
recruit_pool "Screemer" 0 0.1 1 0 requires factions { denmark, lithuania, }
recruit_pool "Screemer" 0 0.1 1 0 requires factions { norway, } and event_counter khorn_recruitment 1
recruit_pool "Screemer" 0 0.1 1 0 requires factions { teutonic_order, } and event_counter slaanesh_recruitment 1
recruit_pool "Screemer" 0 0.1 1 0 requires factions { novgorod, } and event_counter nurgl_recruitment 1
recruit_pool "Pleasureseekers" 0 0.1 1 0 requires factions { denmark, teutonic_order, }
recruit_pool "Pleasureseekers" 0 0.1 1 0 requires factions { norway, } and event_counter khorn_recruitment 1
recruit_pool "Pleasureseekers" 0 0.1 1 0 requires factions { lithuania, } and event_counter tzinch_recruitment 1
recruit_pool "Pleasureseekers" 0 0.1 1 0 requires factions { novgorod, } and event_counter nurgl_recruitment 1
recruit_pool "plaguebearers" 0 0.1 1 0 requires factions { denmark, novgorod, }
recruit_pool "plaguebearers" 0 0.1 1 0 requires factions { norway, } and event_counter khorn_recruitment 1
recruit_pool "plaguebearers" 0 0.1 1 0 requires factions { teutonic_order, } and event_counter slaanesh_recruitment 1
recruit_pool "plaguebearers" 0 0.1 1 0 requires factions { lithuania, } and event_counter tzinch_recruitment 1
}
material stone
construction 5
cost 5000
settlement_min large_town
upgrades
{
altar_daemons_2
}
}
altar_daemons_2 requires factions { nord_culture, }
{
capability
{
happiness_bonus bonus 2 requires factions { nord_culture, }
religion_level bonus 6 requires factions { nord_culture, }
law_bonus bonus 2 requires factions { nord_culture, }
happiness_bonus bonus 2 requires factions { nord_culture, }
recruit_pool "bloodletters" 1 0.15 2 0 requires factions { denmark, norway, }
recruit_pool "bloodletters" 1 0.15 2 0 requires factions { teutonic_order, } and event_counter slaanesh_recruitment 1
recruit_pool "bloodletters" 1 0.15 2 0 requires factions { lithuania, } and event_counter tzinch_recruitment 1
recruit_pool "bloodletters" 1 0.15 2 0 requires factions { novgorod, } and event_counter nurgl_recruitment 1
recruit_pool "Horrors" 1 0.15 2 0 requires factions { denmark, lithuania, }
recruit_pool "Horrors" 1 0.15 2 0 requires factions { norway, } and event_counter khorn_recruitment 1
recruit_pool "Horrors" 1 0.15 2 0 requires factions { teutonic_order, } and event_counter slaanesh_recruitment 1
recruit_pool "Horrors" 1 0.15 2 0 requires factions { novgorod, } and event_counter nurgl_recruitment 1
recruit_pool "daemonettes" 1 0.15 2 0 requires factions { denmark, teutonic_order, }
recruit_pool "daemonettes" 1 0.15 2 0 requires factions { norway, } and event_counter khorn_recruitment 1
recruit_pool "daemonettes" 1 0.15 2 0 requires factions { lithuania, } and event_counter tzinch_recruitment 1
recruit_pool "daemonettes" 1 0.15 2 0 requires factions { novgorod, } and event_counter nurgl_recruitment 1
recruit_pool "nurglings" 1 0.15 2 0 requires factions { denmark, novgorod, }
recruit_pool "nurglings" 1 0.15 2 0 requires factions { norway, } and event_counter khorn_recruitment 1
recruit_pool "nurglings" 1 0.15 2 0 requires factions { teutonic_order, } and event_counter slaanesh_recruitment 1
recruit_pool "nurglings" 1 0.15 2 0 requires factions { lithuania, } and event_counter tzinch_recruitment 1
recruit_pool "Screemer" 0 0.15 2 0 requires factions { denmark, lithuania, }
