Strona 1 z 22 12311 ... OstatniOstatni
Pokaż wyniki od 1 do 10 z 216

Wątek: Dyskusja ogólna

  1. #1
    Podkomorzy
    Dołączył
    Aug 2009
    Postów
    1 335
    Tournaments Joined
    0
    Tournaments Won
    0
    Podziękował
    85
    Otrzymał 287 podziękowań w 137 postach

    Dyskusja ogólna

    ----------------------------------------------------------Ensis------------------------------------------------------------------


    The Lordz Modding Collective
    Subforum na TWC
    Pobierz Napoleonic: Total War III
    Pomoc techniczna
    Uwagi, sugestie
    ----------------------------------------------------------Ensis------------------------------------------------------------------








    Projekt nadal w obróbce, ale jest już grupa beta oceniająca jakość wprowadzonych modyfikacji. Projekt pomimo wzlotów i upadków zaangażowania ekipy zbliża sie do końca.
    Wprowadzi liczne zmiany na polu bitwy celem jak najbardziej precyzyjnego zbliżenia sie do balansu oferowanego przez NTW2.
    Na ta chwile warto odnotować że zmiany obejmują
    -system morale
    -system zmęczenia
    -statystyki, pricing, liczebność i możliwości jednostek
    -działanie artylerii
    -dźwięki w grze
    Ekipa przygotowała kilkadziesiąt świetnych map. Co najważniejsze mapy są większe od standardowych.

    W chwili obecnej gros pracy spadło na barki Lord_Desaix z klanu Legio, ale efekty są epickie.
    Po ostatniej bitwie 4v4 i wzięciu poprawki na STEAM zostałem wbity w fotel. Warto czekać, ściągnąć gdy się już ukaże i zagrywać się na Multi

  2. #2
    Łowczy
    Dołączył
    Dec 2009
    Postów
    135
    Tournaments Joined
    0
    Tournaments Won
    0
    Podziękował
    0
    Otrzymał 0 podziękowań w 0 postach

    Re: NTW3 by Lordz

    a kiedy bedzie mozna go pobrac ? jest jakas przyblizona data ?

  3. #3
    Podkomorzy
    Dołączył
    Aug 2009
    Postów
    1 335
    Tournaments Joined
    0
    Tournaments Won
    0
    Podziękował
    85
    Otrzymał 287 podziękowań w 137 postach

    Re: NTW3 by Lordz

    W chwili obecnej trwają testy wersji 0.6.4.4. Jest mnóstwo nowych nacji - między innymi grywalna Polska , Saksonia, Kingdom of Italy i kilka pomniejszych republik powstałych z rozpadu HRE.
    Mapy są ogromne. 2v2 wymaga nieco zabiegów żeby wyjść na zasięg skutecznej walki artyleryjskiej. Większego formatu jeszcze nie grałem. System morale jest bardzo wymagający dla gracza - łatwo zafundować sobie lub przeciwnikowi mass rout. Szykuje się naprawdę świetny mod.

  4. #4
    Słońce Niezwyciężone Awatar Amrod
    Dołączył
    Aug 2009
    Lokalizacja
    Związek Socjalistycznych Republik Europejskich
    Postów
    3 404
    Tournaments Joined
    1
    Tournaments Won
    0
    Podziękował
    0
    Otrzymał 10 podziękowań w 9 postach

    Re: NTW3 by Lordz

    A właśnie szukałem tematu, żeby zapytać co słychać. Nie możesz podrzucić jakichś screenów ze statystykami jednostek, Nieś?
    the Sun and the Moon and the end of all time

  5. #5
    Ensis
    Gość

    Re: NTW3 by Lordz

    Dodano linki, I post.
    Beta jest prawdopodobnie zamknięta.

  6. #6
    Podkomorzy
    Dołączył
    Aug 2009
    Postów
    1 335
    Tournaments Joined
    0
    Tournaments Won
    0
    Podziękował
    85
    Otrzymał 287 podziękowań w 137 postach

    Re: NTW3 by Lordz

    Przepraszam Panowie że nie ciągnę tematu, ale na tym etapie straciłem całkowicie zainteresowanie TW.

