Re: Pytania początkujących moderów
Ma to taki sens, że frakcje sterowane przez AI, lubią trzymać swój skarbiec na granicy bankructwa. Jeżeli stracą kilka prowincji, przy zachowaniu np. jakiejś bądź kilku chorągwi, ich skarbiec bardzo szybko wskoczy na debet. Chodzi o to, aby frakcja AI, nie wpędziła się finansowo w zbyt wysoki debet. Z debetu do -5000 spokojnie się wydostanie w max kilka tur, najwyżej paru kapitanów przejdzie na stronę buntowników. Natomiast z debetu -10k i więcej, może się nie wydostać, w końcu to jest komputer nie człowiek. My możemy rozwiązać zbędne oddziały, czy ostatecznie zburzyć kilka budynków. AI tego raczej nie uczyni.
Jeśli natomiast zgromadzi za dużo pieniędzy, wszystko wpakuje w armie i będzie ją masować aż nie osiągnie albo warunku dla którego ma przestać, albo stanu skarbca nie pozwalającego już na wyszkolenie kolejnej jednostki. Miałem sytuację że frakcja z 10 lub 12 prowincjami, (same miasta portowe, niektóre z kopalniami), posiadała armię złożoną z + 50 chorągwi. Z drugiej strony, nie mieli już na koniec tury funduszy, aby wybudować dużego kamiennego muru, którego cenę zmieniłem na 40k złotych monet. Minimalizujemy ryzyko władowania się frakcji sterowanej przez AI w skrajności.
Albo jeszcze prościej:
[spoiler:3dpty8jx]monitor_event PreFactionTurnStart FactionType england
and not FactionIsLocal
and Treasury > 200000
add_money england -20000
end_monitor
monitor_event PreFactionTurnStart FactionType england
and not FactionIsLocal
and Treasury > 120000
add_money england -10000
end_monitor
monitor_event PreFactionTurnStart FactionType england
and not FactionIsLocal
and Treasury < -5000
add_money england 8000
end_monitor
monitor_event PreFactionTurnStart FactionType england
and not FactionIsLocal
and Treasury < -20000
add_money england 23000
end_monitor
monitor_event PreFactionTurnStart FactionType england
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType england
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType england
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor[/spoiler:3dpty8jx]
Re: Pytania początkujących moderów
Całkiem sprytne. Powiedz jeszcze, w którym to jest pliku bo nie mogę znaleźć za chiny ludowe.
Re: Pytania początkujących moderów
W modzie BC 6.3 tego nie ma. :-P Kiedyś jak usuwałem całkowicie medka z dysku. zrobiłem kopię zapasową niektórych ciekawszych plików, w których coś zmieniałem, dodawałem, wywalałem. I tak odkopałem fragment starego campain_script z jakiegoś modu, już nie pamiętam czy to był Broken crescent, SS 6.0, czy co innego. Dużo ich miałem swego czasu zainstalowanych.
Zdaje się że w formie w jakiej wkleiłem w poprzednim poście, nie działa prawidłowo. Zamiast na AI, działa na frakcje lokalną.
Może w następującej formie...
[spoiler:26hyqnkc];
monitor_event PreFactionTurnStart FactionIsLocal
set_event_counter ai_player 0
set_event_counter freeze_recr_pool 0
end_monitor
monitor_event PreFactionTurnStart not FactionIsLocal
set_event_counter ai_player 1
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
monitor_event PreFactionTurnStart FactionType england
and not FactionIsLocal
and Treasury > 200000
add_money england -20000
end_monitor
monitor_event PreFactionTurnStart FactionType england
and not FactionIsLocal
and Treasury > 120000
add_money england -10000
end_monitor
monitor_event PreFactionTurnStart FactionType england
and not FactionIsLocal
and Treasury < -5000
add_money england 8000
end_monitor
monitor_event PreFactionTurnStart FactionType england
and not FactionIsLocal
and Treasury < -20000
add_money england 23000
end_monitor
monitor_event PreFactionTurnStart FactionType england
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType england
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType england
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor[/spoiler:26hyqnkc]
Natomiast, gdzie to powinno być, w pliku campaign_script.txt ścieżka na dysku: SEGA\Medieval II Total War\mods\BellumCrucis6\data\world\maps\campaign\cu stom\Full
Wrzuciłem to zamiast balance script.
