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Wątek: Jak wyłączyć Garrison Script?

  1. #1
    Chłop
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    Jak wyłączyć Garrison Script?

    Jak wyłączyć Garrison Script w Call of Warhammer? I jeszcze jedno może ktoś podesłać już zmieniony pliczek w którym został już usunięty spawn armii? Bo kilka razy próbowałem usunąć a że jestem ciapa to zawsze coś musiałem popsuć

  2. #2
    Szambelan Awatar Araven
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    Re: Jak wyłączyć Garrison Script?

    http://chomikuj.pl/kulka189/Spolszczeni ... _Warhammer tu masz link po lewej u góry zmień na zmodyfikowane pliki CoW i pobierz camapign_script i export_descr_buildings. Wrzuć je gdzie trzeba. Zrób kopie oryginałów. Coolecka usunął spam armii. Pliki są do wersji 1.5.1 jak masz starą 1.4.4 to ich nie wgrywaj.

  3. #3
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    Re: Jak wyłączyć Garrison Script?

    Dzięki, ale pozostaje jeszcze jedno jak wyłączyć Garrison Script?

  4. #4
    Szambelan Awatar Araven
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    Re: Jak wyłączyć Garrison Script?

    Zajrzyj do campaign_script moda i usuń garrisson script.

  5. #5
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    Re: Jak wyłączyć Garrison Script?

    Zrobiłem tak ale teraz jak zaczynam nową kampanię albo kończę 1 turę to wyskakuje mi "unspecified error will now exit" próbowałem reinstalować i to nie zadziałało. Mam wersje moda 1.5.1

  6. #6
    Szambelan Awatar Araven
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    Re: Jak wyłączyć Garrison Script?

    Graj na campaign_scripcie od Coolecki. Tam najgorsze są spamowe armie, garrisson script to niewielki problem. Ja jednak gram na oryginalnym skrypcie.

    Edit: Poniżej campaign_script, na dole podałem jak to ma wyglądać po usunięciu.

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    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;5. Garrison script. Hick;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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    ;garrison script
    declare_counter garrison_decided
    monitor_event FactionTurnStart FactionIsLocal
    and I_CompareCounter garrison_decided = 0
    set_counter garrison_decided 1
    terminate_monitor
    end_monitor

    declare_counter Aghol_siege
    declare_counter Gharhar_siege
    declare_counter Tong_siege
    declare_counter Dolgan_siege
    declare_counter Fort_of_phoenix_king_siege
    declare_counter Kislev_siege
    declare_counter Wolfenburg_siege
    declare_counter Salzmund_siege
    declare_counter Middenheim_siege
    declare_counter Hergig_siege
    declare_counter Altdorf_siege
    declare_counter Talabheim_siege
    declare_counter Bechafen_siege
    declare_counter Wurtbad_siege
    declare_counter Drakenhof_siege
    declare_counter Wissenburg_siege
    declare_counter Averheim_siege
    declare_counter Karaz_a_Karak_siege
    declare_counter Darklands_siege
    declare_counter Uzkulak_siege
    declare_counter Castlesigmar_siege
    declare_counter Karak_Ungor_siege
    declare_counter Brovska_siege
    declare_counter Isenbuttel_siege
    declare_counter Darkelfcamp_siege
    declare_counter Blood_siege
    declare_counter Waldenhof_siege
    declare_counter Templehof_siege

    declare_counter Aghol_Local
    declare_counter Gharhar_Local
    declare_counter Tong_Local
    declare_counter Dolgan_Local
    declare_counter Fort_of_phoenix_king_Local
    declare_counter Kislev_Local
    declare_counter Wolfenburg_Local
    declare_counter Salzmund_Local
    declare_counter Middenheim_Local
    declare_counter Hergig_Local
    declare_counter Altdorf_Local
    declare_counter Talabheim_Local
    declare_counter Bechafen_Local
    declare_counter Wurtbad_Local
    declare_counter Drakenhof_Local
    declare_counter Wissenburg_Local
    declare_counter Averheim_Local
    declare_counter Karaz_a_Karak_Local
    declare_counter Darklands_Local
    declare_counter Uzkulak_Local
    declare_counter Castlesigmar_Local
    declare_counter Karak_Ungor_Local
    declare_counter Brovska_Local
    declare_counter Isenbuttel_Local
    declare_counter Darkelfcamp_Local
    declare_counter Blood_Local
    declare_counter Waldenhof_Local
    declare_counter Templehof_Local

