Jak wyłączyć Garrison Script w Call of Warhammer? I jeszcze jedno może ktoś podesłać już zmieniony pliczek w którym został już usunięty spawn armii? Bo kilka razy próbowałem usunąć a że jestem ciapa to zawsze coś musiałem popsuć
Jak wyłączyć Garrison Script w Call of Warhammer? I jeszcze jedno może ktoś podesłać już zmieniony pliczek w którym został już usunięty spawn armii? Bo kilka razy próbowałem usunąć a że jestem ciapa to zawsze coś musiałem popsuć
http://chomikuj.pl/kulka189/Spolszczeni ... _Warhammer tu masz link po lewej u góry zmień na zmodyfikowane pliki CoW i pobierz camapign_script i export_descr_buildings. Wrzuć je gdzie trzeba. Zrób kopie oryginałów. Coolecka usunął spam armii. Pliki są do wersji 1.5.1 jak masz starą 1.4.4 to ich nie wgrywaj.
Dzięki, ale pozostaje jeszcze jedno jak wyłączyć Garrison Script?
Zajrzyj do campaign_script moda i usuń garrisson script.
Zrobiłem tak ale teraz jak zaczynam nową kampanię albo kończę 1 turę to wyskakuje mi "unspecified error will now exit" próbowałem reinstalować i to nie zadziałało. Mam wersje moda 1.5.1
Graj na campaign_scripcie od Coolecki. Tam najgorsze są spamowe armie, garrisson script to niewielki problem. Ja jednak gram na oryginalnym skrypcie.
Edit: Poniżej campaign_script, na dole podałem jak to ma wyglądać po usunięciu.
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;garrison script
declare_counter garrison_decided
monitor_event FactionTurnStart FactionIsLocal
and I_CompareCounter garrison_decided = 0
set_counter garrison_decided 1
terminate_monitor
end_monitor
declare_counter Aghol_siege
declare_counter Gharhar_siege
declare_counter Tong_siege
declare_counter Dolgan_siege
declare_counter Fort_of_phoenix_king_siege
declare_counter Kislev_siege
declare_counter Wolfenburg_siege
declare_counter Salzmund_siege
declare_counter Middenheim_siege
declare_counter Hergig_siege
declare_counter Altdorf_siege
declare_counter Talabheim_siege
declare_counter Bechafen_siege
declare_counter Wurtbad_siege
declare_counter Drakenhof_siege
declare_counter Wissenburg_siege
declare_counter Averheim_siege
declare_counter Karaz_a_Karak_siege
declare_counter Darklands_siege
declare_counter Uzkulak_siege
declare_counter Castlesigmar_siege
declare_counter Karak_Ungor_siege
declare_counter Brovska_siege
declare_counter Isenbuttel_siege
declare_counter Darkelfcamp_siege
declare_counter Blood_siege
declare_counter Waldenhof_siege
declare_counter Templehof_siege
declare_counter Aghol_Local
declare_counter Gharhar_Local
declare_counter Tong_Local
declare_counter Dolgan_Local
declare_counter Fort_of_phoenix_king_Local
declare_counter Kislev_Local
declare_counter Wolfenburg_Local
declare_counter Salzmund_Local
declare_counter Middenheim_Local
declare_counter Hergig_Local
declare_counter Altdorf_Local
declare_counter Talabheim_Local
declare_counter Bechafen_Local
declare_counter Wurtbad_Local
declare_counter Drakenhof_Local
declare_counter Wissenburg_Local
declare_counter Averheim_Local
declare_counter Karaz_a_Karak_Local
declare_counter Darklands_Local
declare_counter Uzkulak_Local
declare_counter Castlesigmar_Local
declare_counter Karak_Ungor_Local
declare_counter Brovska_Local
declare_counter Isenbuttel_Local
declare_counter Darkelfcamp_Local
declare_counter Blood_Local
declare_counter Waldenhof_Local
declare_counter Templehof_Local
monitor_event FactionTurnEnd FactionIsLocal
if I_CompareCounter garrison_decided = 1
inc_counter Aghol_siege -1
inc_counter Gharhar_siege -1
inc_counter Tong_siege -1
inc_counter Dolgan_siege -1
inc_counter Fort_of_phoenix_king_siege -1
inc_counter Kislev_siege -1
inc_counter Wolfenburg_siege -1
inc_counter Salzmund_siege -1
inc_counter Middenheim_siege -1
inc_counter Hergig_siege -1
inc_counter Altdorf_siege -1
