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Wątek: Where West meets with East 3.0 - dyskusja

  1. #131
    Wojski Awatar Jakien Kolwiek
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    Otrzymał 13 podziękowań w 11 postach
    No hej

    Takie błędy można łatwo usunąć.

    Nie grałem dawno w tego konkretnego moda ale wiem że pierwszy przypadek tj.
    brak możliwości rozbudowy zamków określa plik export_descr_buildings (w folderze data)
    aha MWhiteman tam chyba nie ma błędu z tymi zamkami tylko to jest zrobione celowo ze względu na
    jakiś event (nowa epoka) czy coś - tak jak Piter napisał

    Natomiast jeśli dobrze zrozumiałem to chcesz usunąć berserka z cech jednostki
    to z kolei się robi w pliku export_descr_unit (też folder data)

    ale co z tego że poprawisz te niewielkie błędy jak tam jest sporo innych
    tak jak powiedziałeś drobnych niedociągnięć które zniechęcają do gry (przynajmniej mnie osobiście)

  2. #132
    Chłop
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    tak cos czulem ze o ten plik chodzi, nie wiem czy to bylo zamiezone ale pobawilem sie tym troszke i po analize znalazlem blad przed, upragdes w opisach zamku jest ustawienie minimalnego poziomu danej rozbudowy tzw. settlement_min dla zamkow byly o poziom za duzo wpisane dlatego chamowal sie ich rozwoj. Nie wiem czy logicznie pisze ale podstawowy zamek jak i z drewna jest na tym samym poziomie co Village. Po poprawce i zmiejszenu o jeden poziom wymagan mozna ulepszac Oczywiscie nadal jest potrzebna odpowiednia epoka zeby moc stawiac wyzsze lvl. wkleje opis tylko dla zamkow zebyscie ewentualnie mogli porownac zo zmienilem

  3. #133
    Chłop
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    building core_castle_building
    {
    convert_to core_building
    levels motte_and_bailey wooden_castle castle fortress citadel
    {
    motte_and_bailey castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    recruit_pool "Irish Kerns" 1 0.12 1 0 requires factions { all, } and hidden_resource irla
    recruit_pool "Finnish Hunters" 1 0.12 1 0 requires factions { all, } and hidden_resource finl
    recruit_pool "Hunters" 1 0.12 1 0 requires factions { all, } and hidden_resource hunt
    recruit_pool "Nubian Spearmen" 1 0.12 1 0 requires factions { all, } and hidden_resource nubi
    recruit_pool "Tatra Mountaineer" 1 0.12 1 0 requires factions { all, } and hidden_resource carp
    recruit_pool "Prussian Warband" 1 0.12 1 0 requires factions { all, } and hidden_resource prus
    recruit_pool "Ushkuyniki" 1 0.12 1 0 requires factions { all, } and hidden_resource russ

    recruit_pool "Welsh Longbowmen" 1 0.1 1 0 requires factions { all, } and hidden_resource wali
    recruit_pool "Bulgarian Brigands" 1 0.1 1 0 requires factions { all, } and hidden_resource bulg
    recruit_pool "Trebizond Archers" 1 0.1 1 0 requires factions { all, } and hidden_resource treb
    recruit_pool "Croat Axemen" 1 0.1 1 0 requires factions { all, } and hidden_resource chor
    recruit_pool "Khevsureti" 1 0.1 1 0 requires factions { all, } and hidden_resource cauc
    recruit_pool "Catalans" 1 0.1 1 0 requires factions { all, } and hidden_resource cata
    recruit_pool "Pechengs" 1 0.1 1 0 requires factions { all, } and hidden_resource piec
    recruit_pool "Dismounted Tuareg" 1 0.1 1 0 requires factions { all, } and hidden_resource tuar
    recruit_pool "Swiss Pikemen" 1 0.1 1 0 requires factions { all, } and hidden_resource szwa
    recruit_pool "Livonian Crossbowmen" 1 0.1 1 0 requires factions { all, } and hidden_resource latv
    recruit_pool "Turkopoles" 1 0.1 1 0 requires factions { england, scotland, france, spain, portugal, sicily, venice, milan, hre, denmark, norway, poland, hungary, russia, suzdal, kiev, georgia, byzantium, papal_states, papal_states, } and hidden_resource turk
    recruit_pool "Baskowie" 1 0.1 1 0 requires factions { all, } and hidden_resource bask
    recruit_pool "Sherwood Archers" 1 0.1 1 0 requires factions { all, } and hidden_resource nott
    recruit_pool "Breton Assault Infantry" 1 0.1 1 0 requires factions { all, } and hidden_resource bret
    recruit_pool "Bedouin Cavalry" 1 0.1 1 0 requires factions { all, } and hidden_resource bedu
    recruit_pool "Thrals" 1 0.1 1 0 requires factions { all, } and hidden_resource scan
    recruit_pool "Viking Marines" 1 0.1 1 0 requires factions { all, } and hidden_resource norw
    wall_level 0
    tower_level 1
    law_bonus bonus 1
    recruitment_slots 1
    }
    material wooden
    construction 2
    cost 2000
    settlement_min village
    upgrades
    {
    wooden_castle
    }
    }
    wooden_castle castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 0
    capability
    {
    recruit_pool "Irish Kerns" 1 0.15 1 0 requires factions { all, } and hidden_resource irla
    recruit_pool "Finnish Hunters" 1 0.15 1 0 requires factions { all, } and hidden_resource finl
    recruit_pool "Hunters" 1 0.15 1 0 requires factions { all, } and hidden_resource hunt
    recruit_pool "Nubian Spearmen" 1 0.15 1 0 requires factions { all, } and hidden_resource nubi
    recruit_pool "Tatra Mountaineer" 1 0.15 1 0 requires factions { all, } and hidden_resource carp
    recruit_pool "Prussian Warband" 1 0.15 1 0 requires factions { all, } and hidden_resource prus
    recruit_pool "Ushkuyniki" 1 0.15 1 0 requires factions { all, } and hidden_resource russ