    monitor_event FactionTurnEnd FactionIsLocal
    if I_CompareCounter garrison_decided = 1
    inc_counter Aghol_siege -1
    inc_counter Gharhar_siege -1
    inc_counter Tong_siege -1
    inc_counter Dolgan_siege -1
    inc_counter Fort_of_phoenix_king_siege -1
    inc_counter Kislev_siege -1
    inc_counter Wolfenburg_siege -1
    inc_counter Salzmund_siege -1
    inc_counter Middenheim_siege -1
    inc_counter Hergig_siege -1
    inc_counter Altdorf_siege -1
    inc_counter Talabheim_siege -1
    inc_counter Bechafen_siege -1
    inc_counter Wurtbad_siege -1
    inc_counter Drakenhof_siege -1
    inc_counter Wissenburg_siege -1
    inc_counter Averheim_siege -1
    inc_counter Karaz_a_Karak_siege -1
    inc_counter Darklands_siege -1
    inc_counter Uzkulak_siege -1
    inc_counter Castlesigmar_siege -1
    inc_counter Karak_Ungor_siege -1
    inc_counter Brovska_siege -1
    inc_counter Isenbuttel_siege -1
    inc_counter Darkelfcamp_siege -1
    inc_counter Blood_siege -1
    inc_counter Waldenhof_siege -1
    inc_counter Templehof_siege -1
    end_if
    end_monitor

    ;================================================= ==============
    ;============ Ensures Player Owned Settlements =================
    ;========== Are Local On Turn Start and Turn End ===============
    ;================================================= ==============

    monitor_event SettlementTurnStart SettlementIsLocal
    and SettlementName Aghol
    set_counter Aghol_Local 1
    end_monitor

    monitor_event SettlementTurnStart SettlementIsLocal
    and SettlementName Gharhar
    set_counter Gharhar_Local 1
    end_monitor

    monitor_event SettlementTurnStart SettlementIsLocal
    and SettlementName Tong
    set_counter Tong_Local 1
    end_monitor

    monitor_event SettlementTurnStart SettlementIsLocal
    and SettlementName Fort_of_phoenix_king
    set_counter Fort_of_phoenix_king_Local 1
    end_monitor

    monitor_event SettlementTurnStart SettlementIsLocal
    and SettlementName Wolfenburg
    set_counter Wolfenburg_Local 1
    end_monitor

    monitor_event SettlementTurnStart SettlementIsLocal
    and SettlementName Salzmund
    set_counter Salzmund_Local 1
    end_monitor

    monitor_event SettlementTurnStart SettlementIsLocal
    and SettlementName Middenheim
    set_counter Middenheim_Local 1
    end_monitor

    monitor_event SettlementTurnStart SettlementIsLocal
    and SettlementName Altdorf
    set_counter Altdorf_Local 1
    end_monitor

    monitor_event SettlementTurnStart SettlementIsLocal
    and SettlementName Talabheim
    set_counter Talabheim_Local 1
    end_monitor

    monitor_event SettlementTurnStart SettlementIsLocal
    and SettlementName Bechafen
    set_counter Bechafen_Local 1
    end_monitor

    monitor_event SettlementTurnStart SettlementIsLocal
    and SettlementName Wurtbad
    set_counter Wurtbad_Local 1
    end_monitor

    monitor_event SettlementTurnStart SettlementIsLocal
    and SettlementName Drakenhof
    set_counter Drakenhof_Local 1
    end_monitor

    monitor_event SettlementTurnStart SettlementIsLocal
    and SettlementName Wissenburg
    set_counter Wissenburg_Local 1
    end_monitor

    monitor_event SettlementTurnStart SettlementIsLocal
    and SettlementName Darklands
    set_counter Darklands_Local 1
    end_monitor

    monitor_event SettlementTurnStart SettlementIsLocal
    and SettlementName Karaz_a_Karak
    set_counter Karaz_a_Karak_Local 1
    end_monitor

    monitor_event SettlementTurnStart SettlementIsLocal
    and SettlementName Averheim
    set_counter Averheim_Local 1
    end_monitor

    monitor_event SettlementTurnStart SettlementIsLocal
    and SettlementName Uzkulak
    set_counter Uzkulak_Local 1
    end_monitor

    monitor_event SettlementTurnStart SettlementIsLocal
    and SettlementName Castlesigmar
    set_counter Castlesigmar_Local 1
    end_monitor

    monitor_event SettlementTurnStart SettlementIsLocal
    and SettlementName Karak_Ungor
    set_counter Karak_Ungor_Local 1
    end_monitor

