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Zamieszczone przez marko1805
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Czyli są wkońcu te wersje?Cytat:
Zamieszczone przez marko1805
Pobierasz plik podany w temacie, wypakowujesz go i kopiujesz do folderu data w Rome. Potem jak włączysz grę w mod managerze będzie podana nazwa moda. Jeżeli działa to poznasz po rozmiarach jednostek i nowych skinach.
Wyszła nowa łatka v0.2C:
- Carthage, Egypt and the Seleucids territory expansion in campaign map representing their historical counterpart (still conservative for balance)
- New Campaign screen that represent the new starting regions for the factions
- Gave AI extra food based on difficulty level so they don't starve and go into attrition when they have 1 city
- Added City Sack/Liberation options to all factions
- Minor Faction income reduction so that they don't get unduly bonuses vs. the major ones
- Tweaked once more Pila/Javelin damage on impact to not be so powerful as before in certain circumstances
- Pila and Javelins now give a morale and shield defense/armor penalty upon collision (note: beware of friendly fire!)
- Slightly increased elevation of Javelins/Pila for better chance to not hit friendly units if in the trajectory
- Reduced distance from which units throw Javelins/Pila on a charge since it was too long
- Removed Indian Armored Elephants from Carthage Generals that lingered from AGA
Szkoda, że mod nie jest kompatybilny z No HDR, trzeba powrócić do gry w mroku :(
Z GEM ustawionym naTrue Color w ogóle się tego nie zauważa ;) Sprawdź moje screeny.
Witam ,mam problem z tym modem. Nie mogę wybudować koszar 3lvl u Rzymian , bo nie mam dostępu do miedzi. Tylko na mapie nie widzę tego surowca, nie wiem czy to jakiś bug. Korzystam jeszcze z moda Hellbenta , ale bez niego ten problem dalej występuje.
To zdobądź miedź i tyle. Żaden bug po prostu twórcy wreszcie uczynyli surowce na mapie przydatnymi. Chyba mapka ma opcję filtru z surowcami, może tam będzie podane położenie ;)
Kampanię zaczynałeś już z modem, czy bez? Na pierwszy rzut oka może przypominać złoto.
Pierwszy post zaktualizowany o nową łatkę 0.3a, poniżej lista zmian:
Changelog v0.3a:- Revisited some faction rosters to give them units they should have historically from the pool of vanilla ones:
Carthage: Celtic Warriors, Iberian Cavalry, Iberian Noble Cavalry, Iberian Scutarii Spear, Iberian Veteran Shield Warriors, Numidian Cavalry, Numidian Javelinmen
Epirus: Rhodian Slingers, Royal Peltasts, Thessalian Cavalry, Thorax Pike, Thorax Sword, Illyrian Thureos Spear, Illyrian Cavalry, Illyrian Tribesmen, Italian Sword, Italian Noble Cavalry
Macedon: Thessalian Cavalry, Thracian Cavalry, Thracian Warriors
Pontus: Galatian Sword, Karian Axemen, Thracian Warriors
Seleucid: Galatian Sword, Karian Axemen
- Tweaked power of Thorax Swordsmen
- Tweaked slightly slinger power
- Various graphical changes and improvements
- Made formation attack much more effective; now the difference from having it off is much reduced and in many cases worse
- Made Shield Wall/Spear Wall/Fulcum more effective than before and making more of a difference, especially if timing it right (now if only I could find a way to make the AI use it...)
- Re-balanced units that have formation attack enabled for the changes above
- Re-balanced Pilum/Javelin once more and re-enabled the morale/shield defense penalties: it works better with them on; I tested these new changes extensively and now the damage should be just right
- Re-balanced Lybian Hoplites because historically they wore the same equipment as other strong hoplites and they were as weak as depicted by CA
- Corrected bug with Persian Cavalry that had Cantarbian Circle instead than Wedge formation
- Tweaked damage on slingers to be more effective but be less accurate
- Increased radius of Cavalry so they blob less
- Corrected wrong spacing on Royal Spartans
Changelog v0.2d:
- Changed the way HP are distributed for more balance: now instead of more/less for weight the HP are distributed by unit training level and type
- Made various balance changes to Roman infantry units, especially low tier ones
- Changed army caps on Romans so that Evocati Cohort are 3 per army and Armored Legionaries 2 (these last are now more powerful as I think they should)
- Tweaked once more Javelins/Pila: let's hope this is the right balance between powerful and OP
- Removed the collision effects from Javelins/Pila for now because I didn't like all those red bubbles and moreover with these changes they are no more necessary
Jest może gdzieś instrukcja jak to zainstalować?
Oczywiście nowsze wersje same się zaktualizuja na steam?Cytat:
Zamieszczone przez K A M 2150
Mod jest już dostępny na Workshop :D.