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Wątek: Divide & Conquer V5 Open Beta

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    Chłop Awatar SzymonDeath
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    Otrzymał 23 podziękowań w 10 postach

    Divide & Conquer V5 Open Beta

    Welcome to Divide & Conquer. Please follow the instructions below to install the mod and you can find the links for each part at the bottom of this post.

    Divide & Conquer V5 Open Beta

    DaC_V5_PB_1.jpg
    DaC_V5_PB_2.jpg
    DaC_V5_PB_3.jpg
    Installation Guidelines:
    - No other mod files are needed for DaC V5: It is standalone.

    1) Delete the V4.5 (Or Older) Divide and Conquer folder found here:
    [your path]\Medieval II Total War\mods
    2) Download the V5 Open Beta from Google Drive
    3) Unzip the file to any location. - Keep the contents of the zip file in the same location after unzipping (there are 5 files inside).
    4) Run the executable.
    5) If you have not moved your steam directory from the C drive then click next otherwise go to 5.1.
    5.1) If your steam directory does not use the default location then you need to manually locate your steam games install location and click on the 'common' folder
    6) You must run Large Address Aware on the Medieval2.exe when prompted. Follow the instructions that appear on screen. - If you do not have a 64 bit windows OR you have less than 4gb of RAM, do not do this step!
    7) You may need to delete your Virtual Store entry for Medieval 2. There are links to guides showing what to do on Mod DB.

    Note: If your Anti-Virus or Windows Defender flags the installer, this is a false positive. You'll need to add an exclusion

    Version 5 Installation Video Guide - https://www.youtube.com/watch?v=jFcVSROpnXI (Version 5 installation is identical to Version 4.5)

    Version 5 Overview - https://bit.ly/3VjXtQV

    Version 5 Full Modder's Log - https://bit.ly/3YifB0h

    Download V5 Open Beta:

    Google Drive:
    https://bit.ly/3FMqAIb

    Mega:
    https://bit.ly/3j0QyPf

    GoFile:
    https://gofile.io/d/FFdrFA


    V5 Hotfix
    Download and install after V5 and merge into your base Medieval II Total War Folder- it should replace files. You'll need to run Full Cleaner.bat in the Divide_and_Conquer folder and start a new game for the changes to take effect.

    https://cdn.discordapp.com/attachmen..._Hotfix_v3.zip

    NOTE: If your mod folder is NOT named Divide_and_Conquer, this hotfix will not apply correctly

    Kod:
    Fixes: 
    -> Fixes Deadman's Dike and a Rebel Barrow Wight General crashing the game
    -> Fixes numerous tooltips and weird text entry bugs 
    -> Fixes projectiles crashing the game for manual installs 
    -> Fixes visual glitches for the campaign models of rebel generals who use the Dunedain captain CSM
    Updated hotfix (Merge containing Medieval II folder with your own Medieval II folder - don't forget the cleaner) - Needs new campaign.
    - All previous fixes.
    - Fixed Oathbreakers causing crashes on last battle - Keep in mind they don't disappear immediately after last battle, but when you reselect them or end turn.
    - Fixed Location of the Barad Vin general in Enedwaith script.
    - Fixed Lurtz's tooltip in Dunland.
    - Fixed wargs and spiders carrying torches.
    - Removed Finduilas from male name pool.
    - Fixed AI standing still.
    - Pressing the mission button will also reshow the last Aragorn script message.
    - Barrow wight script should add the population.
    A new hotfix has been created by the modding team, Merge containing Medieval II folder with your own Medieval II folder (So you do not want to create a new "Medieval II Total War" folder inside your own! Your merge the contents of both folders and overwrite!) and don't forget to run the cleaner - Needs new campaign.
    - All previous fixes.
    - Fixed a small typo in the EDU Eorling Archers entry 
    - Fixed a whole bunch of typos from dac_bugs_typographical and added missing text for Gundabad, Moria, and Dol Guldur Green Books and the Warg Pack unit description 
    - Added various Event UI's for the ND, Elves and Gondorian cultures and updated siege building descriptions for the ND and the AA (Courtesy of the Numenorean Templar) 
    - Added missing UIs for the Catapult building for Evil Men factions 
    - Tweaked the opening scroll so it mentions characters CANNOT die (of old age). 
    - Added legionary_name attribute to the Orthanc Wardens, so they get the Legio feature just like the Orthanc Guard
    - Fixed a typo in historic_events.txt and updated expanded.txt so the Mesoamerican file culture is correctly called Dúnedain ingame 
    - Updated the EDB so the AI's recruitment of the Arthedain/Cardolan units also requires not event_counter arnor_restored 1 and not event_counter reunited_kingdom 1 (this is so these entries do not apply to the player and only apply to the AI who, of course will never restore Arnor or form the RK) 
    - Added missing unit_info UI for Bree's Council Guard BG unit to the ND's folder 
    - Added missing terminate_monitor so Dunland's Helm's Deep event will no longer endlessly repeat if they have backstabbed Isengard 
    - Added missing event UI for the Gandalf the White event
    - Fixed a typo for all factions wherein the unique mission_success event UIs were named mission_succeess, and thus, instead of using these unique UIs, the game defaulted to the base M2TW UI
    - Changed coordinates for dunland capital message.
    - Fixed Elessar's hair.
    - Fixed the recap messages for RK script.
    - Fixed Buzra dum rebels attacking if rebel.
    - Fixed Arnor units from guild pre arnor.
    - Fixed warg with torches (again).
    - Fixed reginard strat model.
    - Fixed corsair archer audio.
    - Fixed New Gondor cards not showing for ND.
    - Fixed DA inconsistency with building merchant's quarter.
    - Fixed legio province for the fords of isen.
    - Fixed KD's hall of seven requirement.
    - Fixed Denethor not getting palantir.
    - Some overall changes to battle AI to hopefully make it less buggy

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