    monitor_event SettlementTurnStart SettlementIsLocal
    and SettlementName Brovska
    set_counter Brovska_Local 1
    end_monitor

    monitor_event SettlementTurnStart SettlementIsLocal
    and SettlementName Isenbuttel
    set_counter Isenbuttel_Local 1
    end_monitor

    monitor_event SettlementTurnStart SettlementIsLocal
    and SettlementName Darkelfcamp
    set_counter Darkelfcamp_Local 1
    end_monitor

    monitor_event SettlementTurnStart SettlementIsLocal
    and SettlementName Blood
    set_counter Blood_Local 1
    end_monitor

    monitor_event SettlementTurnStart SettlementIsLocal
    and SettlementName Waldenhof
    set_counter Waldenhof_Local 1
    end_monitor

    monitor_event SettlementTurnStart SettlementIsLocal
    and SettlementName Templehof
    set_counter Templehof_Local 1
    end_monitor

    ;================================================= ==============
    ;============== Ensures AI Owned Settlements ===================
    ;========== Are Local On Turn Start and Turn End ===============
    ;================================================= ==============

    monitor_event SettlementTurnStart not SettlementIsLocal
    and SettlementName Aghol
    set_counter Aghol_Local 0
    end_monitor

    monitor_event SettlementTurnStart not SettlementIsLocal
    and SettlementName Gharhar
    set_counter Gharhar_Local 0
    end_monitor

    monitor_event SettlementTurnStart not SettlementIsLocal
    and SettlementName Tong
    set_counter Tong_Local 0
    end_monitor

    monitor_event SettlementTurnStart not SettlementIsLocal
    and SettlementName Fort_of_phoenix_king
    set_counter Fort_of_phoenix_king_Local 0
    end_monitor

    monitor_event SettlementTurnStart not SettlementIsLocal
    and SettlementName Wolfenburg
    set_counter Wolfenburg_Local 0
    end_monitor

    monitor_event SettlementTurnStart not SettlementIsLocal
    and SettlementName Salzmund
    set_counter Salzmund_Local 0
    end_monitor

    monitor_event SettlementTurnStart not SettlementIsLocal
    and SettlementName Middenheim
    set_counter Middenheim_Local 0
    end_monitor

    monitor_event SettlementTurnStart not SettlementIsLocal
    and SettlementName Altdorf
    set_counter Altdorf_Local 0
    end_monitor

    monitor_event SettlementTurnStart not SettlementIsLocal
    and SettlementName Talabheim
    set_counter Talabheim_Local 0
    end_monitor

    monitor_event SettlementTurnStart not SettlementIsLocal
    and SettlementName Bechafen
    set_counter Bechafen_Local 0
    end_monitor

    monitor_event SettlementTurnStart not SettlementIsLocal
    and SettlementName Wurtbad
    set_counter Wurtbad_Local 0
    end_monitor

    monitor_event SettlementTurnStart not SettlementIsLocal
    and SettlementName Drakenhof
    set_counter Drakenhof_Local 0
    end_monitor

    monitor_event SettlementTurnStart not SettlementIsLocal
    and SettlementName Wissenburg
    set_counter Wissenburg_Local 0
    end_monitor

    monitor_event SettlementTurnStart not SettlementIsLocal
    and SettlementName Darklands
    set_counter Darklands_Local 0
    end_monitor

    monitor_event SettlementTurnStart not SettlementIsLocal
    and SettlementName Karaz_a_Karak
    set_counter Karaz_a_Karak_Local 0
    end_monitor

    monitor_event SettlementTurnStart not SettlementIsLocal
    and SettlementName Averheim
    set_counter Averheim_Local 0
    end_monitor

    monitor_event SettlementTurnStart not SettlementIsLocal
    and SettlementName Uzkulak
    set_counter Uzkulak_Local 0
    end_monitor

    monitor_event SettlementTurnStart not SettlementIsLocal
    and SettlementName Castlesigmar
    set_counter Castlesigmar_Local 0
    end_monitor

    monitor_event SettlementTurnStart not SettlementIsLocal
    and SettlementName Karak_Ungor
    set_counter Karak_Ungor_Local 0
    end_monitor

    monitor_event SettlementTurnStart not SettlementIsLocal
    and SettlementName Brovska
    set_counter Brovska_Local 0
    end_monitor

    monitor_event SettlementTurnStart not SettlementIsLocal
    and SettlementName Isenbuttel
    set_counter Isenbuttel_Local 0
    end_monitor

