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  1. #1
    Szambelan Awatar K A M 2150
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    Download i instalacja (aktualna wersja - 1.2.5)

    1. Linki do pobrania 1.2.3a (wersja non-Steam):
    - Część 1 (Google Drive) lub Część 1 (mediafire)
    - Część 2 (Google Drive) lub Część 2 (mediafire)
    --------------------------------------------------------------------------------
    2. Wersja Steam Divide et Impera v1.2.2L1

    UWAGA! Wersja Steam pozostaje niezaktualizowana do bety wersji 1.2.3. Nastąpi to po przejściu wersji 1.2.3 w pełną odsłonę.


    Instalacja dla wersji non-Steam:

    1. Pobieramy 2 pliki i rozpakowujemy je.
    2. Wklejamy rozpakowane pliki do folderu data w Rome2
    3. Odpalając grę klikamy na menadżer modów i zaznaczamy z listy modów Divide et Impera klikając na biały, pusty kwadracik w rogu.


    UWAGA! Obecna wersja DeI nie jest kompatybilna z save'ami z wersji 1.1 !
    Ostatnio edytowane przez Polemajos ; 13-06-2018 o 22:00

  2. #2
    Krwawy Kardynał Awatar Samick
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    Lista zmian wersji 0.96e (cała seria 0.96):

    Spoiler: 
    Revision 0.96e
    - Fixed missing shields on some auxiliary units.
    - Altered AI Egyptian and German personalities to somewhat reduce aggression.
    - Changed Punic and Hellenic diplomatic modifier to reduce chances of war between Egypt/Carthage.
    - Fixed various AOR entries in Augustus that were preventing proper auxiliary/aor recruitment (new campaign required).
    - Lowered tier 1 minor township income to be in line with the later variants.
    - Fixed Military Academy not being buildable in Augustus campaign.
    - Added some AOR units to custom battle rosters for Carthage, Egypt, Massilia and Cimmeria.
    - Changed Augustus Thrace faction to thracian military group (roster changed).
    Revision 0.96d
    - Added in custom appearances for the legionary units of the different Augustus campaign Roman factions.
    - Augustus campaign Roman factions now playable in custom battle.
    - Grand Campaign Roman faction no longer has Imperial units in custom battle.
    - Fixed bug where some legionary units would go into an infinite charge loop when in shield formation.
    Revision 0.96c1
    - Fixed battle crashes.
    - Fixed Masaesyli buildings in Main Campaign.
    - Fixed Egypt and Parthia traditions in Augustus Campaign.
    - Fixed Dacian Spear Warriors not being recruitable.
    0.96c
    - Imperium Requirements added back to reforms (New Campaign Only). Huge thanks to Mitch for his help!
    - Auxilia Update:
    - 12 new Auxilia Miliaria units added to Imperial reforms.
    - Some auxilia units moved from Marian to Imperial reforms.
    - Various texture improvements and fixes.
    - Text fixes for various units. Thanks to Augustusng for his help.
    - Standard bearers added for cavalry units.
    - Fixed auxilia in CiG and HatG campaign.
    - Fixed Carthage's shields.
    - Added Onagers to Augustus campaign.
    - Added 1 recruitment bonus for the player on Normal difficulty (to help with the smaller faction starting difficulty).
    - Increased hidden income bonus for smaller playable factions, decreased for larger.
    - Reduced Empire Maintenance (corruption) effects.
    - Slightly lowered civil war chances and minimum character defection value.
    - Changed influence levels that increase civil war chances: Multi-power (Rome/Carthage) - 60/70/80; Single Power - 65/55/45
    - Fixed Hellenic iron towns armour and weapon bonuses.
    - Removed campaign cap on various Lugii units.
    - Removed frenzy from Baltic Levies.
    - Added British recruitment options to tier 1 infantry recruitment building.
    - Fixed Armenian traditions in Augustus campaign.
    - Fixed missing building names for various buildings in Augustus campaign.
    - Fixed edict and agent caps for Augustus campaign.
    - Fixed Egyptian traditions for starting armies in Augustus campaign (new campaign only).
    - Lowered Barbarian reforms imperium requirement to 4.

