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Wątek: Custom Campaign/Retrofit mod

  1. #1
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    Custom Campaign/Retrofit mod

    [b]Wyjątkowo to robię, nie tłumacząc informacji, by uprzytomnić, ile jest zmian w tym kompleksie modów
    Co ciekawe mod bedacy tego składową, na zachodzie jest bardzo popularny, a chodzi o Retrofit Mod 1.0...Robi kompleksowe pobranie jednostek z Kampanii Medka 2, ma swój skrót, instaluje się sam w katalogu mods, może być użyty oddzielnie, samodzielnie, bez całej podanej tutaj reszty...i tu niespodzianka, mod jest w języku w jakim jest Medek, bo przecież wymienia pliki gry....
    Składowe kompleksowej zmiany
    Miłego grania

    Grand Unit Addon Mod
    for Retrofit Mod 1.0
    by Candelarius aka Yakaspat
    Version 6.0

    This mod adds many of the new units from the Medieval II Total War - Kingdoms expansion pack to the Retrofit Mod 1.0 for Medieval II Total War, enabling you to recruit the new Kingdoms units in the Medieval 2 Grand Campaign. In addition, the Grand Unit Addon Mod includes many Kingdoms features, several minor bug fixes, and makes available many other unit additions from the original game that were previously not enabled.


    :::: Download Links ::::
    ============================


    VERSION 6.0 FULL INSTALLER - DOWNLOAD LINK

    http://www.filefront.com/13967733/GUAM_v6.exe/

    OPTIONAL STONE FORTS ADDON - DOWNLOAD LINK


    http://files.filefront.com/GUAM+opt+for ... einfo.html



    :::: Installation Steps ::::
    ============================

    1. Install Medieval II and Kingdoms. Requires Kingdoms 1.5 patch.

    2. Install Retrofit Mod 1.0.

    http://www.twcenter.net/forums/download ... le&id=1581

    3. Double-click the self-extracting GUAM_v6.exe file after downloading it, and install into your base M2TW folder (the same folder as medieval2.exe, usually C:\Program Files\SEGA\Medieval II Total War\). Allow Windows to overwrite existing files. This will over-write your existing RetroMod folder.

    Optional: Install buildable stone forts addon (requires Kingdoms 1.5).

    4. Start the Retrofit Mod.
    (note that the game will load slowly the first time you start the mod, but only the first time)


    :::: New Units ::::
    ===================

    Over 100 units are added, including:


    Byzantium:
    - Pronoia Infantry
    - Byzantine Gunners [requires gunpowder discovery]
    - Archontopoulai
    - Alamanoi
    - Greek Firethrower
    - Mangonels

    Egypt:
    - Al-'Ashair Infantry
    - Khasseki Infantry
    - Al-Haqa Infantry
    - Abid al-Shira
    - Mamluk Handgunners [requires gunpowder discovery]
    - Sibyan al-Khass
    - Dismounted Ghulams
    - Ghulams
    - Khassaki
    - Mangonels

    Turks:
    - Ahdath
    - Turkish Crossbowmen
    - Dismounted Hasham
    - Hasham
    - Kurdish Auxiliaries
    - Iqta'dar
    - Mangonels

    Moors:
    - Andalusian Cavalry [renamed Late General Bodyguard, same stats as Turkish Quapukulu unit]
    - Andalusian Infantry [renamed Egyptian Khasseki Infantry unit, has the same stats]
    - Moorish Swordsmen [renamed Egyptian Al-Haqa Infantry unit, has the same stats]
    - Dismounted Tuareg [for recruitment in campaign, previously only in custom battles]
    - Mutatawwi'a [recruited at Masjid and above]
    - Mangonels

    Denmark:
    - Sami Axemen
    - Gotland Footmen
    - Svenner
    - Sergeant Swordsmen
    - Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
    - Dismounted Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
    - Dismounted Chivalric Knights [for recruitment in campaign, previously only in custom battles]
    - Mangonels

    Spain:
    - Dragoons [requires gunpowder discovery]
    - Late Crossbowmen (Crossbowmen from Americas campaign, renamed to avoid confusion with regular crossbowmen)
    - Sergeant Swordsmen
    - Santiago Order Sergeants [recruited at Knights of Santiago Minor Chapterhouse]
    - Marshall of St. James [recruited at Knights of Santiago Headquarters, unique unit]
    - Trecenezago [retextured and renamed Dismounted Halbbruder, recruited at Knights of Santiago Major Chapterhouse]
    - Knights of Calatrava [retextured and renamed Marshall of the Templars unit, stats similar to Chivalric Knights]
    - Mangonels