    monitor_event SettlementTurnStart not SettlementIsLocal
    and SettlementName Darkelfcamp
    set_counter Darkelfcamp_Local 0
    end_monitor

    monitor_event SettlementTurnStart not SettlementIsLocal
    and SettlementName Blood
    set_counter Blood_Local 0
    end_monitor

    monitor_event SettlementTurnStart not SettlementIsLocal
    and SettlementName Waldenhof
    set_counter Waldenhof_Local 0
    end_monitor

    monitor_event SettlementTurnStart not SettlementIsLocal
    and SettlementName Templehof
    set_counter Templehof_Local 0
    end_monitor


    monitor_event ButtonPressed ButtonPressed siege_maintain_button


    if I_SettlementUnderSiege Aghol
    and I_SettlementOwner Aghol = teutonic_order
    and I_CompareCounter Aghol_siege < 1
    and I_CompareCounter garrison_decided = 1
    and I_CompareCounter Aghol_Local = 0
    create_unit Aghol, Champion Slaanesh, num 2, exp 4, arm 0, wep 0
    create_unit Aghol, Warrior of chaos, num 3, exp 4, arm 0, wep 0
    create_unit Aghol, Warrior of chaos halberd, num 3, exp 4, arm 0, wep 0
    create_unit Aghol, Marauders, num 3, exp 4, arm 0, wep 0
    set_counter Aghol_siege 10
    end_if

    if I_SettlementUnderSiege Gharhar
    and I_SettlementOwner Gharhar = novgorod
    and I_CompareCounter Gharhar_Local = 0
    and I_CompareCounter Gharhar_siege < 1
    and I_CompareCounter garrison_decided = 1
    create_unit Gharhar, Champion Nurgl, num 2, exp 4, arm 0, wep 0
    create_unit Gharhar, Warrior of chaos, num 3, exp 4, arm 0, wep 0
    create_unit Gharhar, Warrior of chaos halberd, num 3, exp 4, arm 0, wep 0
    create_unit Gharhar, Marauders, num 3, exp 4, arm 0, wep 0
    set_counter Gharhar_siege 10
    end_if

    if I_SettlementUnderSiege Tong
    and I_SettlementOwner Tong = lithuania
    and I_CompareCounter Tong_Local = 0
    and I_CompareCounter Tong_siege < 1
    and I_CompareCounter garrison_decided = 1
    create_unit Tong, Champion of Tzeentch, num 2, exp 4, arm 0, wep 0
    create_unit Tong, Warrior of chaos, num 3, exp 4, arm 0, wep 0
    create_unit Tong, Warrior of chaos halberd, num 3, exp 4, arm 0, wep 0
    create_unit Tong, Marauders, num 3, exp 4, arm 0, wep 0
    set_counter Tong_siege 10
    end_if

    if I_SettlementUnderSiege Dolgan
    and I_SettlementOwner Dolgan = norway
    and I_CompareCounter Dolgan_siege < 1
    and I_CompareCounter garrison_decided = 1
    and I_CompareCounter Dolgan_Local = 0
    create_unit Dolgan, Champion of Khorne, num 2, exp 4, arm 0, wep 0
    create_unit Dolgan, Warrior of chaos, num 3, exp 4, arm 0, wep 0
    create_unit Dolgan, Warrior of chaos halberd, num 3, exp 4, arm 0, wep 0
    create_unit Dolgan, Marauders, num 3, exp 4, arm 0, wep 0
    set_counter Tong_siege 10
    end_if

    if I_SettlementUnderSiege Fort_of_phoenix_king
    and I_SettlementOwner Fort_of_phoenix_king = england
    and I_CompareCounter Fort_of_phoenix_king_siege < 1
    and I_CompareCounter Fort_of_phoenix_king_Local = 0
    and I_CompareCounter garrison_decided = 1
    create_unit Fort_of_phoenix_king, High Elf Swordmaster, num 2, exp 4, arm 0, wep 0
    create_unit Fort_of_phoenix_king, Lothern seaguard, num 3, exp 4, arm 0, wep 0
    create_unit Fort_of_phoenix_king, High Elf Spearmen, num 3, exp 4, arm 0, wep 0
    create_unit Fort_of_phoenix_king, High elf Archers, num 3, exp 4, arm 0, wep 0
    set_counter Fort_of_phoenix_king_siege 10
    end_if

