Dobrnąłem do 1314 roku bez ctd i basta dalej mi się nie chce:)
Wersja do druku
Dobrnąłem do 1314 roku bez ctd i basta dalej mi się nie chce:)
12:36:48.430 [system.rpt] [always] CPU: SSE2
12:36:48.445 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
12:36:48.492 [system.io] [always] mounted pack packs/data_0.pack
12:36:48.508 [system.io] [always] mounted pack packs/data_1.pack
12:36:48.539 [system.io] [always] mounted pack packs/data_2.pack
12:36:48.554 [system.io] [always] mounted pack packs/data_3.pack
12:36:48.586 [system.io] [always] mounted pack packs/data_4.pack
12:36:48.601 [system.io] [always] mounted pack packs/localized.pack
12:40:44.956 [game.script] [error] Script execution error for <if>, at line 33251, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
12:41:20.895 [game.script] [error] Script execution error for <if>, at line 33299, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
12:41:27.087 [game.script] [error] Script execution error for <if>, at line 33195, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
12:41:27.087 [game.script] [error] Script execution error for <if>, at line 33203, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
12:41:27.087 [game.script] [error] Script execution error for <if>, at line 33243, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
12:41:27.087 [game.script] [error] Script execution error for <if>, at line 33267, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
12:47:12.813 [game.script] [error] Script execution error for <if>, at line 33421, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<player_unit> is unavailable from event <>
when testing <TrainedUnitClass> condition
12:47:39.309 [game.script] [error] Script execution error for <if>, at line 33067, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
12:47:39.309 [game.script] [error] Script execution error for <if>, at line 33219, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
12:47:39.309 [game.script] [error] Script execution error for <if>, at line 33259, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
12:48:03.404 [game.script] [error] Script execution error for <if>, at line 5523, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<settlement> is unavailable from event <>
when testing <SettlementBuildingExists> condition
12:48:13.547 [game.script] [error] Script execution error for <if>, at line 33123, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
12:48:24.964 [game.script] [error] Script execution error for <if>, at line 33227, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
12:55:03.279 [game.script] [error] Script execution error for <if>, at line 33211, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
13:01:34.002 [game.script] [error] Script execution error for <if>, at line 33099, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
13:01:34.002 [game.script] [error] Script execution error for <if>, at line 33107, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
13:01:34.002 [game.script] [error] Script execution error for <if>, at line 33131, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
13:03:01.917 [game.script] [error] Script execution error for <if>, at line 33147, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
13:11:19.065 [game.script] [error] Script execution error for <if>, at line 33115, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
13:11:19.065 [game.script] [error] Script execution error for <if>, at line 33283, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
13:11:55.140 [game.script] [error] Script execution error for <if>, at line 33155, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
13:12:00.180 [system.rpt] [error] Error kurwa i tak do usranej
To i mój log Bizancjum tura 94, wgrane wszystkie dodatki.
13:26:12.103 [system.rpt] [always] CPU: SSE2
13:26:12.119 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
13:26:12.134 [system.io] [always] mounted pack packs/data_0.pack
13:26:12.134 [system.io] [always] mounted pack packs/data_1.pack
13:26:12.134 [system.io] [always] mounted pack packs/data_2.pack
13:26:12.134 [system.io] [always] mounted pack packs/data_3.pack
13:26:12.134 [system.io] [always] mounted pack packs/data_4.pack
13:26:12.134 [system.io] [always] mounted pack packs/localized.pack
13:30:19.209 [game.script] [error] Script execution error for <if>, at line 33075, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
13:30:19.209 [game.script] [error] Script execution error for <if>, at line 33107, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
13:30:57.669 [game.script] [error] Script execution error for <if>, at line 33235, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
13:30:57.669 [game.script] [error] Script execution error for <if>, at line 33259, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
13:31:01.952 [system.rpt] [error] Error kurwa i tak do usranej
Drugi przy próbie obejścia, wygląda na problem z dezercją najemników przy pustym skarbcu.
Post pod postem bo w jednym nie chciało się zmieścić.
Dezercja najemników powiadasz ?. Jak to namierzę w campaign.script to można by to wywalić i sprawdzić w nowej kampanii czy byłoby ok. Też miałem tego typu ctd, i wklejałem logs, tutaj.
To z campaign_script z Ufficiale należy usunąć skrypt 19 diserzioni, po usunięciu ma to wyglądać jak niżej. potem usuwamy map.rwm z Ufficiale i nowa kampania. Mam nadzieję, ze to wyeliminuje te dziwne ctd, a ten skrypt nie ma wielkiego znaczenia.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;19- diserzioni;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;20- AOR;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;
W campaing script to skrypt nr 19, jakby coś to chyba trzeba wywalić cały.
