Cytat:
Originally, "space" was going to just be the sea re-textured to look like space, so all the spaceship models were representing ships. However this caused a number of critical problems that I was unable to solve, so I had to turn the entire map into land. I think this is actually better, for the following reason.
Having space as sea would mean that the majority of your battles would just be tedious auto-resolve sea battles. If the entire area is considered land then you can have proper open-field battles in the depths of space, instead of just "siege" battles when taking planets. I don't actually mean physical space battles. Any battle between armies in space will be played out on a map that will be re-done to look like it is taking place on a large asteroid in an asteroid field. Space battles would be nice but I can't see a way to do them for now. It's not a priority anyway.
So now, those Star Destroyer models represent Generals and the TIE-fighter represents a regular army stack. Star Destroyers have the advantage of being able to move much faster than TIE-fighters on the map, and since the map is so large, being able to explore and conquer the galaxy at a quicker rate is a very valuable asset. You can only construct Star Destroyers on very industrialised planets, and they are very expensive.
As already mentioned, Darth Vader and a few other high-ranking Moffs will be a Super Star Destroyer on the map. I will have to do some research but I think the Imperials had at least 2 or 3 of these capital ships.
Agents will take various forms. For example the Spy agent for the Imperials will be a Lambda-class Imperial shuttle on the map.
One of the critical points of the campaign will be the 2nd Death Star. I'm not sure how it will be represented yet, but it will either be a "settlement" or a General that can't move into settlements and can only move around space. The campaign begins at exactly 0 ABY (immediately after the first death star has been destroyed). The rebels will be scattered around the galaxy on planets like Hoth and Dantooine. The Imperials will have far greater manpower but also a far greater challenge.
If you play as the Rebel Alliance, your aim is to essentially find and destroy the Death Star and in the process kill Emperor Palpatine. As the Imperials, you will need to take revenge for the destruction of the first Death Star and locate and eradicate the rebels. This will probably be the Short Campaign. The Long Campaign will probably be open-ended quest for galaxy domination, either as the Imperials or the Rebels.
There will be 9 different types of planets:
1. Gas planet
2. Ice/snow planet
3. Desert planet
4. Metropolis planet
5. Forest planet
6. Mining planet
7. Grassland planet
8. Ocean planet
9. Volcanic planet
Some of these will be very commonly found, like Forest and Grassland planets, while others will be much rarer, for instance Metropolis and Volcanic planets. Planets can not be upgraded into different planets obviously. Each will offer distinct advantages, resources, buildings, and units. Snow troopers can only be trained on icey planets like Rhen Var or Hoth for example. Or another example, if you want to to start harvesting Tibanna gas, then you better go and find a gas planet (like Bespin or Tund) and conquer it. Rare planets will be strategically important, and exploration is key if you want to find them.
Wygląda, że każda planeta będzie oferować różne surowce oraz tym samym jednostki regionalne. Będą też bitwy w kosmosie!