Jeśli znudziła się wam już Trzecia Era, zapraszam do Drugiej. Szczególnie polecam miłosnikom Elfów Wysokich.
Second Age - Total War - Version 2.1 (completely reworked) (based on TATW 3.1)
Second Age - Total War 2.1
I will not list up every change, i made. But there wont be something (except for the loading screens & quotes; and perhaps some sounds) that reminds you to the Third Age
Patch 2.1 changelog:
- added a script: If a non-orcish faction conquers an orcish settlement, most of the population will be removed; it is realistic, because orcs living in the Misty Mountains or in Mordor will not serve any good faction and it is a balance act -> good factions do not become to strong, if you they conquer some orcish settlements
- fixed the bug, that Osgiliath looks like Edoras (I just forget to copy some files to the archive (Version 2.0), I released )
- this bug should not occur if you have downloaded the submod on the 10th of march or later
- savegame-compatibility: the bug should be fixed in your savegame, but the new script will not take effect (the old script should still work)
Future features:
- rename Framsburg
- the rings of power for the Dwarves (only three, which belonged to the leader of Durin's folk, to the leader of the Broadbeams and to the leader of the Firebeards)
- two other dwarven clans besides of Durin's folk: Broadbeams and Firebeards (in the Ered Luin)
- make Gilraen's Memorial unbuildable in Imladris (DONE)
- Iron Hills -> Dwarves (Durin's folk)
- rename Iron Hills (settlement) to its origin name (DONE)
- add eventpicture for Dúnedain culture (faction troubled; capture building; lost building; faction most advanced; mission expired; mission failed) (DONE)
- fix bug, which makes it unpossible to send to troops to east nurn and south nurn (DONE)
- fix bug, which makes it unpossible to upgrade troll-cages (DONE)
- unite Dale and Rhovanion (DONE)
- script for last alliance if Sauron took big parts of Gondor
- fix the bug, that you cannot recruit Arnor Militia in the latest castle barracks (DONE)
- add Taro_M's Minas Ithil Guard as new Citadel Guard (former Citadel Guard will become Dismounted Knights of Armenelos) (DONE)
- add Agostinos' Arnor units as new Dúnadan high-tier units (DONE)
- add some Lorien units (6 units) of FROME, created by koultouras (DONE)
- add Mirkwood units of FROME, created by koultouras
- move Silvan Elves' capital to southern Greenwood
- add usual units also as general units (if they are used as general units of course)
- Misty Mountains -> OoMM (script adjustment, population script, garrison script)
- rename Misty Mountains settlement (DONE)
- make Ents unrecruitable in custom battles (DONE)
- rename regions/settlements of Mordor based on these sources (http://www.twcenter.net/forums/showthre ... st11193918)
- adjust description of Sauron-event
- readd custom settlement of Minas Morgul (with edited textures) to Minas Ithil (DONE)
- add Lorien as faction
- make Ents only spawn if Fangorn is owned by Elves (DONE)
Progress: 54% (14/26)
Gamenotes:
- Mordor got at the beginning all of the 9 Nazgûl; A Nazgûl will be respawned, if he dies and Mordor owns Gorgoroth.
- be prepared: Sauron is very strong, do not wait to long with attacking him. And the Orcs are strong as well; they are able to defend themselves against Arnor, the High Elves and the Dwarves.
- I have also added a script for correct heirs, to make sure, that only decided characters inherit special ancillaries; here is a list:
Quote:
Arnor:
King of Arnor, Sceptre of Annûminas, Elendilmir & Ring of Barahir: Elendil -> Isildur (spawned on event) -> Elendur (spawned on event) -> Aratan (spawned on event) -> Ciryon (spawned on event) -> Valandil (spawned on event)
Gondor:
King of Arnor, Sceptre of Annûminas & Elendilmir: Elendil (Arnor's Elendil) -> Isildur -> Elendur -> Aratan -> Ciryon -> Valandil
King of Gondor & Ring of Barahir: Elendil (Arnor's Elendil) -> Anárion -> Meneldil
High Elves:
High-king/queen: Gil-galad -> Galadriel (if player agrees) -> Amroth -> Elrond (if player agress)
Lord of Imladris: Elrond -> Glorfindel -> Erestor
Lord of Mithlond: Cirdan (ancillary will not spawn again)
Silvan Elves:
Silvan King: Oropher -> Thranduil -> Legolas
Dwarves:
King of the Longbeards: Durin IV. -> Durin V. (spawned on event)
Installation
- You need a clean version of Third Age (3.1).
- Extract the file and put the "data"-folder into your modfolder of Third Age (version 3.1); overwrite everything.
Known bugs and issues:
Quote:
- If you attack Osgiliath from the west-side of the Anduin, the attacker will deploy inside the city.
- I removed the palantiri and their functions, because the functions are totally senseless, because all palantiri were owned by the Dúnedain
- There is no ring-script left, because I could not manage to create a new one (I do not know, how to give the ring to Sauron's slayer, even if the slayer already got 8 ancillaries )
Screeny i linki tu:
http://www.twcenter.net/forums/showthread.php?t=277931