Re: Pytania początkujących moderów
Czyli wygląda na to, że zrobili ograniczenia co do ilości pieniędzy jakie posiada AI i ilości posiadanego wojska na zasadzie eventów. Całkiem sprytne i dość ciekawe.
Re: Pytania początkujących moderów
Witam. Widze, że sie rozwijacie Panowie. Tak trzymać.
Wilku co w praktyce w grze daje Ci wprowadzenie tych poleceń do campaign_script zamiast balanced_script w Bellum Crucis 6.3. Jak się sprawdza to chętnie potestuję. :mrgreen:
Re: Pytania początkujących moderów
Oryginalny Balance Script jedynie podnosił sakiewkę króla, w zależności od poziomu trudności gry. Graczowi jak i frakcjom AI. Nic więcej nie dodawał. Nie chronił frakcji AI przed zmasowaniem armii i wylądowaniem z pustym skarbcem na koniec tury. Miasta które podbijałem w 40 turze i dalej, frakcjom które zmasowały swoją armię, były wyjątkowo słabo rozwinięte pod względem poziomów budynków. W praktyce to tak:
[spoiler:2tg0f6ci]monitor_event PreFactionTurnStart FactionType england
and not FactionIsLocal
and Treasury > 200000
add_money england -20000
end_monitor
jeżeli AI będzie mieć zbyt wysoki poziom skarbca, będzie masować armię. chodzi o to, aby każda frakcja znajdowała się w odpowiednim przedziale, nie za dużo, ale też nie za mało. U mnie w grze miasto portowe z kamiennym murem, 8000 mieszkańców i wszystkie budynki dla danego poziomu, generuje dochód około 30k florenów na turę, tak więc -20k po osiągnięciu limitu 200k skarbca, to nie są zbyt wysokie koszty.
monitor_event PreFactionTurnStart FactionType england
and not FactionIsLocal
and Treasury < -5000
add_money england 8000
end_monitor
żeby frakcja nie popadła w debet jak postanowimy zrobić na nią najazd typu blitzkrieg.
monitor_event PreFactionTurnStart FactionType england
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
możliwość szkolenia jakichkolwiek oddziałów wojskowych od co najmniej 40k w skarbcu frakcji. Szansa aby najpierw rozbudowały się ekonomicznie. Nie chcę aby co turę polegały na darmowej kasie ze skryptu "wyciągającego z debetu".
monitor_event PreFactionTurnStart FactionType england
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
Być może zbędny wpis przy istniejącym poprzednim. Przy skarbcu poniżej 60k ale przekraczającym 40k, mogą szkolić wojska tylko, jeżeli wydatki na armię nie przekroczą 50% dochodów frakcji.