recruit_pool "Screemer" 0 0.15 2 0 requires factions { norway, } and event_counter khorn_recruitment 1
recruit_pool "Screemer" 0 0.15 1 0 requires factions { teutonic_order, } and event_counter slaanesh_recruitment 1
recruit_pool "Screemer" 0 0.15 2 0 requires factions { novgorod, } and event_counter nurgl_recruitment 1
recruit_pool "Pleasureseekers" 0 0.15 2 0 requires factions { denmark, teutonic_order, }
recruit_pool "Pleasureseekers" 0 0.15 2 0 requires factions { norway, } and event_counter khorn_recruitment 1
recruit_pool "Pleasureseekers" 0 0.15 2 0 requires factions { lithuania, } and event_counter tzinch_recruitment 1
recruit_pool "Pleasureseekers" 0 0.15 2 0 requires factions { novgorod, } and event_counter nurgl_recruitment 1
recruit_pool "plaguebearers" 0 0.15 2 0 requires factions { denmark, novgorod, }
recruit_pool "plaguebearers" 0 0.15 2 0 requires factions { norway, } and event_counter khorn_recruitment 1
recruit_pool "plaguebearers" 0 0.15 2 0 requires factions { teutonic_order, } and event_counter slaanesh_recruitment 1
recruit_pool "plaguebearers" 0 0.15 2 0 requires factions { lithuania, } and event_counter tzinch_recruitment 1
}
material stone
construction 7
cost 7000
settlement_min city
upgrades
{
altar_daemons_3
}
}
altar_daemons_3 requires factions { nord_culture, }
{
capability
{
happiness_bonus bonus 3 requires factions { nord_culture, }
religion_level bonus 10 requires factions { nord_culture, }
law_bonus bonus 3 requires factions { nord_culture, }
happiness_bonus bonus 3 requires factions { nord_culture, }
recruit_pool "bloodletters" 1 0.2 3 0 requires factions { denmark, norway, }
recruit_pool "bloodletters" 1 0.2 3 0 requires factions { teutonic_order, } and event_counter slaanesh_recruitment 1
recruit_pool "bloodletters" 1 0.2 3 0 requires factions { lithuania, } and event_counter tzinch_recruitment 1
recruit_pool "bloodletters" 1 0.2 3 0 requires factions { novgorod, } and event_counter nurgl_recruitment 1
recruit_pool "Horrors" 1 0.2 3 0 requires factions { denmark, lithuania, }
recruit_pool "Horrors" 1 0.2 3 0 requires factions { norway, } and event_counter khorn_recruitment 1
recruit_pool "Horrors" 1 0.2 3 0 requires factions { teutonic_order, } and event_counter slaanesh_recruitment 1
recruit_pool "Horrors" 1 0.2 3 0 requires factions { novgorod, } and event_counter nurgl_recruitment 1
recruit_pool "daemonettes" 1 0.2 3 0 requires factions { denmark, teutonic_order, }
recruit_pool "daemonettes" 1 0.2 3 0 requires factions { norway, } and event_counter khorn_recruitment 1
recruit_pool "daemonettes" 1 0.2 3 0 requires factions { lithuania, } and event_counter tzinch_recruitment 1
recruit_pool "daemonettes" 1 0.2 3 0 requires factions { novgorod, } and event_counter nurgl_recruitment 1
recruit_pool "nurglings" 1 0.2 3 0 requires factions { denmark, novgorod, }
recruit_pool "nurglings" 1 0.2 3 0 requires factions { norway, } and event_counter khorn_recruitment 1
recruit_pool "nurglings" 1 0.2 3 0 requires factions { teutonic_order, } and event_counter slaanesh_recruitment 1
recruit_pool "nurglings" 1 0.2 3 0 requires factions { lithuania, } and event_counter tzinch_recruitment 1
recruit_pool "Screemer" 1 0.2 3 0 requires factions { denmark, lithuania, }
recruit_pool "Screemer" 1 0.2 3 0 requires factions { norway, } and event_counter khorn_recruitment 1
