I Rules


1. Each competitor (Gladiator) plays with other Gladiators one match only, consisting of 2 battles (there are not rematches).
2. In the first battle faction and map are picked firstly by Gladiator who signed up later for the tournament. In the second battle faction and map are picked firstly by Gladiator who signed up earlier for the tournament.
3. During the battle both Gladiators are obliged to play offensively, which is understood also as firing with your skirmish troops. Camping is strictly forbidden.
4. There is no formalized system of challenging other Gladiators. The match takes place when both Gladiators agree on this. When one Gladiator wants to play, but other refuses – there are no negative consequences. It is advised to establish a time of match suitable to both Gladiators.
5. Gladiator cannot pick the used faction the second time until the moment of using all other factions in battles with other Gladiators (e.g., when Gladiator uses Tylis once, he may use Tylis the second time when he uses all other factions available to this particular Gladiator).
6. The winner of Bloody Games is Gladiator with most wins (e.g., when Gladiator draws 1:1, it means that he has 1 win; when Gladiator wins 2:0, he has 2 wins).
7. In order to upgrade your stats, you need to fight. The win in this tournament belongs not only to most talented but also to most active.
8. Any breach of Rules needs to be reported on forum (in the section “Krwawe Igrzyska / Bloody Games”) within 24 hours starting from the end of the match.
9. Results of matches need to be reported immediately after the match on forum, in the section “Krwawe Igrzyska / Bloody Games”.
The beginning of Bloody Games: 11 July, 00:01




II Battle Rules


- No artillery
- Max. 6 same units (Nomads: max. 4 same units)
- Max. 6 melee infantry
- Max. 12 infantry units (skirmish units are not included in this limit)
- Max 6 cavalry units (skirmish cavalry is not included in this limit) (Nomads: no limits on cavalry)
- Max 6 skirmish units (skirmish cavalry is included in this limit) (Nomads: max. 8 skirmish units)
- Max. 1 chariot or 1 elephant (included in the limit of cavalry units)
- General unit is included in each of the above limits, except for: Roman general unit and Carthaginian general units (30-ppl)
- No mirror factions
- No deployable
- All general abilities are allowed
- All DLC are allowed


Nomad factions: Massagetae, Roxolani, Scythes


Hosting settings:
Funds: 11700
Unit size: Large
Weather: Dry
Daytime: Midday
Battle time limits: None
Season: spring, winter
IMPORTANT: Map is picked straightly from campaign map (we do not pick battle maps prepared by CA, e.g., Nemetocenna, Pyramids). Map is picked by clicking on the campaign map, in the area which is native for the faction picked as first (according to the map http://www.pictureshack.us/images/25...onNames002.jpg ). For example, I picked as first Rome, so I should pick a map on the are on one of the following provinces: Neapolis, Cosentia, Brundisium). Map picking should be a quick process (1-2 clicks), without many clicks on the map to pick most comfortable position for your army.


Forbidden moves:
1. Push through bug* is forbidden. Where judges notice using this bug, in case the game is lost by injured – rematch (with the same or different factions). Also, Gladiator at fault receives a warning. Another warning means win by default to injured Gladiator. Push through is allowable for chariot and elephant.
2. corner camping / red line camping are forbidden. Where judges notice using this “tactic”, in case the game is lost by injured – rematch (with the same or different factions).




*push through – moving the unit through the other unit of infantry or cavalry, which allows the player to get the advantage that has an important effect on the further fights, e.g., moving through the infantry unit in order to get to skirmishers, pulling out from encirclement. Moving through skirmishers is not considered a push through. Final decisions in the subject are made by judges.


In case of a disconnection - if it happened in the beginning of the game, players have to replay it with same armies, if it happened in the middle or near the end of the game, players must send the replay to judges.
Save screenshots and replays of games.