  7. #7
    Podkomorzy
    Dołączył
    Aug 2009
    Postów
    1 335
    Tournaments Joined
    0
    Tournaments Won
    0
    Podziękował
    85
    Otrzymał 287 podziękowań w 137 postach

    Re: NTW3 by Lordz

    Mod wszedł w fazę Open Beta.

    Szczegółowe informacje, oraz link downloadu są dostępne pod tym adresem:

    http://www.thelordz.org/mods.html

    Twórcy moda udostępniają 18 grywalnych nacji (W tym Polskę), przemodelowany system zmęczenia i morale, nowy koncept artylerii, oraz nowatorski system FOW (fog of war) który sprawia, ze na etapie zbliżania sie do siebie armii nie widać ruchów wroga, przez co rozgrywka stała sie mniej przewidywalna, a zwiad jest podstawą sukcesu.

    The Napoleonic Total War 3 (NTW3) mod is the third ‘horse & Musket’ themed project undertaken by the ‘Lordz Modding Collective’. We stated several years ago by modifying Medieval: Total war before moving onto Rome: Total War.
    The objective in all these projects was to produce a game set in the period we all loved, the Napoleonic Wars.
    With NTW3 our task has been easier, as CA have already provided us with their ‘take’ on the period. Some may criticize their efforts, but we should all be thankful for the attempt, flawed though it is.
    Our group have been working to provide a more ‘realistic’, but playable experience, focused towards multiplayer gaming.
    To achieve this we have adapted a consistent scaling of unit size, time & distance. We have used many published sources in determining these numbers. The overall effect is of a miniatures ‘wargame’, but without the hours of setup & mind numbing rules.
    Many of the concepts & features that make our game a unique experience are listed below.

    Unit Size
    Infantry units represent battalions or regiments. Because of the ‘slot limit’ in game some compromises are needed. The larger units are either Strong battalions, (British Foot Guard, Hungarian Line) or 2-3 small battalions (most Russian, some militia units). Historically unit strength is variable so the sizes are one interpretation (based on the 1809-1812 period) only.
    The small skirmisher units represent 1-3 companies of ‘specialist troops’ (most armies used their skirmishers this way). A scale of 1 in-game figure to 6 actual soldiers was adopted.

    The cavalry aren't so easy to define. cavalry regiment were often operated as squadrons, or groups of squadrons, like the battalions of an infantry regiment, the units represent these groups. The 1:6 unit scale was used.

    The cannon are Batteries of ‘average’ size for the armies. 1 in-game gun represents 2, actual cannon. The crew per gun, as well as number of guns per battery varies.

    Within the constraints of the 20 slots etcetera we are trying to allow players to create scale armies of 15 – 30 battalions with artillery & specialist support. There is room also for a brigade of cavalry, more if you make sacrifices elsewhere.
    At the scale of real Napoleonic battles this is a small Corps of maybe 2 infantry Divisions & cavalry support.

    Units Ratings
    All the infantry & Cavalry have been rated for training, morale, type & National Characteristics. By applying the factors in a consistent way the final values are determined.
    Artillery & cannon have used a similar system.
    Once again these are subjective judgements. We have used various published sources, plus the opinions of people with interest & knowledge of the era, to define these factors.

    Factions
    Armies that is quite different from each other. Unit sizes which are based on historical data. Morale, Firepower & Close combat capabilities vary widely. Limits on numbers & costs maintain balance. We have developed complete playable OOBs (Order of Battle) for 18 nations:
    France
    Britain
    Russia
    Austria
    Prussia
    Spain
    Ottoman
    Bavaria
    Denmark
    Hesse-Darmstadt & Baden
    Northern Italy
    Poland
    Portugal
    Saxony
    Sweden
    United Netherlands
    Westphalia
    Württemberg

    Weapon Effects
    Using a scaling factor of 1 in-game distance unit equaling 3 metres the ranges & effects of weapons have been realistically portrayed.
    Musketry causes only moderate casualties beyond 100m, becoming virtually useless beyond 200m.
    Cannons based on effective range, with varying fire rates for sustained, long range bombardment & desperate ‘defend-the-battery’ close range canister.