    Revision 0.96b
    - Fixed political rank effects for Augustus campaign.
    - Fixed Eastern military buff buildings.
    - Fixed Egyptian temples in Augustus campaign.
    - Buildings will now show up in the technology tree for all campaigns except the Augustus campaign.
    - Small food bonus for Augustus campaign so some factions don't start at 0 or -1 food.
    - Updated faction uniform colors to match our original ancient colors settings.
    - Changed income levels to match vanilla settings (1500 base, extra income for some playables).
    - Updated season effects to use DeI custom ones for Augustus campaign.
    - Added campaign camera zoom to Augustus campaign.
    - Added Augustus factions to coop options.
    - Changed Armoured Legionaries to require tier 3 and 4 barracks.
    - Fixed Armenian army traditions in Augustus campaign.
    - Fixed ancillaries in Augustus campaign.

    Revision 0.96a
    - Augustus Campaign is now compatible with DeI. Some parts not done yet: non-playable faction starting unit sizes, DeI mercenaries and starting garrisons (will have to replenish after first turn).
    - Made the following factions playable in Augustus campaign: Iberia, Gaul, Thrace, and Pontus.
    - Changed Armenian faction traits to match new vanilla ones, added Armenian chapter missions to main campaign.
    - Reduced Mercenary Upkeep by 35%.
    - Added in new character traits from Emperor Edition.

    - Small battle mechanics update:

    Pike and hoplite phalanxes changed to shield rather than armor bonus. Kill rate improved. You will still have to tell hoplites to attack (formation animation still unfixed)
    Removed Initiative and Deadliness from weapons to better balance units.
    Altered javelin and pilum damage.
    Cavalry changes: Lowered hitpoints, removed shield bonus for shock cavalry, small decrease to mass, slightly decreased damage, improved reforming.




    Revision 0.96
    - New Steam version (4 parts)
    - Added back in some disabled buildings so they can be converted to new variants. These buildings can't be upgraded or upraded to, but are there for the purpose of save games.
    - Added missing recruitment slot to minor city variants.
    - Removed weapon/armour upgrades from siege line.
    - Changed double time to 0 bonus to movement so the AI won't use it. It causes armies that disembark to automatically go into Patrol Region stance and get stuck. I would remove it but then current navies using it would be stuck in the stance.
    - Changed Getae, Ardaiei and Odryssian military and cultural victory conditions (new campaign only).



  3. #3
    Pan Koala Awatar Shay Ruan
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    Aktualizacja tematu w pierwszym poście.

    "Nie jest umarłym ten, który spoczywa wiekami, nawet śmierć może umrzeć wraz z dziwnymi eonami"


  4. #4
    Megas Basileus / Młoda Gwardia Awatar Polemajos
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    Wątek zaktualizowany o linki do pobrania bety wersji 1.2 DeI.
    ,,Vae Victis"


  5. #5
    Megas Basileus / Młoda Gwardia Awatar Polemajos
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    Wprowadzona została aktualizacja wymagająca ponownego pobrania pierwszej części modyfikacji i nadpisania tego pliku w folderze data Rome 2. Wszystkie zapisane save'y z wersji 1.2 są kompatybilne z wersją 1.2.01.


    Szczegółowa lista zmian

    Spoiler: 
    Battle Update
    - Negative 5% to hoplite melee attack penalty when in formation (Lowered from 30% to 25%)
    - Replaced elephant berserk with run amok for now, until we properly balance them
    - UI Changes - added ammo count to melee and spear infantry
    - Weapon deadliness taken away from the UI of all units classes except melee infantry
    - Added bonus vs elephants in UI of melee infantry
    - Added bonus vs elephants and cav in UI of spear infantry
    - Small tweaks to morale

    Major Fixes
    - Fixed minor township buildings missing after razing. This fix will mean there will be 2 versions when converting level 1 minor towns for technical reasons.
    - Slight increase to cost for missile cavalry units.
    - Increased Mercenary cost by 25%, reduced upkeep by 25%
    - Fixed some wall/road effects being 0 when building is damaged (caused walls to disappear, woops!)
    - Changed barracks recruitment tiers for various british troops
    - Small increase to imperium 1/2 income bonuses to help smaller faction starts

    Smaller Fixes
    - Fixed Egyptian level 1 temples missing some effects.
    - Fixed various unit names and descriptions for Syracuse.
    - Trimmed down Syracuse roster to remove some copy AOR units.
    - Fixed some playable factions having missing % "senator" text on their politics screen.
    - Removed an incorrect unit in Sparta's campaign roster.
    - Fixed multiple incorrect recruitment entries for eastern minor towns tier 3/4
    - Added missing faction emblem for 2 emergent factions.
    - Changed faction emblem for some emergent factions so they are different from starting factions.
    - Fixed iron/copper tier 3 trade versions having too many garrison units
    - Fixed Edetani nobles unit size
    - Fixed Baktria leader having wrong name (new campaign only)
    - Limited indo-hellenic AOR units to farther eastern areas
    - Small bump to Roman/hellenic level 2 farm income (was same as level 1)
    - Small decrease to upkeep for level 1 temples
    - Fixed Baktrian archer charge bonus
    - Fixed missing unit card entry for an african archer unit
    - Added sicilian AOR unit to Syracuse AOR group so they cost pop 3 instead of pop 4.
    - Changed Rome's selection difficulty to "normal" on faction selection screen.
    ,,Vae Victis"


