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♔Download and Changelog - Version 1.2 Released (UPDATE: NEW Patch Released 4/10/2010)♔
Screenshots and Videos
Napoleon Total War: Order of War Mod (New promo)

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mod ma 354mb i jest na razie w wersji beta
http://www.twcenter.net/forums/showthread.php?t=345863



CAI – (Thanks to Dog, and his Tyrant mod, as he let me use his mod as a base for CAI!)
-AI devotes more money early to infrastructure so they can get bigger and meaner later.
-AI minors given cloned expansion lines from full AI profile.
-AI builds a bit more artillery and cavalry, less sloops n brigs.
-Less small stacks more priority for larger ones.
-AI a bit more aggressive after declaring war.
-Allies more likely to join wars.
-AI will build a larger force before it attacks.
-AI Seek range increased by 300% (distance it looks for targets)
-Kings Purse increased for all to compensate for harsher starting conditions.
BAI
-AI Now more likely to try and outflank or break your centre and then outflank!
-General stays behind army
-Reworked minor issues
-AI does not like to use melee, but still will (Can’t fix that guys!)
-AI does no longer face perpendicular to their enemy, they line up parallel.
GAMEPLAY
-Over 100 new units added to the game for Austria, France, Britain, Prussia and Russia. For Britain and Austria it’s more regimental units, with is great!
-New awesome and historically accurate drum and bugle sounds. Researched sounds of attack, retreat, charge, march, etc...
-New musket and cannon sound, now the actual sounds of a musket and cannon fire
-Blood added
-Dust decreased, does NOT kill FPS.
-Soldiers now fire by LINE OF SIGHT (LOS) which is historically accurate, so if a unit has a good sight on his enemy counterpart, he will fire. So basically its 2 rank fire!
-To make up for the more units firing, accuracy and damage for muskets has been reduced by about 40%
-Distance affects the accuracy and lethality of a musket.
-Unit sizes now 240 for Line Infantry on Ultra, Lights now 180, Artillery now 32.
-Greatcoats added to Russian and Prussian Musketeers
-Bicorn and Shakos now both worn by French Fusiliers in the 1805 fashion
-Experience gains tinkered with.
-All units can now be put on 'guard' mode.
-Historically accurate flags added, set with the 1805 standards.
-British now carry a regimental flag.
-All grenades and stakes removed.
-French and Russian retextures to line infantry and some other units (Thanks to Lord Mongsworth)
-Main menu title changed, buttons now vanilla buttons.
-Unique cannon shots, canister size depends now on cannon pound size (e.g.: 12lb)
-Men now have about 5-15% MORE ammunition.
-Units now march slower by about 20%
-Charge bonus reduced slightly
-Grapeshot reloads a little slower
-Missile penetration tweaked. Cannons are more beefy in knockback.
-Cannon Long range lethality dialled sown a bit.
-Only the better units now are shock resistant (a morale bonus power)
-Ships accelerate a lot slower to vanilla
-Austrians now wear 1805 helmet
-Stats changed to suit the armies of 1805, like the French are more accurate, the British have more moral, Russians have less ammunition but better at bayonet charge, etc....
-The French musician reskinned to historically accurate uniform.
-Fire Arch greater for player, lower for AI so it now will fight parallel to the enemy, instead of perpendicular.
-Loading screens changed to historical paintings
-Swedish now wear the Iberian Top Hat instead of the 1812 Kiwer shako.
-Prussians now wear 1806 bicorns!
-Moral and Fatigue stats tinkered with.
-No rank fire
-Certain units unlocked for SP and MP battles, like Brunswick Line Infantry, Dutch Flanquers, etc....
-More units will be released in a patch! More for Prussia and Russia!
-New Battle and Campaign User Interface!
-New battle advisor, (hmm, I wonder who it could be?)
-New Loading screen music!
-Other various small enhancements all over.
-Carabiners now wear the 1805-1812 uniform, with a bearskin and no metal armour. (I know, I also liked the old one better, but this is history!)
do pobrania http://www.filefront.com/16240075/Napol ... ETA_3.rar/