General Description
Shogun 2 Realism (S2R for short) is a mod that aims to provide numerous historical and realism tweaks to the Vanilla game. We consider these changes to be a marked improvement over vanilla, while still retaining the many great elements and fun of the vanilla game.
We see our changes as more of a massive gameplay tweak rather than a massive overhaul modification.
Further Explanation
The focus is on combat and gameplay balancing with a degree of historical backgrounds.
The changes are in the following departments: Combat, unit costs (slightly), recruitment, unit numbers, researchment effects, building effects - see the actual changelog(s) for other alterations.
As of yet, we have not fiddled with dedicated AI files (we observe the campaign outcomes for a while before undertaking something in this regard). The AI behaviour is partly already changed due to impacts by the done alterations.
This mod should be compatible with the most mods which do not alter the listed things (a kind of a recommendation mod list is at the bottom of the post).
Effects
Examples:
# Battles last much longer due to increasing armor and defensive skills vs. attack ratio. This results in more tactical battles, with more maneuvering. Also, the battles are much more fun and interesting to watch because you now have time to see what's happening, before it is over.
# Sieges are more difficult for the attacker.
# Battles better reflect the reality of the Sengoku Jidai period. Armies will be comprised of mostly Ashigaru units, with elite Samurai units being more rare and special.
# Unit sizes are changed to reflect rarity. Example: base Yari Ashigaru unit has 250 men, while a Yari Samurai unit has 80 men (current build, might change somehow).
# Ashigaru's are capable fighters also in melee, trained soldiers with their weapons (no longer weak victims finished in shortest time).
# Routs occur less frequently ( reasoning: high warrior ethos / bushido ).
# Samurai units in particular are now much more important than in vanilla, because they are more rare and truly elite vs. Ashigaru. Losing a Samurai unit will now be a big deal.
# Cavalry and General units tend to be less fragile in comparison to vanilla cavalry, they are now able to show their high value.
# Best visual feature: For the first time, the by CA fantastic done warrior animations are viewable in the battles (contrary to vanilla, where battle fights last seconds, here you watch partly real 1:1 martial art warrior animations).
autor: DaVinci