Cytat:
Hey,
In my latest version all factions and religions have priests and temples. You probably just didnt upgrade a temple or somth, as they can be mostly hired on 2nd lvl or higher. I know about that the extra title banner. Well, these captains for the units you mentioned were most likely added by one guy, who had been helping with some stuff a version ago, I ve already removed most of them. About the issue with the lancers, the easiest is changing the name of the unit I guess, instead of changing the actual models, that I also intend to include in the patch.
Anyway, as I have already finished most of things I wanted to add into my new patch, Im now able to write full changelog. Im now mostly only balancing/finishing/polishing things that I have already added, should be able to release it pretty soon. Anyway, here we go:
Unofficial Patch 1.3
Changelog
- Settlements now can be upgraded. In order to do that I had to move many map/battle custom settlements into one culture, that is not to be used by any faction. I have also added some vanila models - middle eastern castles and aztec pyramids (for argonians). However, fortresses cannot be upgraded to citadels, as I had to store there some custom settlements (as there is too many of them). This has subsequently caused other problems, which I should be able to fix.
- Added a new faction - Kingdom of Valenwood.
- Added 2 new religions - The Green Pact (for Valenwood), and Yokudan Pantheon (for redguards).
Added a new custom campaign - The Three Banners War - That is an adaptation of the events of Elder Scrolls Online. The Scenario is much more complex and detailed than any other other currently existing TES scenario, as there is over 100 characters from the game, many events, etc
- Added many new traits and ancillaries - Lordships ancillaries (different titles for each faction), racial traits, star constellation traits, and many more.
- Many lore improvements - changed plenty of faction leaders/heirs titles, priest titles, settlement names, added many new names for all factions, etc
- Added about a hundred custom portraits (mostly for The Three Banners Scenario), and some other graphic additions
- Rebalanced recuitment trees, unit stats (especially costs and upkeeps), added some new buildings (temples for new religions, a new building where you can hire knight orders etc), added a new unit (Sandguard cavalry), etc. As I have managed to make settlements upgradable, it has allowed to make the ways how to get AoR units more interesting.
- Many map tweaks - adding ports, changing borders, economical improvements, etc
- Decreased movement ranges.
- Changes in music.
- Many other minor things, and some not so unimportant I have forgotten to mention. Some of these things above are not fully finished yet. And havent mentioned changes from previous patches.
między innymi dojdą kapłani, rozbudowa miast, kolejna kampania itd.