recruit_pool "Screemer" 1 0.2 3 0 requires factions { teutonic_order, } and event_counter slaanesh_recruitment 1
recruit_pool "Screemer" 1 0.2 3 0 requires factions { novgorod, } and event_counter nurgl_recruitment 1
recruit_pool "Pleasureseekers" 1 0.2 3 0 requires factions { denmark, teutonic_order, }
recruit_pool "Pleasureseekers" 1 0.2 3 0 requires factions { norway, } and event_counter khorn_recruitment 1
recruit_pool "Pleasureseekers" 1 0.2 3 0 requires factions { lithuania, } and event_counter tzinch_recruitment 1
recruit_pool "Pleasureseekers" 1 0.2 3 0 requires factions { novgorod, } and event_counter nurgl_recruitment 1
recruit_pool "plaguebearers" 1 0.2 3 0 requires factions { denmark, novgorod, }
recruit_pool "plaguebearers" 1 0.2 3 0 requires factions { norway, } and event_counter khorn_recruitment 1
recruit_pool "plaguebearers" 1 0.2 3 0 requires factions { teutonic_order, } and event_counter slaanesh_recruitment 1
recruit_pool "plaguebearers" 1 0.2 3 0 requires factions { lithuania, } and event_counter tzinch_recruitment 1
recruit_pool "Juggernauts" 0 0.07 1 0 requires factions { denmark, norway, }
recruit_pool "Juggernauts" 0 0.07 1 0 requires factions { teutonic_order, } and event_counter slaanesh_recruitment 1
recruit_pool "Juggernauts" 0 0.07 1 0 requires factions { lithuania, } and event_counter tzinch_recruitment 1
recruit_pool "Juggernauts" 0 0.07 1 0 requires factions { novgorod, } and event_counter nurgl_recruitment 1
recruit_pool "Flamers" 0 0.1 1 0 requires factions { denmark, lithuania, }
recruit_pool "Flamers" 0 0.1 1 0 requires factions { norway, } and event_counter khorn_recruitment 1
recruit_pool "Flamers" 0 0.1 1 0 requires factions { teutonic_order, } and event_counter slaanesh_recruitment 1
recruit_pool "Flamers" 0 0.1 1 0 requires factions { novgorod, } and event_counter nurgl_recruitment 1
;recruit_pool "Daemon Prince" 0 0.05 0.99 0 requires factions { norway, } and event_counter Daemon 1
}
material stone
construction 9
cost 9000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
Dzięki za pomoc. Dzięki czemu mogę uroczyście wydać kolejną wersję moda:
http://www.sendspace.com/filegroup/JNsV ... 5IBU98FhlQ
Poza tym, co pomógł Araven poprawić, dodałem Kowadła Zagłady dla Krasnoludów. Żeby było ciekawiej jedynym wymaganiem jest to, żeby miasto leżało w terenach górskich.
Mam pytanie czy to, że jednostki są o połowę tańsze zachowuje balans czy już jest z tym problem :P? Bo interesuję mnie opcją z możliwością rekrutowania wcześniej zablokowanych jednostek :D
Mniejsze koszty wpływają na balans, a o połowę mniejsze mocno zakłócają równowagę gry
Przeniosłem pliki z modyfikacji do Call of Warhammer na własnego chomika. Jak ktoś chce pobierać - zapraszam:
http://chomikuj.pl/Arroyo18/Call+of+Warhammer+-+submody
Ja dręczyłem tym Aravena bo jest jedna jednostka Imperium są to konni miecznicy imperium oraz oni są dostępni tylko dla buntowników i czy mógłbyś ich dodać do frakcji Imperium? Tak się nazywają Swordsmen of Empire mounted.
EDIT:
Dla Teogonisty też.
EDIT:
I jak robisz już coś?
Aktualnie jednak nie mam dostępu do moda, ale najprawdopodobniej pobiorę jeszcze raz moda i jeszcze pogrzebię w plikach ;) Dzięki jak co za informację odnośnie jednostki.
Mam problem z dodaniem 2 jednostek, a mianowicie Rydwanów z Tiranoc do Elfów wysokiego rodu i Jazdy Imperialnej do Imperium. Gdyby ktoś dał radę pomóc, byłbym wdzięczny.