    recruit_pool "Welsh Longbowmen" 1 0.12 1 0 requires factions { all, } and hidden_resource wali
    recruit_pool "Bulgarian Brigands" 1 0.12 1 0 requires factions { all, } and hidden_resource bulg
    recruit_pool "Trebizond Archers" 1 0.12 1 0 requires factions { all, } and hidden_resource treb
    recruit_pool "Croat Axemen" 1 0.12 1 0 requires factions { all, } and hidden_resource chor
    recruit_pool "Khevsureti" 1 0.12 1 0 requires factions { all, } and hidden_resource cauc
    recruit_pool "Catalans" 1 0.12 1 0 requires factions { all, } and hidden_resource cata
    recruit_pool "Pechengs" 1 0.12 1 0 requires factions { all, } and hidden_resource piec
    recruit_pool "Dismounted Tuareg" 1 0.12 1 0 requires factions { all, } and hidden_resource tuar
    recruit_pool "Swiss Pikemen" 1 0.12 1 0 requires factions { all, } and hidden_resource szwa
    recruit_pool "Livonian Crossbowmen" 1 0.12 1 0 requires factions { all, } and hidden_resource latv
    recruit_pool "Turkopoles" 1 0.12 1 0 requires factions { england, scotland, france, spain, portugal, sicily, venice, milan, hre, denmark, norway, poland, hungary, russia, suzdal, kiev, georgia, byzantium, papal_states, papal_states, } and hidden_resource turk
    recruit_pool "Baskowie" 1 0.12 1 0 requires factions { all, } and hidden_resource bask
    recruit_pool "Sherwood Archers" 1 0.12 1 0 requires factions { all, } and hidden_resource nott
    recruit_pool "Breton Assault Infantry" 1 0.12 1 0 requires factions { all, } and hidden_resource bret
    recruit_pool "Bedouin Cavalry" 1 0.12 1 0 requires factions { all, } and hidden_resource bedu
    recruit_pool "Thrals" 1 0.12 1 0 requires factions { all, } and hidden_resource scan
    recruit_pool "Viking Marines" 1 0.12 1 0 requires factions { all, } and hidden_resource norw

