Battle Changes
- Many stat fixes for various units.
- Scordisci units slightly buffed in some places, assigned proper hoplite/pike behaviour to phalanx using units
- Ranged damage slightly nerfed
- Added base armour of 1, increased armour value of 2 to 3 - for balance sake it is easier to manage damage if there is any armour present at all.
- Animation entry fixes here and there
- Ekdromoi Hoplites function as "Chase" hoplites, which was their historical role. They do not use phalanx but run very fast and have good charge.
- Attribute changes here and there
- Levy and regular barbarian units have much more chaotic spacing
- Arrow towers have slightly more arrows per volley and bigger range
- Small tweaks to fatigue system
- Units in woods have slightly better cover from projectiles
- Cavalry charge slightly buffed
Campaign AI Overhaul
- Lots of changes to campaign AI settings, see this thread for details:
http://www.twcenter.net/forums/showthread.php?747461
- This will affect AI in save games (hopefully for the better)
Balancing/changes
- Changed Eastern forum market building to be a food building since they already have the spice market building.
- Added 2 new loading screens (thanks Tene!)
- Increased starting celtic culture in germania minor (new campaign only)
- Increased starting hellenic culture slightly in narbonensis (new campaign only)
- Increased money gained from sacking.
- Changed bonus ammunition effects to only affect missile units.
- Lowered imperium diplomacy penalties a bit for lower/mid imperium levels.
- Small reduction to attrition while sieging for attacker.
- Small reduction to foreign culture PO negative at lowest imperium levels.
- Small increase to income at lowest imperium levels to help small faction starts.
- Added/fixed various unit cards.
- Increased army cap by 2 at higher imperium levels.
- Increased navy cap by 1 at higher imperium levels.
- Lowered amount of battles required to level up political rank.
Smaller fixes
- Fixed Panormos emergent faction using Rome army names.
- Fixed Pergamon thorax hoplites missing phalanx ability.
- Changed Syracuse ruling party name to Hieronid.
- Changed starting Syracuse general name (new campaign only)
- Fixed incorrect text for one of Chiefdom government type's influence levels.
- Fixed a sword attribute group having the wrong hide type associated (grass instead of forest)
- Fixed Atropatkan roster missing ballista entries, fixed some mistakes in their recruitment entries
- Removed some vanilla naked troops from celtic rosters.
- Fixed stats for Massilian heavy marines.
- Fixed various african factions using eastern naval units, fixed their descriptions.
- Reverted Pella back to a normal major city for now due to a strange battle map bug (new campaign only).
- Fixed some minor faction character/navy skills
- Fixed pergamon ascelpius building missing effects
- Fixed special ports not properly acting as supply line centers.
- Fixed a Massilian unit missing from reforms.
- Fixed Rorarii missing in roman custom battle roster.
- Fixed Edetani and Lusitani missing AOR unit permissions.
- Fixed minor townships variants being too high priced.
- Fixed iberian garrison swords missing javelin models.
- Added armor to Thracian peltasts, improved shields of an AOR unit.
- Fixed bug where returning general to statesmen would level up his rank.
- Fixed incorrect recruitment settings for Massalian hoplites and Thorax hoplites.