    if I_SettlementUnderSiege Kislev
    and I_SettlementOwner Kislev = russia
    and I_CompareCounter Kislev_siege < 1
    and I_CompareCounter garrison_decided = 1
    and I_CompareCounter Kislev_Local = 0
    create_unit Kislev, Kreml guard, num 2, exp 4, arm 0, wep 0
    create_unit Kislev, Kislev Cossar, num 3, exp 4, arm 0, wep 0
    create_unit Kislev, Kislev Aleb, num 3, exp 4, arm 0, wep 0
    create_unit Kislev, Kislev Kvas, num 3, exp 4, arm 0, wep 0
    set_counter Kislev_siege 10
    end_if

    if I_SettlementUnderSiege Wolfenburg
    and I_SettlementOwner Wolfenburg = byzantium
    and I_CompareCounter Wolfenburg_Local = 0
    and I_CompareCounter Wolfenburg_siege < 1
    and I_CompareCounter garrison_decided = 1
    create_unit Wolfenburg, Greatswords, num 2, exp 4, arm 0, wep 0
    create_unit Wolfenburg, Halberdmen, num 3, exp 4, arm 0, wep 0
    create_unit Wolfenburg, Ostland spearman, num 3, exp 4, arm 0, wep 0
    create_unit Wolfenburg, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
    set_counter Wolfenburg_siege 10
    end_if

    if I_SettlementUnderSiege Salzmund
    and I_SettlementOwner Salzmund = sicily
    and I_CompareCounter Salzmund_siege < 1
    and I_CompareCounter Salzmund_Local = 0
    and I_CompareCounter garrison_decided = 1
    create_unit Salzmund, Greatswords, num 2, exp 4, arm 0, wep 0
    create_unit Salzmund, Halberdmen, num 3, exp 4, arm 0, wep 0
    create_unit Salzmund, Empire Pikemen, num 3, exp 4, arm 0, wep 0
    create_unit Salzmund, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
    set_counter Salzmund_siege 10
    end_if

    if I_SettlementUnderSiege Middenheim
    and I_SettlementOwner Middenheim = scotland
    and I_CompareCounter Middenheim_siege < 1
    and I_CompareCounter garrison_decided = 1
    and I_CompareCounter Middenheim_Local = 0
    create_unit Middenheim, Greatswords, num 2, exp 4, arm 0, wep 0
    create_unit Middenheim, Halberdmen, num 3, exp 4, arm 0, wep 0
    create_unit Middenheim, Empire Pikemen, num 3, exp 4, arm 0, wep 0
    create_unit Middenheim, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
    set_counter Middenheim_siege 10
    end_if

    if I_SettlementUnderSiege Hergig
    and I_SettlementOwner Hergig = milan
    and I_CompareCounter Hergig_siege < 1
    and I_CompareCounter Hergig_Local = 0
    and I_CompareCounter garrison_decided = 1
    create_unit Hergig, Greatswords, num 2, exp 4, arm 0, wep 0
    create_unit Hergig, Halberdmen, num 3, exp 4, arm 0, wep 0
    create_unit Hergig, Empire Pikemen, num 3, exp 4, arm 0, wep 0
    create_unit Hergig, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
    set_counter Hergig_siege 10
    end_if

    if I_SettlementUnderSiege Altdorf
    and I_SettlementOwner Altdorf = hre
    and I_CompareCounter Altdorf_siege < 1
    and I_CompareCounter garrison_decided = 1
    and I_CompareCounter Altdorf_Local = 0
    create_unit Altdorf, Greatswords, num 2, exp 4, arm 0, wep 0
    create_unit Altdorf, Company of Honour, num 3, exp 4, arm 0, wep 0
    create_unit Altdorf, Empire Pikemen, num 3, exp 4, arm 0, wep 0
    create_unit Altdorf, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
    set_counter Altdorf_siege 10
    end_if

    if I_SettlementUnderSiege Talabheim
    and I_SettlementOwner Talabheim = spain
    and I_CompareCounter Talabheim_siege < 1
    and I_CompareCounter garrison_decided = 1
    and I_CompareCounter Talabheim_Local = 0
    create_unit Talabheim, Greatswords, num 2, exp 4, arm 0, wep 0
    create_unit Talabheim, Halberdmen, num 3, exp 4, arm 0, wep 0
    create_unit Talabheim, Empire Pikemen, num 3, exp 4, arm 0, wep 0
    create_unit Talabheim, Swordsmen of Talabecland, num 3, exp 4, arm 0, wep 0
    set_counter Talabheim_siege 10
    end_if