    recruit_pool "Galloglaich" 1 0.1 1 0 requires factions { all, } and hidden_resource irla
    recruit_pool "Baltic Axemen" 1 0.1 1 0 requires factions { all, } and hidden_resource balt
    recruit_pool "Tuareg Camel Spearmen" 1 0.1 1 0 requires factions { all, } and hidden_resource tuar
    recruit_pool "Stradiots" 1 0.1 1 0 requires factions { all, } and hidden_resource alba
    recruit_pool "Flemish Pikemen" 1 0.1 1 0 requires factions { all, } and hidden_resource flan
    recruit_pool "Alan Light Cavalry" 1 0.1 1 0 requires factions { all, } and hidden_resource alan
    recruit_pool "Condottieri" 1 0.1 1 0 requires factions { all, } and hidden_resource cond
    recruit_pool "Greek Sailors" 1 0.1 1 0 requires factions { all, } and hidden_resource gree
    recruit_pool "Berber Pirates" 1 0.1 1 0 requires factions { all, } and hidden_resource berb
    recruit_pool "Vardariotai" 1 0.1 1 0 requires factions { all, } and hidden_resource mace
    recruit_pool "Kurdish Javelinmen" 1 0.1 1 0 requires factions { all, } and hidden_resource kurd
    recruit_pool "Szekely" 1 0.1 1 0 requires factions { all, } and hidden_resource tran
    recruit_pool "Akinjis" 1 0.1 1 0 requires factions { all, } and hidden_resource akin
    recruit_pool "Zematijan Axemen" 1 0.1 1 0 requires factions { all, } and hidden_resource zmud
    recruit_pool "Galich Shooters" 1 0.1 1 0 requires factions { all, } and hidden_resource hali
    recruit_pool "Mordwin Nobles" 1 0.1 1 0 requires factions { all, } and hidden_resource mord
    recruit_pool "Moldova Cavalry" 1 0.1 1 0 requires factions { all, } and hidden_resource mold
    recruit_pool "Andalusian Infantry" 1 0.1 1 0 requires factions { all, } and hidden_resource anda
    recruit_pool "Raubritter" 1 0.1 1 0 requires factions { all, } and hidden_resource bran
    recruit_pool "Swabian Swordsmen" 1 0.1 2 0 requires factions { all, } and hidden_resource bawa
    recruit_pool "Smolensk Boyars" 1 0.1 1 0 requires factions { all, } and hidden_resource smol
    recruit_pool "Serbian Hussars" 1 0.1 1 0 requires factions { all, } and hidden_resource serb
    recruit_pool "Hussites" 1 0.1 1 0 requires factions { all, } and hidden_resource czec
    recruit_pool "Burgundian Gendarmes" 1 0.1 1 0 requires factions { all, } and hidden_resource burg
    recruit_pool "Portuguese Marines" 1 0.1 1 0 requires factions { all, } and hidden_resource opor
    recruit_pool "Granadine Lancers" 1 0.1 1 0 requires factions { all, } and hidden_resource gran
    recruit_pool "Genoese Sailors" 1 0.1 1 0 requires factions { all, } and hidden_resource genu
    recruit_pool "Armenian Cavalry" 1 0.1 1 0 requires factions { all, } and hidden_resource arme
    recruit_pool "Khazars Cavalry" 1 0.1 1 0 requires factions { all, } and hidden_resource chaz
    recruit_pool "Provence`s Veterans" 1 0.1 1 0 requires factions { all, } and hidden_resource prow
    recruit_pool "Bedouin Camel Riders" 1 0.1 1 0 requires factions { all, } and hidden_resource bedu
    wall_level 1
    gate_strength 1
    tower_level 1
    free_upkeep bonus 1
    law_bonus bonus 2
    recruitment_slots 2
    }
    material wooden
    construction 4
    cost 4800
    settlement_min village
    upgrades
    {
    castle
    }
    }
    castle castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter era_2
    {
    convert_to 1
    capability
    {
    recruit_pool "Irish Kerns" 1 0.15 2 0 requires factions { all, } and hidden_resource irla
    recruit_pool "Finnish Hunters" 1 0.15 2 0 requires factions { all, } and hidden_resource finl
    recruit_pool "Hunters" 1 0.15 2 0 requires factions { all, } and hidden_resource hunt
    recruit_pool "Nubian Spearmen" 1 0.15 2 0 requires factions { all, } and hidden_resource nubi
    recruit_pool "Tatra Mountaineer" 1 0.15 2 0 requires factions { all, } and hidden_resource carp
    recruit_pool "Prussian Warband" 1 0.15 2 0 requires factions { all, } and hidden_resource prus
    recruit_pool "Ushkuyniki" 1 0.15 2 0 requires factions { all, } and hidden_resource russ

    recruit_pool "Welsh Longbowmen" 1 0.12 2 0 requires factions { all, } and hidden_resource wali
    recruit_pool "Bulgarian Brigands" 1 0.12 2 0 requires factions { all, } and hidden_resource bulg
    recruit_pool "Trebizond Archers" 1 0.12 2 0 requires factions { all, } and hidden_resource treb
    recruit_pool "Croat Axemen" 1 0.12 2 0 requires factions { all, } and hidden_resource chor
    recruit_pool "Khevsureti" 1 0.12 2 0 requires factions { all, } and hidden_resource cauc
    recruit_pool "Catalans" 1 0.12 2 0 requires factions { all, } and hidden_resource cata
    recruit_pool "Pechengs" 1 0.12 2 0 requires factions { all, } and hidden_resource piec
    recruit_pool "Dismounted Tuareg" 1 0.12 2 0 requires factions { all, } and hidden_resource tuar
    recruit_pool "Swiss Pikemen" 1 0.12 2 0 requires factions { all, } and hidden_resource szwa
    recruit_pool "Livonian Crossbowmen" 1 0.12 2 0 requires factions { all, } and hidden_resource latv
    recruit_pool "Turkopoles" 1 0.12 2 0 requires factions { england, scotland, france, spain, portugal, sicily, venice, milan, hre, denmark, norway, poland, hungary, russia, suzdal, kiev, georgia, byzantium, papal_states, papal_states, } and hidden_resource turk
    recruit_pool "Baskowie" 1 0.12 2 0 requires factions { all, } and hidden_resource bask
    recruit_pool "Sherwood Archers" 1 0.12 2 0 requires factions { all, } and hidden_resource nott
    recruit_pool "Breton Assault Infantry" 1 0.12 2 0 requires factions { all, } and hidden_resource bret
    recruit_pool "Bedouin Cavalry" 1 0.12 2 0 requires factions { all, } and hidden_resource bedu
    recruit_pool "Thrals" 1 0.12 2 0 requires factions { all, } and hidden_resource scan
    recruit_pool "Viking Marines" 1 0.12 2 0 requires factions { all, } and hidden_resource norw