building stables
{
levels stables_1 stables_2 stables_3 stables_4 stables_5
{
stables_1 requires factions { southern_european, russia, england, } and not factions { hungary, }
{
capability
{
recruit_pool "Pistoliers" 1 0.1 1 0 requires factions { spain, hre, portugal, scotland, sicily, milan, venice, saxons, byzantium, france, } and building_present_min_level smith smith_3
recruit_pool "Swordsmen of Empire mounted" 1 0.1 1 0 requires factions { papal_states, spain, hre, portugal, scotland, sicily, milan, venice, saxons, byzantium, france, } and building_present_min_level smith smith_3
recruit_pool "carlsson cav" 1 0.1 1 0 requires factions { kalmar_union, } and building_present_min_level smith smith_3
recruit_pool "rus arb mount" 1 0.1 1 0 requires factions { kalmar_union, } and hidden_resource akend
recruit_pool "rus arb mount" 1 0.05 1 0 requires factions { kalmar_union, } and hidden_resource border and not hidden_resource akend
recruit_pool "rus arb mount" 1 0.025 1 0 requires factions { kalmar_union, } and not hidden_resource border and not hidden_resource akend
recruit_pool "Kislev Ungol" 1 0.1 1 0 requires factions { russia, }
recruit_pool "Kislev Winged" 1 0.1 1 0 requires factions { russia, } and building_present_min_level smith smith_3
recruit_pool "Kislev Grifon legio" 1 0.033 1 0 requires factions { russia, } and building_present_min_level smith smith_3
recruit_pool "Kislev Dragoon" 1 0.033 1 0 requires factions { russia, } and building_present_min_level smith smith_3
recruit_pool "Silver Helms" 1 0.15 2 0 requires factions { england, } and building_present_min_level port port and not event_counter winter 1
recruit_pool "Silver Helms" 1 0.15 2 0 requires factions { england, }
recruit_pool "Silver Helms" 0 0.07 0.99 0 requires factions { england, } and not event_counter winter 1
}
material wooden
construction 6
cost 6400
settlement_min town
upgrades
{
stables_2
}
}
stables_2 requires factions { southern_european, russia, england, } and not factions { hungary, }
{
capability
{
recruit_pool "Pistoliers" 1 0.2 2 1 requires factions { spain, hre, portugal, scotland, sicily, milan, venice, saxons, byzantium, france, } and building_present_min_level smith smith_3
recruit_pool "Swordsmen of Empire mounted" 1 0.2 2 1 requires factions { papal_states, spain, hre, portugal, scotland, sicily, milan, venice, saxons, byzantium, france,} and building_present_min_level smith smith_3
recruit_pool "carlsson cav" 1 0.2 2 1 requires factions { kalmar_union, } and building_present_min_level smith smith_3
recruit_pool "carlsson cav body" 1 0.1 1 1 requires factions { kalmar_union, } and building_present_min_level smith smith_4
recruit_pool "rus arb mount" 1 0.2 2 1 requires factions { kalmar_union, } and hidden_resource akend
recruit_pool "rus arb mount" 1 0.1 1 1 requires factions { kalmar_union, } and hidden_resource border and not hidden_resource akend
recruit_pool "rus arb mount" 1 0.05 1 1 requires factions { kalmar_union, } and not hidden_resource border and not hidden_resource akend
recruit_pool "kataphractoi" 1 0.1 1 1 requires factions { kalmar_union, } and building_present_min_level smith smith_5 and hidden_resource zenres
recruit_pool "kataphractoi" 1 0.05 1 1 requires factions { kalmar_union, } and building_present_min_level smith smith_5 and hidden_resource border and not hidden_resource zenres
recruit_pool "kataphractoi" 1 0.025 1 1 requires factions { kalmar_union, } and building_present_min_level smith smith_5 and not hidden_resource border and not hidden_resource zenres
recruit_pool "Kislev Ungol" 1 0.2 2 1 requires factions { russia, }
recruit_pool "Kislev Winged" 1 0.2 2 1 requires factions { russia, } and building_present_min_level smith smith_3
recruit_pool "Kislev Grifon legio" 1 0.066 1 1 requires factions { russia, } and building_present_min_level smith smith_3
recruit_pool "Kislev Dragoon" 1 0.066 1 1 requires factions { russia, } and building_present_min_level smith smith_3
recruit_pool "Silver Helms" 1 0.2 3 0 requires factions { england, } and building_present_min_level port port and not event_counter winter 1
