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Wątek: Dyskusje Ogólne

  1. #41
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    Re: DarthMod: Shogun 2

    Jest już wersja 3.3:
    [spoiler:3w01cyve]Version 3.3

    Matchlocks are now more accurate and powerful as they should be (improved the ballistics not the stats). Thanks to the multiple feedback about this matter.
    Yari Ashigaru and Yari Samurai can now form Spear Squares. This makes them much more useful and also very handy when having units equipped with arquebushiers because you can handle them much more easily.
    Naginata Samurai have increased attack to be more useful.
    Yari Samurai have reduced Anti-Cavalry Bonus (was too high in vanilla) and +1 Defence. With their new Spear Square ability they are now very unique and useful.
    CAI received some slight bonus in various sectors to be more challenging.
    NanBan Trade ship is now available in custom and MP battles and also received a more realistic turning and movement rate. The Black Ship also has more realistic handling.
    Ikko-Ikki Ashigaru can now be recruited in zero turns and are cheaper.
    New super Darth effects created with extreme care to guns. Now you will enjoy playing with the weapons that changed the Japanese warfare and understand why they were powerful for their era not only by their impact but also from the stunning visuals. Furthermore, the effects have been optimised to use much less particles in some occasions (for example blood, ambient effects etc.) so that FPS is increased without loss of detail.
    (The Darth Effects replaced the Re-Texturing of Supeghostboy because of some blood issues and conflicts with the Darth Effects... I had to use only one. If you want to manually use the Re-texture mod of Supeghostboy please note that Darth Effects are not compatible with it).[/spoiler:3w01cyve]

  2. #42
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    Re: DarthMod: Shogun 2

    CZy jeśli wrzucę tego moda, to mogę grać na multi?

  3. #43
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  4. #44
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    Re: DarthMod: Shogun 2

    Wersja 3.4
    Version 3.4

    Even more improved melee mechanics for cinematic and stunning battles.
    Morale tweaked so that Hammer and Anvil tactics to be rewarded more.
    Battle Auto Calculation should be much more improved and will realistically simulate the deserved losses in Land and Naval battles. The player will no longer abuse AutoCalc to win difficult battles.
    Several improvements to CAI to be more aggressive, more energetic in diplomacy, even more challenging overall.
    In addition the CAI should calculate better the size of the army needed to beat the human player resulting to huge attacking stacks and careful defending.
    CAI will no longer be baited by cunning players to leave settlements undefended. (it could occur).
    Weird Broken Trade and Alliance agreements diplomacy bug should now be fixed.
    Bow Ashigaru morale reduced so that they do not stand too much in melee.
    Much more improved smoke effects that can be described by only one word->AMAZING.
    Sad news: Elvasat mod had to be removed because TWCenter claims that it had copyright issues.....

    http://www.twcenter.net/forums/download ... le&id=3234
    http://www.modsaholic.com/page.php?id=85
    http://www.strategyinformer.com/pc/shog ... 42718.html



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  5. #45
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    Re: DarthMod: Shogun 2

    czy ten mod zmienia AI w ten sposób ze komputer nie atakuje już jedna grupa i zawsze tak samo?

  6. #46
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    Re: DarthMod: Shogun 2

    nie wiecie może czy bedą nowe poprawki w tym modzie by chodził pod ten nowy patch czy nad tym pracują pozdrawiam

  7. #47
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    Re: DarthMod: Shogun 2

    Na pewno będą.



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  8. #48
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    Re: DarthMod: Shogun 2

    Czy jest jakaś informacja, że mod działa w menu głównym? Bo mam wszystko po polsku i trochę wydaje mi się to dziwne.
    "W czasie wojny milczą prawa." - Cyceron

  9. #49
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    Re: DarthMod: Shogun 2

    Najnowsza wersja 3.45 kompatybilna z najnowszym patchem.

    Version 3.45 compatibility patch
    It includes all the improvements of DarthMod: Shogun II v3.4 but some features are missing until the mod tools get updated so all available mod files can be tweaked as before.
    Specifically this patch DISABLES the special land unit statistics of DarthMod (for example units morale, attack, defense values etc.) but it includes EVERYTHING ELSE of DarthMod Shogun v3.4 (for example overall dynamic morale, gameplay, CAI improvements etc.)

    For the full changelog of DarthMod Shogun READ HERE.

    In addition this patch enhances Fall of the Samurai in many sections.
    You get everything of DarthMod Shogun except the following:

    No special FotS unit statistics
    No special FotS unit cost balances
    No special FotS naval unit statistics
    No special FotS projectile statistics

    However, you will notice all other usual improvements you get with DarthMod, such as realistic movements, more realistic ballistics, more chaotic and realistic melee mechanics and improved BAI and CAI.Once the mod tools get updated, DarthMod will complete the scheduled improvements for FotS as planned. Do not wait until then... download DarthMod Shogun v3.4 and this patch and play the game, enjoying the enhancements you ask with your feedback.
    http://www.moddb.com/mods/darthmod-shog ... lity-patch



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  10. #50
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    Re: DarthMod: Shogun 2

    a takie pytanko czemu plik ma 10 mega a poprzedni patch 335? to jest jakaś nakladka w sensie instaluje patch ten 335 mega i potem te 10 mega ?

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