  6. #6
    Megas Basileus / Młoda Gwardia Awatar Polemajos
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    Wydana została druga aktualizacja wersji 1.2, tak jak poprzednia wymagająca ponownego pobrania pierwszej części modyfikacji i nadpisania tego pliku w folderze data Rome 2. Jest ona w pełni kompatybilna z save'ami z dwóch wcześniejszych wersji.


    Szczegółowa lista zmian:

    Spoiler: 
    Battle Changes
    - Flanking morale penalty taken out due to how messed up it was, rear attack penalty increased
    - Slowed down combat a bit
    - Increased staying power of levy units
    - Hoplites more useful when in hoplite formation, less useful when out of it
    - Increased fatigue penalties
    - Barbarian spacing slightly more spread out on levy units
    - Arrows have more realistic flying speed thanks to advice from Petellius
    - Slightly increased shield missile block chance
    - Fixed some units missing ammo entries.
    - Fixed various units with incorrect animation entries, causing them to not be able to fire javelins.
    - Added guerilla deployment to 2 missile units missing it.
    - Changed flank attack warning to "formation breached"

    Balance Changes
    - Changed Replenishment population system - lowered the amount of population it was looking for, fixed it disabling replenishment for the whole region.
    - Small increase to AI tendency to declare war.
    - Increased chances of vassals rebelling, especially when they hate their overlord.
    - Slightly lowered diplomatic bonus for making peace.
    - Small decrease to some AI bonuses, especially at lower difficulty levels.
    - Added units to Pyrrhus' starting army if player is Syracuse to help that faction a bit with Rome (based on difficulty level, probably only for new campaigns)
    - Increased diplomacy penalties a bit at higher imperium levels.
    - Small player bonus income at lowest difficulty levels.
    - Small decrease to how much overcrowding affects population tier 1, small increase to min settler bonus for tier 1 (when there is 0 pop)
    - Updated all emergent faction spawn rosters with mostly local core units rather than garrison units.

    Smaller Fixes
    - Fixed city building disappearing when razed again (hopefully got them all this time!)
    - Fixed hoplites holding sword and shield in hand during combat.
    - Fixed Ephesus emergent faction emblem
    - Greyed out Roman baggage train names from later reforms in recruitment window
    - Changed population class of 2 steppe units
    - Changed an effect for one of the spy traits
    - Shortened Ostia effect text so it takes up less room in Rome's building tab
    - Added message indicating Rome/Carthage escalation script toward war is beginning when Rome secures southern italy
    - Fixed kartli's political party power colors (2 were the same)
    - Fixed Hellenic civil town tier 2 missing income
    - Fixed some units missing from population assignments
    - Fixed Pergamon's effect bundle emblem image being the old one.
    - Altered some starting political party power levels to better balance them (new campaign only)
    - Fixed some effects on eastern buildings.
    - Fixed saka reform text mistake.
    - Fixed a missing event image.
    - Fixed various greek factions/emergent factions being able to confederate (should only be core greek factions)
    - Fixed various building effects that were wrong when building was damaged.
    - Fixed carthage port effect having a wrong entry
    - Various text fixes for units and a year in history message.
    - Changed pop replenishment deactivated effect bundle and mouseover text to better explain it.
    - Lowered some vanilla variables for assassination.
    - Fixed Medewi and Nabatea missing supply baggage train units.
    - Changed Etruscan faction name for both main and emergent factions.
    - Fixed some unit sizes being wrong in terms of population cost for Iberians and Thracians.
    - Added weapon/armor workshops to technology UI (can't have all buildings, wouldn't fit)
    - Fixed 2 missing unit cards.
    - Fixed not being able to convert special capital buildings to their other types at tier 3/4
    - Fixed effect scope for raiding siege holdout reduction being wrong type. Effect should work now.
    - Changed "overcrowding" text to "Overcrowding/Base Growth" to better explain that population growth modifier.
    ,,Vae Victis"


  7. #7
    Megas Basileus / Młoda Gwardia Awatar Polemajos
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    Wyszła wersja 1.2.03, kompatybilna z poprzednimi i wymagająca nadpisania, wprowadzająca następujące zmiany:

    Spoiler: 
    Balance/Major Changes
    - Razing or Looting a settlement now results in less population once you take it and settler population won't arrive on the first turn.
    - Reduced Razing's one turn positive PO bonus, changed over time bonus to small negative.
    - Small increase to replenishment requirements for population system (reduced them a bit too much previously)
    - Small increase to population class 1 base growth.
    - Updated historical battles to use more varied DeI units.
    - Fixed some factions not having access to new resource building chains.
    - Fixed incorrect government types for various factions. This will shift their political party power effects in save games.