monitor_event PreFactionTurnStart FactionType england
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
Analogicznie, tylko wyższy stosik monet w skarbcu i niższy limit.[/spoiler:2tg0f6ci]
[spoiler:2tg0f6ci]monitor_event PreFactionTurnStart FactionIsLocal
set_event_counter ai_player 0
set_event_counter freeze_recr_pool 0
end_monitor
monitor_event PreFactionTurnStart not FactionIsLocal
set_event_counter ai_player 1
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
monitor_event PreFactionTurnStart FactionType england
and not FactionIsLocal
and Treasury > 200000
add_money england -20000
end_monitor
monitor_event PreFactionTurnStart FactionType england
and not FactionIsLocal
and Treasury > 120000
add_money england -10000
end_monitor
monitor_event PreFactionTurnStart FactionType england
and not FactionIsLocal
and Treasury < -5000
add_money england 8000
end_monitor
monitor_event PreFactionTurnStart FactionType england
and not FactionIsLocal
and Treasury < -20000
add_money england 23000
end_monitor
monitor_event PreFactionTurnStart FactionType england
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType england
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType england
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType france
and not FactionIsLocal
and Treasury > 200000
add_money france -20000
end_monitor
monitor_event PreFactionTurnStart FactionType france
and not FactionIsLocal
and Treasury > 120000
add_money france -10000
end_monitor
monitor_event PreFactionTurnStart FactionType france
and not FactionIsLocal
and Treasury < -5000
add_money france 8000
end_monitor
monitor_event PreFactionTurnStart FactionType france
and not FactionIsLocal
and Treasury < -20000
add_money france 23000
end_monitor
monitor_event PreFactionTurnStart FactionType france
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType france
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType france
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType sicily
and not FactionIsLocal
and Treasury > 200000
add_money sicily -20000
end_monitor
monitor_event PreFactionTurnStart FactionType sicily
and not FactionIsLocal
and Treasury > 120000
add_money sicily -10000
end_monitor
monitor_event PreFactionTurnStart FactionType sicily
and not FactionIsLocal
and Treasury < -5000
add_money sicily 8000
end_monitor
monitor_event PreFactionTurnStart FactionType sicily
and not FactionIsLocal
and Treasury < -20000
add_money sicily 23000
end_monitor
monitor_event PreFactionTurnStart FactionType sicily
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType sicily
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType sicily
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType milan
and not FactionIsLocal
and Treasury > 200000
add_money milan -20000
end_monitor
monitor_event PreFactionTurnStart FactionType milan
and not FactionIsLocal
and Treasury > 120000
add_money milan -10000
end_monitor
monitor_event PreFactionTurnStart FactionType milan
and not FactionIsLocal
and Treasury < -5000
add_money milan 8000
end_monitor
monitor_event PreFactionTurnStart FactionType milan
and not FactionIsLocal
and Treasury < -20000
add_money milan 23000
end_monitor
monitor_event PreFactionTurnStart FactionType milan
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType milan
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType milan
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType aragon
and not FactionIsLocal
and Treasury > 200000
add_money aragon -20000
end_monitor
monitor_event PreFactionTurnStart FactionType aragon
and not FactionIsLocal
and Treasury > 120000
add_money aragon -10000
end_monitor
monitor_event PreFactionTurnStart FactionType aragon
and not FactionIsLocal
and Treasury < -5000
add_money aragon 8000
end_monitor
monitor_event PreFactionTurnStart FactionType aragon
and not FactionIsLocal
and Treasury < -20000
add_money aragon 23000
end_monitor
monitor_event PreFactionTurnStart FactionType aragon
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType aragon
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType aragon
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType moors
and not FactionIsLocal
and Treasury > 200000
add_money moors -20000
end_monitor
monitor_event PreFactionTurnStart FactionType moors
and not FactionIsLocal
and Treasury > 120000
add_money moors -10000