    if I_SettlementUnderSiege Bechafen
    and I_SettlementOwner Bechafen = france
    and I_CompareCounter Bechafen_siege < 1
    and I_CompareCounter garrison_decided = 1
    and I_CompareCounter Bechafen_Local = 0
    create_unit Bechafen, Greatswords, num 2, exp 4, arm 0, wep 0
    create_unit Bechafen, Halberdmen, num 3, exp 4, arm 0, wep 0
    create_unit Bechafen, Empire Pikemen, num 3, exp 4, arm 0, wep 0
    create_unit Bechafen, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
    set_counter Bechafen_siege 10
    end_if

    if I_SettlementUnderSiege Wurtbad
    and I_SettlementOwner Wurtbad = saxons
    and I_CompareCounter Wurtbad_siege < 1
    and I_CompareCounter Wurtbad_Local = 0
    and I_CompareCounter garrison_decided = 1
    create_unit Wurtbad, Greatswords, num 2, exp 4, arm 0, wep 0
    create_unit Wurtbad, Halberdmen, num 3, exp 4, arm 0, wep 0
    create_unit Wurtbad, Empire Pikemen, num 3, exp 4, arm 0, wep 0
    create_unit Wurtbad, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
    set_counter Wurtbad_siege 10
    end_if

    if I_SettlementUnderSiege Drakenhof
    and I_SettlementOwner Drakenhof = hungary
    and I_CompareCounter Drakenhof_siege < 1
    and I_CompareCounter garrison_decided = 1
    and I_CompareCounter Drakenhof_Local = 0
    create_unit Drakenhof, Grave guard, num 3, exp 4, arm 0, wep 0
    create_unit Drakenhof, Vampire skeleton, num 3, exp 4, arm 0, wep 0
    create_unit Drakenhof, Vampire skeleton spears, num 3, exp 4, arm 0, wep 0
    create_unit Drakenhof, Vampire skeleton archer, num 3, exp 4, arm 0, wep 0
    create_unit Drakenhof, Vampire skeleton crossbow, num 3, exp 4, arm 0, wep 0
    create_unit Drakenhof, zombies, num 3, exp 4, arm 0, wep 0
    set_counter Drakenhof_siege 5
    end_if

    if I_SettlementUnderSiege Wissenburg
    and I_SettlementOwner Wissenburg = portugal
    and I_CompareCounter Wissenburg_Local = 0
    and I_CompareCounter Wissenburg_siege < 1
    and I_CompareCounter garrison_decided = 1
    create_unit Wissenburg, Greatswords, num 2, exp 4, arm 0, wep 0
    create_unit Wissenburg, Halberdmen, num 3, exp 4, arm 0, wep 0
    create_unit Wissenburg, Empire Pikemen, num 3, exp 4, arm 0, wep 0
    create_unit Wissenburg, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
    set_counter Wissenburg_siege 10
    end_if

    if I_SettlementUnderSiege Averheim
    and I_SettlementOwner Averheim = venice
    and I_CompareCounter Averheim_siege < 1
    and I_CompareCounter garrison_decided = 1
    and I_CompareCounter Averheim_Local = 0
    create_unit Averheim, Greatswords, num 2, exp 4, arm 0, wep 0
    create_unit Averheim, Averland halberdmen, num 3, exp 4, arm 0, wep 0
    create_unit Averheim, Empire Pikemen, num 3, exp 4, arm 0, wep 0
    create_unit Averheim, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
    set_counter Averheim_siege 10
    end_if

    if I_SettlementUnderSiege Karaz_a_Karak
    and I_SettlementOwner Karaz_a_Karak = poland
    and I_CompareCounter Karaz_a_Karak_Local = 0
    and I_CompareCounter Karaz_a_Karak_siege < 1
    and I_CompareCounter garrison_decided = 1
    create_unit Karaz_a_Karak, Longbeards_axemens, num 2, exp 4, arm 0, wep 0
    create_unit Karaz_a_Karak, Slayers, num 3, exp 4, arm 0, wep 0
    create_unit Karaz_a_Karak, Dwarven warriors, num 3, exp 4, arm 0, wep 0
    create_unit Karaz_a_Karak, Dwarfs axemens, num 3, exp 4, arm 0, wep 0
    set_counter Karaz_a_Karak_siege 10
    end_if

    if I_SettlementUnderSiege Darklands
    and I_SettlementOwner Darklands = turks
    and I_CompareCounter Darklands_Local = 0
    and I_CompareCounter Darklands_siege < 1
    and I_CompareCounter garrison_decided = 1
    create_unit Darklands, Big`un Orcz boyz, num 2, exp 4, arm 0, wep 0
    create_unit Darklands, Orcz boyz, num 3, exp 4, arm 0, wep 0
    create_unit Darklands, Orcz spear boyz, num 3, exp 4, arm 0, wep 0
    create_unit Darklands, Orcz Arrerz, num 3, exp 4, arm 0, wep 0
    set_counter Darklands_siege 10
    end_if