    Fixes/Changes
    - Updated 3 late carthaginian units with improved textures.
    - Fixed some of the forum slave building effects, fixed eastern tier 4 cost.
    - Fixed early Triarii and Extraordinarii units missing phalanx ability, Late Triarii being classified incorrectly.
    - Fixed 2 unit cards for some German units.
    - Fixed German berserkers not holding weapons.
    - Fixed a wrong building slot in Mac Wars region (new campaign only)
    - Fixed wrong unit population size for caledonian clubmen.
    - Changed some starting units for Syracuse in HatG (new campaign only)
    - Changed frontend difficulty descriptions for factions to fit a bit better.
    - Fixed an Epirus starting unit (new campaign only)
    - Moved 2 indian AOR unit to farther east areas.
    - Lowered armor value for african and arabian garrison horse skirmisher units.
    - Changed Armenian starting general unit (new campaign only)
    - Removed some basic celtic units from Massilia core roster.
    - Fixed egypt citizen militia missing swords in combat.
    - Changed Scordisci missions texts to the right faction name.
    - Moved a pontic cav unit down one level in barracks.
    - Added infantry unit for Mauryan commander options.
    - Fixed missing javelin weapon entry for medewi unit.
    - Increased PO bonus on some barbarian temples to match others.
    - Changed Parthia starting stables to tier 1.
    - Fixed some major towns losing walls and having wrong battle map when damaged.
    - Lowered refresh rate of some elephant mercenaries in various spots.
    - Fixed marine units on 2 late roman ships.
    - Moved carthage HatG elephants off of commander units.
    - Fixed a mistake in a year in history message.
    ,,Vae Victis"


  8. #8
    Megas Basileus / Młoda Gwardia Awatar Polemajos
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    Zmiany w wersji 1.2.07:

    Spoiler: 
    Crash fixes
    - Fixed AI turn crash issue resulting from liberating basic barbarian minor towns.

    Battle Changes
    - Small morale tweaks.
    - Cavalry charge slightly better.
    - Small changes to hoplite and pike spacing.
    - Small changes to hoplite and pike formation bonuses.

    Smaller Fixes
    - Fix praetorians having reversed upgrades
    - Fixed egy citizen militia again just in case they are still invisible for some.
    - Fixed some emergent factions having reform units for generals so they would spawn without a general.
    - Fixed tier 5 sparta barracks missing effects
    - Fixed a lot of incorrect German unit descriptions.
    - Moved some German units around in barracks tiers.
    - Fixed eastern slinger unit size
    - Reverted some emergent faction general appearance changes for now.
    - Altered some effects on the farm warhorse chain.
    - Fixed voice entry for 2 carthage units.
    ,,Vae Victis"


  9. #9
    Megas Basileus / Młoda Gwardia Awatar Polemajos
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    Wyszła nowa wersja DeI, której główną zmianą jest wdrożenie nowych zasad działania sztucznej inteligencji w kampanii. Aby zadziałała, należy nadpisać pierwszą część moda po ponownym pobraniu.

    Szczegóły zmian po aktualizacji:

    Spoiler: 

    Battle Changes
    - Many stat fixes for various units.
    - Scordisci units slightly buffed in some places, assigned proper hoplite/pike behaviour to phalanx using units
    - Ranged damage slightly nerfed
    - Added base armour of 1, increased armour value of 2 to 3 - for balance sake it is easier to manage damage if there is any armour present at all.
    - Animation entry fixes here and there
    - Ekdromoi Hoplites function as "Chase" hoplites, which was their historical role. They do not use phalanx but run very fast and have good charge.
    - Attribute changes here and there
    - Levy and regular barbarian units have much more chaotic spacing
    - Arrow towers have slightly more arrows per volley and bigger range
    - Small tweaks to fatigue system
    - Units in woods have slightly better cover from projectiles
    - Cavalry charge slightly buffed

    Campaign AI Overhaul
    - Lots of changes to campaign AI settings, see this thread for details: http://www.twcenter.net/forums/showthread.php?747461
    - This will affect AI in save games (hopefully for the better)

