Dla czekających na wersję Divide et Impera na Steam, właśnie miała miejsce premiera
Mod podzielony na dwa party, ze względu na rozmiar, oczywiście mod dalej dostępny w jednym parcie na mediafire. Ja preferuję dalej stary sposób na download
Download z mediafire:
http://www.mediafire.com/download/n8404 ... _Impera.7z
Download poprzez Steam:
http://steamcommunity.com/sharedfiles/f ... =197748499
http://steamcommunity.com/sharedfiles/f ... =197751573
PAMIĘTAJCIE, ŻE JEŻELI ŚCIĄGANIE PRZEZ STEAM TO OBA PARTY SĄ OBOWIĄZKOWE! PRZEZ MEDIAFIRE TYLKO JEDEN!
Lista zmian z ostatnich dwóch patchy, nacjom doszlo trochę jednostek, póki co dostepnych już w grze, w pełni nowe wyjdą niedługo:
[spoiler:29msknlt]Changelog v0.3a:- Revisited some faction rosters to give them units they should have historically from the pool of vanilla ones:
Carthage: Celtic Warriors, Iberian Cavalry, Iberian Noble Cavalry, Iberian Scutarii Spear, Iberian Veteran Shield Warriors, Numidian Cavalry, Numidian Javelinmen
Epirus: Rhodian Slingers, Royal Peltasts, Thessalian Cavalry, Thorax Pike, Thorax Sword, Illyrian Thureos Spear, Illyrian Cavalry, Illyrian Tribesmen, Italian Sword, Italian Noble Cavalry
Macedon: Thessalian Cavalry, Thracian Cavalry, Thracian Warriors
Pontus: Galatian Sword, Karian Axemen, Thracian Warriors
Seleucid: Galatian Sword, Karian Axemen
- Tweaked power of Thorax Swordsmen
- Tweaked slightly slinger power
- Various graphical changes and improvements
- Made formation attack much more effective; now the difference from having it off is much reduced and in many cases worse
- Made Shield Wall/Spear Wall/Fulcum more effective than before and making more of a difference, especially if timing it right (now if only I could find a way to make the AI use it...)
- Re-balanced units that have formation attack enabled for the changes above
- Re-balanced Pilum/Javelin once more and re-enabled the morale/shield defense penalties: it works better with them on; I tested these new changes extensively and now the damage should be just right
- Re-balanced Lybian Hoplites because historically they wore the same equipment as other strong hoplites and they were as weak as depicted by CA
- Corrected bug with Persian Cavalry that had Cantarbian Circle instead than Wedge formation
- Tweaked damage on slingers to be more effective but be less accurate
- Increased radius of Cavalry so they blob less
- Corrected wrong spacing on Royal Spartans
Changelog v0.2d:
- Changed the way HP are distributed for more balance: now instead of more/less for weight the HP are distributed by unit training level and type
- Made various balance changes to Roman infantry units, especially low tier ones
- Changed army caps on Romans so that Evocati Cohort are 3 per army and Armored Legionaries 2 (these last are now more powerful as I think they should)
- Tweaked once more Javelins/Pila: let's hope this is the right balance between powerful and OP
- Removed the collision effects from Javelins/Pila for now because I didn't like all those red bubbles and moreover with these changes they are no more necessary[/spoiler:29msknlt]