inc_counter Talabheim_siege -1
inc_counter Bechafen_siege -1
inc_counter Wurtbad_siege -1
inc_counter Drakenhof_siege -1
inc_counter Wissenburg_siege -1
inc_counter Averheim_siege -1
inc_counter Karaz_a_Karak_siege -1
inc_counter Darklands_siege -1
inc_counter Uzkulak_siege -1
inc_counter Castlesigmar_siege -1
inc_counter Karak_Ungor_siege -1
inc_counter Brovska_siege -1
inc_counter Isenbuttel_siege -1
inc_counter Darkelfcamp_siege -1
inc_counter Blood_siege -1
inc_counter Waldenhof_siege -1
inc_counter Templehof_siege -1
end_if
end_monitor
;================================================= ==============
;============ Ensures Player Owned Settlements =================
;========== Are Local On Turn Start and Turn End ===============
;================================================= ==============
monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Aghol
set_counter Aghol_Local 1
end_monitor
monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Gharhar
set_counter Gharhar_Local 1
end_monitor
monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Tong
set_counter Tong_Local 1
end_monitor
monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Fort_of_phoenix_king
set_counter Fort_of_phoenix_king_Local 1
end_monitor
monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Wolfenburg
set_counter Wolfenburg_Local 1
end_monitor
monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Salzmund
set_counter Salzmund_Local 1
end_monitor
monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Middenheim
set_counter Middenheim_Local 1
end_monitor
monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Altdorf
set_counter Altdorf_Local 1
end_monitor
monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Talabheim
set_counter Talabheim_Local 1
end_monitor
monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Bechafen
set_counter Bechafen_Local 1
end_monitor
monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Wurtbad
set_counter Wurtbad_Local 1
end_monitor
monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Drakenhof
set_counter Drakenhof_Local 1
end_monitor
monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Wissenburg
set_counter Wissenburg_Local 1
end_monitor
monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Darklands
set_counter Darklands_Local 1
end_monitor
monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Karaz_a_Karak
set_counter Karaz_a_Karak_Local 1
end_monitor
monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Averheim
set_counter Averheim_Local 1
end_monitor
monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Uzkulak
set_counter Uzkulak_Local 1
end_monitor
monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Castlesigmar
set_counter Castlesigmar_Local 1
end_monitor
monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Karak_Ungor
set_counter Karak_Ungor_Local 1
end_monitor
monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Brovska
set_counter Brovska_Local 1
end_monitor
monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Isenbuttel
set_counter Isenbuttel_Local 1
end_monitor
monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Darkelfcamp
set_counter Darkelfcamp_Local 1
end_monitor
monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Blood
set_counter Blood_Local 1
end_monitor
monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Waldenhof
set_counter Waldenhof_Local 1
end_monitor
monitor_event SettlementTurnStart SettlementIsLocal
and SettlementName Templehof
set_counter Templehof_Local 1
end_monitor
;================================================= ==============
;============== Ensures AI Owned Settlements ===================
;========== Are Local On Turn Start and Turn End ===============
;================================================= ==============
monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Aghol
set_counter Aghol_Local 0
end_monitor
monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Gharhar
set_counter Gharhar_Local 0
end_monitor
monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Tong
set_counter Tong_Local 0
end_monitor
monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Fort_of_phoenix_king
set_counter Fort_of_phoenix_king_Local 0
end_monitor
monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Wolfenburg
set_counter Wolfenburg_Local 0
end_monitor
monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Salzmund
set_counter Salzmund_Local 0
end_monitor
monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Middenheim
set_counter Middenheim_Local 0
end_monitor
monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Altdorf
set_counter Altdorf_Local 0
end_monitor
monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Talabheim
set_counter Talabheim_Local 0
end_monitor
monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Bechafen
set_counter Bechafen_Local 0
end_monitor
monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Wurtbad
set_counter Wurtbad_Local 0
end_monitor
monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Drakenhof
set_counter Drakenhof_Local 0
end_monitor
monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Wissenburg
set_counter Wissenburg_Local 0
end_monitor
monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Darklands
set_counter Darklands_Local 0
end_monitor
monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Karaz_a_Karak
set_counter Karaz_a_Karak_Local 0
end_monitor
monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Averheim
set_counter Averheim_Local 0
end_monitor
monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Uzkulak
set_counter Uzkulak_Local 0
end_monitor
monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Castlesigmar
set_counter Castlesigmar_Local 0
end_monitor
monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Karak_Ungor
set_counter Karak_Ungor_Local 0
end_monitor
monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Brovska
set_counter Brovska_Local 0
end_monitor
monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Isenbuttel
set_counter Isenbuttel_Local 0
end_monitor
monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Darkelfcamp
set_counter Darkelfcamp_Local 0
end_monitor
monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Blood
set_counter Blood_Local 0
end_monitor
monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Waldenhof
set_counter Waldenhof_Local 0
end_monitor
monitor_event SettlementTurnStart not SettlementIsLocal
and SettlementName Templehof
set_counter Templehof_Local 0
end_monitor
monitor_event ButtonPressed ButtonPressed siege_maintain_button
if I_SettlementUnderSiege Aghol
and I_SettlementOwner Aghol = teutonic_order
and I_CompareCounter Aghol_siege < 1
and I_CompareCounter garrison_decided = 1
and I_CompareCounter Aghol_Local = 0
create_unit Aghol, Champion Slaanesh, num 2, exp 4, arm 0, wep 0
create_unit Aghol, Warrior of chaos, num 3, exp 4, arm 0, wep 0
create_unit Aghol, Warrior of chaos halberd, num 3, exp 4, arm 0, wep 0
create_unit Aghol, Marauders, num 3, exp 4, arm 0, wep 0
set_counter Aghol_siege 10
end_if
if I_SettlementUnderSiege Gharhar
and I_SettlementOwner Gharhar = novgorod
and I_CompareCounter Gharhar_Local = 0
and I_CompareCounter Gharhar_siege < 1
and I_CompareCounter garrison_decided = 1
create_unit Gharhar, Champion Nurgl, num 2, exp 4, arm 0, wep 0
create_unit Gharhar, Warrior of chaos, num 3, exp 4, arm 0, wep 0
create_unit Gharhar, Warrior of chaos halberd, num 3, exp 4, arm 0, wep 0
create_unit Gharhar, Marauders, num 3, exp 4, arm 0, wep 0