recruit_pool "ellyrian reaver" 1 0.1 1 0 requires factions { england, } and building_present_min_level port port and not event_counter winter 1
recruit_pool "Silver Helms" 1 0.2 3 0 requires factions { england, }
recruit_pool "ellyrian reaver" 1 0.1 1 0 requires factions { england, }
recruit_pool "Silver Helms" 0 0.1 0.99 0 requires factions { england, } and not event_counter winter 1
recruit_pool "ellyrian reaver" 0 0.05 0.99 0 requires factions { england, } and not event_counter winter 1
}
material wooden
construction 2
cost 1800
settlement_min large_town
upgrades
{
stables_3
}
}
stables_3 requires factions { southern_european, russia, england, } and not factions { hungary, }
{
capability
{
recruit_pool "Pistoliers" 1 0.3 3 2 requires factions { spain, hre, portugal, scotland, sicily, milan, venice, saxons, byzantium, france, } and building_present_min_level smith smith_3
recruit_pool "Swordsmen of Empire mounted" 1 0.3 3 2 requires factions { papal_states, spain, hre, portugal, scotland, sicily, milan, venice, saxons, byzantium, france,} and building_present_min_level smith smith_3
recruit_pool "carlsson cav" 1 0.3 3 2 requires factions { kalmar_union, } and building_present_min_level smith smith_3
recruit_pool "carlsson cav body" 1 0.2 2 1 requires factions { kalmar_union, } and building_present_min_level smith smith_4
recruit_pool "rus arb mount" 1 0.3 3 2 requires factions { kalmar_union, } and hidden_resource akend
recruit_pool "rus arb mount" 1 0.15 2 2 requires factions { kalmar_union, } and hidden_resource border and not hidden_resource akend
recruit_pool "rus arb mount" 1 0.075 1 2 requires factions { kalmar_union, } and not hidden_resource border and not hidden_resource akend
recruit_pool "kataphractoi" 1 0.2 2 1 requires factions { kalmar_union, } and building_present_min_level smith smith_5 and hidden_resource zenres
recruit_pool "kataphractoi" 1 0.1 1 1 requires factions { kalmar_union, } and building_present_min_level smith smith_5 and hidden_resource border and not hidden_resource zenres
recruit_pool "kataphractoi" 1 0.05 1 1 requires factions { kalmar_union, } and building_present_min_level smith smith_5 and not hidden_resource border and not hidden_resource zenres
recruit_pool "Kislev Ungol" 1 0.3 3 2 requires factions { russia, }
recruit_pool "Kislev Winged" 1 0.3 3 2 requires factions { russia, } and building_present_min_level smith smith_3
recruit_pool "Kislev Grifon legio" 1 0.1 2 2 requires factions { russia, } and building_present_min_level smith smith_3
recruit_pool "Kislev Dragoon" 1 0.1 2 2 requires factions { russia, } and building_present_min_level smith smith_3
recruit_pool "Silver Helms" 1 0.25 4 0 requires factions { england, } and building_present_min_level port port and not event_counter winter 1
recruit_pool "ellyrian reaver" 1 0.17 2 0 requires factions { england, } and building_present_min_level port port and not event_counter winter 1
recruit_pool "Dragon Princes" 1 0.09 1 0 requires factions { england, } and building_present_min_level port port and not event_counter winter 1
recruit_pool "Silver Helms" 1 0.25 4 0 requires factions { england, }
recruit_pool "ellyrian reaver" 1 0.17 2 0 requires factions { england, }
recruit_pool "Dragon Princes" 1 0.09 1 0 requires factions { england, }
recruit_pool "Silver Helms" 0 0.13 0.99 0 requires factions { england, } and not event_counter winter 1
recruit_pool "ellyrian reaver" 0 0.09 0.99 0 requires factions { england, } and not event_counter winter 1
recruit_pool "Dragon Princes" 0 0.045 0.99 0 requires factions { england, } and not event_counter winter 1
}
material wooden
construction 3
cost 2600
settlement_min city
upgrades
{
stables_4
}
}
stables_4 requires factions { russia, england, }
{
capability
{
recruit_pool "Kislev Ungol" 1 0.4 4 3 requires factions { russia, }
recruit_pool "Kislev Winged" 1 0.4 4 3 requires factions { russia, } and building_present_min_level smith smith_3
recruit_pool "Kislev Chekist" 0 0.1 1 1 requires factions { russia, } and building_present_min_level smith smith_1 and building_present_min_level academic alchemists_lab and event_counter chekis 1