    recruit_pool "Galloglaich" 1 0.12 1 0 requires factions { all, } and hidden_resource irla
    recruit_pool "Baltic Axemen" 1 0.12 1 0 requires factions { all, } and hidden_resource balt
    recruit_pool "Tuareg Camel Spearmen" 1 0.12 1 0 requires factions { all, } and hidden_resource tuar
    recruit_pool "Stradiots" 1 0.12 1 0 requires factions { all, } and hidden_resource alba
    recruit_pool "Flemish Pikemen" 1 0.12 1 0 requires factions { all, } and hidden_resource flan
    recruit_pool "Alan Light Cavalry" 1 0.12 1 0 requires factions { all, } and hidden_resource alan
    recruit_pool "Condottieri" 1 0.12 1 0 requires factions { all, } and hidden_resource cond
    recruit_pool "Greek Sailors" 1 0.12 1 0 requires factions { all, } and hidden_resource gree
    recruit_pool "Berber Pirates" 1 0.12 1 0 requires factions { all, } and hidden_resource berb
    recruit_pool "Vardariotai" 1 0.12 1 0 requires factions { all, } and hidden_resource mace
    recruit_pool "Kurdish Javelinmen" 1 0.12 1 0 requires factions { all, } and hidden_resource kurd
    recruit_pool "Szekely" 1 0.12 1 0 requires factions { all, } and hidden_resource tran
    recruit_pool "Akinjis" 1 0.12 1 0 requires factions { all, } and hidden_resource akin
    recruit_pool "Zematijan Axemen" 1 0.12 1 0 requires factions { all, } and hidden_resource zmud
    recruit_pool "Galich Shooters" 1 0.12 1 0 requires factions { all, } and hidden_resource hali
    recruit_pool "Mordwin Nobles" 1 0.12 1 0 requires factions { all, } and hidden_resource mord
    recruit_pool "Moldova Cavalry" 1 0.12 1 0 requires factions { all, } and hidden_resource mold
    recruit_pool "Andalusian Infantry" 1 0.12 1 0 requires factions { all, } and hidden_resource anda
    recruit_pool "Raubritter" 1 0.12 1 0 requires factions { all, } and hidden_resource bran
    recruit_pool "Swabian Swordsmen" 1 0.12 1 0 requires factions { all, } and hidden_resource bawa
    recruit_pool "Smolensk Boyars" 1 0.12 1 0 requires factions { all, } and hidden_resource smol
    recruit_pool "Serbian Hussars" 1 0.12 1 0 requires factions { all, } and hidden_resource serb
    recruit_pool "Hussites" 1 0.12 1 0 requires factions { all, } and hidden_resource czec
    recruit_pool "Burgundian Gendarmes" 1 0.12 1 0 requires factions { all, } and hidden_resource burg
    recruit_pool "Portuguese Marines" 1 0.12 1 0 requires factions { all, } and hidden_resource opor
    recruit_pool "Granadine Lancers" 1 0.12 1 0 requires factions { all, } and hidden_resource gran
    recruit_pool "Genoese Sailors" 1 0.12 1 0 requires factions { all, } and hidden_resource genu
    recruit_pool "Armenian Cavalry" 1 0.12 1 0 requires factions { all, } and hidden_resource arme
    recruit_pool "Khazars Cavalry" 1 0.12 1 0 requires factions { all, } and hidden_resource chaz
    recruit_pool "Provence`s Veterans" 1 0.12 1 0 requires factions { all, } and hidden_resource prow
    recruit_pool "Bedouin Camel Riders" 1 0.12 1 0 requires factions { all, } and hidden_resource bedu
    wall_level 2
    tower_level 1
    gate_strength 1
    law_bonus bonus 3
    recruitment_slots 3
    }
    material stone
    construction 6
    cost 9600
    settlement_min town
    upgrades

  4. #134
    Chłop
    Dołączył
    Jun 2010
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    Tournaments Joined
    0
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    0
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    Otrzymał 0 podziękowań w 0 postach
    {
    fortress
    }
    }
    fortress castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter era_3
    {
    convert_to 2
    capability
    {
    recruit_pool "Irish Kerns" 1 0.2 2 0 requires factions { all, } and hidden_resource irla
    recruit_pool "Finnish Hunters" 1 0.2 2 0 requires factions { all, } and hidden_resource finl
    recruit_pool "Hunters" 1 0.2 2 0 requires factions { all, } and hidden_resource hunt
    recruit_pool "Nubian Spearmen" 1 0.2 2 0 requires factions { all, } and hidden_resource nubi
    recruit_pool "Tatra Mountaineer" 1 0.2 2 0 requires factions { all, } and hidden_resource carp
    recruit_pool "Prussian Warband" 1 0.2 2 0 requires factions { all, } and hidden_resource prus
    recruit_pool "Ushkuyniki" 1 0.2 2 0 requires factions { all, } and hidden_resource russ