end_monitor
monitor_event PreFactionTurnStart FactionType moors
and not FactionIsLocal
and Treasury < -5000
add_money moors 8000
end_monitor
monitor_event PreFactionTurnStart FactionType moors
and not FactionIsLocal
and Treasury < -20000
add_money moors 23000
end_monitor
monitor_event PreFactionTurnStart FactionType moors
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType moors
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType moors
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType portugal
and not FactionIsLocal
and Treasury > 200000
add_money portugal -20000
end_monitor
monitor_event PreFactionTurnStart FactionType portugal
and not FactionIsLocal
and Treasury > 120000
add_money portugal -10000
end_monitor
monitor_event PreFactionTurnStart FactionType portugal
and not FactionIsLocal
and Treasury < -5000
add_money portugal 8000
end_monitor
monitor_event PreFactionTurnStart FactionType portugal
and not FactionIsLocal
and Treasury < -20000
add_money portugal 23000
end_monitor
monitor_event PreFactionTurnStart FactionType portugal
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType portugal
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType portugal
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType spain
and not FactionIsLocal
and Treasury > 200000
add_money spain -20000
end_monitor
monitor_event PreFactionTurnStart FactionType spain
and not FactionIsLocal
and Treasury > 120000
add_money spain -10000
end_monitor
monitor_event PreFactionTurnStart FactionType spain
and not FactionIsLocal
and Treasury < -5000
add_money spain 8000
end_monitor
monitor_event PreFactionTurnStart FactionType spain
and not FactionIsLocal
and Treasury < -20000
add_money spain 23000
end_monitor
monitor_event PreFactionTurnStart FactionType spain
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType spain
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType spain
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType egypt
and not FactionIsLocal
and Treasury > 200000
add_money egypt -20000
end_monitor
monitor_event PreFactionTurnStart FactionType egypt
and not FactionIsLocal
and Treasury > 120000
add_money egypt -10000
end_monitor
monitor_event PreFactionTurnStart FactionType egypt
and not FactionIsLocal
and Treasury < -5000
add_money egypt 8000
end_monitor
monitor_event PreFactionTurnStart FactionType egypt
and not FactionIsLocal
and Treasury < -20000
add_money egypt 23000
end_monitor
monitor_event PreFactionTurnStart FactionType egypt
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType egypt
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType egypt
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType venice
and not FactionIsLocal
and Treasury > 200000
add_money venice -20000
end_monitor
monitor_event PreFactionTurnStart FactionType venice
and not FactionIsLocal
and Treasury > 120000
add_money venice -10000
end_monitor
monitor_event PreFactionTurnStart FactionType venice
and not FactionIsLocal
and Treasury < -5000
add_money venice 8000
end_monitor
monitor_event PreFactionTurnStart FactionType venice
and not FactionIsLocal
and Treasury < -20000
add_money venice 23000
end_monitor
monitor_event PreFactionTurnStart FactionType venice
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType venice
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType venice
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType normans
and not FactionIsLocal
and Treasury > 200000
add_money normans -20000
end_monitor
monitor_event PreFactionTurnStart FactionType normans
and not FactionIsLocal
and Treasury > 120000
add_money normans -10000
end_monitor
monitor_event PreFactionTurnStart FactionType normans
and not FactionIsLocal
and Treasury < -5000
add_money normans 8000
end_monitor
monitor_event PreFactionTurnStart FactionType normans
and not FactionIsLocal
and Treasury < -20000
add_money normans 23000
end_monitor
monitor_event PreFactionTurnStart FactionType normans
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType normans
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType normans
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType zenghids
and not FactionIsLocal
and Treasury > 200000
add_money zenghids -20000
end_monitor
monitor_event PreFactionTurnStart FactionType zenghids
and not FactionIsLocal
and Treasury > 120000
add_money zenghids -10000