recruit_pool "Kislev Grifon legio" 1 0.17 2 3 requires factions { russia, } and building_present_min_level smith smith_3
recruit_pool "Kislev Dragoon" 1 0.17 2 3 requires factions { russia, } and building_present_min_level smith smith_3
recruit_pool "Silver Helms" 1 0.5 4 1 requires factions { england, } and building_present_min_level port port and not event_counter winter 1
recruit_pool "ellyrian reaver" 1 0.23 2 1 requires factions { england, } and building_present_min_level port port and not event_counter winter 1
recruit_pool "Dragon Princes" 1 0.14 2 0 requires factions { england, } and building_present_min_level port port and not event_counter winter 1
recruit_pool "Silver Helms" 1 0.5 4 1 requires factions { england, }
recruit_pool "ellyrian reaver" 1 0.23 2 1 requires factions { england, }
recruit_pool "Dragon Princes" 1 0.14 2 0 requires factions { england, }
recruit_pool "Silver Helms" 0 0.25 0.99 1 requires factions { england, } and not event_counter winter 1
recruit_pool "ellyrian reaver" 0 0.12 0.99 1 requires factions { england, } and not event_counter winter 1
recruit_pool "Dragon Princes" 0 0.07 0.99 0 requires factions { england, } and not event_counter winter 1
recruit_pool "Pistoliers" 1 0.3 3 2 requires factions { spain, hre, portugal, scotland, sicily, milan, venice, saxons, byzantium, france, } and building_present_min_level smith smith_3
recruit_pool "Swordsmen of Empire mounted" 1 0.3 3 2 requires factions { papal_states, spain, hre, portugal, scotland, sicily, milan, venice, saxons, byzantium, france, } and building_present_min_level smith smith_3
recruit_pool "carlsson cav" 1 0.3 3 2 requires factions { kalmar_union, } and building_present_min_level smith smith_3
recruit_pool "carlsson cav body" 1 0.2 2 1 requires factions { kalmar_union, } and building_present_min_level smith smith_4
recruit_pool "rus arb mount" 1 0.3 3 2 requires factions { kalmar_union, } and hidden_resource akend
recruit_pool "rus arb mount" 1 0.15 2 2 requires factions { kalmar_union, } and hidden_resource border and not hidden_resource akend
recruit_pool "rus arb mount" 1 0.075 1 2 requires factions { kalmar_union, } and not hidden_resource border and not hidden_resource akend
recruit_pool "kataphractoi" 1 0.2 2 1 requires factions { kalmar_union, } and building_present_min_level smith smith_5 and hidden_resource zenres
recruit_pool "kataphractoi" 1 0.1 1 1 requires factions { kalmar_union, } and building_present_min_level smith smith_5 and hidden_resource border and not hidden_resource zenres
recruit_pool "kataphractoi" 1 0.05 1 1 requires factions { kalmar_union, } and building_present_min_level smith smith_5 and not hidden_resource border and not hidden_resource zenres
}
material wooden
construction 4
cost 3600
settlement_min large_city
upgrades
{
stables_5
}
}
stables_5 requires factions { russia, }
{
capability
{
recruit_pool "Kislev Ungol" 1 0.5 4 4 requires factions { russia, }
recruit_pool "Kislev Winged" 1 0.5 4 4 requires factions { russia, } and building_present_min_level smith smith_3
recruit_pool "Kislev Chekist" 0 0.2 1 3 requires factions { russia, } and building_present_min_level smith smith_1 and building_present_min_level academic alchemists_lab and event_counter chekis 1
recruit_pool "Kislev Grifon legio" 1 0.2 3 4 requires factions { russia, } and building_present_min_level smith smith_3
recruit_pool "Kislev Dragoon" 1 0.2 3 4 requires factions { russia, } and building_present_min_level smith smith_3
recruit_pool "Kislev Nobel" 1 0.1 1 1 requires factions { russia, } and building_present_min_level smith smith_3 and building_present_min_level temple_ursun temple_ursun_4
recruit_pool "Silver Helms" 1 0.5 4 1 requires factions { england, } and building_present_min_level port port and not event_counter winter 1
recruit_pool "ellyrian reaver" 1 0.23 2 1 requires factions { england, } and building_present_min_level port port and not event_counter winter 1
recruit_pool "Dragon Princes" 1 0.14 2 0 requires factions { england, } and building_present_min_level port port and not event_counter winter 1
recruit_pool "Silver Helms" 1 0.5 4 1 requires factions { england, }