    recruit_pool "Welsh Longbowmen" 1 0.15 2 0 requires factions { all, } and hidden_resource wali
    recruit_pool "Bulgarian Brigands" 1 0.15 2 0 requires factions { all, } and hidden_resource bulg
    recruit_pool "Trebizond Archers" 1 0.15 2 0 requires factions { all, } and hidden_resource treb
    recruit_pool "Croat Axemen" 1 0.15 2 0 requires factions { all, } and hidden_resource chor
    recruit_pool "Khevsureti" 1 0.15 2 0 requires factions { all, } and hidden_resource cauc
    recruit_pool "Catalans" 1 0.15 2 0 requires factions { all, } and hidden_resource cata
    recruit_pool "Pechengs" 1 0.15 2 0 requires factions { all, } and hidden_resource piec
    recruit_pool "Dismounted Tuareg" 1 0.15 2 0 requires factions { all, } and hidden_resource tuar
    recruit_pool "Swiss Pikemen" 1 0.15 2 0 requires factions { all, } and hidden_resource szwa
    recruit_pool "Livonian Crossbowmen" 1 0.15 2 0 requires factions { all, } and hidden_resource latv
    recruit_pool "Turkopoles" 1 0.15 2 0 requires factions { england, scotland, france, spain, portugal, sicily, venice, milan, hre, denmark, norway, poland, hungary, russia, suzdal, kiev, georgia, byzantium, papal_states, papal_states, } and hidden_resource turk
    recruit_pool "Baskowie" 1 0.15 2 0 requires factions { all, } and hidden_resource bask
    recruit_pool "Sherwood Archers" 1 0.15 2 0 requires factions { all, } and hidden_resource nott
    recruit_pool "Breton Assault Infantry" 1 0.15 2 0 requires factions { all, } and hidden_resource bret
    recruit_pool "Bedouin Cavalry" 1 0.15 2 0 requires factions { all, } and hidden_resource bedu
    recruit_pool "Thrals" 1 0.15 2 0 requires factions { all, } and hidden_resource scan
    recruit_pool "Viking Marines" 1 0.15 2 0 requires factions { all, } and hidden_resource norw

    recruit_pool "Galloglaich" 1 0.12 2 0 requires factions { all, } and hidden_resource irla
    recruit_pool "Baltic Axemen" 1 0.12 2 0 requires factions { all, } and hidden_resource balt
    recruit_pool "Tuareg Camel Spearmen" 1 0.12 2 0 requires factions { all, } and hidden_resource tuar
    recruit_pool "Stradiots" 1 0.12 2 0 requires factions { all, } and hidden_resource alba
    recruit_pool "Flemish Pikemen" 1 0.12 2 0 requires factions { all, } and hidden_resource flan
    recruit_pool "Alan Light Cavalry" 1 0.12 2 0 requires factions { all, } and hidden_resource alan
    recruit_pool "Condottieri" 1 0.12 2 0 requires factions { all, } and hidden_resource cond
    recruit_pool "Greek Sailors" 1 0.12 2 0 requires factions { all, } and hidden_resource gree
    recruit_pool "Berber Pirates" 1 0.12 2 0 requires factions { all, } and hidden_resource berb
    recruit_pool "Vardariotai" 1 0.12 2 0 requires factions { all, } and hidden_resource mace
    recruit_pool "Kurdish Javelinmen" 1 0.12 2 0 requires factions { all, } and hidden_resource kurd
    recruit_pool "Szekely" 1 0.12 2 0 requires factions { all, } and hidden_resource tran
    recruit_pool "Akinjis" 1 0.12 2 0 requires factions { all, } and hidden_resource akin
    recruit_pool "Zematijan Axemen" 1 0.12 2 0 requires factions { all, } and hidden_resource zmud
    recruit_pool "Galich Shooters" 1 0.12 2 0 requires factions { all, } and hidden_resource hali
    recruit_pool "Mordwin Nobles" 1 0.12 2 0 requires factions { all, } and hidden_resource mord
    recruit_pool "Moldova Cavalry" 1 0.12 2 0 requires factions { all, } and hidden_resource mold
    recruit_pool "Andalusian Infantry" 1 0.12 2 0 requires factions { all, } and hidden_resource anda
    recruit_pool "Raubritter" 1 0.12 2 0 requires factions { all, } and hidden_resource bran
    recruit_pool "Swabian Swordsmen" 1 0.12 2 0 requires factions { all, } and hidden_resource bawa
    recruit_pool "Smolensk Boyars" 1 0.12 2 0 requires factions { all, } and hidden_resource smol
    recruit_pool "Serbian Hussars" 1 0.12 2 0 requires factions { all, } and hidden_resource serb
    recruit_pool "Hussites" 1 0.12 1 0 requires factions { all, } and hidden_resource czec
    recruit_pool "Burgundian Gendarmes" 1 0.12 2 0 requires factions { all, } and hidden_resource burg
    recruit_pool "Portuguese Marines" 1 0.12 2 0 requires factions { all, } and hidden_resource opor
    recruit_pool "Granadine Lancers" 1 0.12 2 0 requires factions { all, } and hidden_resource gran
    recruit_pool "Genoese Sailors" 1 0.12 2 0 requires factions { all, } and hidden_resource genu
    recruit_pool "Armenian Cavalry" 1 0.12 2 0 requires factions { all, } and hidden_resource arme
    recruit_pool "Khazars Cavalry" 1 0.12 2 0 requires factions { all, } and hidden_resource chaz
    recruit_pool "Provence`s Veterans" 1 0.12 2 0 requires factions { all, } and hidden_resource prow
    recruit_pool "Bedouin Camel Riders" 1 0.12 2 0 requires factions { all, } and hidden_resource bedu
    wall_level 3
    tower_level 1
    gate_strength 2
    law_bonus bonus 4
    recruitment_slots 4
    }
    material stone
    construction 8
    cost 14400
    settlement_min large_town
    upgrades
    {
    citadel
    }
    }
    citadel castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter era_4
    {
    convert_to 2
    capability
    {
    recruit_pool "Irish Kerns" 1 0.2 2 1 requires factions { all, } and hidden_resource irla
    recruit_pool "Finnish Hunters" 1 0.2 2 1 requires factions { all, } and hidden_resource finl
    recruit_pool "Hunters" 1 0.2 2 1 requires factions { all, } and hidden_resource hunt
    recruit_pool "Nubian Spearmen" 1 0.2 2 1 requires factions { all, } and hidden_resource nubi
    recruit_pool "Tatra Mountaineer" 1 0.2 2 1 requires factions { all, } and hidden_resource carp
    recruit_pool "Prussian Warband" 1 0.2 2 1 requires factions { all, } and hidden_resource prus
    recruit_pool "Ushkuyniki" 1 0.2 2 0 requires factions { all, } and hidden_resource russ