set_counter Gharhar_siege 10
end_if
if I_SettlementUnderSiege Tong
and I_SettlementOwner Tong = lithuania
and I_CompareCounter Tong_Local = 0
and I_CompareCounter Tong_siege < 1
and I_CompareCounter garrison_decided = 1
create_unit Tong, Champion of Tzeentch, num 2, exp 4, arm 0, wep 0
create_unit Tong, Warrior of chaos, num 3, exp 4, arm 0, wep 0
create_unit Tong, Warrior of chaos halberd, num 3, exp 4, arm 0, wep 0
create_unit Tong, Marauders, num 3, exp 4, arm 0, wep 0
set_counter Tong_siege 10
end_if
if I_SettlementUnderSiege Dolgan
and I_SettlementOwner Dolgan = norway
and I_CompareCounter Dolgan_siege < 1
and I_CompareCounter garrison_decided = 1
and I_CompareCounter Dolgan_Local = 0
create_unit Dolgan, Champion of Khorne, num 2, exp 4, arm 0, wep 0
create_unit Dolgan, Warrior of chaos, num 3, exp 4, arm 0, wep 0
create_unit Dolgan, Warrior of chaos halberd, num 3, exp 4, arm 0, wep 0
create_unit Dolgan, Marauders, num 3, exp 4, arm 0, wep 0
set_counter Tong_siege 10
end_if
if I_SettlementUnderSiege Fort_of_phoenix_king
and I_SettlementOwner Fort_of_phoenix_king = england
and I_CompareCounter Fort_of_phoenix_king_siege < 1
and I_CompareCounter Fort_of_phoenix_king_Local = 0
and I_CompareCounter garrison_decided = 1
create_unit Fort_of_phoenix_king, High Elf Swordmaster, num 2, exp 4, arm 0, wep 0
create_unit Fort_of_phoenix_king, Lothern seaguard, num 3, exp 4, arm 0, wep 0
create_unit Fort_of_phoenix_king, High Elf Spearmen, num 3, exp 4, arm 0, wep 0
create_unit Fort_of_phoenix_king, High elf Archers, num 3, exp 4, arm 0, wep 0
set_counter Fort_of_phoenix_king_siege 10
end_if
if I_SettlementUnderSiege Kislev
and I_SettlementOwner Kislev = russia
and I_CompareCounter Kislev_siege < 1
and I_CompareCounter garrison_decided = 1
and I_CompareCounter Kislev_Local = 0
create_unit Kislev, Kreml guard, num 2, exp 4, arm 0, wep 0
create_unit Kislev, Kislev Cossar, num 3, exp 4, arm 0, wep 0
create_unit Kislev, Kislev Aleb, num 3, exp 4, arm 0, wep 0
create_unit Kislev, Kislev Kvas, num 3, exp 4, arm 0, wep 0
set_counter Kislev_siege 10
end_if
if I_SettlementUnderSiege Wolfenburg
and I_SettlementOwner Wolfenburg = byzantium
and I_CompareCounter Wolfenburg_Local = 0
and I_CompareCounter Wolfenburg_siege < 1
and I_CompareCounter garrison_decided = 1
create_unit Wolfenburg, Greatswords, num 2, exp 4, arm 0, wep 0
create_unit Wolfenburg, Halberdmen, num 3, exp 4, arm 0, wep 0
create_unit Wolfenburg, Ostland spearman, num 3, exp 4, arm 0, wep 0
create_unit Wolfenburg, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
set_counter Wolfenburg_siege 10
end_if
if I_SettlementUnderSiege Salzmund
and I_SettlementOwner Salzmund = sicily
and I_CompareCounter Salzmund_siege < 1
and I_CompareCounter Salzmund_Local = 0
and I_CompareCounter garrison_decided = 1
create_unit Salzmund, Greatswords, num 2, exp 4, arm 0, wep 0
create_unit Salzmund, Halberdmen, num 3, exp 4, arm 0, wep 0
create_unit Salzmund, Empire Pikemen, num 3, exp 4, arm 0, wep 0
create_unit Salzmund, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
set_counter Salzmund_siege 10
end_if
if I_SettlementUnderSiege Middenheim
and I_SettlementOwner Middenheim = scotland
and I_CompareCounter Middenheim_siege < 1
and I_CompareCounter garrison_decided = 1
and I_CompareCounter Middenheim_Local = 0
create_unit Middenheim, Greatswords, num 2, exp 4, arm 0, wep 0
create_unit Middenheim, Halberdmen, num 3, exp 4, arm 0, wep 0
create_unit Middenheim, Empire Pikemen, num 3, exp 4, arm 0, wep 0
create_unit Middenheim, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
set_counter Middenheim_siege 10
end_if
if I_SettlementUnderSiege Hergig
and I_SettlementOwner Hergig = milan
and I_CompareCounter Hergig_siege < 1
and I_CompareCounter Hergig_Local = 0