end_monitor
monitor_event PreFactionTurnStart FactionType zenghids
and not FactionIsLocal
and Treasury < -5000
add_money zenghids 8000
end_monitor
monitor_event PreFactionTurnStart FactionType zenghids
and not FactionIsLocal
and Treasury < -20000
add_money zenghids 23000
end_monitor
monitor_event PreFactionTurnStart FactionType zenghids
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType zenghids
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType zenghids
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType byzantium
and not FactionIsLocal
and Treasury > 200000
add_money byzantium -20000
end_monitor
monitor_event PreFactionTurnStart FactionType byzantium
and not FactionIsLocal
and Treasury > 120000
add_money byzantium -10000
end_monitor
monitor_event PreFactionTurnStart FactionType byzantium
and not FactionIsLocal
and Treasury < -5000
add_money byzantium 8000
end_monitor
monitor_event PreFactionTurnStart FactionType byzantium
and not FactionIsLocal
and Treasury < -20000
add_money byzantium 23000
end_monitor
monitor_event PreFactionTurnStart FactionType byzantium
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType byzantium
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType byzantium
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType turks
and not FactionIsLocal
and Treasury > 200000
add_money turks -20000
end_monitor
monitor_event PreFactionTurnStart FactionType turks
and not FactionIsLocal
and Treasury > 120000
add_money turks -10000
end_monitor
monitor_event PreFactionTurnStart FactionType turks
and not FactionIsLocal
and Treasury < -5000
add_money turks 8000
end_monitor
monitor_event PreFactionTurnStart FactionType turks
and not FactionIsLocal
and Treasury < -20000
add_money turks 23000
end_monitor
monitor_event PreFactionTurnStart FactionType turks
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType turks
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType turks
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType cumans
and not FactionIsLocal
and Treasury > 200000
add_money cumans -20000
end_monitor
monitor_event PreFactionTurnStart FactionType cumans
and not FactionIsLocal
and Treasury > 120000
add_money cumans -10000
end_monitor
monitor_event PreFactionTurnStart FactionType cumans
and not FactionIsLocal
and Treasury < -5000
add_money cumans 8000
end_monitor
monitor_event PreFactionTurnStart FactionType cumans
and not FactionIsLocal
and Treasury < -20000
add_money cumans 23000
end_monitor
monitor_event PreFactionTurnStart FactionType cumans
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType cumans
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType cumans
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType scotland
and not FactionIsLocal
and Treasury > 200000
add_money scotland -20000
end_monitor
monitor_event PreFactionTurnStart FactionType scotland
and not FactionIsLocal
and Treasury > 120000
add_money scotland -10000
end_monitor
monitor_event PreFactionTurnStart FactionType scotland
and not FactionIsLocal
and Treasury < -5000
add_money scotland 8000
end_monitor
monitor_event PreFactionTurnStart FactionType scotland
and not FactionIsLocal
and Treasury < -20000
add_money scotland 23000
end_monitor
monitor_event PreFactionTurnStart FactionType scotland
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType scotland
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType scotland
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType hre
and not FactionIsLocal
and Treasury > 200000
add_money hre -20000
end_monitor
monitor_event PreFactionTurnStart FactionType hre
and not FactionIsLocal
and Treasury > 120000
add_money hre -10000
end_monitor
monitor_event PreFactionTurnStart FactionType hre
and not FactionIsLocal
and Treasury < -5000
add_money hre 8000
end_monitor
monitor_event PreFactionTurnStart FactionType hre
and not FactionIsLocal
and Treasury < -20000
add_money hre 23000
end_monitor
monitor_event PreFactionTurnStart FactionType hre
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType hre
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType hre
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType hungary
and not FactionIsLocal
and Treasury > 200000
add_money hungary -20000
end_monitor
monitor_event PreFactionTurnStart FactionType hungary
and not FactionIsLocal
and Treasury > 120000