    recruit_pool "Welsh Longbowmen" 1 0.2 2 0 requires factions { all, } and hidden_resource wali
    recruit_pool "Bulgarian Brigands" 1 0.2 2 0 requires factions { all, } and hidden_resource bulg
    recruit_pool "Trebizond Archers" 1 0.2 2 0 requires factions { all, } and hidden_resource treb
    recruit_pool "Croat Axemen" 1 0.2 2 0 requires factions { all, } and hidden_resource chor
    recruit_pool "Khevsureti" 1 0.2 2 0 requires factions { all, } and hidden_resource cauc
    recruit_pool "Catalans" 1 0.2 2 0 requires factions { all, } and hidden_resource cata
    recruit_pool "Pechengs" 1 0.2 2 0 requires factions { all, } and hidden_resource piec
    recruit_pool "Dismounted Tuareg" 1 0.2 2 0 requires factions { all, } and hidden_resource tuar
    recruit_pool "Swiss Pikemen" 1 0.2 2 0 requires factions { all, } and hidden_resource szwa
    recruit_pool "Livonian Crossbowmen" 1 0.2 2 0 requires factions { all, } and hidden_resource latv
    recruit_pool "Turkopoles" 1 0.2 2 0 requires factions { england, scotland, france, spain, portugal, sicily, venice, milan, hre, denmark, norway, poland, hungary, russia, suzdal, kiev, georgia, byzantium, papal_states, papal_states, } and hidden_resource turk
    recruit_pool "Baskowie" 1 0.2 2 0 requires factions { all, } and hidden_resource bask
    recruit_pool "Sherwood Archers" 1 0.2 2 0 requires factions { all, } and hidden_resource nott
    recruit_pool "Breton Assault Infantry" 1 0.2 2 0 requires factions { all, } and hidden_resource bret
    recruit_pool "Bedouin Cavalry" 1 0.2 2 0 requires factions { all, } and hidden_resource bedu
    recruit_pool "Thrals" 1 0.2 2 0 requires factions { all, } and hidden_resource scan
    recruit_pool "Viking Marines" 1 0.2 2 0 requires factions { all, } and hidden_resource norw