and I_CompareCounter garrison_decided = 1
create_unit Hergig, Greatswords, num 2, exp 4, arm 0, wep 0
create_unit Hergig, Halberdmen, num 3, exp 4, arm 0, wep 0
create_unit Hergig, Empire Pikemen, num 3, exp 4, arm 0, wep 0
create_unit Hergig, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
set_counter Hergig_siege 10
end_if
if I_SettlementUnderSiege Altdorf
and I_SettlementOwner Altdorf = hre
and I_CompareCounter Altdorf_siege < 1
and I_CompareCounter garrison_decided = 1
and I_CompareCounter Altdorf_Local = 0
create_unit Altdorf, Greatswords, num 2, exp 4, arm 0, wep 0
create_unit Altdorf, Company of Honour, num 3, exp 4, arm 0, wep 0
create_unit Altdorf, Empire Pikemen, num 3, exp 4, arm 0, wep 0
create_unit Altdorf, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
set_counter Altdorf_siege 10
end_if
if I_SettlementUnderSiege Talabheim
and I_SettlementOwner Talabheim = spain
and I_CompareCounter Talabheim_siege < 1
and I_CompareCounter garrison_decided = 1
and I_CompareCounter Talabheim_Local = 0
create_unit Talabheim, Greatswords, num 2, exp 4, arm 0, wep 0
create_unit Talabheim, Halberdmen, num 3, exp 4, arm 0, wep 0
create_unit Talabheim, Empire Pikemen, num 3, exp 4, arm 0, wep 0
create_unit Talabheim, Swordsmen of Talabecland, num 3, exp 4, arm 0, wep 0
set_counter Talabheim_siege 10
end_if
if I_SettlementUnderSiege Bechafen
and I_SettlementOwner Bechafen = france
and I_CompareCounter Bechafen_siege < 1
and I_CompareCounter garrison_decided = 1
and I_CompareCounter Bechafen_Local = 0
create_unit Bechafen, Greatswords, num 2, exp 4, arm 0, wep 0
create_unit Bechafen, Halberdmen, num 3, exp 4, arm 0, wep 0
create_unit Bechafen, Empire Pikemen, num 3, exp 4, arm 0, wep 0
create_unit Bechafen, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
set_counter Bechafen_siege 10
end_if
if I_SettlementUnderSiege Wurtbad
and I_SettlementOwner Wurtbad = saxons
and I_CompareCounter Wurtbad_siege < 1
and I_CompareCounter Wurtbad_Local = 0
and I_CompareCounter garrison_decided = 1
create_unit Wurtbad, Greatswords, num 2, exp 4, arm 0, wep 0
create_unit Wurtbad, Halberdmen, num 3, exp 4, arm 0, wep 0
create_unit Wurtbad, Empire Pikemen, num 3, exp 4, arm 0, wep 0
create_unit Wurtbad, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
set_counter Wurtbad_siege 10
end_if
if I_SettlementUnderSiege Drakenhof
and I_SettlementOwner Drakenhof = hungary
and I_CompareCounter Drakenhof_siege < 1
and I_CompareCounter garrison_decided = 1
and I_CompareCounter Drakenhof_Local = 0
create_unit Drakenhof, Grave guard, num 3, exp 4, arm 0, wep 0
create_unit Drakenhof, Vampire skeleton, num 3, exp 4, arm 0, wep 0
create_unit Drakenhof, Vampire skeleton spears, num 3, exp 4, arm 0, wep 0
create_unit Drakenhof, Vampire skeleton archer, num 3, exp 4, arm 0, wep 0
create_unit Drakenhof, Vampire skeleton crossbow, num 3, exp 4, arm 0, wep 0
create_unit Drakenhof, zombies, num 3, exp 4, arm 0, wep 0
set_counter Drakenhof_siege 5
end_if
if I_SettlementUnderSiege Wissenburg
and I_SettlementOwner Wissenburg = portugal
and I_CompareCounter Wissenburg_Local = 0
and I_CompareCounter Wissenburg_siege < 1
and I_CompareCounter garrison_decided = 1
create_unit Wissenburg, Greatswords, num 2, exp 4, arm 0, wep 0
create_unit Wissenburg, Halberdmen, num 3, exp 4, arm 0, wep 0
create_unit Wissenburg, Empire Pikemen, num 3, exp 4, arm 0, wep 0
create_unit Wissenburg, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
set_counter Wissenburg_siege 10
end_if
if I_SettlementUnderSiege Averheim
and I_SettlementOwner Averheim = venice
and I_CompareCounter Averheim_siege < 1
and I_CompareCounter garrison_decided = 1
and I_CompareCounter Averheim_Local = 0
create_unit Averheim, Greatswords, num 2, exp 4, arm 0, wep 0