recruit_pool "ellyrian reaver" 1 0.23 2 1 requires factions { england, }
recruit_pool "Dragon Princes" 1 0.14 2 0 requires factions { england, }
recruit_pool "Silver Helms" 0 0.25 0.99 1 requires factions { england, } and not event_counter winter 1
recruit_pool "ellyrian reaver" 0 0.12 0.99 1 requires factions { england, } and not event_counter winter 1
recruit_pool "Dragon Princes" 0 0.07 0.99 0 requires factions { england, } and not event_counter winter 1
recruit_pool "Pistoliers" 1 0.3 3 2 requires factions { spain, hre, portugal, scotland, sicily, milan, venice, saxons, byzantium, france, } and building_present_min_level smith smith_3
recruit_pool "Swordsmen of Empire mounted" 1 0.3 3 2 requires factions { papal_states, } and building_present_min_level smith smith_3
recruit_pool "carlsson cav" 1 0.3 3 2 requires factions { kalmar_union, } and building_present_min_level smith smith_3
recruit_pool "carlsson cav body" 1 0.2 2 1 requires factions { kalmar_union, } and building_present_min_level smith smith_4
recruit_pool "rus arb mount" 1 0.3 3 2 requires factions { kalmar_union, } and hidden_resource akend
recruit_pool "rus arb mount" 1 0.15 2 2 requires factions { kalmar_union, } and hidden_resource border and not hidden_resource akend
recruit_pool "rus arb mount" 1 0.075 1 2 requires factions { kalmar_union, } and not hidden_resource border and not hidden_resource akend
recruit_pool "kataphractoi" 1 0.2 2 1 requires factions { kalmar_union, } and building_present_min_level smith smith_5 and hidden_resource zenres
recruit_pool "kataphractoi" 1 0.1 1 1 requires factions { kalmar_union, } and building_present_min_level smith smith_5 and hidden_resource border and not hidden_resource zenres
recruit_pool "kataphractoi" 1 0.05 1 1 requires factions { kalmar_union, } and building_present_min_level smith smith_5 and not hidden_resource border and not hidden_resource zenres
}
material stone
construction 6
cost 6000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
Sprawdź w EDU czy mają dopisaną przynależność do nacji Elfów dla rydwanów i jakie nacje mogą rekrutować jazdę imperialną. Ew. podaj angielskie nazwy obu jednostek w EDU to rzucę okiem. Rydwany były mało skuteczne o ile pamiętam.
Jazda Imperialna: papal_states, slave - Teogonista i buntownicy. Swordsmen of Empire mounted
Rydwany z Tiranoc: england - Elfy Wysokie. Tiranoc Chariot
Rydwany powinny byc we własnej bitwie, jak sa można dopisać jak nie zostały usunięte z tej wersji. Nie mają atrybutu no_custom więc powinny w bitwie być.
Swordsmen of Empire mounted tu niestety trzeba by zmienaić w battle_models by byli dla innych nacji niż Teogonista i buntownicy.
recruit_pool "Tiranoc Chariot" 1 0.09 1 0 requires factions { england, }
Niestety przy dodaniu do 4 poziomu stajni linijki z Rydwanami Tiranoc wywala do pulpitu bez błędu.
Może jest maksymalna liczba jednostek bez rydwanów.
Chodzi Ci o to że trzeba im zmieniać tekstury żeby mogli być w innych frakcjach imperium?
Thomson2000 do kogo jest Twoje pytanie o rydwany czy Swordsmen of Empire?
Raczej da się to Aravenie wywnioskować po wyrazie Imperium bo nie słyszałem o rydwanach w armiach imperialnych.
Teoretycznie rydwany po zmianach w battle models też mogą być w Imperium czy gdziekoliwek je dopisać :P. Ale fakt słowo imperium mi umknęło.
Tak wg mnie trzeba by zmieniać wpisy dla battle models i dodać inne nacje do tych co są, dla Swordsmen of Empire. gra niewarta świeczki zważywszy ile tam jest różnych jednostek i jak je można ulepszać.
Za co są odpowiedzialne poszczególne pliki na chomiku w 1 poście? Tyle co wiem że text to spolszczenie, ale dalej nie bardzo łapie :(
export_descr_buildings odpowiedzialny jest za werbunek jednostek (zmodyfikowana wersja, bo dodaje jednostki z eventów do werbunku.)
Kiedyś udało mi się tą jazdę (Imperialną) dodać do własnej bitwy i pamiętam że jak zrobiłem bitwę Ostenmarkiem to mieli barwę tejże prowincji na swoich koszulach i nawet dało się im dać ulepszenie pancerzy i to zmieniało im wygląd pancerzy oraz staty.
Ps. Teraz też mi się udało, mam screeny ;)
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