    recruit_pool "Galloglaich" 1 0.15 2 0 requires factions { all, } and hidden_resource irla
    recruit_pool "Baltic Axemen" 1 0.15 2 0 requires factions { all, } and hidden_resource balt
    recruit_pool "Tuareg Camel Spearmen" 1 0.15 2 0 requires factions { all, } and hidden_resource tuar
    recruit_pool "Stradiots" 1 0.15 2 0 requires factions { all, } and hidden_resource alba
    recruit_pool "Flemish Pikemen" 1 0.15 2 0 requires factions { all, } and hidden_resource flan
    recruit_pool "Alan Light Cavalry" 1 0.15 2 0 requires factions { all, } and hidden_resource alan
    recruit_pool "Condottieri" 1 0.15 2 0 requires factions { all, } and hidden_resource cond
    recruit_pool "Greek Sailors" 1 0.15 2 0 requires factions { all, } and hidden_resource gree
    recruit_pool "Berber Pirates" 1 0.15 2 0 requires factions { all, } and hidden_resource berb
    recruit_pool "Vardariotai" 1 0.15 2 0 requires factions { all, } and hidden_resource mace
    recruit_pool "Kurdish Javelinmen" 1 0.15 2 0 requires factions { all, } and hidden_resource kurd
    recruit_pool "Szekely" 1 0.15 2 0 requires factions { all, } and hidden_resource tran
    recruit_pool "Akinjis" 1 0.15 2 0 requires factions { all, } and hidden_resource akin
    recruit_pool "Zematijan Axemen" 1 0.15 2 0 requires factions { all, } and hidden_resource zmud
    recruit_pool "Galich Shooters" 1 0.15 2 0 requires factions { all, } and hidden_resource hali
    recruit_pool "Mordwin Nobles" 1 0.15 2 0 requires factions { all, } and hidden_resource mord
    recruit_pool "Moldova Cavalry" 1 0.15 2 0 requires factions { all, } and hidden_resource mold
    recruit_pool "Andalusian Infantry" 1 0.15 2 0 requires factions { all, } and hidden_resource anda
    recruit_pool "Raubritter" 1 0.15 2 0 requires factions { all, } and hidden_resource bran
    recruit_pool "Swabian Swordsmen" 1 0.15 2 0 requires factions { all, } and hidden_resource bawa
    recruit_pool "Smolensk Boyars" 1 0.15 2 0 requires factions { all, } and hidden_resource smol
    recruit_pool "Serbian Hussars" 1 0.15 2 0 requires factions { all, } and hidden_resource serb
    recruit_pool "Hussites" 1 0.15 1 0 requires factions { all, } and hidden_resource czec
    recruit_pool "Burgundian Gendarmes" 1 0.15 2 0 requires factions { all, } and hidden_resource burg
    recruit_pool "Portuguese Marines" 1 0.15 2 0 requires factions { all, } and hidden_resource opor
    recruit_pool "Granadine Lancers" 1 0.15 2 0 requires factions { all, } and hidden_resource gran
    recruit_pool "Genoese Sailors" 1 0.15 2 0 requires factions { all, } and hidden_resource genu
    recruit_pool "Armenian Cavalry" 1 0.15 2 0 requires factions { all, } and hidden_resource arme
    recruit_pool "Khazars Cavalry" 1 0.15 2 0 requires factions { all, } and hidden_resource chaz
    recruit_pool "Provence`s Veterans" 1 0.15 2 0 requires factions { all, } and hidden_resource prow
    recruit_pool "Bedouin Camel Riders" 1 0.15 2 0 requires factions { all, } and hidden_resource bedu
    wall_level 4
    tower_level 1
    gate_strength 2
    law_bonus bonus 5
    recruitment_slots 5
    }
    material stone
    construction 10
    cost 19400
    settlement_min city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }

    wybaczcie ze w 3 postach ale w jednym sie nie miescilo

  5. #135
    Moderatorzy Lokalni Awatar Piter
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    Jesteś pewien, że teraz się naprawiło, też chyba coś nad tym majstrowałem, choć to było chyba z parę lat temu, to też widziałem, że coś tam było źle, jednak problem jest taki, że w 100-któreś turze włącza się epoka i grę wywala, a jeśli nie wywala to musiałem opóźnić wejście epoki żeby nie wywalało trzeba by przeklilkać ze zmianami i bez zmian żeby to stwierdzić. Jeśli by poprawić parę tych błędów to wracam do medka i muszę pograć w tego moda, bo i poziom trudności był ostry i muzyka świetna, mapa doskonała, jednostki wyjątkowe.

  6. #136
    Wojski Awatar Jakien Kolwiek
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    aaa faktycznie
    pamiętam też to sobie kiedyś poprawiałem gdy grałem w tego moda
    rzeczywiście tam chodzi o to settlement_min (one są jakby cofnięte o jeden poziom do tyłu)
    najłatwiej to zrobić analogicznie do innego moda który chodzi normalnie bez błędów w tym temacie

  7. #137
    Chłop
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    A to ciekawe ze przy epoce wywala nie sprawdzilem 4 epoki ale przestawilem 2i3 na wczesnijesze analogicznie 2 i 3 rok gry czy 4 i 6 tura wyskoczly normalnie bez bledu. Moze to nie sama epoka a inne wydarzenie w tym samym czasie powoduje bład. Wczesniej byl problem z mongołami moze inwazja mongolow zbiega sie z epoka co wprowadza bład? Pogram troszke i dojedziemy do tej tury co wywala zobaczymy. przyznam ci ze szkoda tego moda Super AI i dyplomacja dziala, poziom jest extremalny wrecz. Np teraz Wegrz zerwali sojusz i mnie zaatakowali XD. Ciezko zrezygnowac z tego moda bo jest rewelacyjny. ponieważ mi sie nudzi na L4 to poki moge pobawie sie moze uda sie cos poprawic na przyszlosc. Ijakien masz racje porwonalem ten plik z wersja 1.0 gdzie pamietam ze to smigalo i dzieki temu znalazlem ten maly dylemat. Czasem warto cofnac sie to innych wersji by porownac.