create_unit Averheim, Averland halberdmen, num 3, exp 4, arm 0, wep 0
create_unit Averheim, Empire Pikemen, num 3, exp 4, arm 0, wep 0
create_unit Averheim, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
set_counter Averheim_siege 10
end_if
if I_SettlementUnderSiege Karaz_a_Karak
and I_SettlementOwner Karaz_a_Karak = poland
and I_CompareCounter Karaz_a_Karak_Local = 0
and I_CompareCounter Karaz_a_Karak_siege < 1
and I_CompareCounter garrison_decided = 1
create_unit Karaz_a_Karak, Longbeards_axemens, num 2, exp 4, arm 0, wep 0
create_unit Karaz_a_Karak, Slayers, num 3, exp 4, arm 0, wep 0
create_unit Karaz_a_Karak, Dwarven warriors, num 3, exp 4, arm 0, wep 0
create_unit Karaz_a_Karak, Dwarfs axemens, num 3, exp 4, arm 0, wep 0
set_counter Karaz_a_Karak_siege 10
end_if
if I_SettlementUnderSiege Darklands
and I_SettlementOwner Darklands = turks
and I_CompareCounter Darklands_Local = 0
and I_CompareCounter Darklands_siege < 1
and I_CompareCounter garrison_decided = 1
create_unit Darklands, Big`un Orcz boyz, num 2, exp 4, arm 0, wep 0
create_unit Darklands, Orcz boyz, num 3, exp 4, arm 0, wep 0
create_unit Darklands, Orcz spear boyz, num 3, exp 4, arm 0, wep 0
create_unit Darklands, Orcz Arrerz, num 3, exp 4, arm 0, wep 0
set_counter Darklands_siege 10
end_if
if I_SettlementUnderSiege Uzkulak
and I_SettlementOwner Uzkulak = aztecs
and I_CompareCounter Uzkulak_Local = 0
and I_CompareCounter Uzkulak_siege < 1
and I_CompareCounter garrison_decided = 1
create_unit Uzkulak, Chaos dwarfs, num 2, exp 4, arm 0, wep 0
create_unit Uzkulak, Chaos dwarfs warriors, num 3, exp 4, arm 0, wep 0
create_unit Uzkulak, Hobgoblins, num 3, exp 4, arm 0, wep 0
create_unit Uzkulak, Hoboblins archers, num 3, exp 4, arm 0, wep 0
set_counter Uzkulak_siege 10
end_if
if I_SettlementUnderSiege Castlesigmar
and I_SettlementOwner Castlesigmar = papal_states
and I_CompareCounter Castlesigmar_Local = 0
and I_CompareCounter Castlesigmar_siege < 1
and I_CompareCounter garrison_decided = 1
create_unit Castlesigmar, Empire crossbowmen, num 2, exp 4, arm 0, wep 0
create_unit Castlesigmar, Halberdmen, num 3, exp 4, arm 0, wep 0
create_unit Castlesigmar, Empire Pikemen, num 3, exp 4, arm 0, wep 0
create_unit Castlesigmar, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
set_counter Castlesigmar_siege 10
end_if
if I_SettlementUnderSiege Karak_Ungor
and I_SettlementOwner Karak_Ungor = moors
and I_CompareCounter Karak_Ungor_Local = 0
and I_CompareCounter Karak_Ungor_siege < 1
and I_CompareCounter garrison_decided = 1
create_unit Karak_Ungor, Night Goblins Netters, num 2, exp 4, arm 0, wep 0
create_unit Karak_Ungor, Night Goblinz, num 3, exp 4, arm 0, wep 0
create_unit Karak_Ungor, Night Goblinz spearz, num 3, exp 4, arm 0, wep 0
create_unit Karak_Ungor, Night Goblin Arrerz, num 3, exp 4, arm 0, wep 0
set_counter Karak_Ungor_siege 10
end_if
if I_SettlementUnderSiege Brovska
and I_SettlementOwner Brovska = kalmar_union
and I_CompareCounter Brovska_Local = 0
and I_CompareCounter Brovska_siege < 1
and I_CompareCounter garrison_decided = 1
create_unit Brovska, nov_boyar_axe, num 2, exp 4, arm 0, wep 0
create_unit Brovska, bord axe, num 3, exp 4, arm 0, wep 0
create_unit Brovska, bord spe, num 3, exp 4, arm 0, wep 0
create_unit Brovska, bord bow, num 3, exp 4, arm 0, wep 0
set_counter Brovska_siege 10
end_if
if I_SettlementUnderSiege Isenbuttel
and I_SettlementOwner Isenbuttel = egypt
and I_CompareCounter Isenbuttel_Local = 0
and I_CompareCounter Isenbuttel_siege < 1
and I_CompareCounter garrison_decided = 1
create_unit Isenbuttel, Bestigor, num 3, exp 4, arm 0, wep 0
create_unit Isenbuttel, Gor, num 4, exp 4, arm 0, wep 0
create_unit Isenbuttel, Gor spear, num 3, exp 4, arm 0, wep 0
create_unit Isenbuttel, minotaur, num 1, exp 4, arm 0, wep 0