add_money hungary -10000
end_monitor
monitor_event PreFactionTurnStart FactionType hungary
and not FactionIsLocal
and Treasury < -5000
add_money hungary 8000
end_monitor
monitor_event PreFactionTurnStart FactionType hungary
and not FactionIsLocal
and Treasury < -20000
add_money hungary 23000
end_monitor
monitor_event PreFactionTurnStart FactionType hungary
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType hungary
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType hungary
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType denmark
and not FactionIsLocal
and Treasury > 200000
add_money denmark -20000
end_monitor
monitor_event PreFactionTurnStart FactionType denmark
and not FactionIsLocal
and Treasury > 120000
add_money denmark -10000
end_monitor
monitor_event PreFactionTurnStart FactionType denmark
and not FactionIsLocal
and Treasury < -5000
add_money denmark 8000
end_monitor
monitor_event PreFactionTurnStart FactionType denmark
and not FactionIsLocal
and Treasury < -20000
add_money denmark 23000
end_monitor
monitor_event PreFactionTurnStart FactionType denmark
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType denmark
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType denmark
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType russia
and not FactionIsLocal
and Treasury > 200000
add_money russia -20000
end_monitor
monitor_event PreFactionTurnStart FactionType russia
and not FactionIsLocal
and Treasury > 120000
add_money russia -10000
end_monitor
monitor_event PreFactionTurnStart FactionType russia
and not FactionIsLocal
and Treasury < -5000
add_money russia 8000
end_monitor
monitor_event PreFactionTurnStart FactionType russia
and not FactionIsLocal
and Treasury < -20000
add_money russia 23000
end_monitor
monitor_event PreFactionTurnStart FactionType russia
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType russia
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType russia
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType poland
and not FactionIsLocal
and Treasury > 200000
add_money poland -20000
end_monitor
monitor_event PreFactionTurnStart FactionType poland
and not FactionIsLocal
and Treasury > 120000
add_money poland -10000
end_monitor
monitor_event PreFactionTurnStart FactionType poland
and not FactionIsLocal
and Treasury < -5000
add_money poland 8000
end_monitor
monitor_event PreFactionTurnStart FactionType poland
and not FactionIsLocal
and Treasury < -20000
add_money poland 23000
end_monitor
monitor_event PreFactionTurnStart FactionType poland
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType poland
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType poland
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType novgorod
and not FactionIsLocal
and Treasury > 200000
add_money novgorod -20000
end_monitor
monitor_event PreFactionTurnStart FactionType novgorod
and not FactionIsLocal
and Treasury > 120000
add_money novgorod -10000
end_monitor
monitor_event PreFactionTurnStart FactionType novgorod
and not FactionIsLocal
and Treasury < -5000
add_money novgorod 8000
end_monitor
monitor_event PreFactionTurnStart FactionType novgorod
and not FactionIsLocal
and Treasury < -20000
add_money novgorod 23000
end_monitor
monitor_event PreFactionTurnStart FactionType novgorod
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType novgorod
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType novgorod
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType papal_states
and not FactionIsLocal
and Treasury > 200000
add_money papal_states -20000
end_monitor
monitor_event PreFactionTurnStart FactionType papal_states
and not FactionIsLocal
and Treasury > 120000
add_money papal_states -10000
end_monitor
monitor_event PreFactionTurnStart FactionType papal_states
and not FactionIsLocal
and Treasury < -5000
add_money papal_states 8000
end_monitor
monitor_event PreFactionTurnStart FactionType papal_states
and not FactionIsLocal
and Treasury < -20000
add_money papal_states 23000
end_monitor
monitor_event PreFactionTurnStart FactionType papal_states
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType papal_states
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType papal_states
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType pisa
and not FactionIsLocal
and Treasury > 200000
add_money pisa -20000
