Witam,
na podstawce Medievvall II mam hotseat, Kingdoms wszystkie części także, w Stainless Steel 6.1(mod do kingdoms) również mam hotseat'a, ale w dodatku do SS czyli Battle for the Baltic już nie mogę hotseata ustawić. Bawiłem się sporo w pliku konfiguracyjnym ale nie mogę wykminić... Możecie pomóc
Oto plik konfiguracyjny Stainless Steel Stainless_Steel_Kingdoms.cfg
Kod:[features] mod = mods/Stainless_Steel_6 [io] file_first = true [misc] show_hud_date = true ;bypass_sprite_script = 1 [log] to = logs/system.log.txt ;level = * trace level = * error [game] unlimited_men_on_battlefield = 1 event_cutscenes = 1 [multiplayer] ## comment/uncomment following line to disable/enable hotseat campaign # playable = true ## faction mask for setting default starting factions in hotseat campaign # factions = 1 # = england, 2 = france, 4 = hre, 3 = england+france, etc [hotseat] ## disable start turn scroll in hotseat campaign - false or 0 needed to be able to defend against AI scroll = false ## disable forced separate human faction turns (including diplomacy) in hotseat campaign turns = false ## enable cheat console in hotseat campaign disable_console = false ## enable camera updates during ai turn in hotseat campaign update_ai_camera = true ## enable or disable voting in papal elections in hotseat campaign (only first valid human faction votes) disable_papal_elections = false ## disable forced autoresolve all battles in hotseat campaign autoresolve_battles = false ## disable diplomacy validation for incoming propositions validate_diplomacy = false ## disable forced relevant hotseat options to be saved with game. # save_prefs = false ## autosave hotseat game at start of players turn #autosave = true ## save config file in save dir containing information about next players turn # save_config = true ## close medieval II directly after a hotseat autosave # close_after_save = true ## sub directory name for hotseat save games # gamename = hotseat_gamename ## ensure game data files used in previous save match current campaign data files. # validate_data = true ## prevent game to load if savegame or data validations fail # allow_validation_failures = false