    Portugal:
    - Dragoons [requires gunpowder discovery]
    - Late Crossbowmen (Crossbowmen from Americas campaign, renamed to avoid confusion with regular crossbowmen)
    - Sergeant Swordsmen
    - Santiago Order Sergeants [recruited at Knights of Santiago Minor Chapterhouse]
    - Marshall of St. James [recruited at Knights of Santiago Headquarters, unique unit]
    - Trecenezago [retextured and renamed Dismounted Halbbruder, recruited at Knights of Santiago Major Chapterhouse]
    - Mangonels

    England:
    - Pikemen
    - Musketeers [requires gunpowder discovery]
    - Late Crossbowmen (Crossbowmen from Americas campaign, renamed to avoid confusion with regular crossbowmen)
    - New World Cuirassers [requires America]
    - Mounted Cuirassers [requires America]
    - Armoured Sergeants [for recruitment in campaign, previously only in custom battles]
    - Sergeant Swordsmen
    - Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
    - Dismounted Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
    - Mounted Longbowmen
    - Mangonels

    France:
    - Musketeers [requires gunpowder discovery]
    - Late Crossbowmen (Crossbowmen from Americas campaign, renamed to avoid confusion with regular crossbowmen)
    - New World Cuirassers [requires America]
    - Mounted Cuirassers [requires America]
    - Sergeant Swordsmen
    - Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
    - Dismounted Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
    - Dismounted Chivalric Knights [for recruitment in campaign, previously only in custom battles]
    - Dismounted French Archers [for recruitment in campaign, previously only in custom battles]
    - Mangonels

    Holy Roman Empire:
    - Dismounted Halbbruder [recruited at Teutonic Knights' Minor Chapterhouse]
    - Halbbruder [recruited at Teutonic Knights' Minor Chapterhouse]
    - Dismounted Ritterbruder [recruited at Teutonic Knights' Headquarters]
    - Ritterbruder [recruited at Teutonic Knights' Headquarters]
    - Dismounted Gothic Knights [for recruitment in campaign, previously only in custom battles]
    - Sergeant Swordsmen
    - Knechten
    - Mangonels

    Scotland:
    - Calivermen [requires gunpowder discovery]
    - Mounted Calivermen [requires gunpowder discovery]
    - Sergeant Swordsmen
    - Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
    - Dismounted Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
    - Mangonels

    Venice:
    - Dismounted Broken Lances [for recruitment in campaign, previously only in custom battles]
    - Sergeant Swordsmen
    - Sailors of the Italian States [renamed Pisan and Genoese Sailors unit from Crusader Campaign]
    - Late Crossbowmen (Crossbowmen from Americas campaign, renamed to avoid confusion with regular crossbowmen)
    - Mangonels

    Russia:
    - Russian Heavy Infantry [renamed Lithuanian Giltines Chosen unit from Teutonic Campaign]
    - Sergeant Swordsmen
    - Tartar Lancers
    - Dismounted Tartar Lancers
    - Mangonels

    Milan:
    - Sailors of the Italian States [renamed Pisan and Genoese Sailors unit from Crusader Campaign]
    - Sergeant Swordsmen
    - Halberd Militia
    - Late Crossbowmen (Crossbowmen from Americas campaign, renamed to avoid confusion with regular crossbowmen)
    - Mangonels

    Sicily:
    - Sailors of the Italian States [renamed Pisan and Genoese Sailors unit from Crusader Campaign]
    - Sergeant Swordsmen
    - Dismounted Italian Men at Arms
    - Italian Men at Arms
    - Mangonels

    Papal States:
    - Sailors of the Italian States [renamed Pisan and Genoese Sailors unit from Crusader Campaign]
    - Sergeant Swordsmen
    - Mangonels

    Poland:
    - Sergeant Swordsmen
    - Polish Foot Knights
    - Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
    - Dismounted Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
    - Mangonels

    Hungary:

    - Sergeant Swordsmen
    - Hungarian Foot Knights
    - Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
    - Dismounted Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
    - Mangonels

    Mongols:
    - Dismounted Light Lancers [for recruitment in campaign, previously only in custom battles]
    - Dismounted Heavy Lancers [for recruitment in campaign, previously only in custom battles]