    if I_SettlementUnderSiege Uzkulak
    and I_SettlementOwner Uzkulak = aztecs
    and I_CompareCounter Uzkulak_Local = 0
    and I_CompareCounter Uzkulak_siege < 1
    and I_CompareCounter garrison_decided = 1
    create_unit Uzkulak, Chaos dwarfs, num 2, exp 4, arm 0, wep 0
    create_unit Uzkulak, Chaos dwarfs warriors, num 3, exp 4, arm 0, wep 0
    create_unit Uzkulak, Hobgoblins, num 3, exp 4, arm 0, wep 0
    create_unit Uzkulak, Hoboblins archers, num 3, exp 4, arm 0, wep 0
    set_counter Uzkulak_siege 10
    end_if

    if I_SettlementUnderSiege Castlesigmar
    and I_SettlementOwner Castlesigmar = papal_states
    and I_CompareCounter Castlesigmar_Local = 0
    and I_CompareCounter Castlesigmar_siege < 1
    and I_CompareCounter garrison_decided = 1
    create_unit Castlesigmar, Empire crossbowmen, num 2, exp 4, arm 0, wep 0
    create_unit Castlesigmar, Halberdmen, num 3, exp 4, arm 0, wep 0
    create_unit Castlesigmar, Empire Pikemen, num 3, exp 4, arm 0, wep 0
    create_unit Castlesigmar, Swordsmen of Empire, num 3, exp 4, arm 0, wep 0
    set_counter Castlesigmar_siege 10
    end_if

    if I_SettlementUnderSiege Karak_Ungor
    and I_SettlementOwner Karak_Ungor = moors
    and I_CompareCounter Karak_Ungor_Local = 0
    and I_CompareCounter Karak_Ungor_siege < 1
    and I_CompareCounter garrison_decided = 1
    create_unit Karak_Ungor, Night Goblins Netters, num 2, exp 4, arm 0, wep 0
    create_unit Karak_Ungor, Night Goblinz, num 3, exp 4, arm 0, wep 0
    create_unit Karak_Ungor, Night Goblinz spearz, num 3, exp 4, arm 0, wep 0
    create_unit Karak_Ungor, Night Goblin Arrerz, num 3, exp 4, arm 0, wep 0
    set_counter Karak_Ungor_siege 10
    end_if

    if I_SettlementUnderSiege Brovska
    and I_SettlementOwner Brovska = kalmar_union
    and I_CompareCounter Brovska_Local = 0
    and I_CompareCounter Brovska_siege < 1
    and I_CompareCounter garrison_decided = 1
    create_unit Brovska, nov_boyar_axe, num 2, exp 4, arm 0, wep 0
    create_unit Brovska, bord axe, num 3, exp 4, arm 0, wep 0
    create_unit Brovska, bord spe, num 3, exp 4, arm 0, wep 0
    create_unit Brovska, bord bow, num 3, exp 4, arm 0, wep 0
    set_counter Brovska_siege 10
    end_if

    if I_SettlementUnderSiege Isenbuttel
    and I_SettlementOwner Isenbuttel = egypt
    and I_CompareCounter Isenbuttel_Local = 0
    and I_CompareCounter Isenbuttel_siege < 1
    and I_CompareCounter garrison_decided = 1
    create_unit Isenbuttel, Bestigor, num 3, exp 4, arm 0, wep 0
    create_unit Isenbuttel, Gor, num 4, exp 4, arm 0, wep 0
    create_unit Isenbuttel, Gor spear, num 3, exp 4, arm 0, wep 0
    create_unit Isenbuttel, minotaur, num 1, exp 4, arm 0, wep 0
    set_counter Isenbuttel_siege 10
    end_if

    if I_SettlementUnderSiege Darkelfcamp
    and I_SettlementOwner Darkelfcamp = mongols
    and I_CompareCounter Darkelfcamp_Local = 0
    and I_CompareCounter Darkelfcamp_siege < 1
    and I_CompareCounter garrison_decided = 1
    create_unit Darkelfcamp, Dark elf Executioner, num 2, exp 4, arm 0, wep 0
    create_unit Darkelfcamp, Dark elfs Warriors, num 3, exp 4, arm 0, wep 0
    create_unit Darkelfcamp, Dark Elf Spearmen, num 3, exp 4, arm 0, wep 0
    create_unit Darkelfcamp, Dark elfs corsairs, num 3, exp 4, arm 0, wep 0
    set_counter Darkelfcamp_siege 10
    end_if