    Balance
    Much work has been done to get the balance of Infantry/Cavalry/Cannon right. This is the essence of Napoleonic warfare, & the equal importance of each is one reason while this is probably the most popular period for Wargames.
    This balance can only be achieved through Testing, & our dedicated team of more than 30 has been providing feedback for many months.


    Realistic fatigue & Morale effects
    Cavalry start very powerful, but become useless after a couple of charges.
    Units under heavy fire & weakened may break if something ‘bad happens’.
    Cannon cannot fire flat out all day, reserving their ammo & energy for important tasks.
    Exposure to musket & especially cannon fire will break down a units ‘will to fight’ making a rout much more likely when the enemy closes.

    Fog of War
    This means you will have no idea what you opponent is up to until you are close to his army.
    Scouting, generally using light cavalry, is required to locate the enemy. Consequently, tactical & strategic ambushes are possible.

    Unit Disruption for Infantry/Cavalry Interpenetration.
    Units cannot pass through each other like ‘ghosts’. Friendly infantry will be considerably slowed & scattered if they attempt it.
    Your cavalry can NOT leap forward from behind a line of infantry to attack the enemy. You must have gaps for cavalry operations.

    Extra Maps. I think I may have saved the best till last. Most vanilla maps are unplayable, this is why you see so many games hosted with the same few. This mod will have dozens of new, better maps. All terrain types will be covered & multiple variations of set-up area & direction will create 100s of potentially unique battles.
    Maps with Victory Point (VP) locations will allow for different ways to determine winner & looser.


    NAPOLEON'S EAGLES

    Napoleon's Eagles deals with the historical engagements of the Napoleonic era. It represents the true ‘grognard’ companion to the NTW3 classic mod.
    The battles are carefully researched & recreated with detailed OOBs (order of battles), uniforms, and historical behaviour.
    Maps created from 1:25000 scale topographical data, Villages represented with their correct layout and stronghold positions. Realistic Terrain effects impact heavily on the unit movement and behaviour.
    Battles can be accessed and hosted through LAN for single player and hosting a SCENARIO battle for multiplayer.

    The first release will offer:

    Battles from Napoleon’s 2nd Italian campaign: Marengo and Montebello.
    Here the numerous Austrian army of FM Melas will face the more mobile divisions of the Reserve Army of Napoleon.

    The first volume of the 1806 campaign: Auerstädt
    The epic struggle between Prussia and the French "decima legio" of marshal Davout's III Corps. Recreated with a wonderful autumn map, the Prussian player(s) field more than 90 units in the full scenario.

    Unique to Napoleon’s Eagles is the ability to control an entire army.
    This would mean, playing Marengo on a 1vs1 basis will offer each player the challenge to manage more than 80 units, playing the same battle on 2vs2 will give players 40 units each on so on.

    Napoleon's Eagles is the Lordz community submod dealing with the historical engagments of the napoleonic era, representing the true grognard companion to the NTW3 classic mod. These battles are recreated with stunning detailed maps and order of battles, with a huge research on army strenght, uniform and historical behaviour.

    The starting pack will offer the italian second campaign battles of Marengo and Montebello where the numerous austrian army of FM Melas will face the more mobile divisions of the Reserve Army of Napoleon. Maps are done with topographical scale of 1:25000, villages represented with their correct layout and stronghold positions. Same for vegetation and landscape fetaures like rivers and stream and much more important, they impact heavily on the unit movement and behaviour.

    Order of battles have been compiled at battalion level for infantry and regiment for cavalry (squadron at Montebello). More informations on scale, objectives and victory condition will come in the official release of NTW3 and they are written for fast reference on the battle minimap reworked with historical icons.

    As a premium gift grognards will get the first volume of the 1806 campaign, the epic struggle between prussian and french "decima legio" of marshal Davout's III corp again recreated with a wonderfull autumn map and a detailed order of battle at battalion level, where the prussian players field more than 90 units in the full scenario.

    A new and much appreciated attribute of Napoleon's Eagles submod will be the chance to refight all battles starting from 1vs1 to 4vs4 (when compatible with size) and sometimes odd engagments like 2vs1 or 3vs2 to offer a great challenge for unbalanced game.
    For example playing Marengo on a 1vs1 basis will offer each player the challenge to manage more than 80 units, playing the same battle on 2vs2 will give players 40 units each on so on.
    Each battle has of course its natural balance, so that Marengo and Auersatdt will be best played on 2vs2 or 3vs2, while Montebello at 2vs2 or 2vs1.