    England, Scotland, France, Denmark, Milan, Venice, Papal States, Sicily, Poland, Hungary:
    - Templar Confrere Knights [recruited at Templars' Minor Chapterhouse]
    - Templar Sergeants [recruited at Templars' Minor Chapterhouse]
    - Templar Crossbowmen [recruited at Templars' Major Chapterhouse]
    - Templar Gunners [recruited at Templars' Major Chapterhouse; requires gunpowder discovery]
    - Marshall of the Templars [recruited at Templars' Headquarters, unique unit]
    - Hospitaller Sergeants [recruited at St Johns' Minor Chapterhouse]
    - Hospitaller Crossbowmen [recruited at St Johns' Major Chapterhouse]
    - Hospitaller Gunners [recruited at St Johns' Major Chapterhouse; requires gunpowder discovery]
    - Marshall of the Hospitallers [recruited at St Johns' Headquarters, unique unit]

    England, Scotland, France, Denmark, Milan, Venice, Papal States, Sicily, Poland, Hungary, Portugal, HRE, Spain:
    - Knights of Jerusalem [recruitable only in Jerusalem]
    - Dismounted Knights of Jerusalem [recruitable only in Jerusalem]
    - Canons of the Holy Sepulchre [recruitable only in Jerusalem, unique unit]
    - Knights of Antioch [recruitable only in Antioch]
    - Dismounted Knights of Antioch [recruitable only in Antioch]
    - Antioch Militia [recruitable only in Antioch]
    - Knights of Tripoli [recruitable only in Acre]
    - Squires of Tripoli [recruitable only in Acre]
    - Pisan and Genoese Sailors [recruitable only in Acre and Jerusalem, except by Italian factions]
    - Knights of Edessa [recruitable only in Edessa]
    - Edessan Guards [recruitable only in Edessa]
    - Edessan Squires [recruitable only in Edessa]
    - Templar Knights [recruitable only in Outremer]
    - Hospitaller Knights [recruitable only in Outremer]
    - Templar Sergeants [recruitable only in Outremer]
    - Hospitaller Sergeants [recruitable only in Outremer]
    - Templar Crossbowmen [recruitable only in Outremer]
    - Hospitaller Crossbowmen [recruitable only in Outremer]
    - Templar Gunners [recruitable only in Outremer; requires gunpowder discovery]
    - Hospitaller Gunners [recruitable only in Outremer; requires gunpowder discovery]
    - Sword Brethren [recruitable only in Riga, Stettin, and Thorn]
    - Livonian Auxiliaries [recruitable only in Riga, Stettin, and Thorn]
    - Christ Knights [recruitable only in Riga, Stettin, and Thorn]

    Mercenary Units:
    - Armenians of Cilicia [for hire around Outremer and Cilicia, Catholic and Orthodox factions only]
    - Frankish Axemen [for hire around Outremer, Germany, and France]
    - Frankish Swordsmen [for hire around Outremer, Germany, and France]
    - Burgher Pikemen [for hire in northern Europe]
    - Prussian Archers [for hire around Prussia]
    - Samogitian Axemen [for hire around Lithuania]
    - Sudovian Tribesmen [for hire around Lithuania]
    - Calivermen [requires gunpowder discovery, for hire in Scotland and Ireland]
    - Mounted Calivermen [requires gunpowder discovery, for hire in Scotland and Ireland]
    - Alamanoi Mercenaries [for hire in Greece and Anatolia]
    - Greek Firethrowers Mercenaries [for hire in Greece and Anatolia]
    - Dismounted Ghulam Mercenaries [for hire in Outremer, Egypt, and Arabia]
    - Ghulam Mercenaries [for hire in Outremer, Egypt, and Arabia]
    - Norse Axemen Mercenaries [for hire in Britain and Scandanavia]
    - Viking Mercenaries [for hire in Britain and Scandanavia]
    - Sherwood Archer Mercenaries [for hire in England and to a lesser extent in Scotland]
    - Gwent Raiders [for hire in England and Wales]
    - Irish Squires [for hire in Scotland and Ireland]
    - Pisan and Genoese Sailors [for hire in Outremer]
    - Apachean Braves [for hire in North America only, once you discover the New World]
    - Apachean Onde's Men [for hire in North America only, once you discover the New World]
    - Apachean Koitsenko [for hire in North America only, once you discover the New World]
    - Apachean Scouts [for hire in North America only, once you discover the New World]
    - English Huscarls [for hire in England]
    - Dismounted Frankish Knights [for hire in Europe and Outremer during the early and high eras]
    - Dismounted Mercenary Knights [for hire in Europe in the late era]
    - Dismounted Mercenary German Knights [for hire in Germany and Northern Europe in the late era]
    - Mongol Mercenary Archer [for hire in the Middle East, Russia, and Anatolia, Islamic factions only]


    Other Features:

