Instalujesz 3.4 potem 3.45
Wersja do druku
Instalujesz 3.4 potem 3.45
Hej usunąłem mod 3,4 z panela sterowania jak wyszła ta łatka do moda by stał się kompatybilny z patchem to zainstalowałem na nowo pierw wersje 3,4 potem łatkę do tego ale nie wiem co się dzieje, gdyż Shogun 2 się wyłącza raz to działa raz nie . Nie wiem o co z tym chodzi . Poza tym armie już nie są większe . Zwykła piechota jari ma 375 typa tylko tak jak z początku gry czy może ktoś pomóc ?
Pojawiła się już wersja 3.6.
http://www.twcenter.net/forums/showthread.php?t=453038
[spoiler:1nkz4089][/spoiler:1nkz4089]Cytat:
Version 3.6 HotFix
Gatling guns not firing fixed (Thanks to Valky for the feedback).
Jozai 1st turn crash fixed (Had to remove increased Land Army Radius of DarthMod).
Messed up archer/gun sound bug fixed (Had to remove the file "unit_tables" responsible mainly for the very important unit cost balances, special area recruitments, increased fleet movement points etc... when the mod tools allow it I shall return it back).
Kneel Fire available to White Tigers too.
Kneel Fire available immediately in the campaign for all the units and does not need research. To kneel is not so difficult and it was necessary so to counter the rank fire ability that is inserted for the levies. The previous vanilla research related to Kneel Fire is replaced by accuracy bonuses.
Some minor unit balance improvements.
Balanced better the projectile system vs melee.
Naval projectile damage & accuracy system improved for more realistic and slower battles.
Some AI formations optimizations.
Some CAI FotS necessary tweaks.
Fine tuned volley fire mechanics to show more real and not "Gamey". You will notice that troops will tend to fire controlled massed volleys without your intervention.
dzięki za newsa ale powiedz proszę jak mam to instalować teraz ? który patch najpierw bo już zgłupiałem :D
Hej jest Wersja już 3,7 Czy może mi ktoś napisać czy mam instalować 3,7 czy wcześniej coś mam mieć zainstalowane narazie tylko usunąłem moda z opcji "Dodaj usuń" pozdrawiam
Podstawa to 3.4 i łatka do niej 3.7
Lista zmian w 3.7
[spoiler:dgbkg8ep][/spoiler:dgbkg8ep]Cytat:
Version 3.7
Reworked all about the AI Battle formations and corrected all issues reported (problems with sieges, ambushes, naval battles, CTD etc.) and not only that, the new formations take full advantage of modern gun warfare. Notice the AI to attack you with rifles as you have never seen it before! You will be scared.
Better gun reload & drill synchronization (results to devastating volleys).
Corrected some animation issues which made units to response less quickly.
Gave special Samurai collision model to some traditional troops to help them even more in melee.
Made melee even more cinematic and chaotic.
Rifles should be even better at high range as requested.
Improved Naval battles overall especially the related BAI.
Ships will not explode so often.
CAI should be not be so prone to break alliances and trade agreements as before.
Realm Divide will happen not so early as before.
FotS CAI will prefer more the traditional troops but also the Line Infantry as well.
Gunboats will not be preferred so much by CAI.
Many more to see for yourself...
ok mam wersje 3,4 i 3,7 pisze ze jest w modzie wersja zainstalowana 3,7 ale moje pytanie brzmi następująco czemu armie nie są podwójne ? tylko takie jak były i czemu przy awansie mnicha generała itd do rozdania mam 2 pkt a nie jak w modzie było po pkt ? .Czy jest ktoś wstanie mi w tym pomoc od razu mowie ze odinstalowałem wcześniej moda z "dodaj usuń ręcznie nic nie usuwałem bo nie wiem nawet co :)
Wersja 3.8.
http://www.moddb.com/mods/darthmod-shog ... n-ii-patch
[spoiler:3451cl83][/spoiler:3451cl83]Cytat:
Special new in v3.8
Fixed the random campaign Freezes.
Fixed CAI preferring too much Yari Samurai.
CAI now not too aggressive.
Naval Autocalc improved.
AI formation fix so not to cause random CTD in battles.
Made CAI to prefer far less the Gunboats but I cannot optimise because the relevant file cannot be modded yet.
Returned projectile effectiveness to proper levels.
Fine tuned naval projectile damage.
Made less the accuracy bonus of a certain technology level because it increased it proportionally too much and destroyed balance.
Removed rank fire ability for Matchlock Katchi because the AI never used it and probably it affected negatively the AI using this drill.
Improved the artillery accuracy to be better as requested.
Lessened the artillery crew "dancing" (not sure if it is a vanilla bug).
Improved the CAI recruitment choices for all campaign types (Boshin, Genpei, Sengoku).
Naval autocalc should not be so lethal so that gunboats take bigger ships with them.
Edit.
Hotfix 3.8
Cytat:
Special new in v3.8 HotFix
Guns slightly more powerful to take down Samurai & Cavalry charges more easily.
More ammo for guns as requested.
Some slight improvements to Formations AI resulting to more effective BAI.
Gunboat balance tweaks to make them less effective in autocalc and in battle as it was required.
Garrison fixes (now Castle has correctly more garrison and also high tier buildings have more Line Infantry than Levy Infantry).
Fatigue affected more by reloading/firing.
FotS Infantry more resistant to cavalry.
(This hotfix is fully compatible with your campaign saves)
Special new in v3.8
Mam pytanie związane z darth modem. Jest tam taka opcja projectile trails on i off. Co one znaczą? Słabo znam angielski i nie bardzo rozumiem opis który się tam znajduje. Prosiłbym o szczegółową odpowiedz;D
Chodzi o smugi pocisków.
edit.
Wersja 3.9
Cytat:
Special new in v3.9
Cavalry less resistant against projectiles.
Missile troops more responsive.
FotS missile troops animations improved.
AI Formations improved especially those dedicated to FotS.
FotS gun infantry AI should be more effective (trying to fire from largest distance possible).
Levy Musketmen have the correct teppo equipment (Vanilla mistake).
Levy Musketmen have now Kneel fire instead of rank fire.
Shooting fatigue penalties slightly increased.
Movement gradient penalties lessened.
Shimazu heavy gunners have now powerful missile penetration ability (as in vanilla but more realistic).
Wooden cannon impact damage increased (They should do some more damage when they hit something).
Bombardment less effective from small ships and generally not so devastating.
http://www.moddb.com/mods/darthmod-shog ... n-ii-patch