    if I_SettlementUnderSiege Blood
    and I_SettlementOwner Blood = hungary
    and I_CompareCounter Blood_siege < 1
    and I_CompareCounter garrison_decided = 1
    and I_CompareCounter Blood_Local = 0
    create_unit Blood, Grave guard, num 3, exp 4, arm 0, wep 0
    create_unit Blood, Vampire skeleton, num 3, exp 4, arm 0, wep 0
    create_unit Blood, Vampire skeleton spears, num 3, exp 4, arm 0, wep 0
    create_unit Blood, Vampire skeleton archer, num 3, exp 4, arm 0, wep 0
    create_unit Blood, Vampire skeleton crossbow, num 3, exp 4, arm 0, wep 0
    create_unit Blood, zombies, num 3, exp 4, arm 0, wep 0
    set_counter Blood_siege 5
    end_if

    if I_SettlementUnderSiege Waldenhof
    and I_SettlementOwner Waldenhof = hungary
    and I_CompareCounter Waldenhof_siege < 1
    and I_CompareCounter garrison_decided = 1
    and I_CompareCounter Waldenhof_Local = 0
    create_unit Waldenhof, Grave guard, num 3, exp 4, arm 0, wep 0
    create_unit Waldenhof, Vampire skeleton, num 3, exp 4, arm 0, wep 0
    create_unit Waldenhof, Vampire skeleton spears, num 3, exp 4, arm 0, wep 0
    create_unit Waldenhof, Vampire skeleton archer, num 3, exp 4, arm 0, wep 0
    create_unit Waldenhof, Vampire skeleton crossbow, num 3, exp 4, arm 0, wep 0
    create_unit Waldenhof, zombies, num 3, exp 4, arm 0, wep 0
    set_counter Waldenhof_siege 5
    end_if

    if I_SettlementUnderSiege Templehof
    and I_SettlementOwner Templehof = hungary
    and I_CompareCounter Templehof_siege < 1
    and I_CompareCounter garrison_decided = 1
    and I_CompareCounter Templehof_Local = 0
    create_unit Templehof, Grave guard, num 3, exp 4, arm 0, wep 0
    create_unit Templehof, Vampire skeleton, num 3, exp 4, arm 0, wep 0
    create_unit Templehof, Vampire skeleton spears, num 3, exp 4, arm 0, wep 0
    create_unit Templehof, Vampire skeleton archer, num 3, exp 4, arm 0, wep 0
    create_unit Templehof, Vampire skeleton crossbow, num 3, exp 4, arm 0, wep 0
    create_unit Templehof, zombies, num 3, exp 4, arm 0, wep 0
    set_counter Templehof_siege 5
    end_if
    end_monitor

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;6. Orc script (waagh, orc expansion, orc battle). Hick ;;;;;;;;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    Usuwasz całą treść, po usunięciu ma to wyglądać tak:

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;5. Garrison script. Hick;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;6. Orc script (waagh, orc expansion, orc battle). Hick ;;;;;;;;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

  7. #7
    Chłop
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    Re: Jak wyłączyć Garrison Script?

    Tamten problem już zażegnany tylko jest teraz inny.......... :x Kiedy sprawdzałem czy już mi działa Warhammer mogłem normalnie grać, kiedy skończyłem sprawdzać wyłączyłem Warhhamera a potem znowu włączyłem i tu się zaczyna... Wybieram sobie jakąkolwiek z frakcji i kliknę żeby kampania się zaczęła to wyrzuca mnie do menu gry ...

  8. #8
    Szambelan Awatar Araven
    Dołączył
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    Re: Jak wyłączyć Garrison Script?

    Coś jest uszkodzone. Przywróć jakiś inny campaign_script i zobacz czy działa, usuń plik map.rwm z katalogu base moda i odpal na innym pliku.

  9. #9
    Chłop
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    Re: Jak wyłączyć Garrison Script?

    Już wszystko działa kolejny reinstal i inny patch i wszystko ok temat do zamknięcia.

  10. #10
    Wojski
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    Araven te pliki do ktorych dales linki wplywaja tylko na ilosc spamowanych armii? Bo jakos szybko sie wszystko rozwija i te jednostki w tym modzie maja dziwne staty i nie wiem czy to przez te 2 pliki?

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