  8. #138
    Moderatorzy Lokalni Awatar Piter
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    Cytat Zamieszczone przez MWhiteman Zobacz posta
    A to ciekawe ze przy epoce wywala nie sprawdzilem 4 epoki ale przestawilem 2i3 na wczesnijesze analogicznie 2 i 3 rok gry czy 4 i 6 tura wyskoczly normalnie bez bledu. Moze to nie sama epoka a inne wydarzenie w tym samym czasie powoduje bład. Wczesniej byl problem z mongołami moze inwazja mongolow zbiega sie z epoka co wprowadza bład? Pogram troszke i dojedziemy do tej tury co wywala zobaczymy. przyznam ci ze szkoda tego moda Super AI i dyplomacja dziala, poziom jest extremalny wrecz. Np teraz Wegrz zerwali sojusz i mnie zaatakowali XD. Ciezko zrezygnowac z tego moda bo jest rewelacyjny. ponieważ mi sie nudzi na L4 to poki moge pobawie sie moze uda sie cos poprawic na przyszlosc. Ijakien masz racje porwonalem ten plik z wersja 1.0 gdzie pamietam ze to smigalo i dzieki temu znalazlem ten maly dylemat. Czasem warto cofnac sie to innych wersji by porownac.
    Mi się wydaje, że z tymi zamkami też to poprawiałem i nic to nie dało, też dawałem epokiwcześniej i coś nie grało, nie pamiętam co. Z mongołami też mogło nie działać
    Ostatnio edytowane przez Piter ; 01-12-2016 o 17:52

  9. #139
    Chłop
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    Witam po kilku dniach, jak narazie bez problemow, kwiestia grodow jednak epoki nie sa potrzebne cos tu nie dziala jeszcze ale mozna je rozwijac co tez jest plusem mozna anwet pomyslec nad zwiekszeniem wymagan populacji bo czasem za szybko idzie, dodatkowe budynki najk nadania ziemksie powoduja spory plus do szybkosci przyrostu to tak wedlug moich obserwacji.

    jednka ciekawa kwestia mi sie pojawila apropos dyplomacji. panstwa ktore traca suwerennosc nie mam co prawda tego ze jedno panstwo jest lennikiem drugiego i jednoczesnie trzeciego panstwa, ale np w przypadku szkoci i angli co ture lub 2-3 wyskakuje mi powiadomienie ze oba te kraje postanowily sie zjendoczyc i stworzyc jednolite panstwo, po czym i tak sa dwa i wojne tocza miedzy soba, albo na przemian ze szkocja jest wasalem angli, co nic nie daje bo nadal sa wrogami. Tu cos nie gra z tymi wasalami ale to najmniejszy problem bo zauwazylem za kraje chca zostac wasalami jak maja 1-2 prowincje i prawie brak wojska a wtedy to juz dobija sie a nie robi pokoj.

  10. #140
    Moderatorzy Lokalni Awatar Piter
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    Cytat Zamieszczone przez MWhiteman Zobacz posta
    Witam po kilku dniach, jak narazie bez problemow, kwiestia grodow jednak epoki nie sa potrzebne cos tu nie dziala jeszcze ale mozna je rozwijac co tez jest plusem mozna anwet pomyslec nad zwiekszeniem wymagan populacji bo czasem za szybko idzie, dodatkowe budynki najk nadania ziemksie powoduja spory plus do szybkosci przyrostu to tak wedlug moich obserwacji.

    jednka ciekawa kwestia mi sie pojawila apropos dyplomacji. panstwa ktore traca suwerennosc nie mam co prawda tego ze jedno panstwo jest lennikiem drugiego i jednoczesnie trzeciego panstwa, ale np w przypadku szkoci i angli co ture lub 2-3 wyskakuje mi powiadomienie ze oba te kraje postanowily sie zjendoczyc i stworzyc jednolite panstwo, po czym i tak sa dwa i wojne tocza miedzy soba, albo na przemian ze szkocja jest wasalem angli, co nic nie daje bo nadal sa wrogami. Tu cos nie gra z tymi wasalami ale to najmniejszy problem bo zauwazylem za kraje chca zostac wasalami jak maja 1-2 prowincje i prawie brak wojska a wtedy to juz dobija sie a nie robi pokoj.
    Do której tury dograłeś?

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