    Balancing/changes
    - Changed Eastern forum market building to be a food building since they already have the spice market building.
    - Added 2 new loading screens (thanks Tene!)
    - Increased starting celtic culture in germania minor (new campaign only)
    - Increased starting hellenic culture slightly in narbonensis (new campaign only)
    - Increased money gained from sacking.
    - Changed bonus ammunition effects to only affect missile units.
    - Lowered imperium diplomacy penalties a bit for lower/mid imperium levels.
    - Small reduction to attrition while sieging for attacker.
    - Small reduction to foreign culture PO negative at lowest imperium levels.
    - Small increase to income at lowest imperium levels to help small faction starts.
    - Added/fixed various unit cards.
    - Increased army cap by 2 at higher imperium levels.
    - Increased navy cap by 1 at higher imperium levels.
    - Lowered amount of battles required to level up political rank.

    Smaller fixes
    - Fixed Panormos emergent faction using Rome army names.
    - Fixed Pergamon thorax hoplites missing phalanx ability.
    - Changed Syracuse ruling party name to Hieronid.
    - Changed starting Syracuse general name (new campaign only)
    - Fixed incorrect text for one of Chiefdom government type's influence levels.
    - Fixed a sword attribute group having the wrong hide type associated (grass instead of forest)
    - Fixed Atropatkan roster missing ballista entries, fixed some mistakes in their recruitment entries
    - Removed some vanilla naked troops from celtic rosters.
    - Fixed stats for Massilian heavy marines.
    - Fixed various african factions using eastern naval units, fixed their descriptions.
    - Reverted Pella back to a normal major city for now due to a strange battle map bug (new campaign only).
    - Fixed some minor faction character/navy skills
    - Fixed pergamon ascelpius building missing effects
    - Fixed special ports not properly acting as supply line centers.
    - Fixed a Massilian unit missing from reforms.
    - Fixed Rorarii missing in roman custom battle roster.
    - Fixed Edetani and Lusitani missing AOR unit permissions.
    - Fixed minor townships variants being too high priced.
    - Fixed iberian garrison swords missing javelin models.
    - Added armor to Thracian peltasts, improved shields of an AOR unit.
    - Fixed bug where returning general to statesmen would level up his rank.
    - Fixed incorrect recruitment settings for Massalian hoplites and Thorax hoplites.



    Oddzielnie można ściągnąć także testowy plik zawierający poprawki niektórych bugów itp. - link.
    ,,Vae Victis"


  10. #10
    Megas Basileus / Młoda Gwardia Awatar Polemajos
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    Zmiany w wersji 1.2.09a:

    Spoiler: 

    Battle Changes
    - Various stat and animations fixes and changes.
    - Pikes should have a bit better morale now.
    - Changed UI value scale for some stats for better display.
    - Iberians have 2 ammo for their melee and spear infantry.
    - Buffed growth of morale due to unit experience.
    - Bigger bonus for pike phalanx vs elephants.
    - Units should be slightly less eager to rout.

    Balancing/Changes
    - Increased some CAI reliability settings for a few factions.
    - Made trade agreements and non-aggression pacts a little easier to get, especially with friendly nations.
    - Changed some agent personality traits that had too many negatives and not enough positives.
    - Lowered the tax bonus previously given to player factions a bit.
    - Added baggage train recruitment for eastern, hellenic and roman factions to the public guard chain in minor towns.
    - Small decrease to some imperium diplomacy penalties.

    Smaller Fixes
    - Fixed some incorrect political party government texts.
    - Changed Legatus description to make it clearer he is both Marian and Imperial general option.
    - Altered Parthian's alternate army composition template to reduce infantry numbers a little.
    - Fixed a bug where Under siege would improperly show as a positive population modifier
    - Fixed population size/tier entries for many Baktrian units.
    - Fixed some incorrect effects for hellenic military ports.
    - Fixed massalian hoplites and greek thorax spears missing proper unit sets (so they wouldn't get proper bonuses)
    - Fixed bactrian horse archers having double stamina entry.
    - Fixed Asagarta emergent faction name and symbol.
    - Added infantry bodyguard option for Taksashila.
    - Fixed 2 massalia cav units missing wedge formation.
    - Changed some effects for eastern minor stadia buildings.
    - Fixed tier 4 horse forum building effect not working properly.
    - Fixed iberian cultures not being properly affected by another faction's expansionism penalty.
    - Increased cost of Gaesatae unit.
    ,,Vae Victis"


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