Z czego wnioskujesz, że to chodzi o dezercję najemników, z tymi ctd?
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;19- diserzioni;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;
monitor_event FactionTurnStart Treasury < -5000
if RandomPercent < 10
and FactionType england
add_events
event historic diserzione_mercenari_england
date 0
end_add_events
destroy_units england mercenary
end_if
if RandomPercent < 10
and FactionType france
add_events linia 33075
event historic diserzione_mercenari_france
date 0
end_add_events
destroy_units france mercenary
end_if
if RandomPercent < 10
and FactionType sicily
add_events
event historic diserzione_mercenari_sicily
date 0
end_add_events
destroy_units sicily mercenary
end_if
No fakt, w twoim logs ctd są w liniach 330 i dalej. Oby to pomogło, wyżej w poście 84, pokazałem jak usunąć skrypt. W grze się okaże, czy to pomogło, ale powinno.
15:33:35.175 [system.rpt] [always] CPU: SSE2
15:33:35.190 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
15:33:35.237 [system.io] [always] mounted pack packs/data_0.pack
15:33:35.253 [system.io] [always] mounted pack packs/data_1.pack
15:33:35.268 [system.io] [always] mounted pack packs/data_2.pack
15:33:35.299 [system.io] [always] mounted pack packs/data_3.pack
15:33:35.331 [system.io] [always] mounted pack packs/data_4.pack
15:33:35.346 [system.io] [always] mounted pack packs/localized.pack
15:37:45.781 [game.script] [error] Script execution error for <if>, at line 33147, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:37:45.781 [game.script] [error] Script execution error for <if>, at line 33155, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:37:45.792 [game.script] [error] Script execution error for <if>, at line 33227, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:38:18.297 [game.script] [error] Script execution error for <if>, at line 33067, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:38:18.298 [game.script] [error] Script execution error for <if>, at line 33131, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:38:18.298 [game.script] [error] Script execution error for <if>, at line 33195, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:38:18.298 [game.script] [error] Script execution error for <if>, at line 33275, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:38:18.298 [game.script] [error] Script execution error for <if>, at line 33291, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:38:29.446 [game.script] [error] Script execution error for <if>, at line 33091, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:38:29.446 [game.script] [error] Script execution error for <if>, at line 33283, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:38:29.446 [game.script] [error] Script execution error for <if>, at line 33299, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:42:41.363 [game.script] [error] Script execution error for <if>, at line 33421, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<player_unit> is unavailable from event <>
when testing <TrainedUnitClass> condition
15:43:04.945 [game.script] [error] Script execution error for <if>, at line 33115, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:43:04.945 [game.script] [error] Script execution error for <if>, at line 33243, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:43:26.096 [game.script] [error] Script execution error for <if>, at line 5523, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<settlement> is unavailable from event <>
when testing <SettlementBuildingExists> condition
15:44:03.089 [game.script] [error] Script execution error for <if>, at line 33163, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:44:03.089 [game.script] [error] Script execution error for <if>, at line 33171, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:44:03.089 [game.script] [error] Script execution error for <if>, at line 33203, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:44:15.094 [game.script] [error] Script execution error for <if>, at line 33099, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:51:48.848 [game.script] [error] Script execution error for <if>, at line 33235, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:57:18.687 [game.script] [error] Script execution error for <if>, at line 33179, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:57:53.418 [game.script] [error] Script execution error for <if>, at line 33123, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:57:53.418 [game.script] [error] Script execution error for <if>, at line 33139, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:57:53.418 [game.script] [error] Script execution error for <if>, at line 33251, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:57:53.419 [game.script] [error] Script execution error for <if>, at line 33267, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
16:02:06.165 [game.script] [error] Script execution error for <if>, at line 33075, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
16:02:06.165 [game.script] [error] Script execution error for <if>, at line 33083, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
16:02:31.701 [game.script] [error] Script execution error for <if>, at line 5519, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<settlement> is unavailable from event <>
when testing <SettlementBuildingExists> condition
16:02:40.173 [system.rpt] [error] Error kurwa i tak do usranej
wywalenie skryptu dezercji skasowało poprzedni problem za to nadal w 94 turze jest log tylko, że inny.
Próba obejścia ctd nic nie dała?
Fakt zdaje się campaign_script można zmieniać w czasie gry, bez potrzeby nowej kampanii.
