No to spróbuję być cierpliwy ;)
Choć ja nawet usunąć tego nie mogę...
Wersja do druku
No to spróbuję być cierpliwy ;)
Choć ja nawet usunąć tego nie mogę...
Chyba warto poczekac :D (ew. próbowac przez plik do folderu data - http://www.mediafire.com/download/n8404 ... _Impera.7z )Cytat:
Zamieszczone przez Stalowy Karaluch
Jesli wszystko bedzie działac tak jak piszą twórcy gry w opisie zmian to zapowiada się fajnie
No raczej nie mam wyboru i muszę poczekać... :cry:
Nie wiem jak u Was, mi już pobrało.
Ok już po kryzysie :D Wszystko działa :)
Pięknie wyglądają pory roku :D Po wiośnie i zimie z utęsknieniem czeka się na upragnioną wiosnę :D Myślę, że nawet więcej tur na rok, 8/12 byłoby wskazane w tym przypadku.
Faktycznie lista zmian robi wrażenie ;)
Cytat:
Reworked totally Shield Wall to be more historically accurate. Now only troops that used the Phalanx have it (so selected Celts, some Greek Spears, Roman Spear Auxilia)
Reworked Formation behavior to be more historically accurate. Only units that is sure they fought in formation have it (and so much less than before). Units that fight in formation are now much more powerful than those that don't and fighting in formation really makes a difference (so there will be a clear difference between units that adopted a formation behavior and those that don't, as in reality).
Reworked attributes of Shield Wall/Hoplite Phalanx to be more accurate. Units in the formation will be stronger than before but they will also be slower and they will be weak against missile attacks; this means that tactics based on mobility will be a good way to win against them (same as Romans historically did)
Changed animation behavior of Hoplite Phalanx: now it has the Shield Wall one that is more accurate. I didn't use it before for variation but since now only selected unit have the Phalanx behavior this is more appropriate, both visually and for coherence (both Shield Wall and Hoplite Phalanx are Phalanx behaviors)
Reworked all spacings to be more accurate and differentiate better factions/units behaviours; tied to the changes in the use of formation and Phalanx usage this change greatly personalizes various factions/units (even more than it already was).
Reworked all rank depths to have units collide better (the men in the first line will always be about 30 and this greatly enhances visual impact as there will be much less lines of men not properly colliding)
Removed the old Fulcum from Roman units because Fulcum was actually the Repel Cavalry formation (in fact switched the two). After much research it is clear that Roman units never used something similar to the Phalanx behavior (however they have other strengths; they are the best at the formation attack behavior and now the trait, as I said, really makes a difference).
Romans of Marian Reforms and above have now an attribute called "Cycled Line" that lowers their fatigue while in combat. This simulates the later behaviour of Romans to switch lines to save fatigue
Much increased possibility to retreat while in combat; this will greatly improve capability to alternate multiple lines and make tactis as the double aciex of Roman perfectly viable
Reworked Theurophoroi to be more historically accurate: they have now possibility to use Javelins in defense (as Peltasts) and also use formations like Phalanx while in melee
Removed Equites after Marian Reform
Improved on bracing and collision behavior: this should lower even more possible mixing of lines (bobbling)
Re-balanced some Barbarian units (as Chosen Swords, Galatian Legionaries etc.) that were much stronger than expected
Added season graphics to campaign. Updated season effect icons and text
Agent success chance set to 0 for increasing construction time (with increased build times it was out of control and hindering AI)
Removed unexplored city icons
Made Winter movement penalty more extreme, added movement penalty to Extreme Summer and Bad Southern Summer
Fixed some character skills
Fixed and improved some text for effects
Adjusted minor faction diffculty description at New Campaign screen
Added Cimmeria faction description
Added new minor faction images for New Campaign screen
Made Fulcum (Repel Cavalry) require Pilum to work
Fixed but with Illyrians Heavy Spears not behaving like Hoplites
Fixed problem with some troops still have 2 ships for transport
I te zmiany wchodzą po nowym roku?
Od wczoraj są. Wersja moda 0.6 h
To czemu mi się aktualizacja na steamie nie pobrała?
EDIT: Wie ktoś jak zmusić steam do aktualizacji moda?