set_counter Isenbuttel_siege 10
end_if
if I_SettlementUnderSiege Darkelfcamp
and I_SettlementOwner Darkelfcamp = mongols
and I_CompareCounter Darkelfcamp_Local = 0
and I_CompareCounter Darkelfcamp_siege < 1
and I_CompareCounter garrison_decided = 1
create_unit Darkelfcamp, Dark elf Executioner, num 2, exp 4, arm 0, wep 0
create_unit Darkelfcamp, Dark elfs Warriors, num 3, exp 4, arm 0, wep 0
create_unit Darkelfcamp, Dark Elf Spearmen, num 3, exp 4, arm 0, wep 0
create_unit Darkelfcamp, Dark elfs corsairs, num 3, exp 4, arm 0, wep 0
set_counter Darkelfcamp_siege 10
end_if
if I_SettlementUnderSiege Blood
and I_SettlementOwner Blood = hungary
and I_CompareCounter Blood_siege < 1
and I_CompareCounter garrison_decided = 1
and I_CompareCounter Blood_Local = 0
create_unit Blood, Grave guard, num 3, exp 4, arm 0, wep 0
create_unit Blood, Vampire skeleton, num 3, exp 4, arm 0, wep 0
create_unit Blood, Vampire skeleton spears, num 3, exp 4, arm 0, wep 0
create_unit Blood, Vampire skeleton archer, num 3, exp 4, arm 0, wep 0
create_unit Blood, Vampire skeleton crossbow, num 3, exp 4, arm 0, wep 0
create_unit Blood, zombies, num 3, exp 4, arm 0, wep 0
set_counter Blood_siege 5
end_if
if I_SettlementUnderSiege Waldenhof
and I_SettlementOwner Waldenhof = hungary
and I_CompareCounter Waldenhof_siege < 1
and I_CompareCounter garrison_decided = 1
and I_CompareCounter Waldenhof_Local = 0
create_unit Waldenhof, Grave guard, num 3, exp 4, arm 0, wep 0
create_unit Waldenhof, Vampire skeleton, num 3, exp 4, arm 0, wep 0
create_unit Waldenhof, Vampire skeleton spears, num 3, exp 4, arm 0, wep 0
create_unit Waldenhof, Vampire skeleton archer, num 3, exp 4, arm 0, wep 0
create_unit Waldenhof, Vampire skeleton crossbow, num 3, exp 4, arm 0, wep 0
create_unit Waldenhof, zombies, num 3, exp 4, arm 0, wep 0
set_counter Waldenhof_siege 5
end_if
if I_SettlementUnderSiege Templehof
and I_SettlementOwner Templehof = hungary
and I_CompareCounter Templehof_siege < 1
and I_CompareCounter garrison_decided = 1
and I_CompareCounter Templehof_Local = 0
create_unit Templehof, Grave guard, num 3, exp 4, arm 0, wep 0
create_unit Templehof, Vampire skeleton, num 3, exp 4, arm 0, wep 0
create_unit Templehof, Vampire skeleton spears, num 3, exp 4, arm 0, wep 0
create_unit Templehof, Vampire skeleton archer, num 3, exp 4, arm 0, wep 0
create_unit Templehof, Vampire skeleton crossbow, num 3, exp 4, arm 0, wep 0
create_unit Templehof, zombies, num 3, exp 4, arm 0, wep 0
set_counter Templehof_siege 5
end_if
end_monitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;6. Orc script (waagh, orc expansion, orc battle). Hick ;;;;;;;;
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Usuwasz całą treść, po usunięciu ma to wyglądać tak:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;5. Garrison script. Hick;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;6. Orc script (waagh, orc expansion, orc battle). Hick ;;;;;;;;
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Tamten problem już zażegnany tylko jest teraz inny.......... :x Kiedy sprawdzałem czy już mi działa Warhammer mogłem normalnie grać, kiedy skończyłem sprawdzać wyłączyłem Warhhamera a potem znowu włączyłem i tu się zaczyna... Wybieram sobie jakąkolwiek z frakcji i kliknę żeby kampania się zaczęła to wyrzuca mnie do menu gry ...
Coś jest uszkodzone. Przywróć jakiś inny campaign_script i zobacz czy działa, usuń plik map.rwm z katalogu base moda i odpal na innym pliku.
Już wszystko działa kolejny reinstal i inny patch i wszystko ok temat do zamknięcia.
Araven te pliki do ktorych dales linki wplywaja tylko na ilosc spamowanych armii? Bo jakos szybko sie wszystko rozwija i te jednostki w tym modzie maja dziwne staty i nie wiem czy to przez te 2 pliki?