Wywaliłem skrypt dezercji cofnąłem się 4 tury, zagrałem inaczej, odpaliłem toggle_fow, zwerbowałem i ruszyłem agentów i na rebeliantach w 94 znów wywałiło, spróbuje inną frakcją, w sumie Polską się nie zdarzyło, może kim innym pogram dłużej, a jak nie trzeba będzie przeprosić 6.3:)
Dałem poprawki do Megasubmoda V na 6.3, nowe spolszczenie i ograniczenie ctd w tym samym zestawie. Szybsze tury. Ew. kampania z ai 4.0 na Megasubmodzie V nie brzmi źle.
Nie znacie kogoś kto ogarnia skrypty? Bo jak widać, to pozostał nam tylko ten jeden błąd, który dotyczy tego:
<settlement> is unavailable from event <>
when testing <SettlementBuildingExists> condition
może ktoś by to rozkminił?
CTD macie w turze buntowników?
Tak u mnie zawsze na buntownikach.
O KURNA ALE JAZDA! Właśnie obczaiłem, że nie grałem w pełne Bellum 7 ;) Analizuję Twój log i widzę, że masz błąd w pliku, który znajduje się w katalogu Ufficiale. Tymczasem u mnie ten błąd jest w tym samym pliku, ale u mnie błąd jest w pliku, który jest w katalogu imperial_campaign. Myślę sobie WTF? Z resztą ju wcześniej mnie dziwiło, czemu Araven podaje żeby wywalać map.rwm tylko z ufficiale zamiast z tego i z imperial_campaign. No i doszedłem skąd to się bierze.
Po kliknięciu w main menu Jeden Gracz -> Bellum Crucis klikałem od razu dalej, bo jest tylko jedna kampania do wyboru, więc jej nie zaznaczałem. Dlatego grałem w to co jest w imperial_campaign. Tymczasem trzeba koniecznie zaznaczyć KAMPANIA OFICJALNA, bo inaczej gramy w niepełne BC7 :) Różnice nie są chyba wielkie, bo dotyczą tylko skryptów, ale jednak ;)
Ciekawe czy tylko ja taki zdolny jestem, czy inni też się złapali.
Grałeś w kampanię dla wielu Graczy, minimalne skrypty tylko tam są, bez tych najlepszych w Bellum, ale za to tury miałeś błyskawiczne. Tak trzeba zaznaczyć Ufficiale w menu, by w nią grać. No niezły czad. :faraon:
Skrypty to Gracul i Mietek77 obczajali. Ciężko o kontakt z Nimi, Mietek77 nie odpisał na kilka PW moich. Gracul rzadko tu bywa.
Zostaję nominowany do głąba roku? :)
E tam i tak mało czasu masz, spolszczenie udoskonalałes, a do tego się nadaje i imperial_campaign.
Dlatego mi tak błyskawicznie tury trwały na moim dziadku :) Aż byłem w szoku, strach teraz spojrzeć ile potrwają przy poprawnym odpaleniu gry :/
No to dałem popis :) Kompromitacja niczym nasze PKW :)
A ja się zastanawiałem po co w katalogu moda jest imperial campaign i ufficiale(skoro zdawało mi się że to to samo), dzięki wino za rozróżnienie:)
Wyrzuca mi w momencie kiedy córka króla ma osiągnąć pełnoletniość i pokazać się na mapie, problem jest taki, że owa księżniczka w drzewku nie ma imienia i nazwiska tylko magiczny przecinek:cool: , próbowałem wrzucić włoski text, ale też pojawia się pani przecinek:lol2:. Ma ktoś pomysł jak rozwiązać ten problem?
Ordenus chyba Artem.pl coś pisał w Potopie, ze to rozwiązał, ale nie jestem pewien czy coś nie pomyliłem.
Witam, Gram Polska, na 88 turze wywala przy przejsciu tury na rebeliantach. Prosze o pomoc. Bułgarzy zniszczeniu duzo wczesniej.