end_monitor
monitor_event PreFactionTurnStart FactionType pisa
and not FactionIsLocal
and Treasury > 120000
add_money pisa -10000
end_monitor
monitor_event PreFactionTurnStart FactionType pisa
and not FactionIsLocal
and Treasury < -5000
add_money pisa 8000
end_monitor
monitor_event PreFactionTurnStart FactionType pisa
and not FactionIsLocal
and Treasury < -20000
add_money pisa 23000
end_monitor
monitor_event PreFactionTurnStart FactionType pisa
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType pisa
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType pisa
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType aztecs
and not FactionIsLocal
and Treasury > 200000
add_money aztecs -20000
end_monitor
monitor_event PreFactionTurnStart FactionType aztecs
and not FactionIsLocal
and Treasury > 120000
add_money aztecs -10000
end_monitor
monitor_event PreFactionTurnStart FactionType aztecs
and not FactionIsLocal
and Treasury < -5000
add_money aztecs 8000
end_monitor
monitor_event PreFactionTurnStart FactionType aztecs
and not FactionIsLocal
and Treasury < -20000
add_money aztecs 23000
end_monitor
monitor_event PreFactionTurnStart FactionType aztecs
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType aztecs
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType aztecs
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType saxons
and not FactionIsLocal
and Treasury > 200000
add_money saxons -20000
end_monitor
monitor_event PreFactionTurnStart FactionType saxons
and not FactionIsLocal
and Treasury > 120000
add_money saxons -10000
end_monitor
monitor_event PreFactionTurnStart FactionType saxons
and not FactionIsLocal
and Treasury < -5000
add_money saxons 8000
end_monitor
monitor_event PreFactionTurnStart FactionType saxons
and not FactionIsLocal
and Treasury < -20000
add_money saxons 23000
end_monitor
monitor_event PreFactionTurnStart FactionType saxons
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType saxons
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType saxons
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType timurids
and not FactionIsLocal
and Treasury > 200000
add_money timurids -20000
end_monitor
monitor_event PreFactionTurnStart FactionType timurids
and not FactionIsLocal
and Treasury > 120000
add_money timurids -10000
end_monitor
monitor_event PreFactionTurnStart FactionType timurids
and not FactionIsLocal
and Treasury < -5000
add_money timurids 8000
end_monitor
monitor_event PreFactionTurnStart FactionType timurids
and not FactionIsLocal
and Treasury < -20000
add_money timurids 23000
end_monitor
monitor_event PreFactionTurnStart FactionType timurids
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType timurids
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType timurids
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType mongols
and not FactionIsLocal
and Treasury > 200000
add_money mongols -20000
end_monitor
monitor_event PreFactionTurnStart FactionType mongols
and not FactionIsLocal
and Treasury > 120000
add_money mongols -10000
end_monitor
monitor_event PreFactionTurnStart FactionType mongols
and not FactionIsLocal
and Treasury < -5000
add_money mongols 8000
end_monitor
monitor_event PreFactionTurnStart FactionType mongols
and not FactionIsLocal
and Treasury < -20000
add_money mongols 23000
end_monitor
monitor_event PreFactionTurnStart FactionType mongols
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType mongols
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType mongols
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType barons
and not FactionIsLocal
and Treasury > 200000
add_money barons -20000
end_monitor
monitor_event PreFactionTurnStart FactionType barons
and not FactionIsLocal
and Treasury > 120000
add_money barons -10000
end_monitor
monitor_event PreFactionTurnStart FactionType barons
and not FactionIsLocal
and Treasury < -5000
add_money barons 8000
end_monitor
monitor_event PreFactionTurnStart FactionType barons
and not FactionIsLocal
and Treasury < -20000
add_money barons 23000
end_monitor
monitor_event PreFactionTurnStart FactionType barons
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType barons
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType barons
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;
monitor_event PreFactionTurnStart FactionType emirs
and not FactionIsLocal