    Historical scenarios are demanding both in term of PC performance and regarding player involvement. Playing historically means often to adapt gamestyle to the army commanded, to its weak and strong points, to know the order of battle, reinforcements arrivals and victory conditions.
    It's a much more complex approach compared to the usual Mp casual game, but usually much more rewarding at the end of the game.

  8. #8
    Łowczy
    Dołączył
    Sep 2009
    Postów
    154
    Tournaments Joined
    0
    Tournaments Won
    0
    Podziękował
    0
    Otrzymał 0 podziękowań w 0 postach

    Re: NTW3 by Lordz

    witam wszystkich mam pytano jak mam zrobic zeby te wszystkie frakcje co sa wypisane byly dostepne do gry ? dziekuje za odpowiedz

  9. #9
    Ensis
    Gość

    Re: NTW3 by Lordz

    Zainstaluj prawidłowo.
    [spoiler:px62k7l2]
    Installation and Other Important Issues:

    NTW3 comes with its own manager that will allow you to pick to play the classic mod or the historical scenario. It also has a "delete script" button. It is recommended to press it if you had been playing other mods so as to not have any bugs/incompatibility issues . Other buttons you will find are "save preferences" and "load preferences" that will allow you to save multiple graphics and other settings to load at your discretion prior to launching the game so as to not have to do that each time.

    The Mod was extensively tested in Medium Funds (10K) and medium sized armies. Ultra sized games will allow double the men, except for artillery where only the crewmen double but not the number of canons (CA bug). The Ultra sized armies are only recommended in 1vs1 and 2vs2 to avoid lag. the experience in this setting will probably be different than in medium sized armies, and since it has not been beta tested extensively, we cannot guarantee the results. Artillery might be underpowered in this setting, we might in the future make a separate version of the mod with double the men and improved canons (either will double the size or improve the damage) to be launched from the mod manager. This is something still being discussed.

    Before installing, a few suggestions:

    * 1) DELETE (or move to another dir) ANY REPLAY SAVED WITH OTHER MOD OR VANILLA, this can cause crashes when saving/loading replays like unfortunately with every other mod
    * 2) DELETE (or move to another dir) ANY SAVED ARMY WITH ANOTHER MOD VERSION or VANILLA, this can cause crashes when loading armies or maps
    [/spoiler:px62k7l2]

  10. #10
    Łowczy
    Dołączył
    Sep 2009
    Postów
    154
    Tournaments Joined
    0
    Tournaments Won
    0
    Podziękował
    0
    Otrzymał 0 podziękowań w 0 postach

    Re: NTW3 by Lordz

    tak zainstalowalem mam to samo jak na zdjeciu ktore podales i nie mam reszty frakcji wiec nie wiem co jest grane

Strona 1 z 22 12311 ... OstatniOstatni

Podobne wątki

  1. Dyskusja ogólna
    By Pop517 in forum World of Tanks
    Odpowiedzi: 689
    Ostatni post / autor: 17-07-2023, 22:38
  2. Dyskusja ogólna wersja 1.5
    By Herod in forum Call of Warhammer / Rage of Dark Gods: Battle for the Empire
    Odpowiedzi: 2256
    Ostatni post / autor: 01-09-2017, 15:25
  3. Dyskusja ogólna
    By Ensis in forum Civilization
    Odpowiedzi: 123
    Ostatni post / autor: 14-08-2017, 16:59
  4. 1648 v.2.0 - Dyskusja ogólna i download
    By maxcezar5 in forum 1648 - Thirty Years of War
    Odpowiedzi: 229
    Ostatni post / autor: 08-05-2016, 00:31
  5. Dyskusja ogólna
    By buger13 in forum RTR VII
    Odpowiedzi: 26
    Ostatni post / autor: 13-04-2016, 17:51

Uprawnienia umieszczania postów

  • Nie możesz zakładać nowych tematów
  • Nie możesz pisać wiadomości
  • Nie możesz dodawać załączników
  • Nie możesz edytować swoich postów
  •