Opis instalacji od k.m.
Krótki opis instalacji:
1. Wyłączyć kontrolę konta użytkownika (UAC) dla folderu z grą
2. zainstalować wersję 3.0 ze ścieżką do głównego folderu z grą np. D\SEGA\Medieval II Total War
3. zainstalować wersję 4.2 ze ścieżką taką samą (folder główny gry)
4. na koniec wersję 4.3 - ale ten patch już do ścieżki z folderem moda np. D\SEGA\Medieval II Total War\mods\kingdoms_grand_campaign_mod
Linki od k.m.
http://www.twcenter.net/forums/showthread.php?634317-Working-KGCM-3-0-and-4-2-download
Bezpośrednie linki:
v.3.0:
http://www.mediafire.com/download/c6...ampaign_M0.exe
v.4.2:
http://www.mediafire.com/download/qm...paign_v4.2.exe
v.4.3 - działający link można znaleźć na pierwszej stronie.
Instalujesz po kolei...
Aktualnie w niego gram . Zalety, odblokowana na początku mapa "hameryki" i jednostki z dodatków w "kupie" zusammen razem...Niby nic, a jak cieszy, jeszcze ichnich poprawek, są nowe jednostki twórców moda, a jakże......
np. Eventy historyczne Mongołowie, wynalezienie prochu,
brak-czołgów-słoni,
, zmienione AI bitew przez Lusted...itd...itp...
spokojnie chodzi, nie pyskuje z wywalaniem do windy...
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http://www.twcenter.net/forums/forumdisplay.php?f=559
LINKI DO MODA
http://www.twcenter.net/forums/showthread.php?t=170021
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Cytat:
The campaign is 2 turns per year from 1180 AD to 1500 AD. Also adding the Kingdom of Jerusalem and Antioch to the Holy lands. Ireland to the British Isles. And the Teutonic Order and Lithuania to the Baltic.
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Download the 'Kingdoms Grand Campaign Mod
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Podstawa moda v.3.0
http://www.shacknews.com/file/20544/med ... mpaign-v30
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patch 4.2
http://www.shacknews.com/file/20545/med ... mpaign-v42
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Patch 4.3
http://www.twcenter.net/forums/showthread.php?t=170021
Download
http://www.mediafire.com/?sc6sd4i9twe8263
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FIXY, POPRAWIAJĄCE ZAUWAŻALNE PROBLEMY MODYFIKACJI
wywalanie z menu
http://www.twcenter.net/forums/attachme ... 1233749249
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campaign_script.txt http://www.twcenter.net/forums/attac....%201319922094 - czyżby to był ten słynny i jakże pożądany "no garrison script"?
battle_models.rar http://www.twcenter.net/forums/attac....%201317239544
descr_character.rar http://www.twcenter.net/forums/attac....%201358692827
lista zmian:
[spoiler:2xupurdg]KGCM 4.3 OVERVIEW
=================
-Added Novgorod.
-New regions added.
-Campaign rebalanced.
-More garrison scripts added.
-Historical region names added.
-Map fixes and improvements.
-Reworked unit recruitment.
-Elite units trainable at capitals.
-Added more region titles.
-Trade resourses tidied up.
-Muslim Princesses added.
-New faction names for muslims.
-Added more loading screens.
-Changed menu borders.
-New campaign descriptions.
-Highways buildable for every faction.
-Mongol units now have upkeep costs.
-Autoresolve improved.
-Added movie intro's for England, Wales, Scotland and Ireland.
-Small BAI fix.
OLD FEATURES
===========
-Aztecs can now be made playable, just put them in playable and move another faction to non playable.
-Aztec interface added.
-Aztec music and sounds added.
-New religion added for Aztecs "Sun God".
-Movie intro's for Aztecs, Mongols and crusaders added.
-EDU improvements including unit cost increases.
-Finally you can choose your next faction heir! the Privy Seal now gives +6 authority and guarantees anyone who is granted it the throne.
-Secondary fire back in for elite archers only.
-A vastly improved garrison script, now takes 10 turns until the next respawn. This allows for the surrender times of the Fortress and Large City levels. Also some cities now give a script to more than 1 faction. For example Jerusalem will now give a defensive garrison to Egypt. While Antioch and Constantinople will give scripts to the turks.
-The new world can now discovered at any time in the campaign. This allows you to rewrite history instead of having to follow historical accuracy. And it really does add a whole new dimension to many campaigns in KGCM. This also helps make the Aztec campaign work.
-Campaign end date now moved to 1380. This gives you 400 turns to complete your victory conditions. Please note that it is still possible to continue playing on until much later in the campaign (again this is for victory conditions only).
-Merc cost improvements and Elephant Artillery Mercs added.
-Princess comes of age added for local faction only (thanks to Dearmad).
-Fixed starting growth levels in some regions which were too high before.
-Map pathfinding fixes in the America's.
-Changed accent of mongols to islamic.
-1 extra free upkeep slot for forts.[/spoiler:2xupurdg]
Nowe linki
http://www.mediafire.com/download/c6...ampaign_M0.exe v 3
http://www.mediafire.com/download/qm...paign_v4.2.exe v 4.2
http://www.mediafire.com/?sc6sd4i9twe8263 v 4.3