LOG:
14:43:32.319 [system.rpt] [always] CPU: SSE2
14:43:32.324 [system.rpt] [always] ==== system log start, build date: Aug 9 2007 version bld-medieval2-kingdoms-105 (45777) ===
14:43:32.327 [system.io] [always] mounted pack packs/data_0.pack
14:43:32.327 [system.io] [always] mounted pack packs/data_1.pack
14:43:32.328 [system.io] [always] mounted pack packs/data_2.pack
14:43:32.329 [system.io] [always] mounted pack packs/data_3.pack
14:43:32.329 [system.io] [always] mounted pack packs/data_4.pack
14:43:32.329 [system.io] [always] mounted pack packs/localized.pack
14:45:53.767 [game.script] [error] Script execution error for <if>, at line 5570, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<settlement> is unavailable from event <>
when testing <SettlementBuildingExists> condition
14:45:53.767 [game.script] [error] Script execution error for <if>, at line 5574, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<settlement> is unavailable from event <>
when testing <SettlementBuildingExists> condition
14:45:53.810 [game.script] [error] Script execution error for <if>, at line 33083, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
14:46:04.739 [game.script] [error] Script execution error for <if>, at line 33115, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
14:46:04.739 [game.script] [error] Script execution error for <if>, at line 33123, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
14:46:04.740 [game.script] [error] Script execution error for <if>, at line 33187, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
14:46:04.740 [game.script] [error] Script execution error for <if>, at line 33251, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
14:46:14.222 [game.script] [error] Script execution error for <if>, at line 33067, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
14:46:14.222 [game.script] [error] Script execution error for <if>, at line 33259, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
14:46:14.855 [game.script] [error] Script execution error for <if>, at line 33099, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
14:46:14.855 [game.script] [error] Script execution error for <if>, at line 33131, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
14:46:14.855 [game.script] [error] Script execution error for <if>, at line 33139, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
14:46:14.855 [game.script] [error] Script execution error for <if>, at line 33267, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:22:20.846 [game.script] [error] Script execution error for <if>, at line 33083, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:22:20.846 [game.script] [error] Script execution error for <if>, at line 33211, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:22:20.846 [game.script] [error] Script execution error for <if>, at line 33243, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:22:49.591 [game.script] [error] Script execution error for <if>, at line 33155, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:22:49.591 [game.script] [error] Script execution error for <if>, at line 33235, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:22:50.508 [game.script] [error] Script execution error for <if>, at line 33091, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:22:50.508 [game.script] [error] Script execution error for <if>, at line 33099, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:22:50.508 [game.script] [error] Script execution error for <if>, at line 33139, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:22:50.508 [game.script] [error] Script execution error for <if>, at line 33203, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:22:50.508 [game.script] [error] Script execution error for <if>, at line 33219, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:22:50.509 [game.script] [error] Script execution error for <if>, at line 33267, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
15:22:53.463 [system.rpt] [error] No i wpizdu znowu sie wyjebalo... shit made in Italia
Porady te co zawsze.
Cofanie savów, usunięcie map.rwm, włączenie toggle_fow, zapis po ruszeniu agenta i tak kilka razy.
Usuń też skrypt najemników z campaign_script. Na część błędów powinien pomóc.
To skrypt 19- Diserzioni z camaign_scripta z kampanii Ufficiale.
5 godzin straconych na próbach, cala niedziela w plecy. Zrobiłem to co polecał Araven, cofałem save-y 4-5 tur wstecz, usunąłem najemników. zapisywałem resetowałem zmieniałem historie. I nic. Totalne załamanie. Wkurzony jestem bo w końcu zaczęło się coś dziać, pomagalem jak mogłem Litwie walczącej z Novogrodem i Rusią i w końcu zaczęliśmy zdobywać przewagę a tu sruuu i po wszystkim. Chyba sobie odpocznę od BC7.0. Na koniec mój log ( nadziej umiera ostatnia - może ktoś na coś wpadnie):
20:46:36.705 [system.rpt] [always] CPU: SSE2
20:46:36.710 [system.rpt] [always] ==== system log start, build date: Aug 9 2007 version bld-medieval2-kingdoms-105 (45777) ===
20:46:36.713 [system.io] [always] mounted pack packs/data_0.pack
20:46:36.713 [system.io] [always] mounted pack packs/data_1.pack
20:46:36.714 [system.io] [always] mounted pack packs/data_2.pack
20:46:36.715 [system.io] [always] mounted pack packs/data_3.pack
20:46:36.716 [system.io] [always] mounted pack packs/data_4.pack
20:46:36.716 [system.io] [always] mounted pack packs/localized.pack
20:50:33.603 [game.script] [error] Script execution error for <if>, at line 33115, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
20:50:33.603 [game.script] [error] Script execution error for <if>, at line 33227, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
20:50:33.603 [game.script] [error] Script execution error for <if>, at line 33251, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
20:50:33.603 [game.script] [error] Script execution error for <if>, at line 33267, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
20:50:43.120 [game.script] [error] Script execution error for <if>, at line 33107, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
20:50:43.120 [game.script] [error] Script execution error for <if>, at line 33243, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
20:50:43.120 [game.script] [error] Script execution error for <if>, at line 33275, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
20:50:50.848 [game.script] [error] Script execution error for <if>, at line 33171, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
20:50:50.848 [game.script] [error] Script execution error for <if>, at line 33291, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
20:50:51.334 [game.script] [error] Script execution error for <if>, at line 33131, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
20:50:51.335 [game.script] [error] Script execution error for <if>, at line 33203, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
20:50:54.116 [system.rpt] [error] No i wpizdu znowu sie wyjebalo... shit made in Italia
Ja czekam na jakiś patch, bo za często jest krytyczne ctd, choć sporo u Nas na forum poprawiono to nie wszystko działa jak należy.