and Treasury > 200000
add_money emirs -20000
end_monitor
monitor_event PreFactionTurnStart FactionType emirs
and not FactionIsLocal
and Treasury > 120000
add_money emirs -10000
end_monitor
monitor_event PreFactionTurnStart FactionType emirs
and not FactionIsLocal
and Treasury < -5000
add_money emirs 8000
end_monitor
monitor_event PreFactionTurnStart FactionType emirs
and not FactionIsLocal
and Treasury < -20000
add_money emirs 23000
end_monitor
monitor_event PreFactionTurnStart FactionType emirs
and not FactionIsLocal
and Treasury < 40000
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType emirs
and not FactionIsLocal
and LosingMoney
and Treasury < 60000
and SupportCostsPercentage > 50
set_event_counter freeze_recr_pool 1
end_monitor
monitor_event PreFactionTurnStart FactionType emirs
and not FactionIsLocal
and LosingMoney
and Treasury < 100000
and SupportCostsPercentage > 80
set_event_counter freeze_recr_pool 1
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;[/spoiler:2tg0f6ci]
Tak to u mnie wygląda jako całość, w tej formie, gra zdaje się to czytać, resztę skryptów zdaje się również odpala. choć wymaga testów. :-P
Aha, wpisy z EDB
[spoiler:2tg0f6ci]building core_building
{
levels wooden_pallisade wooden_wall stone_wall large_stone_wall huge_stone_wall
{
wooden_pallisade city requires factions { northern_european, mesoamerican, middle_eastern, nativeindian, eastern_european, greek, southern_european, }
{
capability
{
;free_upkeep bonus 0
wall_level 0
tower_level 1
recruitment_slots 1 requires factions { all, } and not event_counter freeze_recr_pool 1
recruits_exp_bonus bonus 1 requires factions { all, } and event_counter ai_player 1 and event_counter battlelevel_easy 1
recruits_exp_bonus bonus 2 requires factions { all, } and event_counter ai_player 1 and event_counter battlelevel_medium 1
recruits_exp_bonus bonus 3 requires factions { all, } and event_counter ai_player 1 and event_counter battlelevel_hard 1
recruits_exp_bonus bonus 4 requires factions { all, } and event_counter ai_player 1 and event_counter battlelevel_very_hard 1
recruits_morale_bonus bonus 1 requires factions { all, } and event_counter ai_player 1 and event_counter battlelevel_easy 1
recruits_morale_bonus bonus 2 requires factions { all, } and event_counter ai_player 1 and event_counter battlelevel_medium 1
recruits_morale_bonus bonus 3 requires factions { all, } and event_counter ai_player 1 and event_counter battlelevel_hard 1
recruits_morale_bonus bonus 4 requires factions { all, } and event_counter ai_player 1 and event_counter battlelevel_very_hard 1
}
material wooden
construction 1
cost 900
settlement_min village
upgrades[/spoiler:2tg0f6ci]
I analogicznie dla reszty murów i zamków, reszta bez zmian.
... może wywalić jeszcze parametr LoosingMoney, skoro i tak dolny limit gotówkowy wynosi 40k ?
Re: Pytania początkujących moderów
Wilk Jak potestujesz te zmiany w skryptach i edb. To zapodaj do pobrania gotowy campaign_script do BC 6.3 z opisem jak to działa, taki Twój submod jakby, ok?. Pozdrawiam.
Re: Pytania początkujących moderów
Chyba 40k to za wysoki próg. Cała Europa, finansowo leży i kwiczy. Tylko Bizancjum i dwie frakcje arabskie dają radę. Jak zawsze u mnie, wszelkie opinie mile widziane. :-P
Re: Pytania początkujących moderów
To chyba dlatego, że frakcje są zróżnicowane przede wszystkim ze względu na religię. Czyli koszty budowy i rekrutacji są na różnych poziomach w różnych religiach. Widocznie Twój limit pasuje dla islamu i prawosławia a dla chrześcijaństwa już nie. Może budynki są droższe. Spróbuj zwiększyć progi pieniężne dla odejmowania kasy i obniż procentowy udział supportu armii przed zamrożeniem rekrutacji. Myślę, że może pomóc.
Re: Strat.txt, Shared.txt, Tooltips.txt ?!?
Cytat:
Zamieszczone przez Czech
Witam wszystkich - mam z tymi plikami niewielki problem. Potrzebuję ich w wersji polskiej i nie wiem skąd je zdobyć. Na TWC są ale po angielsku, mam polską wersję gry jednak .strings.bin converter nie konwertuje tych plików. Ma ktoś może te pliki w formacie TXT po polsku? Jeśli tak to będę bardzo wdzięczny za udostępnienie.
EDIT: M2SBE także nie potrafi ich odczytać.
Witam. podaj mi jakiegos maila na PW, Ci wyślę te pliki z Medka II mam. Z Kingdoms nie mam. Pozdrawiam.
Edit: Wbrew deklaracji, po sprawdzeniu okazało się, że nie mam tych plików - przepraszam za zamieszanie.