    - All cannons can now fire grape shot [except Serpentines]
    - Some updated skins, including the mount skins for Templar and Hospitaller Knights.
    - Several spelling/grammar corrections for the unit descriptions.
    - Unlocked all playable factions.
    - Minor changes to mercenary pools.
    - Included Venetian Archers and Retinue Longbowmen armor upgrade fixes.
    - Included pikemen formation fix.
    - Minors changes to recruit priority offset.
    - Updated Swordsmith and Alchemist Guild triggers for new units.
    - Added four new custom battle maps: Village Vilinus, Broken Teeth Sands, Highland Loch, and Lake Choctaw.
    - Added new Middle Eastern culture interface from Crusades Campaign.
    - Added the campaign map castle models from the Brittania Campaign.
    - Included Kingdoms faction leader strat map models for all factions (except Timurids).
    - Replaced North American Aztec rebels with North American Apachean units from the Americas Campaign.
    - Added the following event movies from Crusades campaign: Greak Mosque, Capture Jerusalem, and Declare Jihad movies.
    - Added new Kingdoms' battlemap models for Faction Leaders for all playable factions.
    - Incorporated various adjustments from the Kingdoms 1.5 patch, namely:
    Included new Kingdoms unit shield value balance adjustments.
    Updated unit banner corrections.
    Included unit cost and attack/defense value adjustments (except those that were intended for their respective campaigns only).
    Updated several unit recruit priority values.
    Note that I did not include the "arrow type" changes as I prefer those in the Retrofit Mod over Kingdoms.
    - Buildable stone forts are a seperate optional addon.

  2. #2
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    Re: Custom Campaign/Retrofit mod

    Mam wrażenie, że mod jest w Modach Uzupełniających.
    Moda używam wszystko działa sprawnie, nie wiesza się (przez parę Kampanii, ani jednej windy).


  3. #3
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    Re: Custom Campaign/Retrofit mod

    Cytat Zamieszczone przez Soul of Night
    Mam wrażenie, że mod jest w Modach Uzupełniających.
    Moda używam wszystko działa sprawnie, nie wiesza się (przez parę Kampanii, ani jednej windy).
    To jego braciszek, taka sobie rodzinka

  4. #4
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    Re: Custom Campaign/Retrofit mod

    Kiedyś miałem zainstalować, ale odrzuciło mnie od niego bo wywalały mnie błędy, były kłopoty z państwami, strasznie cięło. Nie wiem jak jest teraz ale raczej już nie ściągne

    "Ludzkość musi położyć kres wojnie, bo inaczej wojna położy kres ludzkości."

    John Fitzgerald Kennedy

  5. #5
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    Re: Custom Campaign/Retrofit mod

    Mam pytanie może głupie no ale cuz...
    Jak to właczyć
    zaistalowałem wypakowało sie do mods w medku i jak to właczyc ? mam kingdoms 1.5

  6. #6
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    Re: Custom Campaign/Retrofit mod

    Cytat Zamieszczone przez Gobbler
    Mam pytanie może głupie no ale cuz...
    Jak to właczyć
    zaistalowałem wypakowało sie do mods w medku i jak to właczyc ? mam kingdoms 1.5
    Powinieneś mieć podobna z wyglądu do Medka 2 ikonę skrótu na pulpicie z Retrofitmoda, i z tego odpalasz.

  7. #7
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    Re: Custom Campaign/Retrofit mod

    Zmieniam ten post bo był taki głupi że mi sie wierzyc nie che ze to napisałem ok.

    to inne pytanie czy mod zmnienia cos w AI bitwy I kampani

  8. #8
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    Re: Custom Campaign/Retrofit mod

    Cytat Zamieszczone przez Gobbler
    no ok a mod działa tylko z kampaniami kingodms czy jak walcze wilka kampnie medka to tez te zmiany tam beda?
    Czy mógłbyś to jeszcze raz napisać Z tego, co zrozumiałem zapytanie, nie wnosi zmian w grze, ma , powinien być osobny folder moda

  9. #9
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    Re: Custom Campaign/Retrofit mod

    Witam.
    Czy to prawda, że pod Vistą są jakieś problemy z instalacją patcha 1.5, który jest niezbędny do m.in. tego moda?
    Można jakoś temu zaradzić?

  10. #10
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    Re: Custom Campaign/Retrofit mod

    Kurcze no, to kolejny mod który mi nie działa gra się tylko na chwile włącza a potem zmniejsza sie do czarnego obrazu na którym wyskakuje okienko z wykrzyknikiem i nawet nic tam nie pisze ze error tylko wykrzyknik miał ktoś taki problem wcześniej? Taki sam problem mam z modem waterlos w identyczny sposób mnie wywala.

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