Skrypt 19 usunąłeś Tkogut?
Fakt, naprawiliśmy dużo. Ale są jeszcze nieokreslone ctd w BC 7.0. Ale grałem ponad 200 tur, w kilku kampaniach na BC 7.0
Ja gram teraz na Megasubmodzie V do 6.3 z submodem Exara 3.1 + dodatki do niego jak ograniczona rekrutacja. jakiś czas temu dałem poprawione spolszczenie i inne ulepszenia do Megasubmoda V, bazujące na spolszczeniu BC 7.0.
Fakt jest jakiś bug w campaign_script BC 7.0. O żadnym patchu nikt nic nie czytał do BC 7.0?
Na forum włochów cisza o patchu, choć ostatnio coś ich forum nie chciało hulać, na TWC parę dni temu męczyli jeszcze tłumaczenie.
Araven - tak, caly 19 skasowany map.rmw usuniety -wgralem jeszcze ten descr_sm_factions aby zmienic kulture Bulgarow. Zauwazylem ze moje bledy są od linii 33107 do 33291 czyli wszystkie w skrypcie 21- NUOVI AGENTI. Czy mozna ten skrypt tez usunac ?
Nie znam się na tym skyptach ale tak kombinuję co tu zrobić. Proszę sie nie smiac jak glupoty piszę.
Sugerujesz Araven ze mozna wgrac na podstawke 7.0 poprawki z 6.3 (megasubmod + inne). Czy możesz dokładnie je wymienić - tzn na czym teraz grasz. MOze zacznę jeszcze raz.
To nie miałeś descr_sm_factions ??? To obowiązkowy fix i nie działa na savy.
Przygotowałem stosowne poprawki do Megasubmoda V na 6.3 są do pobrania od kilku tygodni. Sam nic nie musisz tworzyć.
Na poczatku wgralem calem megasubmoda - tam tez byl descr_sm_factions - czy on tez poprawial Bulgarow ? Taraz wgralem ten co ty zalecasz w tagu Napotka - \czy to sa te same pliki ?
Fakt descr_sm_factions był w Megasubmodzie do 7.0. Cóż nadal są jakieś bugi w 7.0. Co umieliśmy naprawione.
Proszę napisz dokładnie na czym Ty teraz grasz.
W BC 7.0 grałem na Megasubmodzie.
Wróciłem do BC 6.3 i gram tam na Megasubmodzie V + submod Exara i Hellvarda 3.1 + ulepszenia moje do spolszczenia i zmiany skryptów (do pobrania z tematu o Instalce Megasubmoda V).
I gram testowo w Megasubmoda V na najnowszym patchu muzycznym do BC 7.0 i na ai Pitera 4.0.
Czy jest ktoś chętny by spróbować przeskoczyć ta 88 turę na moim save-ie. Może to by pomogło.
Ja mam pewne zmiany wykraczające poza Megasubmoda do BC 7.0 (własne zmiany) i gram na ai Pitera 4.0 + free_upkeep, Twój save z czystego Megasubmoda do BC 7.0 mi nie odpali. Często było tak, ze na innym kompie save z ctd poszedł.
Ale wstaw save, napisz na jakim ai grasz, masz coś poza Megasubmodem ? Masz free_upkeep np. ? Musiałbym mieć takie pliki jak Ty, by Twój save mi odpalił. Nie wiem czy to się uda i kiedy bym to sprawdził ew.
Zacznij nową kampanię rób savy co kilka tur, pod różnymi nazwami.
Gram na Megasubmod do BC7 + spolszczenie + muza v6 + PiterAI4.0 + free upkeep.
<a href="http://speedy.sh/hGE6t/test.sav">Download at SpeedyShare</a>Kod:http://speedy.sh/hGE6t/test.sav
Coś skopałeś z linkiem, nie działa.
http://speedy.sh/hGE6t/test.sav - jeszcze raz. Wystarczy skopiowac do przegladarki.
tkogut ten skrypt który podałeś też w grze się nie sprawuje do końca najlepiej np. niektórych agentów rekrutuje jako oddziały, chyba z księżniczkami jest tylko ok. Może właśnie za rekrutowałeś wiedźmę lub uczonego i przez to ctd?